mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Merge branch 'master' of git://github.com/GlenDC/codecombat into GlenDC-master
This commit is contained in:
commit
1572228aa5
32 changed files with 984 additions and 471 deletions
|
@ -68,6 +68,13 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
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||||
# level_difficulty: "Difficulty: "
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||||
|
||||
contribute:
|
||||
character_classes_title: "Classes de personnages"
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||||
page_title: "Contribuer"
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||||
introduction_desc_intro: "Nous avons de grands espoirs pour CodeCombat."
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||||
alert_account_message_intro: "Salut!"
|
||||
archmage_subscribe_descr: "Recevoir des courriels sur de nouvelles opportunités et des annonces de programmation."
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||||
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||||
contact:
|
||||
contact_us: "Contacter CodeCombat"
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||||
# welcome: "Good to hear from you! Use this form to send us email."
|
||||
|
@ -80,6 +87,11 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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|||
# sending: "Sending..."
|
||||
# send: "Send Feedback"
|
||||
#
|
||||
classes:
|
||||
archmage_title: "Archmage"
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||||
archmage_title_description: "(Codeur)"
|
||||
archmage_email_description: "Obtenez des courriels au sujet des nouvelles et des annonces sur les CodeCombat général."
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Aidez à traduire CodeCombat!"
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||||
sub_heading: "Nous avons besoin de vos connaissances des langues."
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||||
|
@ -88,7 +100,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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|||
learn_more: "Apprenez en plus sur comment devenir un diplomate!"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
#
|
||||
# account_settings:
|
||||
# account_settings:
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||||
# title: "Account Settings"
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||||
# not_logged_in: "Log in or create an account to change your settings."
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||||
# autosave: "Changes Save Automatically"
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||||
|
@ -181,4 +193,10 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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|||
# hud_continue: "Continue (press shift-space)"
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||||
|
||||
editor:
|
||||
new_component_title: "creér un composant"
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||||
new_component_title: "Créer un nouveau composant"
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||||
new_component_field_system: "Système"
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||||
new_component_field_name: "Nom"
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||||
new_component_btn_cancel: "Annuler"
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||||
new_component_btn_create: "Créer"
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||||
level_btn_save: "Sauver"
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||||
level_component_edit_title: "Editer le composant"
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|
@ -6,26 +6,74 @@ block content
|
|||
|
||||
.span5
|
||||
|
||||
h2 Who is CodeCombat?
|
||||
h2(data-i18n="about.who_is_codecombat")
|
||||
| Who is CodeCombat?
|
||||
|
||||
:markdown
|
||||
[George](http://georgesaines.com/), [Scott](http://scotterickson.info), and [Nick](http://www.nickwinter.net) together started CodeCombat in 2013. We also created [Skritter](http://www.skritter.com/) in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters.
|
||||
p
|
||||
a(href="http://georgesaines.com/") George
|
||||
span ,
|
||||
a(href="http://scotterickson.info/") Scott
|
||||
span ,
|
||||
span(data-i18n="general.and") and
|
||||
span
|
||||
a(href="http://scotterickson.info/") Nick
|
||||
span
|
||||
span(data-i18n="about.who_description_prefix")
|
||||
| together started CodeCombat in 2013. We also created
|
||||
a(href="http://www.skritter.com/") Skritter
|
||||
span
|
||||
span(data-i18n="about.who_description_sufix")
|
||||
| in 2008, growing it to the #1 web and iOS application
|
||||
| for learning to write Chinese and Japanese characters.
|
||||
|
||||
p Now it's time to teach people to write code.
|
||||
p(data-i18n="about.who_description_ending")
|
||||
| Now it's time to teach people to write code.
|
||||
|
||||
h2 Why CodeCombat?
|
||||
h2(data-i18n="about.why_codecombat")
|
||||
| Why CodeCombat?
|
||||
|
||||
p When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but "got bored." Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that.
|
||||
p(data-i18n="about.why_paragraph_1")
|
||||
| When making Skritter, George didn't know how to program and was constantly
|
||||
| frustrated by his inability to implement his ideas. Afterwards,
|
||||
| he tried learning, but the lessons were too slow. His housemate,
|
||||
| wanting to reskill and stop teaching, tried Codecademy, but "got bored."
|
||||
| Each week another friend started Codecademy, then dropped off.
|
||||
| We realized it was the same problem we'd solved with Skritter:
|
||||
| people learning a skill via slow, intensive lessons when what they need is fast,
|
||||
| extensive practice. We know how to fix that.
|
||||
|
||||
p Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it.
|
||||
p(data-i18n="about.why_paragraph_2")
|
||||
| Need to learn to code? You don't need lessons.
|
||||
| You need to write a lot of code and have a great time doing it.
|
||||
|
||||
:markdown
|
||||
That's what programming is about. It's gotta be fun. Not fun like _yay a badge_ but fun like _NO MOM I HAVE TO FINISH THE LEVEL!_ That's why CodeCombat is a multiplayer game, not a gamified lesson course. We *won't* stop until you *can't* stop--but this time, that's a good thing.
|
||||
p
|
||||
span(data-i18n="about.why_paragraph_3_prefix")
|
||||
| That's what programming is about. It's gotta be fun.
|
||||
| Not fun like
|
||||
span
|
||||
i(data-i18n="about.why_paragraph_3_italic")
|
||||
| yay a badge
|
||||
span
|
||||
span(data-i18n="about.why_paragraph_3_center")
|
||||
| but fun like
|
||||
span
|
||||
i(data-i18n="about.why_paragraph_3_italic_caps")
|
||||
| NO MOM I HAVE TO FINISH THE LEVEL!
|
||||
span
|
||||
span(data-i18n="about.why_paragraph_3_sufix")
|
||||
| That's why CodeCombat is a multiplayer game,
|
||||
| not a gamified lesson course. We won't stop
|
||||
| until you can't stop--but this time, that's a good thing.
|
||||
|
||||
p If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age.
|
||||
p(data-i18n="about.why_paragraph_4")
|
||||
| If you're going to get addicted to some game,
|
||||
| get addicted to this one and become one of the wizards of the tech age.
|
||||
|
||||
p.lead And hey, it's free.
|
||||
a(href="/") Start wizarding now!
|
||||
p.lead
|
||||
span(data-i18n="about.why_ending")
|
||||
| And hey, it's free.
|
||||
a(href="/", data-i18n="about.why_ending_url")
|
||||
| Start wizarding now!
|
||||
|
||||
|
||||
ul.span5.team-column
|
||||
|
@ -41,7 +89,9 @@ block content
|
|||
h3
|
||||
a(href="http://georgesaines.com") George Saines
|
||||
|
||||
p CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere.
|
||||
p(data-i18n="about.george_description")
|
||||
| CEO, business guy, web designer, game designer,
|
||||
| and champion of beginning programmers everywhere.
|
||||
|
||||
li
|
||||
|
||||
|
@ -52,7 +102,10 @@ block content
|
|||
h3
|
||||
a(href="http://scotterickson.info") Scott Erickson
|
||||
|
||||
p Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one.
|
||||
p(data-i18n="about.scott_description")
|
||||
| Programmer extraordinaire, software architect,
|
||||
| kitchen wizard, and master of finances.
|
||||
| Scott is the reasonable one.
|
||||
|
||||
li
|
||||
|
||||
|
@ -63,7 +116,10 @@ block content
|
|||
h3
|
||||
a(href="http://www.nickwinter.net") Nick Winter
|
||||
|
||||
p Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat.
|
||||
p(data-i18n="about.nick_description")
|
||||
| Programming wizard, eccentric motivation mage,
|
||||
| and upside-down experimenter.
|
||||
| Nick can do anything and chooses to build CodeCombat.
|
||||
|
||||
li
|
||||
|
||||
|
@ -74,7 +130,10 @@ block content
|
|||
h3
|
||||
Jeremy Arns
|
||||
|
||||
p Customer support mage, usability tester, and community organizer, you've probably already spoken with Jeremy.
|
||||
p(data-i18n="about.jeremy_description")
|
||||
| Customer support mage, usability tester,
|
||||
| and community organizer, you've probably
|
||||
| already spoken with Jeremy.
|
||||
|
||||
li
|
||||
|
||||
|
@ -85,6 +144,8 @@ block content
|
|||
h3
|
||||
a(href="http://michaelschmatz.com/") Michael Schmatz
|
||||
|
||||
p Programmer, sys admin, and undergrad technical wunderkind, Michael is the person keeping our servers online.
|
||||
p(data-i18n="about.michael_description")
|
||||
| Programmer, sys admin, and undergrad technical wunderkind,
|
||||
| Michael is the person keeping our servers online.
|
||||
|
||||
|
||||
|
|
|
@ -100,51 +100,69 @@ block content
|
|||
br
|
||||
|
||||
.control-group
|
||||
label.control-label(for="email_developer") Archmage
|
||||
label.control-label(for="email_developer")
|
||||
span(data-i18n="classes.archmage_title")
|
||||
| Archmage
|
||||
br
|
||||
| (Coder)
|
||||
span(data-i18n="classes.archmage_title_description")
|
||||
| (Coder)
|
||||
.controls
|
||||
input#email_developer(name="email_developer", type="checkbox", checked=subs.developer)
|
||||
span.help-inline Get emails about general news and announcements about CodeCombat.
|
||||
span(data-i18n="classes.archmage_email_description").help-inline Get emails about general news and announcements about CodeCombat.
|
||||
|
||||
.control-group
|
||||
label.control-label(for="email_level_creator") Artisan
|
||||
label.control-label(for="email_level_creator")
|
||||
span(data-i18n="classes.artisan_title")
|
||||
| Artisan
|
||||
br
|
||||
| (Level Builder)
|
||||
span(data-i18n="classes.artisan_title_description")
|
||||
| (Level Builder)
|
||||
.controls
|
||||
input#email_level_creator(name="email_level_creator", type="checkbox", checked=subs.level_creator)
|
||||
span.help-inline Get emails on level editor updates and announcements.
|
||||
span(data-i18n="classes.artisan_email_description").help-inline Get emails on level editor updates and announcements.
|
||||
|
||||
.control-group
|
||||
label.control-label(for="email_tester") Adventurer
|
||||
label.control-label(for="email_tester")
|
||||
span(data-i18n="classes.adventurer_title")
|
||||
| Adventurer
|
||||
br
|
||||
| (Level Playtester)
|
||||
span(data-i18n="classes.adventurer_title_description")
|
||||
| (Level Playtester)
|
||||
.controls
|
||||
input#email_tester(name="email_tester", type="checkbox", checked=subs.tester)
|
||||
span.help-inline Get emails when there are new levels to test.
|
||||
span(data-i18n="classes.adventurer_email_description").help-inline Get emails when there are new levels to test.
|
||||
|
||||
.control-group
|
||||
label.control-label(for="email_article_editor") Scribe
|
||||
label.control-label(for="email_article_editor")
|
||||
span(data-i18n="classes.scribe_title")
|
||||
| Scribe
|
||||
br
|
||||
| (Artile Editor)
|
||||
span(data-i18n="classes.scribe_title_description")
|
||||
| (Article Editor)
|
||||
.controls
|
||||
input#email_article_editor(name="email_article_editor", type="checkbox", checked=subs.article_editor)
|
||||
span.help-inline Get emails about article writing announcements.
|
||||
span(data-i18n="classes.scribe_email_description").help-inline Get emails about article writing announcements.
|
||||
|
||||
.control-group
|
||||
label.control-label(for="email_translator") Diplomat
|
||||
label.control-label(for="email_translator")
|
||||
span(data-i18n="classes.diplomat_title")
|
||||
| Diplomat
|
||||
br
|
||||
| (Translator)
|
||||
span(data-i18n="classes.diplomat_title_description")
|
||||
| (Translator)
|
||||
.controls
|
||||
input#email_translator(name="email_translator", type="checkbox", checked=subs.translator)
|
||||
span.help-inline Get emails about i18n developments and, eventually, levels to translate.
