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Render from partially-completed prerendered spritesheet correctly, fix #3641
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1 changed files with 4 additions and 1 deletions
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@ -358,6 +358,9 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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prerenderedSpriteSheet = thangType.getPrerenderedSpriteSheet(colorConfig, 'segmented')
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if prerenderedSpriteSheet and not prerenderedSpriteSheet.loadedImage
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return
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else if prerenderedSpriteSheet
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animations = prerenderedSpriteSheet.spriteSheet._animations
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renderedActions = _.zipObject(animations, _.times(animations.length, -> true))
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containersToRender = thangType.getContainersForActions(actionNames)
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#console.log 'render segmented', thangType.get('name'), actionNames, colorConfig, 'because we do not have prerendered sprite sheet?', prerenderedSpriteSheet
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spriteBuilder = new SpriteBuilder(thangType, {colorConfig: colorConfig})
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@ -367,7 +370,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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container = new createjs.Sprite(@spriteSheet)
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container.gotoAndStop(containerKey)
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frame = spriteSheetBuilder.addFrame(container)
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else if prerenderedSpriteSheet
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else if prerenderedSpriteSheet and renderedActions[containerGlobalName]
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container = new createjs.Sprite(prerenderedSpriteSheet.spriteSheet)
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container.gotoAndStop(containerGlobalName)
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scale = @resolutionFactor / (prerenderedSpriteSheet.get('resolutionFactor') or 1)
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