|
||||
span(data-i18n="classes.diplomat_email_description").help-inline Get emails about i18n developments and, eventually, levels to translate.
|
||||
|
||||
.control-group
|
||||
label.control-label(for="email_support") Ambassador
|
||||
label.control-label(for="email_support")
|
||||
span(data-i18n="classes.ambassador_title")
|
||||
| Ambassador
|
||||
br
|
||||
| (Support)
|
||||
span(data-i18n="classes.ambassador_title_description")
|
||||
| (Support)
|
||||
.controls
|
||||
input#email_support(name="email_support", type="checkbox", checked=subs.support)
|
||||
span.help-inline Get emails on support updates and multiplayer developments.
|
||||
span(data-i18n="classes.ambassador_description").help-inline Get emails on support updates and multiplayer developments.
|
||||
|
||||
button.btn#toggle-all-button(data-i18n="account_settings.email_toggle") Toggle All
|
||||
|
|
|
@ -2,18 +2,18 @@ extends /templates/base
|
|||
|
||||
block content
|
||||
|
||||
h3 Admin Views
|
||||
h3(data-i18n="admin.av_title") Admin Views
|
||||
|
||||
h4 Entities
|
||||
h4(data-i18n="admin.av_entities_sub_title") Entities
|
||||
|
||||
ul
|
||||
li
|
||||
a(href='/admin/users') Users
|
||||
a(href="/admin/users", data-i18n="admin.av_entities_users_url") Users
|
||||
li
|
||||
a(href='/admin/level_sessions') Active Instances
|
||||
a(href="/admin/level_sessions", data-i18n="admin.av_entities_active_instances_url") Active Instances
|
||||
|
||||
h4 Other
|
||||
h4(data-i18n="admin.av_other_sub_title") Other
|
||||
|
||||
ul
|
||||
li
|
||||
a(href='/admin/base') Base (for debugging base.jade)
|
||||
a(href="/admin/base", data-i18n="admin.av_other_debug_base_url") Base (for debugging base.jade)
|
||||
|
|
|
@ -2,7 +2,7 @@ extends /templates/base
|
|||
|
||||
block content
|
||||
|
||||
h1 Latest Games
|
||||
h1(data-i18n="admin.lg_title") Latest Games
|
||||
|
||||
each session in sessions
|
||||
- var url = '/play/level/'+session.get('levelID')+'?session='+session.id
|
||||
|
|
|
@ -2,7 +2,7 @@ extends /templates/base
|
|||
|
||||
block content
|
||||
|
||||
h1 User List
|
||||
h1(data-i18n="admin.u_title") User List
|
||||
|
||||
table.table.table-striped.table-bordered.table-condensed#users
|
||||
tbody
|
||||
|
|
|
@ -11,49 +11,73 @@ block content
|
|||
.class_image
|
||||
img(src="/images/pages/contribute/adventurer.png", alt="")
|
||||
|
||||
h2 Adventurer (Level Playtester)
|
||||
p Let's be clear about your role: you are the tank. You're going to take heavy damage.
|
||||
h2
|
||||
span(data-i18n="classes.adventurer_title") Adventurer
|
||||
span
|
||||
span(data-i18n="classes.adventurer_title_description") (Level Playtester)
|
||||
p(data-i18n="account_settings.adventurer_introduction")
|
||||
| Let's be clear about your role: you are the tank. You're going to take heavy damage.
|
||||
| We need people to try out brand-new levels and help identify how to make things better.
|
||||
| The pain will be enormous; making good games is a long process and no one gets
|
||||
| it right the first time.
|
||||
| If you can endure and have a high constitution score, then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li A thirst for learning. You want to learn how to code and we want to teach you how to code.
|
||||
li(data-i18n="account_settings.adventurer_attribute_1")
|
||||
| A thirst for learning. You want to learn how to code and we want to teach you how to code.
|
||||
| You'll probably be doing most of the teaching in this case, though.
|
||||
li Charismatic. Be gentle but articulate about what needs improving, and offer suggestions
|
||||
li(data-i18n="account_settings.adventurer_attribute_2")
|
||||
| Charismatic. Be gentle but articulate about what needs improving, and offer suggestions
|
||||
| on how to improve.
|
||||
|
||||
h4 How To Join
|
||||
p Either get together with (or recruit!) an Artisan and work with them, or
|
||||
| check the box below to receive emails when there are new levels to test.
|
||||
| We'll also be posting about levels to review on our networks like
|
||||
a(href="http://discourse.codecombat.com/category/adventurer") our forum
|
||||
| ,
|
||||
a(href="https://www.facebook.com/codecombat") Facebook
|
||||
| ,
|
||||
a(href="https://twitter.com/CodeCombat") Twitter
|
||||
| , and
|
||||
a(href="https://plus.google.com/115285980638641924488/posts") Google+
|
||||
| , so if you prefer to be notified those ways, sign up there!
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
span(data-i18n="contribute.adventurer_join_pref")
|
||||
| Either get together with (or recruit!) an Artisan and work with them, or
|
||||
| check the box below to receive emails when there are new levels to test.
|
||||
| We'll also be posting about levels to review on our networks like
|
||||
span
|
||||
a(href="http://discourse.codecombat.com/category/adventurer", data-i18n="contribute.adventurer_forum_url")
|
||||
| our forum
|
||||
span ,
|
||||
a(href="https://www.facebook.com/codecombat", data-i18n="contribute.adventurer_facebook_url")
|
||||
| Facebook
|
||||
span ,
|
||||
a(href="https://twitter.com/CodeCombat", data-i18n="contribute.adventurer_twitter_url")
|
||||
| Twitter
|
||||
span , and
|
||||
a(href="https://plus.google.com/115285980638641924488/posts", data-i18n="contribute.adventurer_gplus_url")
|
||||
| Google+
|
||||
span ,
|
||||
span(data-i18n="contribute.adventurer_join_suf")
|
||||
| so if you prefer to be notified those ways, sign up there!
|
||||
|
||||
if me.attributes.anonymous
|
||||
div#sign-up.alert.alert-info
|
||||
strong Hey there!
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") create an account
|
||||
| first .
|
||||
strong(data-i18n="contribute.alert_account_message_intro")
|
||||
| Hey there!
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_pref")
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
|
||||
| create an account
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
label.checkbox(for="tester").well
|
||||
input(type='checkbox', name="tester", id="tester")
|
||||
| Get emails when there are new levels to test.
|
||||
span(data-i18n="contribute.adventurer_subscribe_desc")
|
||||
| Get emails when there are new levels to test.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
h4 Changes are saved automatically when you toggle checkboxes.
|
||||
h4(data-i18n="contribute.changes_auto_save")
|
||||
| Changes are saved automatically when you toggle checkboxes.
|
||||
|
||||
#Contributors
|
||||
h3 Our Brave Adventurers:
|
||||
h3(data-i18n="contribute.brave_adventurers")
|
||||
| Our Brave Adventurers:
|
||||
ul.adventurers
|
||||
li Kieizroe
|
||||
|
||||
|
|
|
@ -11,43 +11,62 @@ block content
|
|||
.class_image
|
||||
img(src="/images/pages/contribute/ambassador.png", alt="")
|
||||
|
||||
h2 Ambassador (Support)
|
||||
p This is a community we're building, and you are the connections.
|
||||
h2
|
||||
span(data-i18n="classes.ambassador_title") Ambassador
|
||||
span
|
||||
span(data-i18n="classes.ambassador_title_description") (Support)
|
||||
p(data-i18n="contribute.ambassador_introduction")
|
||||
| This is a community we're building, and you are the connections.
|
||||
| We've got Olark chats, emails, and social networks with lots of people to talk with
|
||||
| and help get acquainted with the game and learn from.
|
||||
| If you want to help people get involved and have fun, and get a good feel of the pulse of
|
||||
| CodeCombat and where we're going, then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Communication skills. Be able to identify the problems players are having
|
||||
li(data-i18n="contribute.ambassador_attribute_1")
|
||||
| Communication skills. Be able to identify the problems players are having
|
||||
| and help them solve them. Also, keep the rest of us informed about what
|
||||
| players are saying, what they like and don't like and want more of!
|
||||
|
||||
h4 How to Join
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
|
||||
| , tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll go from there!
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.ambassador_join_desc")
|
||||
| tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll go from there!
|
||||
|
||||
p
|
||||
strong Note
|
||||
| : One of our top priorities is to build multiplayer where players having difficulty
|
||||
| solving levels can summon higher level wizards to help them.
|
||||
| This will be a great way for ambassadors to do their thing. We'll keep you posted!
|
||||
strong(data-i18n="contribute.ambassador_join_note_strong")
|
||||
| Note
|
||||
span :
|
||||
span(data-i18n="contribute.ambassador_join_note_desc")
|
||||
| One of our top priorities is to build multiplayer where players having difficulty
|
||||
| solving levels can summon higher level wizards to help them.
|
||||
| This will be a great way for ambassadors to do their thing. We'll keep you posted!
|
||||
|
||||
if me.attributes.anonymous
|
||||
div#sign-up.alert.alert-info
|
||||
strong Hey there!
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") create an account
|
||||
| first .
|
||||
strong(data-i18n="contribute.alert_account_message_intro")
|
||||
| Hey there!
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_pref")
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
|
||||
| create an account
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
label.checkbox(for="support").well
|
||||
input(type='checkbox', name="support", id="support")
|
||||
| Get emails on support updates and multiplayer developments.
|
||||
span(data-i18n="contribute.ambassador_subscribe_desc")
|
||||
| Get emails on support updates and multiplayer developments.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
h4 Changes are saved automatically when you toggle checkboxes.
|
||||
h4(data-i18n="contribute.changes_auto_save")
|
||||
| Changes are saved automatically when you toggle checkboxes.
|
||||
|
||||
div.clearfix
|
|
@ -11,62 +11,82 @@ block content
|
|||
.class_image
|
||||
img(src="/images/pages/contribute/archmage.png", alt="")
|
||||
|
||||
h2 Archmage (Coder)
|
||||
p One of the best parts about building games is they synthesize so many different things.
|
||||
h2
|
||||
span(data-i18n="classes.archmage_title") Archmage
|
||||
span
|
||||
span(data-i18n="classes.archmage_title_description") (Coder)
|
||||
p(data-i18n="contribute.archmage_introduction")
|
||||
| One of the best parts about building games is they synthesize so many different things.
|
||||
| Graphics, sound, real-time networking, social networking, and of course many of the
|
||||
| more common aspects of programming, from low-level database management,
|
||||
| and server administration to user facing design and interface building.
|
||||
| There's a lot to do, and if you're an experienced programmer with a hankering
|
||||
| to really dive into the nitty-gritty of CodeCombat, this class might be for you.
|
||||
| We would love to have your help building the best programming game ever.
|
||||
|
||||
p Right now we have open-sourced two of our tools on the project:
|
||||
a(href="https://github.com/codecombat/aether") Aether
|
||||
| and
|
||||
a(href="https://github.com/codecombat/treema") Treema
|
||||
| . We are also open sourcing everything momentarily, so stay tuned for access to the main repo!
|
||||
| We would love to have your help building out the best programming game ever.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Knowledge in
|
||||
li
|
||||
span(data-i18n="contribute.archmage_attribute_1_pref") Knowledge in
|
||||
a(href="http://coffeescript.org/") CoffeeScript
|
||||
| , or a desire to learn. Most of our code is in this language.
|
||||
| If you're a fan of Ruby or Python, you'll feel right at home.
|
||||
| It's just JavaScript, but with a nicer syntax.
|
||||
li Some experience in programming and personal initiative.
|
||||
span(data-i18n="contribute.archmage_attribute_1_suf")
|
||||
| , or a desire to learn. Most of our code is in this language.
|
||||
| If you're a fan of Ruby or Python, you'll feel right at home.
|
||||
| It's just JavaScript, but with a nicer syntax.
|
||||
li(data-i18n="contribute.archmage_attribute_2")
|
||||
| Some experience in programming and personal initiative.
|
||||
| We'll help you get oriented, but we can't spend much time training you.
|
||||
|
||||
h4 How To Join
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
|
||||
p
|
||||
| Anyone can help out! Just check out our
|
||||
a(title='GitHub', tabindex=-1) GitHub
|
||||
| to get started, and check the box below to mark yourself as a brave Archmage.
|
||||
| Want to chat about what to do or how to get more deeply involved?
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
|
||||
| , tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in working on. We'll go from there!
|
||||
span(data-i18n="contribute.join_desc_1")
|
||||
| Anyone can help out! Just check out our
|
||||
a(title='GitHub', href="https://github.com/codecombat/codecombat", tabindex=-1, data-i18n="contribute.join_url_github")
|
||||
| GitHub
|
||||
span
|
||||
span(data-i18n="contribute.join_desc_2")
|
||||
| to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email.
|
||||
| Want to chat about what to do or how to get more deeply involved?
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.join_url_email")
|
||||
| Email us
|
||||
span(data-i18n="contribute.join_desc_3")
|
||||
| , or find us in our
|
||||
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.join_url_hipchat") public HipChat room
|
||||
span
|
||||
span(data-i18n="contribute.join_desc_4")
|
||||
| and we'll go from there!
|
||||
|
||||
if me.attributes.anonymous
|
||||
div#sign-up.alert.alert-info
|
||||
strong Hey there!
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") create an account
|
||||
| first .
|
||||
strong(data-i18n="contribute.alert_account_message_intro")
|
||||
| Hey there!
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_pref")
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
|
||||
| create an account
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
label.checkbox(for="developer").well
|
||||
input(type='checkbox', name="developer", id="developer")
|
||||
input(type='checkbox', name="developer", id="developer")
|
||||
span(data-i18n="contribute.archmage_subscribe_desc")
|
||||
| Get emails on new coding opportunities and announcements.
|
||||
.saved-notification ✓ Saved
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
h4 Changes are saved automatically when you toggle checkboxes.
|
||||
h4(data-i18n="contribute.changes_auto_save")
|
||||
| Changes are saved automatically when you toggle checkboxes.
|
||||
|
||||
#Contributors
|
||||
h3 Our Magical Archmages:
|
||||
h3(data-i18n="contribute.magical_archmages")
|
||||
| Our Magical Archmages:
|
||||
ul.archmages
|
||||
li David Golds
|
||||
li Zach Martin
|
||||
li Tom Steinbrecher
|
||||
li Glen De Cauwsemaecker
|
||||
li Mischa Lewis-Norelle
|
||||
li Sébastien Moratinos
|
||||
li Chloe Fan
|
||||
|
|
|
@ -11,49 +11,76 @@ block content
|
|||
.class_image
|
||||
img(src="/images/pages/contribute/artisan.png", alt="")
|
||||
|
||||
h2 Artisan (Level Builder)
|
||||
p We must construct additional levels!
|
||||
| People be clamoring for more content, and we can only build so many ourselves.
|
||||
| Right now your workstation is level one; our level editor is barely
|
||||
| usable even by its creators, so be wary.
|
||||
| If you have visions of campaigns spanning for-loops to
|
||||
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105") Mondo Bizzaro
|
||||
| to then this class might be for you.
|
||||
h2
|
||||
span(data-i18n="classes.artisan_title") Artisan
|
||||
span
|
||||
span(data-i18n="classes.artisan_title_description") (Level Builder)
|
||||
p
|
||||
span(data-i18n="contribute.artisan_introduction_pref")
|
||||
| We must construct additional levels!
|
||||
| People be clamoring for more content, and we can only build so many ourselves.
|
||||
| Right now your workstation is level one; our level editor is barely
|
||||
| usable even by its creators, so be wary.
|
||||
| If you have visions of campaigns spanning for-loops to
|
||||
span
|
||||
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
|
||||
| Mondo Bizzaro
|
||||
span
|
||||
span(data-i18n="contribute.artisan_introduction_suf")
|
||||
| to then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Any experience in building content like this would be nice, such as using
|
||||
li(data-i18n="contribute.artisan_attribute_1")
|
||||
| Any experience in building content like this would be nice, such as using
|
||||
| Blizzard's level editors. But not required!
|
||||
li A hankering to do a whole lot of testing and iteration.
|
||||
li(data-i18n="contribute.artisan_attribute_2")
|
||||
| A hankering to do a whole lot of testing and iteration.
|
||||
| To make good levels, you need to take it to others and watch them play it,
|
||||
| and be prepared to find a lot of things to fix.
|
||||
li For the time being, endurance en par with an Adventurer.
|
||||
li(data-i18n="contribute.artisan_attribute_3")
|
||||
| For the time being, endurance en par with an Adventurer.
|
||||
| Our Level Editor is super preliminary and frustrating to use. You have been warned!
|
||||
|
||||
h4 How To Join
|
||||
p The Level Editor is live! Go forth and fiddle with it.
|
||||
| Right now for the sake of security, you can't make Components (the most powerful part of level building)
|
||||
| but be in touch with us and we'll see if we can make what you need.
|
||||
| See the
|
||||
a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing") preliminary documentation
|
||||
| for more info, and please comment on it so we can make the whole system better.
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
span(data-i18n="contribute.artisan_join_desc_pref")
|
||||
| The Level Editor is live! Go forth and fiddle with it.
|
||||
| Right now for the sake of security, you can't make Components (the most powerful part of level building)
|
||||
| but be in touch with us and we'll see if we can make what you need.
|
||||
| See the
|
||||
span
|
||||
a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing", data-i18n="contribute.artisan_url_documentation")
|
||||
| preliminary documentation
|
||||
span
|
||||
span(data-i18n="contribute.artisan_join_desc_suf")
|
||||
| for more info, and please comment on it so we can make the whole system better.
|
||||
|
||||
if me.attributes.anonymous
|
||||
div#sign-up.alert.alert-info
|
||||
strong Hey there!
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") create an account
|
||||
| first .
|
||||
strong(data-i18n="contribute.alert_account_message_intro")
|
||||
| Hey there!
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_pref")
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
|
||||
| create an account
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
label.checkbox(for="level_creator").well
|
||||
input(type='checkbox', name="level_creator", id="level_creator")
|
||||
| Get emails on level editor updates and announcements.
|
||||
span(data-i18n="contribute.artisan_subscribe_desc")
|
||||
| Get emails on level editor updates and announcements.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
h4 Changes are saved automatically when you toggle checkboxes.
|
||||
h4(data-i18n="contribute.changes_auto_save")
|
||||
| Changes are saved automatically when you toggle checkboxes.
|
||||
|
||||
#Contributors
|
||||
h3 Our Creative Artisans:
|
||||
h3(data-i18n="contribute.creative_artisans")
|
||||
| Our Creative Artisans:
|
||||
ul.artisans
|
||||
li Sootn
|
||||
li Zach Martin
|
||||
|
|
|
@ -9,40 +9,57 @@ block content
|
|||
div#contribute-main.class-main
|
||||
div#intro
|
||||
|
||||
h2 Contributing
|
||||
h2(data-i18n="contribute.page_title") Contributing
|
||||
|
||||
#homepage_screenshot
|
||||
img(src="/images/pages/contribute/contribute_header.png", alt="")
|
||||
|
||||
p
|
||||
strong We have high hopes for CodeCombat.
|
||||
| We want to be where programmers of all stripes come to learn and play together,
|
||||
| introduce others to the wonderful world of coding,
|
||||
| and reflect the best parts of the community.
|
||||
| We can't and don't want to do that alone;
|
||||
| what makes projects like GitHub, Stack Overflow and Linux great are the people who
|
||||
| use them and build on them.
|
||||
| To that end,
|
||||
a(href="https://github.com/codecombat/codecombat") CodeCombat is totally open source
|
||||
| , and we aim to provide as many ways as possible for you to take part and
|
||||
| make this project as much yours as ours.
|
||||
p We hope you'll join our party!
|
||||
p.signature - Nick, George, Scott, Michael, and Jeremy
|
||||
strong(data-i18n="contribute.introduction_desc_intro")
|
||||
| We have high hopes for CodeCombat.
|
||||
|
|
||||
span(data-i18n="contribute.introduction_desc_pref")
|
||||
| We want to be where programmers of all stripes come to learn and play together,
|
||||
| introduce others to the wonderful world of coding,
|
||||
| and reflect the best parts of the community.
|
||||
| We can't and don't want to do that alone;
|
||||
| what makes projects like GitHub, Stack Overflow and Linux great are the people who
|
||||
| use them and build on them.
|
||||
| To that end,
|
||||
a(href="https://github.com/codecombat/codecombat", data-i18n="contribute.introduction_desc_github_url")
|
||||
| CodeCombat is totally open source
|
||||
span(data-i18n="contribute.introduction_desc_suf")
|
||||
| , and we aim to provide as many ways as possible for you to take part and
|
||||
| make this project as much yours as ours.
|
||||
p(data-i18n="contribute.introduction_desc_ending")
|
||||
| We hope you'll join our party!
|
||||
p(data-i18n="contribute.introduction_desc_signature").signature
|
||||
| - Nick, George, Scott, Michael, and Jeremy
|
||||
hr
|
||||
|
||||
if me.attributes.anonymous
|
||||
div#sign-up.alert.alert-info
|
||||
strong Hey there!
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") create an account
|
||||
| first .
|
||||
strong(data-i18n="contribute.alert_account_message_intro")
|
||||
| Hey there!
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_pref")
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
|
||||
| create an account
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
#archmage
|
||||
.class_image.header-scrolling-fix
|
||||
img(src="/images/pages/contribute/archmage.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix Archmage (Coder)
|
||||
p One of the best parts about building games is they synthesize so many different things.
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.archmage_title") Archmage
|
||||
span
|
||||
span(data-i18n="classes.archmage_title_description") (Coder)
|
||||
p(data-i18n="contribute.archmage_introduction")
|
||||
| One of the best parts about building games is they synthesize so many different things.
|
||||
| Graphics, sound, real-time networking, social networking, and of course many of the
|
||||
| more common aspects of programming, from low-level database management,
|
||||
| and server administration to user facing design and interface building.
|
||||
|
@ -50,34 +67,47 @@ block content
|
|||
| to really dive into the nitty-gritty of CodeCombat, this class might be for you.
|
||||
| We would love to have your help building the best programming game ever.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Knowledge in
|
||||
li
|
||||
span(data-i18n="contribute.archmage_attribute_1_pref") Knowledge in
|
||||
a(href="http://coffeescript.org/") CoffeeScript
|
||||
| , or a desire to learn. Most of our code is in this language.
|
||||
| If you're a fan of Ruby or Python, you'll feel right at home.
|
||||
| It's just JavaScript, but with a nicer syntax.
|
||||
li Some experience in programming and personal initiative.
|
||||
span(data-i18n="contribute.archmage_attribute_1_suf")
|
||||
| , or a desire to learn. Most of our code is in this language.
|
||||
| If you're a fan of Ruby or Python, you'll feel right at home.
|
||||
| It's just JavaScript, but with a nicer syntax.
|
||||
li(data-i18n="contribute.archmage_attribute_2")
|
||||
| Some experience in programming and personal initiative.
|
||||
| We'll help you get oriented, but we can't spend much time training you.
|
||||
|
||||
h4 How To Join
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
|
||||
p
|
||||
| Anyone can help out! Just check out our
|
||||
a(title='GitHub', href="https://github.com/codecombat/codecombat", tabindex=-1) GitHub
|
||||
| to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email.
|
||||
| Want to chat about what to do or how to get more deeply involved?
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Email us
|
||||
| , or find us in our
|
||||
a(href="http://www.hipchat.com/g3plnOKqa") public HipChat room
|
||||
| and we'll go from there!
|
||||
span(data-i18n="contribute.join_desc_1")
|
||||
| Anyone can help out! Just check out our
|
||||
a(title='GitHub', href="https://github.com/codecombat/codecombat", tabindex=-1, data-i18n="contribute.join_url_github")
|
||||
| GitHub
|
||||
span
|
||||
span(data-i18n="contribute.join_desc_2")
|
||||
| to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email.
|
||||
| Want to chat about what to do or how to get more deeply involved?
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.join_url_email")
|
||||
| Email us
|
||||
span(data-i18n="contribute.join_desc_3")
|
||||
| , or find us in our
|
||||
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.join_url_hipchat") public HipChat room
|
||||
span
|
||||
span(data-i18n="contribute.join_desc_4")
|
||||
| and we'll go from there!
|
||||
|
||||
a(href="/contribute/archmage")
|
||||
h3 Learn More About Becoming A Powerful Archmage
|
||||
h3(data-i18n="contribute.more_about_archmage")
|
||||
| Learn More About Becoming A Powerful Archmage
|
||||
|
||||
label.checkbox(for="developer").well
|
||||
input(type='checkbox', name="developer", id="developer")
|
||||
| Get emails on new coding opportunities and announcements.
|
||||
span(data-i18n="contribute.archmage_subscribe_desc")
|
||||
| Get emails on new coding opportunities and announcements.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
|
||||
|
@ -86,115 +116,163 @@ block content
|
|||
.class_image.header-scrolling-fix
|
||||
img(src="/images/pages/contribute/artisan.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix Artisan (Level Builder)
|
||||
p We must construct additional levels!
|
||||
| People be clamoring for more content, and we can only build so many ourselves.
|
||||
| Right now your workstation is level one; our level editor is barely
|
||||
| usable even by its creators, so be wary.
|
||||
| If you have visions of campaigns spanning for-loops to
|
||||
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105") Mondo Bizzaro
|
||||
| to then this class might be for you.
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.artisan_title") Artisan
|
||||
span
|
||||
span(data-i18n="classes.artisan_title_description") (Level Builder)
|
||||
p
|
||||
span(data-i18n="contribute.artisan_introduction_pref")
|
||||
| We must construct additional levels!
|
||||
| People be clamoring for more content, and we can only build so many ourselves.
|
||||
| Right now your workstation is level one; our level editor is barely
|
||||
| usable even by its creators, so be wary.
|
||||
| If you have visions of campaigns spanning for-loops to
|
||||
span
|
||||
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
|
||||
| Mondo Bizzaro
|
||||
span
|
||||
span(data-i18n="contribute.artisan_introduction_suf")
|
||||
| to then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Any experience in building content like this would be nice, such as using
|
||||
li(data-i18n="contribute.artisan_attribute_1")
|
||||
| Any experience in building content like this would be nice, such as using
|
||||
| Blizzard's level editors. But not required!
|
||||
li A hankering to do a whole lot of testing and iteration.
|
||||
li(data-i18n="contribute.artisan_attribute_2")
|
||||
| A hankering to do a whole lot of testing and iteration.
|
||||
| To make good levels, you need to take it to others and watch them play it,
|
||||
| and be prepared to find a lot of things to fix.
|
||||
li For the time being, endurance en par with an Adventurer.
|
||||
li(data-i18n="contribute.artisan_attribute_3")
|
||||
| For the time being, endurance en par with an Adventurer.
|
||||
| Our Level Editor is super preliminary and frustrating to use. You have been warned!
|
||||
|
||||
h4 How To Join
|
||||
p The Level Editor is live! Go forth and fiddle with it.
|
||||
| Right now for the sake of security, you can't make Components (the most powerful part of level building)
|
||||
| but be in touch with us and we'll see if we can make what you need.
|
||||
| See the
|
||||
a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing") preliminary documentation
|
||||
| for more info, and please comment on it so we can make the whole system better.
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
span(data-i18n="contribute.artisan_join_desc_pref")
|
||||
| The Level Editor is live! Go forth and fiddle with it.
|
||||
| Right now for the sake of security, you can't make Components (the most powerful part of level building)
|
||||
| but be in touch with us and we'll see if we can make what you need.
|
||||
| See the
|
||||
span
|
||||
a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing", data-i18n="contribute.artisan_url_documentation")
|
||||
| preliminary documentation
|
||||
span
|
||||
span(data-i18n="contribute.artisan_join_desc_suf")
|
||||
| for more info, and please comment on it so we can make the whole system better.
|
||||
|
||||
a(href="/contribute/artisan")
|
||||
h3 Learn More About Becoming A Creative Artisan
|
||||
h3(data-i18n="contribute.more_about_artisan")
|
||||
| Learn More About Becoming A Creative Artisan
|
||||
|
||||
label.checkbox(for="level_creator").well
|
||||
input(type='checkbox', name="level_creator", id="level_creator")
|
||||
| Get emails on level editor updates and announcements.
|
||||
span(data-i18n="contribute.artisan_subscribe_desc")
|
||||
| Get emails on level editor updates and announcements.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
|
||||
#adventurer
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
img(src="/images/pages/contribute/adventurer.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix Adventurer (Level Playtester)
|
||||
p Let's be clear about your role: you are the tank. You're going to take heavy damage.
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.adventurer_title") Adventurer
|
||||
span
|
||||
span(data-i18n="classes.adventurer_title_description") (Level Playtester)
|
||||
p(data-i18n="account_settings.adventurer_introduction")
|
||||
| Let's be clear about your role: you are the tank. You're going to take heavy damage.
|
||||
| We need people to try out brand-new levels and help identify how to make things better.
|
||||
| The pain will be enormous; making good games is a long process and no one gets
|
||||
| it right the first time.
|
||||
| If you can endure and have a high constitution score, then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li A thirst for learning. You want to learn how to code and we want to teach you how to code.
|
||||
li(data-i18n="account_settings.adventurer_attribute_1")
|
||||
| A thirst for learning. You want to learn how to code and we want to teach you how to code.
|
||||
| You'll probably be doing most of the teaching in this case, though.
|
||||
li Charismatic. Be gentle but articulate about what needs improving, and offer suggestions
|
||||
li(data-i18n="account_settings.adventurer_attribute_2")
|
||||
| Charismatic. Be gentle but articulate about what needs improving, and offer suggestions
|
||||
| on how to improve.
|
||||
|
||||
h4 How To Join
|
||||
p Either get together with (or recruit!) an Artisan and work with them, or
|
||||
| check the box below to receive emails when there are new levels to test.
|
||||
| We'll also be posting about levels to review on our networks like
|
||||
a(href="http://discourse.codecombat.com/category/adventurer") our forum
|
||||
| ,
|
||||
a(href="https://www.facebook.com/codecombat") Facebook
|
||||
| ,
|
||||
a(href="https://twitter.com/CodeCombat") Twitter
|
||||
| , and
|
||||
a(href="https://plus.google.com/115285980638641924488/posts") Google+
|
||||
| , so if you prefer to be notified those ways, sign up there!
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
span(data-i18n="contribute.adventurer_join_pref")
|
||||
| Either get together with (or recruit!) an Artisan and work with them, or
|
||||
| check the box below to receive emails when there are new levels to test.
|
||||
| We'll also be posting about levels to review on our networks like
|
||||
span
|
||||
a(href="http://discourse.codecombat.com/category/adventurer", data-i18n="contribute.adventurer_forum_url")
|
||||
| our forum
|
||||
span ,
|
||||
a(href="https://www.facebook.com/codecombat", data-i18n="contribute.adventurer_facebook_url")
|
||||
| Facebook
|
||||
span ,
|
||||
a(href="https://twitter.com/CodeCombat", data-i18n="contribute.adventurer_twitter_url")
|
||||
| Twitter
|
||||
span , and
|
||||
a(href="https://plus.google.com/115285980638641924488/posts", data-i18n="contribute.adventurer_gplus_url")
|
||||
| Google+
|
||||
span ,
|
||||
span(data-i18n="contribute.adventurer_join_suf")
|
||||
| so if you prefer to be notified those ways, sign up there!
|
||||
|
||||
a(href="/contribute/adventurer")
|
||||
h3 Learn More About Becoming A Brave Adventurer
|
||||
h3(data-i18n="contribute.more_about_adventurer")
|
||||
| Learn More About Becoming A Brave Adventurer
|
||||
|
||||
label.checkbox(for="tester").well
|
||||
input(type='checkbox', name="tester", id="tester")
|
||||
| Get emails when there are new levels to test.
|
||||
span(data-i18n="contribute.adventurer_subscribe_desc")
|
||||
| Get emails when there are new levels to test.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
|
||||
#scribe
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
img(src="/images/pages/contribute/scribe.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix Scribe (Article Editor)
|
||||
p CodeCombat isn't just going to be a bunch of levels.
|
||||
| It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into.
|
||||
| That way rather than each Artisan having to describe in detail what a comparison operator is, they
|
||||
| can simply link their level to the Article describing them that is already written for the player's edification.
|
||||
| Something along the lines of what the
|
||||
a(href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide") Mozilla Developer Network
|
||||
| has built. If your idea of fun is articulating the concepts of programming in Markdown form,
|
||||
| then this class might be for you.
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.scribe_title") Scribe
|
||||
span
|
||||
span(data-i18n="classes.scribe_title_description") (Article Editor)
|
||||
p
|
||||
span(data-i18n="account_settings.scribe_introduction_pref")
|
||||
| CodeCombat isn't just going to be a bunch of levels.
|
||||
| It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into.
|
||||
| That way rather than each Artisan having to describe in detail what a comparison operator is, they
|
||||
| can simply link their level to the Article describing them that is already written for the player's edification.
|
||||
| Something along the lines of what the
|
||||
a(href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide", data-i18n="contribute.scribe_introduction_url_mozilla")
|
||||
| Mozilla Developer Network
|
||||
span(data-i18n="account_settings.scribe_introduction_suf")
|
||||
| has built. If your idea of fun is articulating the concepts of programming in Markdown form,
|
||||
| then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Skill in words is pretty much all you need.
|
||||
li(data-i18n="contribute.scribe_attribute_1")
|
||||
| Skill in words is pretty much all you need.
|
||||
| Not only grammar and spelling, but able to convey complicated ideas to others.
|
||||
|
||||
h4 How To Join
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
|
||||
| , tell us a little about yourself, your experience with programming and
|
||||
| what sort of things you'd like to write about. We'll go from there!
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.scribe_join_description")
|
||||
| tell us a little about yourself, your experience with programming and
|
||||
| what sort of things you'd like to write about. We'll go from there!
|
||||
|
||||
a(href="/contribute/scribe")
|
||||
h3 Learn More About Becoming A Diligent Scribe
|
||||
h3(data-i18n="contribute.more_about_scribe")
|
||||
| Learn More About Becoming A Diligent Scribe
|
||||
|
||||
label.checkbox(for="article_editor").well
|
||||
input(type='checkbox', name="article_editor", id="article_editor")
|
||||
| Get emails about article writing announcements.
|
||||
span(data-i18n="contribute.scribe_subscribe_desc")
|
||||
| Get emails about article writing announcements.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
|
||||
|
@ -204,82 +282,113 @@ block content
|
|||
.class_image.header-scrolling-fix
|
||||
img(src="/images/pages/contribute/diplomat.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix Diplomat (Translator)
|
||||
p So, if there's one thing we learned from the
|
||||
a(href="blog.codecombat.com/post/64658141307/codecombat-in-y-combinator") launch in October
|
||||
| , it's that there
|
||||
| is sizeable interest in CodeCombat in other countries, particularly Brazil!
|
||||
| We're building a corps of translators eager to turn one set of words into
|
||||
| another set of words to get CodeCombat as accessible across the world as possible.
|
||||
| If you like getting sneak peeks at upcoming content and getting these levels to
|
||||
| your fellow nationals ASAP, then this class might be for you.
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.diplomat_title") Diplomat
|
||||
span
|
||||
span(data-i18n="classes.diplomat_title_description") (Translator)
|
||||
p
|
||||
span(data-i18n="contribute.diplomat_introduction_pref")
|
||||
| So, if there's one thing we learned from the
|
||||
a(href="blog.codecombat.com/post/64658141307/codecombat-in-y-combinator", data-i18n="contribute.diplomat_launch_url")
|
||||
| launch in October
|
||||
span ,
|
||||
span(data-i18n="contribute.diplomat_introduction_suf")
|
||||
| it's that there
|
||||
| is sizeable interest in CodeCombat in other countries, particularly Brazil!
|
||||
| We're building a corps of translators eager to turn one set of words into
|
||||
| another set of words to get CodeCombat as accessible across the world as possible.
|
||||
| If you like getting sneak peeks at upcoming content and getting these levels to
|
||||
| your fellow nationals ASAP, then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Fluency in English and the language you would like to translate to.
|
||||
li(data-i18n="contribute.diplomat_attribute_1")
|
||||
| Fluency in English and the language you would like to translate to.
|
||||
| When conveying complicated ideas, it's important to have a strong grasp in both!
|
||||
|
||||
h4 How to Join
|
||||
p We've started a lot of initial translations at
|
||||
a(href="https://docs.google.com/a/codecombat.com/spreadsheet/ccc?key=0AjsR1nOoMQ4MdFBqS1NqUmRTVG1hbEMxWTZEd1JrNXc&usp=drive_web#gid=0") this Google Doc
|
||||
| , so check it out and add things for your language. Also, check this box below to
|
||||
| keep up-to-date on new internationalization developments!
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
span(data-i18n="contribute.diplomat_join_pref")
|
||||
| We've started a lot of initial translations at
|
||||
a(href="https://docs.google.com/a/codecombat.com/spreadsheet/ccc?key=0AjsR1nOoMQ4MdFBqS1NqUmRTVG1hbEMxWTZEd1JrNXc&usp=drive_web#gid=0", data-i18n="contribute.diplomat_doc_url")
|
||||
| this Google Doc
|
||||
span ,
|
||||
span(data-i18n="contribute.diplomat_join_suf")
|
||||
| so check it out and add things for your language. Also, check this box below to
|
||||
| keep up-to-date on new internationalization developments!
|
||||
|
||||
a(href="/contribute/diplomat")
|
||||
h3 Learn More About Becoming A Great Diplomat
|
||||
h3(data-i18n="contribute.more_about_diplomat")
|
||||
| Learn More About Becoming A Great Diplomat
|
||||
|
||||
label.checkbox(for="translator").well
|
||||
input(type='checkbox', name="translator", id="translator")
|
||||
| Get emails about i18n developments and levels to translate.
|
||||
span(data-i18n="contribute.diplomat_subscribe_desc")
|
||||
| Get emails about i18n developments and levels to translate.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
|
||||
#ambassador
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
img(src="/images/pages/contribute/ambassador.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix Ambassador (Support)
|
||||
p This is a community we're building, and you are the connections.
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.ambassador_title") Ambassador
|
||||
span
|
||||
span(data-i18n="classes.ambassador_title_description") (Support)
|
||||
p(data-i18n="contribute.ambassador_introduction")
|
||||
| This is a community we're building, and you are the connections.
|
||||
| We've got Olark chats, emails, and social networks with lots of people to talk with
|
||||
| and help get acquainted with the game and learn from.
|
||||
| If you want to help people get involved and have fun, and get a good feel of the pulse of
|
||||
| CodeCombat and where we're going, then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Communication skills. Be able to identify the problems players are having
|
||||
li(data-i18n="contribute.ambassador_attribute_1")
|
||||
| Communication skills. Be able to identify the problems players are having
|
||||
| and help them solve them. Also, keep the rest of us informed about what
|
||||
| players are saying, what they like and don't like and want more of!
|
||||
|
||||
h4 How to Join
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
|
||||
| , tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll go from there!
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.ambassador_join_desc")
|
||||
| tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll go from there!
|
||||
|
||||
p
|
||||
strong Note
|
||||
| : One of our top priorities is to build multiplayer where players having difficulty
|
||||
| solving levels can summon higher level wizards to help them.
|
||||
| This will be a great way for ambassadors to do their thing. We'll keep you posted!
|
||||
strong(data-i18n="contribute.ambassador_join_note_strong")
|
||||
| Note
|
||||
span :
|
||||
span(data-i18n="contribute.ambassador_join_note_desc")
|
||||
| One of our top priorities is to build multiplayer where players having difficulty
|
||||
| solving levels can summon higher level wizards to help them.
|
||||
| This will be a great way for ambassadors to do their thing. We'll keep you posted!
|
||||
|
||||
a(href="/contribute/ambassador")
|
||||
h3 Learn More About Becoming A Helpful Ambassador
|
||||
h3(data-i18n="contribute.more_about_ambassador")
|
||||
| Learn More About Becoming A Helpful Ambassador
|
||||
|
||||
label.checkbox(for="support").well
|
||||
input(type='checkbox', name="support", id="support")
|
||||
| Get emails on support updates and multiplayer developments.
|
||||
span(data-i18n="contribute.ambassador_subscribe_desc")
|
||||
| Get emails on support updates and multiplayer developments.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
|
||||
#counselor
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
img(src="/images/pages/contribute/counselor.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix Counselor (Expert)
|
||||
p Do you have life experience?
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.counselor_title") Counselor
|
||||
span
|
||||
span(data-i18n="classes.counselor_title_description") (Expert/Teacher)
|
||||
p(data-i18n="contribute.counselor_introduction_1")
|
||||
| Do you have life experience?
|
||||
| A different perspective on things that can help us decide how to shape CodeCombat?
|
||||
| Of all these roles, this will probably take the least time, but
|
||||
| individually you may make the most difference.
|
||||
|
@ -287,23 +396,30 @@ block content
|
|||
| game development, open source project management, technical recruiting, entrepreneurship,
|
||||
| or design.
|
||||
|
||||
p Or really anything that is relevant to the development of CodeCombat.
|
||||
p(data-i18n="contribute.counselor_introduction_2")
|
||||
| Or really anything that is relevant to the development of CodeCombat.
|
||||
| If you have knowledge and want to share it to help grow this project, then
|
||||
| this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Experience, in any of the areas above or something you think might be helpful.
|
||||
li A little bit of free time!
|
||||
li(data-i18n="contribute.counselor_attribute_1")
|
||||
| Experience, in any of the areas above or something you think might be helpful.
|
||||
li(data-i18n="contribute.counselor_attribute_2")
|
||||
| A little bit of free time!
|
||||
|
||||
h4 How to Join
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
|
||||
| , tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll put you in our contact list and be in touch
|
||||
| when we could use advice (not too often).
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.counselor_join_desc")
|
||||
| tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll put you in our contact list and be in touch
|
||||
| when we could use advice (not too often).
|
||||
|
||||
a(href="/contribute/counselor")
|
||||
h3 Learn More About Becoming A Valuable Counselor
|
||||
h3(data-i18n="contribute.more_about_counselor")
|
||||
| Learn More About Becoming A Valuable Counselor
|
||||
|
||||
div.clearfix
|
|
@ -1,17 +1,38 @@
|
|||
ul.contribute_class.affix.nav.nav-list.nav-pills#contribute-nav
|
||||
li
|
||||
h3 Character Classes
|
||||
h3(data-i18n="contribute.character_classes_title") Character Classes
|
||||
li
|
||||
a(href=navPrefix + "#archmage") Archmage (Coder)
|
||||
a(href=navPrefix + "#archmage")
|
||||
span(data-i18n="classes.archmage_title") Archmage
|
||||
span
|
||||
span(data-i18n="classes.archmage_title_description") (Coder)
|
||||
li
|
||||
a(href=navPrefix + "#artisan") Artisan (Level Builder)
|
||||
a(href=navPrefix + "#artisan")
|
||||
span(data-i18n="classes.artisan_title") Artisan
|
||||
span
|
||||
span(data-i18n="classes.artisan_title_description") (Level Builder)
|
||||
li
|
||||
a(href=navPrefix + "#adventurer") Adventurer (Level Playtester)
|
||||
a(href=navPrefix + "#adventurer")
|
||||
span(data-i18n="classes.adventurer_title") Adventurer
|
||||
span
|
||||
span(data-i18n="classes.adventurer_title_description") (Level Playtester)
|
||||
li
|
||||
a(href=navPrefix + "#scribe") Scribe (Article Editor)
|
||||
a(href=navPrefix + "#scribe")
|
||||
span(data-i18n="classes.scribe_title") Scribe
|
||||
span
|
||||
span(data-i18n="classes.scribe_title_description") (Article Editor)
|
||||
li
|
||||
a(href=navPrefix + "#diplomat") Diplomat (Translator)
|
||||
a(href=navPrefix + "#diplomat")
|
||||
span(data-i18n="classes.diplomat_title") Diplomat
|
||||
span
|
||||
span(data-i18n="classes.diplomat_title_description") (Translator)
|
||||
li
|
||||
a(href=navPrefix + "#ambassador") Ambassador (Support)
|
||||
a(href=navPrefix + "#ambassador")
|
||||
span(data-i18n="classes.ambassador_title") Ambassador
|
||||
span
|
||||
span(data-i18n="classes.ambassador_title_description") (Support)
|
||||
li
|
||||
a(href=navPrefix + "#counselor") Counselor (Expert/Teacher)
|
||||
a(href=navPrefix + "#counselor")
|
||||
span(data-i18n="classes.counselor_title") Counselor
|
||||
span
|
||||
span(data-i18n="classes.counselor_title_description") (Expert/Teacher)
|
|
@ -11,8 +11,12 @@ block content
|
|||
.class_image
|
||||
img(src="/images/pages/contribute/counselor.png", alt="")
|
||||
|
||||
h2 Counselor (Expert)
|
||||
p Do you have life experience?
|
||||
h2
|
||||
span(data-i18n="classes.counselor_title") Counselor
|
||||
span
|
||||
span(data-i18n="classes.counselor_title_description") (Expert/Teacher)
|
||||
p(data-i18n="contribute.counselor_introduction_1")
|
||||
| Do you have life experience?
|
||||
| A different perspective on things that can help us decide how to shape CodeCombat?
|
||||
| Of all these roles, this will probably take the least time, but
|
||||
| individually you may make the most difference.
|
||||
|
@ -20,20 +24,26 @@ block content
|
|||
| game development, open source project management, technical recruiting, entrepreneurship,
|
||||
| or design.
|
||||
|
||||
p Or really anything that is relevant to the development of CodeCombat.
|
||||
p(data-i18n="contribute.counselor_introduction_2")
|
||||
| Or really anything that is relevant to the development of CodeCombat.
|
||||
| If you have knowledge and want to share it to help grow this project, then
|
||||
| this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Experience, in any of the areas above or something you think might be helpful.
|
||||
li A little bit of free time!
|
||||
li(data-i18n="contribute.counselor_attribute_1")
|
||||
| Experience, in any of the areas above or something you think might be helpful.
|
||||
li(data-i18n="contribute.counselor_attribute_2")
|
||||
| A little bit of free time!
|
||||
|
||||
h4 How to Join
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
|
||||
| , tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll put you in our contact list and be in touch
|
||||
| when we could use advice (not too often).
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.counselor_join_desc")
|
||||
| tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll put you in our contact list and be in touch
|
||||
| when we could use advice (not too often).
|
||||
|
||||
div.clearfix
|
|
@ -11,49 +11,73 @@ block content
|
|||
.class_image
|
||||
img(src="/images/pages/contribute/diplomat.png", alt="")
|
||||
|
||||
h2 Diplomat (Translator)
|
||||
p So, if there's one thing we learned from the
|
||||
a(href="blog.codecombat.com/post/64658141307/codecombat-in-y-combinator") launch in October
|
||||
| , it's that there
|
||||
| is sizeable interest in CodeCombat in other countries, particularly Brazil!
|
||||
| We're building a corps of translators eager to turn one set of words into
|
||||
| another set of words to get CodeCombat as accessible across the world as possible.
|
||||
| If you like getting sneak peeks at upcoming content and getting these levels to
|
||||
| your fellow nationals ASAP, then this class might be for you.
|
||||
h2
|
||||
span(data-i18n="classes.diplomat_title") Diplomat
|
||||
span
|
||||
span(data-i18n="classes.diplomat_title_description") (Translator)
|
||||
p
|
||||
span(data-i18n="contribute.diplomat_introduction_pref")
|
||||
| So, if there's one thing we learned from the
|
||||
a(href="blog.codecombat.com/post/64658141307/codecombat-in-y-combinator", data-i18n="contribute.diplomat_launch_url")
|
||||
| launch in October
|
||||
span ,
|
||||
span(data-i18n="contribute.diplomat_introduction_suf")
|
||||
| it's that there
|
||||
| is sizeable interest in CodeCombat in other countries, particularly Brazil!
|
||||
| We're building a corps of translators eager to turn one set of words into
|
||||
| another set of words to get CodeCombat as accessible across the world as possible.
|
||||
| If you like getting sneak peeks at upcoming content and getting these levels to
|
||||
| your fellow nationals ASAP, then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li Fluency in English and the language you would like to translate to.
|
||||
li(data-i18n="contribute.diplomat_attribute_1")
|
||||
| Fluency in English and the language you would like to translate to.
|
||||
| When conveying complicated ideas, it's important to have a strong grasp in both!
|
||||
|
||||
h4 How to Join
|
||||
p We've started a lot of initial translations at
|
||||
a(href="https://docs.google.com/a/codecombat.com/spreadsheet/ccc?key=0AjsR1nOoMQ4MdFBqS1NqUmRTVG1hbEMxWTZEd1JrNXc&usp=drive_web#gid=0") this Google Doc
|
||||
| , so check it out and add things for your language. Also, check this box below to
|
||||
| keep up-to-date on new internationalization developments!
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
span(data-i18n="contribute.diplomat_join_pref")
|
||||
| We've started a lot of initial translations at
|
||||
a(href="https://docs.google.com/a/codecombat.com/spreadsheet/ccc?key=0AjsR1nOoMQ4MdFBqS1NqUmRTVG1hbEMxWTZEd1JrNXc&usp=drive_web#gid=0", data-i18n="contribute.diplomat_doc_url")
|
||||
| this Google Doc
|
||||
span ,
|
||||
span(data-i18n="contribute.diplomat_join_suf")
|
||||
| so check it out and add things for your language. Also, check this box below to
|
||||
| keep up-to-date on new internationalization developments!
|
||||
|
||||
if me.attributes.anonymous
|
||||
div#sign-up.alert.alert-info
|
||||
strong Hey there!
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") create an account
|
||||
| first .
|
||||
strong(data-i18n="contribute.alert_account_message_intro")
|
||||
| Hey there!
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_pref")
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
|
||||
| create an account
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
label.checkbox(for="translator").well
|
||||
input(type='checkbox', name="translator", id="translator")
|
||||
| Get emails about i18n developments and levels to translate.
|
||||
span(data-i18n="contribute.diplomat_subscribe_desc")
|
||||
| Get emails about i18n developments and levels to translate.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
h4 Changes are saved automatically when you toggle checkboxes.
|
||||
h4(data-i18n="contribute.changes_auto_save")
|
||||
| Changes are saved automatically when you toggle checkboxes.
|
||||
|
||||
#Contributors
|
||||
h3 Our Translating Diplomats:
|
||||
h3(data-i18n="contribute.translating_diplomates")
|
||||
| Our Translating Diplomats:
|
||||
ul.diplomats
|
||||
li Turkish - Nazım Gediz Aydındoğmuş
|
||||
li Brazilian Portuguese - Gutenberg Barros, Kieizroe, Matthew Burt
|
||||
li Portugal Portuguese - Matthew Burt
|
||||
li German - Dirk, Anon
|
||||
li Thai - Kamolchanok Jittrepit
|
||||
li Vietnamese - An Nguyen Hoang Thien
|
||||
li Greek - Stergios
|
||||
li Latin American Spanish - Jesús Ruppel, Matthew Burt, Mariano Luzza
|
||||
li Spain Spanish - Matthew Burt, Anon
|
||||
|
|
|
@ -11,44 +11,66 @@ block content
|
|||
.class_image
|
||||
img(src="/images/pages/contribute/scribe.png", alt="")
|
||||
|
||||
h2 Scribe (Article Editor)
|
||||
p CodeCombat isn't just going to be a bunch of levels.
|
||||
| It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into.
|
||||
| That way rather than each Artisan having to describe in detail what a comparison operator is, they
|
||||
| can simply link their level to the Article describing them that is already written for the player's edification.
|
||||
| Something along the lines of what the
|
||||
a(href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide") Mozilla Developer Network
|
||||
| has built. If your idea of fun is articulating the concepts of programming in Markdown form,
|
||||
| then this class might be for you.
|
||||
h2
|
||||
span(data-i18n="classes.scribe_title") Scribe
|
||||
span
|
||||
span(data-i18n="classes.scribe_title_description") (Article Editor)
|
||||
p
|
||||
span(data-i18n="account_settings.scribe_introduction_pref")
|
||||
| CodeCombat isn't just going to be a bunch of levels.
|
||||
| It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into.
|
||||
| That way rather than each Artisan having to describe in detail what a comparison operator is, they
|
||||
| can simply link their level to the Article describing them that is already written for the player's edification.
|
||||
| Something along the lines of what the
|
||||
a(href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide", data-i18n="contribute.scribe_introduction_url_mozilla")
|
||||
| Mozilla Developer Network
|
||||
span(data-i18n="account_settings.scribe_introduction_suf")
|
||||
| has built. If your idea of fun is articulating the concepts of programming in Markdown form,
|
||||
| then this class might be for you.
|
||||
|
||||
h4 Class Attributes
|
||||
h4(data-i18n="contribute.class_attributes")
|
||||
| Class Attributes
|
||||
ul
|
||||
li Skill in words is pretty much all you need.
|
||||
li(data-i18n="contribute.scribe_attribute_1")
|
||||
| Skill in words is pretty much all you need.
|
||||
| Not only grammar and spelling, but able to convey complicated ideas to others.
|
||||
|
||||
h4 How To Join
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact") Contact us
|
||||
| , tell us a little about yourself, your experience with programming and
|
||||
| what sort of things you'd like to write about. We'll go from there!
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.scribe_join_description")
|
||||
| tell us a little about yourself, your experience with programming and
|
||||
| what sort of things you'd like to write about. We'll go from there!
|
||||
|
||||
if me.attributes.anonymous
|
||||
div#sign-up.alert.alert-info
|
||||
strong Hey there!
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") create an account
|
||||
| first .
|
||||
strong(data-i18n="contribute.alert_account_message_intro")
|
||||
| Hey there!
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_pref")
|
||||
| To subscribe for class emails, you'll need to
|
||||
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
|
||||
| create an account
|
||||
span
|
||||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
label.checkbox(for="article_editor").well
|
||||
input(type='checkbox', name="article_editor", id="article_editor")
|
||||
| Get emails about article writing announcements.
|
||||
span(data-i18n="contribute.scribe_subscribe_desc")
|
||||
| Get emails about article writing announcements.
|
||||
.saved-notification ✓ Saved
|
||||
|
||||
h4 Changes are saved automatically when you toggle checkboxes.
|
||||
h4(data-i18n="contribute.changes_auto_save")
|
||||
| Changes are saved automatically when you toggle checkboxes.
|
||||
|
||||
#Contributors
|
||||
h3 Our Diligent Scribes:
|
||||
h3(data-i18n="contribute.diligent_scribes")
|
||||
| Our Diligent Scribes:
|
||||
ul.scribes
|
||||
li Ryan Faidley
|
||||
li Glen De Cauwsemaecker
|
||||
|
||||
div.clearfix
|
|
@ -2,61 +2,67 @@ extends /templates/base
|
|||
|
||||
block content
|
||||
|
||||
h3 Introducing The CodeCombat Level Editor
|
||||
h3(data-i18n="editor.ep_intro_title") Introducing The CodeCombat Level Editor
|
||||
|
||||
p
|
||||
| Since we launched the prototype in June, 2013, we've been hard at work making
|
||||
| systems for producing much, much more content.
|
||||
| The centerpiece of these efforts is the new
|
||||
strong Level Editor
|
||||
| , which makes building levels and their many constituent parts a snap.
|
||||
span(data-i18n="editor.ep_intro_desc_top_pref")
|
||||
| Since we launched the prototype in June, 2013, we've been hard at work making
|
||||
| systems for producing much, much more content.
|
||||
| The centerpiece of these efforts is the new
|
||||
strong
|
||||
span(data-i18n="editor.ep_intro_desc_top_strong_editor")
|
||||
| Level Editor
|
||||
span(data-i18n="editor.ep_intro_desc_top_suf")
|
||||
| , which makes building levels and their many constituent parts a snap.
|
||||
|
||||
div.images
|
||||
div
|
||||
img(src="/file/52602a6ba36ab808aa000007", alt="Articles").img-polaroid
|
||||
br
|
||||
span.label.label-info Write Articles
|
||||
span(data-i18n="editor.ep_img_desc_articles").label.label-info Write Articles
|
||||
div
|
||||
img(src="/file/526032dca36ab808aa000009", alt="Map").img-polaroid
|
||||
br
|
||||
span.label.label-info Construct Maps
|
||||
span(data-i18n="editor.ep_img_desc_maps").label.label-info Construct Maps
|
||||
div
|
||||
img(src="/file/52603311a36ab808aa00000c", alt="Scripting").img-polaroid
|
||||
br
|
||||
span.label.label-info Build Scripts
|
||||
span(data-i18n="editor.ep_img_desc_scripts").label.label-info Build Scripts
|
||||
div
|
||||
img(src="/file/52603434a36ab808aa00000e", alt="Units").img-polaroid
|
||||
br
|
||||
span.label.label-info Configure Units
|
||||
span(data-i18n="editor.ep_img_desc_units").label.label-info Configure Units
|
||||
|
||||
p#after-images
|
||||
p(data-i18n="editor.ep_intro_desc_bottom")#after-images
|
||||
| Eventually, you'll be able to build all manners of challenges, with custom sounds,
|
||||
| music, artwork, units, maps, scripts, documentation, and yes, even code.
|
||||
| It's got a long way to go, but it's just starting to get usable and we're itching to use it.
|
||||
| Expect (and demand!) new levels at regular intervals as we continue to grow.
|
||||
|
||||
h3 Watch it In Action
|
||||
h3(data-i18n="editor.ep_watch_title") Watch it In Action
|
||||
|
||||
div.screencast-wrapper
|
||||
<object width="640" height="400"><param name="movie" value="//www.youtube.com/v/H5u5ga5dHm8?hl=en_US&version=3&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/H5u5ga5dHm8?hl=en_US&version=3&hd=1" type="application/x-shockwave-flash" width="640" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object>
|
||||
|
||||
h3 When Can I Use It?
|
||||
h3(data-i18n="editor.ep_use_title") When Can I Use It?
|
||||
|
||||
p
|
||||
span(data-i18n="editor.ep_use_desc_pref")
|
||||
| Now! We've opened it for general use, possibly against our better judgment.
|
||||
| It's still very broken, but we're seeking people to try it out and help us make it better,
|
||||
| so we're throwing it out there.
|
||||
| Learn more about the role of
|
||||
a(href="/contribute#artisan") Artisan
|
||||
a(href="/contribute#artisan", data-i18n="editor.ep_use_artisan_url") Artisan
|
||||
span(data-i18n="editor.ep_use_desc_suf")
|
||||
| in the
|
||||
a(href="/contribute") contribute page
|
||||
a(href="/contribute", data-i18n="editor.ep_use_contribute_url") contribute page
|
||||
| .
|
||||
|
||||
hr
|
||||
div#editor-links
|
||||
a(href="/editor/level").btn Edit Levels
|
||||
a(href="/editor/level", data-i18n="editor.ep_url_edit_levels").btn Edit Levels
|
||||
if me.isAdmin()
|
||||
a(href="/editor/article").btn Edit Articles
|
||||
a(href="/editor/article", data-i18n="editor.ep_url_edit_articles").btn Edit Articles
|
||||
|
||||
.modal.hide.fade#image-modal
|
||||
.modal-body
|
|
@ -1,10 +1,12 @@
|
|||
extends /templates/base
|
||||
|
||||
block content
|
||||
button.btn.btn-primary#preview-button Preview
|
||||
button.btn.btn-primary#save-button(data-toggle="coco-modal", data-target="modal/save_version") Save
|
||||
button(data-i18n="article.edit_btn_preview").btn.btn-primary#preview-button Preview
|
||||
button(data-i18n="article.edit_btn_save").btn.btn-primary#save-button(data-toggle="coco-modal", data-target="modal/save_version") Save
|
||||
|
||||
h3 Edit Article: "#{article.attributes.name}"
|
||||
h3(data-i18n="article.edit_article_title") Edit Article
|
||||
span
|
||||
|: "#{article.attributes.name}"
|
||||
|
||||
#article-treema
|
||||
|
||||
|
|
|
@ -1,11 +1,15 @@
|
|||
table.table
|
||||
tr
|
||||
th(colspan=3) Results: #{documents.length}
|
||||
th(colspan=3)
|
||||
span(data-i18n="article.index_table_results")
|
||||
| Results
|
||||
span
|
||||
|: #{documents.length}
|
||||
|
||||
tr
|
||||
th Name
|
||||
th Body
|
||||
th Version
|
||||
th(data-i18n="article.index_table_name") Name
|
||||
th(data-i18n="article.index_table_body") Body
|
||||
th(data-i18n="article.index_table_version") Version
|
||||
|
||||
for article in documents
|
||||
- article = article.attributes;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
h3.edit-component-name= editTitle
|
||||
h3.edit-component-name
|
||||
span(data-i18n="editor.level_component_edit_title")
|
||||
| Edit Component
|
||||
span :
|
||||
| "#{editTitle}"
|
||||
|
||||
#edit-component-treema
|
||||
|
|
|
@ -6,14 +6,14 @@ block modal-header-content
|
|||
block modal-body-content
|
||||
form.form-horizontal
|
||||
.control-group
|
||||
label.control-label(for="level-component-system") System
|
||||
label(data-i18n="editor.new_component_field_system").control-label(for="level-component-system") System
|
||||
.controls
|
||||
input#level-component-system.input-large(name="system", type="text")
|
||||
.control-group
|
||||
label.control-label(for="level-component-name") Name
|
||||
label(data-i18n="editor.new_component_field_name").control-label(for="level-component-name") Name
|
||||
.controls
|
||||
input#level-component-name.input-large(name="name", type="text")
|
||||
|
||||
block modal-footer-content
|
||||
button.btn(data-dismiss="modal") Cancel
|
||||
button.btn.btn-primary#new-level-component-submit Create
|
||||
button(data-i18n="editor.new_component_btn_cancel").btn(data-dismiss="modal") Cancel
|
||||
button(data-i18n="editor.new_component_btn_create").btn.btn-primary#new-level-component-submit Create
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
.components-container
|
||||
h3 Current Components
|
||||
h3(data-i18n="editor.level_component_tab_title") Current Components
|
||||
#components-treema
|
||||
|
||||
.edit-component-container
|
||||
if me.isAdmin()
|
||||
button.btn.btn-primary#create-new-component-button Create New Component
|
||||
button(data-i18n="editor.level_component_btn_new").btn.btn-primary#create-new-component-button Create New Component
|
||||
|
||||
#editor-level-component-edit-view
|
||||
|
|
|
@ -5,39 +5,40 @@ block outer_content
|
|||
|
||||
.top-controls-area
|
||||
h2.level-title-header
|
||||
span Level Editor:
|
||||
span(data-i18n="editor.level_title") Level Editor
|
||||
span :
|
||||
span.level-title #{level.attributes.name}
|
||||
|
||||
.level-control-buttons
|
||||
button.btn.btn-primary#commit-level-start-button Save
|
||||
button.btn.btn-primary#fork-level-start-button Fork
|
||||
button(data-i18n="editor.level_btn_save").btn.btn-primary#commit-level-start-button Save
|
||||
button(data-i18n="editor.level_btn_fork").btn.btn-primary#fork-level-start-button Fork
|
||||
.btn-group.play-button-group
|
||||
button#play-button.btn.btn-inverse.banner(title="⌃↩ or ⌘↩: Play preview of current level") Play!
|
||||
button(data-i18n="editor.level_btn_play")#play-button.btn.btn-inverse.banner(title="⌃↩ or ⌘↩: Play preview of current level") Play!
|
||||
button.btn.btn-inverse.banner.dropdown-toggle(data-toggle="dropdown")
|
||||
i.icon-cog.icon-white
|
||||
|
||||
ul.dropdown-menu
|
||||
li
|
||||
span.dropdown-menu-header Some Options?
|
||||
span(data-i18n="editor.level_some_options").dropdown-menu-header Some Options?
|
||||
li.divider
|
||||
li
|
||||
a(data-delay="1000", href="#") 1 second
|
||||
a(data-delay="3000", href="#") 3 seconds
|
||||
a(data-delay="5000", href="#") 5 seconds
|
||||
a(data-delay="90019001", href="#") Manual
|
||||
a(data-delay="1000", href="#", data-i18n="editor.level_options_1_second") 1 second
|
||||
a(data-delay="3000", href="#", data-i18n="editor.level_options_3_seconds") 3 seconds
|
||||
a(data-delay="5000", href="#", data-i18n="editor.level_options_5_seconds") 5 seconds
|
||||
a(data-delay="90019001", href="#", data-i18n="editor.level_options_manual") Manual
|
||||
.clearfix
|
||||
|
||||
ul.nav.nav-tabs
|
||||
li.active
|
||||
a(href="#editor-level-thangs-tab-view", data-toggle="tab") Thangs
|
||||
a(href="#editor-level-thangs-tab-view", data-toggle="tab", data-i18n="editor.level_tab_thangs") Thangs
|
||||
li
|
||||
a(href="#editor-level-scripts-tab-view", data-toggle="tab") Scripts
|
||||
a(href="#editor-level-scripts-tab-view", data-toggle="tab", data-i18n="editor.level_tab_scripts") Scripts
|
||||
li
|
||||
a(href="#editor-level-settings-tab-view", data-toggle="tab") Settings
|
||||
a(href="#editor-level-settings-tab-view", data-toggle="tab", data-i18n="editor.level_tab_settings") Settings
|
||||
li
|
||||
a(href="#editor-level-components-tab-view", data-toggle="tab") Components
|
||||
a(href="#editor-level-components-tab-view", data-toggle="tab", data-i18n="editor.level_tab_components") Components
|
||||
li
|
||||
a(href="#editor-level-systems-tab-view", data-toggle="tab") Systems
|
||||
a(href="#editor-level-systems-tab-view", data-toggle="tab", data-i18n="editor.level_tab_systems") Systems
|
||||
|
||||
div.tab-content
|
||||
div.tab-pane.active#editor-level-thangs-tab-view
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
h3 Settings
|
||||
h3(data-i18n="editor.level_settings_title") Settings
|
||||
#settings-treema
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
h3.edit-system-name= editTitle
|
||||
h3.edit-system-name
|
||||
span(data-i18n="editor.level_system_edit_title")
|
||||
| Edit System
|
||||
span :
|
||||
| "#{editTitle}"
|
||||
|
||||
#edit-system-treema
|
||||
|
|
|
@ -6,10 +6,10 @@ block modal-header-content
|
|||
block modal-body-content
|
||||
form.form-horizontal
|
||||
.control-group
|
||||
label.control-label(for="level-system-name") Name
|
||||
label(data-i18n="editor.create_system_field_name").control-label(for="level-system-name") Name
|
||||
.controls
|
||||
input#level-system-name.input-large(name="name", type="text")
|
||||
|
||||
block modal-footer-content
|
||||
button.btn(data-dismiss="modal") Cancel
|
||||
button.btn.btn-primary#new-level-system-submit Create
|
||||
button(data-i18n="editor.create_system_btn_cancel").btn(data-dismiss="modal") Cancel
|
||||
button(data-i18n="editor.create_system_btn_create").btn.btn-primary#new-level-system-submit Create
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
.systems-container
|
||||
h3 Current Systems
|
||||
h3(data-i18n="editor.level_systems_tab_title") Current Systems
|
||||
#systems-treema
|
||||
|
||||
.edit-system-container
|
||||
if me.isAdmin()
|
||||
button.btn.btn-primary#create-new-system-button Create New System
|
||||
button(data-i18n="editor.level_systems_btn_new").btn.btn-primary#create-new-system-button Create New System
|
||||
|
||||
#editor-level-system-edit-view
|
||||
|
||||
button.btn.btn-primary#add-system-button Add System
|
||||
button(data-i18n="editor.level_systems_btn_add").btn.btn-primary#add-system-button Add System
|
||||
|
|
|
@ -1,11 +1,15 @@
|
|||
table.table
|
||||
tr
|
||||
th(colspan=3) Results: #{documents.length}
|
||||
th(colspan=3)
|
||||
span(data-i18n="level.index_table_results")
|
||||
| Results
|
||||
span
|
||||
|: #{documents.length}
|
||||
|
||||
tr
|
||||
th Name
|
||||
th Description
|
||||
th Version
|
||||
th(data-i18n="level.index_table_name") Name
|
||||
th(data-i18n="level.index_table_description") Description
|
||||
th(data-i18n="level.index_table_version") Version
|
||||
|
||||
for level in documents
|
||||
- level = level.attributes;
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
div.well
|
||||
a#all-thangs-link Back To All Thangs
|
||||
a(data-i18n="editor.level_components_title")#all-thangs-link Back To All Thangs
|
||||
span#thang-props
|
||||
a#thang-name-link
|
||||
span= thang.id
|
||||
input.hide(value=thang.id)
|
||||
| ( Type:
|
||||
| (
|
||||
span(data-i18n="editor.level_components_type") Type
|
||||
| :
|
||||
a#thang-type-link
|
||||
span= thang.thangType
|
||||
input.hide(value=thang.thangType)
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
.thangs-container.thangs-column
|
||||
h3 Current Thangs
|
||||
h3(data-i18n="editor.level_tab_thangs_title") Current Thangs
|
||||
#thangs-treema(title="Double click to configure a thang")
|
||||
|
||||
.world-container.thangs-column
|
||||
h3 World Starting Conditions
|
||||
h3(data-i18n="editor.level_tab_thangs_conditions") World Starting Conditions
|
||||
#canvas-wrapper
|
||||
canvas(width=924, height=589)#surface
|
||||
#canvas-left-gradient.gradient
|
||||
#canvas-top-gradient.gradient
|
||||
|
||||
.add-thangs-palette.thangs-column
|
||||
h3 Add Thangs
|
||||
h3(data-i18n="editor.level_tab_thangs_add") Add Thangs
|
||||
#thangs-list
|
||||
for thangType in thangTypes
|
||||
div.add-thang-palette-icon(data-thang-type=thangType.name)
|
||||
|
|
|
@ -2,83 +2,189 @@ extends /templates/base
|
|||
|
||||
block content
|
||||
|
||||
h1 Legal
|
||||
h1(data-i18n="legal.page_title")
|
||||
| Legal
|
||||
|
||||
hr
|
||||
|
||||
p.lead CodeCombat is free to play and completely open source.
|
||||
p Check out
|
||||
a(href="https://github.com/codecombat/codecombat") our GitHub
|
||||
| , and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See
|
||||
a(href="https://github.com/codecombat/codecombat/wiki/Third-party-software-and-services") our Archmage wiki
|
||||
| for a list of the software that makes this game possible.
|
||||
p(data-i18n="legal.opensource_intro").lead
|
||||
| CodeCombat is free to play and completely open source.
|
||||
p
|
||||
span(data-i18n="legal.opensource_description_prefix")
|
||||
| Check out
|
||||
a(href="https://github.com/codecombat/codecombat", data-i18n="github_url")
|
||||
| our GitHub
|
||||
span ,
|
||||
span(data-i18n="legal.opensource_description_center")
|
||||
| and help out if you like! CodeCombat is built on
|
||||
| dozens of open source projects, and we love them. See
|
||||
a(href="https://github.com/codecombat/codecombat/wiki/Third-party-software-and-services", data-i18n="archmage_wiki_url")
|
||||
| our Archmage wiki
|
||||
span
|
||||
span(data-i18n="legal.opensource_description_sufix")
|
||||
| for a list of the software that makes this game possible.
|
||||
hr
|
||||
|
||||
div.aside.well
|
||||
h3 Respectful Best Practices
|
||||
p These are our promises to you, the player, in slightly less legalese.
|
||||
h4 Privacy
|
||||
p We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent.
|
||||
h4 Security
|
||||
p We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems.
|
||||
h4 Email
|
||||
p We will not inundate you with spam. Through
|
||||
a(href='/account/settings') your email settings
|
||||
| or through links in the emails we send, you can change your preferences and easily unsubscribe at any time.
|
||||
h4 Cost
|
||||
p Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:
|
||||
h4 Recruitment
|
||||
:markdown
|
||||
Here on CodeCombat, you're going to become a powerful wizard--not just in the game, but also in real life. [No one can hire programmers fast enough](http://code.org/stats), so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you *a lot*, the site remains free and everybody's happy. That's the plan.
|
||||
h3(data-i18n="legal.practices_title")
|
||||
| Respectful Best Practices
|
||||
p(data-i18n="legal.practices_description")
|
||||
| These are our promises to you, the player, in slightly less legalese.
|
||||
h4(data-i18n="legal.privacy_title")
|
||||
| Privacy
|
||||
p(data-i18n="legal.privacy_description")
|
||||
| We will not sell any of your personal information.
|
||||
| We intend to make money through recruitment eventually,
|
||||
| but rest assured we will not distribute your personal
|
||||
| information to interested companies without your explicit consent.
|
||||
h4(data-i18n="legal.security_title")
|
||||
| Security
|
||||
p(data-i18n="legal.security_description")
|
||||
| We strive to keep your personal information safe.
|
||||
| As an open source project, our site is freely open
|
||||
| to anyone to review and improve our security systems.
|
||||
h4(data-i18n="legal.email_title")
|
||||
| Email
|
||||
p
|
||||
span(data-i18n="legal.email_description_prefix")
|
||||
| We will not inundate you with spam. Through
|
||||
span
|
||||
a(href='/account/settings', data-i18n="legal.email_settings_url")
|
||||
| your email settings
|
||||
span
|
||||
span(data-i18n="legal.email_description_sufix")
|
||||
| or through links in the emails we send,
|
||||
| you can change your preferences and easily unsubscribe at any time.
|
||||
h4(data-i18n="legal.cost_title")
|
||||
| Cost
|
||||
p(data-i18n="legal.cost_description")
|
||||
| Currently, CodeCombat is 100% free! One of our main goals is to keep
|
||||
| it that way, so that as many people can play as possible,
|
||||
| regardless of place in life. If the sky darkens,
|
||||
| we might have to charge subscriptions or for some content,
|
||||
| but we'd rather not. With any luck, we'll be able to sustain the company with:
|
||||
h4(data-i18n="legal.recruitment_title")
|
||||
| Recruitment
|
||||
span(data-i18n="legal.recruitment_description_prefix")
|
||||
| Here on CodeCombat, you're going to become a powerful wizard--not
|
||||
| just in the game, but also in real life.
|
||||
span
|
||||
a(href="", data-i18n="legal.url_hire_programmers")
|
||||
| No one can hire programmers fast enough
|
||||
span ,
|
||||
span(data-i18n="legal.recruitment_description_sufix")
|
||||
| so once you've sharpened your skills and if you agree,
|
||||
| we will demo your best coding accomplishments to the thousands of
|
||||
| employers who are drooling for the chance to hire you.
|
||||
| They pay us a little, they pay you
|
||||
span
|
||||
i(data-i18n="legal.recruitment_description_italic")
|
||||
| a lot
|
||||
span ,
|
||||
span(data-i18n="legal.recruitment_description_ending")
|
||||
| the site remains free and everybody's happy. That's the plan.
|
||||
|
||||
h2 Copyrights and Licenses
|
||||
h2(data-i18n="legal.copyrights_title")
|
||||
| Copyrights and Licenses
|
||||
|
||||
h3 Contributor License Agreement
|
||||
h3(data-i18n="legal.contributor_title")
|
||||
| Contributor License Agreement
|
||||
|
||||
p All contributions, both on the site and on our GitHub repository, are subject to our
|
||||
a(href="/cla") CLA
|
||||
| , to which you should agree before contributing.
|
||||
p
|
||||
span(data-i18n="legal.contributor_description_prefix")
|
||||
| All contributions, both on the site and on our GitHub repository, are subject to our
|
||||
span
|
||||
a(href="/cla", data-i18n="legal.cla_url")
|
||||
| CLA
|
||||
span ,
|
||||
span(data-i18n="legal.contributor_description_sufix")
|
||||
| to which you should agree before contributing.
|
||||
|
||||
h3 Code - MIT
|
||||
h3(data-i18n="legal.code_title")
|
||||
| Code - MIT
|
||||
|
||||
p All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the
|
||||
a(href="http://opensource.org/licenses/MIT") MIT license
|
||||
| . This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels.
|
||||
p
|
||||
span(data-i18n="legal.code_description_prefix")
|
||||
| All code owned by CodeCombat or hosted on codecombat.com,
|
||||
| both in the GitHub repository or in the codecombat.com database,
|
||||
| is licensed under the
|
||||
span
|
||||
a(href="http://opensource.org/licenses/MIT", data-i18n="legal.mit_license_url")
|
||||
| MIT license
|
||||
span .
|
||||
span(data-i18n="legal.code_description_sufix")
|
||||
| This includes all code in Systems and Components that are
|
||||
| made available by CodeCombat for the purpose of creating levels.
|
||||
|
||||
h3 Art/Music - Creative Commons
|
||||
h3(data-i18n="legal.art_title")
|
||||
| Art/Music - Creative Commons
|
||||
a(rel='license', href='http://creativecommons.org/licenses/by/4.0/').cc-license-link
|
||||
img(alt='Creative Commons License', style='border-width: 0; margin-left: 10px', src='http://i.creativecommons.org/l/by/4.0/88x31.png')
|
||||
|
||||
p All common content is available under the
|
||||
a(href="http://creativecommons.org/licenses/by/4.0/") Creative Commons Attribution 4.0 International License
|
||||
| . Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:
|
||||
p
|
||||
span(data-i18n="legal.art_description_prefix")
|
||||
| All common content is available under the
|
||||
span
|
||||
a(href="http://creativecommons.org/licenses/by/4.0/", data-i18n="legal.cc_license_url")
|
||||
| Creative Commons Attribution 4.0 International License
|
||||
span .
|
||||
span(data-i18n="legal.art_description_sufix")
|
||||
| Common content is anything made generally available by CodeCombat
|
||||
| for the purpose of creating Levels. This includes:
|
||||
|
||||
ul
|
||||
li Music
|
||||
li Sound
|
||||
li Artwork
|
||||
li Sprites
|
||||
li Any and all other non-code creative works that are made available when creating Levels.
|
||||
li(data-i18n="legal.art_music") Music
|
||||
li(data-i18n="legal.art_sound") Sound
|
||||
li(data-i18n="legal.art_artwork") Artwork
|
||||
li(data-i18n="legal.art_sprites") Sprites
|
||||
li(data-i18n="legal.art_other")
|
||||
| Any and all other non-code creative works that
|
||||
| are made available when creating Levels.
|
||||
|
||||
p For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:
|
||||
p(data-i18n="legal.art_paragraph_1")
|
||||
| For attribution, please name and link to codecombat.com near
|
||||
| where the source is used or where appropriate for the medium. For example:
|
||||
|
||||
ul
|
||||
li If used in a movie or another game, include codecombat.com in the credits.
|
||||
li If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution.
|
||||
li(data-i18n="legal.use_list_1")
|
||||
| If used in a movie or another game, include codecombat.com in the credits.
|
||||
li(data-i18n="legal.use_list_2")
|
||||
| If used on a website, include a link near the usage,
|
||||
| for example underneath an image, or in a general attributions
|
||||
| page where you might also mention other Creative Commons works
|
||||
| and open source software being used on the site. Something that's
|
||||
| already clearly referencing CodeCombat, such as a blog post mentioning
|
||||
| CodeCombat, does not need some separate attribution.
|
||||
|
||||
p If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any.
|
||||
p(data-i18n="legal.art_paragraph_2")
|
||||
| If the content being used is created not by CodeCombat
|
||||
| but instead by a user of codecombat.com,
|
||||
| attribute them instead, and follow attribution directions
|
||||
| provided in that resource's description if there are any.
|
||||
|
||||
h3 Rights Reserved
|
||||
h3(data-i18n="legal.rights_title")
|
||||
| Rights Reserved
|
||||
|
||||
p All rights are reserved for Levels themselves. This includes
|
||||
p(data-i18n="legal.rights_desc")
|
||||
| All rights are reserved for Levels themselves. This includes
|
||||
|
||||
ul
|
||||
li Scripts
|
||||
li Unit configuration
|
||||
li Description
|
||||
li Writings
|
||||
li Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels.
|
||||
li(data-i18n="legal.rights_scripts") Scripts
|
||||
li(data-i18n="legal.rights_unit") Unit configuration
|
||||
li(data-i18n="legal.rights_description") Description
|
||||
li(data-i18n="legal.rights_writings") Writings
|
||||
li(data-i18n="legal.rights_media")
|
||||
| Media (sounds, music) and any other creative
|
||||
| content made specifically for that Level and
|
||||
| not made generally available when creating Levels.
|
||||
|
||||
h3 In a Nutshell
|
||||
h3(data-i18n="legal.nutshell_title")
|
||||
| In a Nutshell
|
||||
|
||||
p Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening.
|
||||
p(data-i18n="legal.nutshell_description")
|
||||
| Any resources we provide in the Level Editor are
|
||||
| free to use as you like for creating Levels.
|
||||
| But we reserve the right to restrict distribution of
|
||||
| the Levels themselves (that are created on codecombat.com)
|
||||
| so that they may be charged for in the future,
|
||||
| if that's what ends up happening.
|
||||
|
|
|
@ -16,7 +16,7 @@ module.exports = class LevelComponentEditView extends View
|
|||
|
||||
getRenderData: (context={}) =>
|
||||
context = super(context)
|
||||
context.editTitle = "Edit Component: #{@levelComponent.get('system')}.#{@levelComponent.get('name')}"
|
||||
context.editTitle = "#{@levelComponent.get('system')}.#{@levelComponent.get('name')}"
|
||||
context
|
||||
|
||||
afterRender: ->
|
||||
|
|
|
@ -16,7 +16,7 @@ module.exports = class LevelSystemEditView extends View
|
|||
|
||||
getRenderData: (context={}) =>
|
||||
context = super(context)
|
||||
context.editTitle = "Edit System: #{@levelSystem.get('name')}"
|
||||
context.editTitle = "#{@levelSystem.get('name')}"
|
||||
context
|
||||
|
||||
afterRender: ->
|
||||
|
|
Loading…
Reference in a new issue