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https://github.com/codeninjasllc/codecombat.git
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commit
1354bc3d59
6 changed files with 48 additions and 28 deletions
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@ -104,7 +104,7 @@ module.exports = class LevelLoader extends CocoClass
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onSupermodelLoadedOne: (e) ->
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@buildSpriteSheetsForThangType e.model if not @headless and e.model instanceof ThangType
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@update()
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@update() unless @destroyed
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# Things to do when either the Session or Supermodel load
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@ -160,7 +160,7 @@ module.exports = class LevelLoader extends CocoClass
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buildSpriteSheetsForThangType: (thangType) ->
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@grabThangTypeTeams() unless @thangTypeTeams
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for team in @thangTypeTeams[thangType.get('original')] ? [null]
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spriteOptions = {resolutionFactor: 4, async: true}
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spriteOptions = {resolutionFactor: 4, async: false}
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if thangType.get('kind') is 'Floor'
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spriteOptions.resolutionFactor = 2
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if team and color = @teamConfigs[team]?.color
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@ -174,10 +174,14 @@ module.exports = class LevelLoader extends CocoClass
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return unless building
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#console.log 'Building:', thangType.get('name'), options
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@spriteSheetsToBuild += 1
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thangType.once 'build-complete', =>
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onBuildComplete = =>
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return if @destroyed
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@spriteSheetsBuilt += 1
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@notifyProgress()
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if options.async
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thangType.once 'build-complete', onBuildComplete
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else
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onBuildComplete()
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# World init
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@ -291,6 +291,9 @@
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time_current: "Now:"
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time_total: "Max:"
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time_goto: "Go to:"
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infinite_loop_try_again: "Try Again"
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infinite_loop_reset_level: "Reset Level"
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infinite_loop_comment_out: "Comment Out My Code"
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admin:
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av_title: "Admin Views"
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@ -8,5 +8,6 @@ block modal-body-content
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p(data-i18n="play_level.infinite_loop_explanation") The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know.
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block modal-footer-content
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_wait").btn#restart-level-infinite-loop-retry-button Try Again
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_reload").btn.btn-primary#restart-level-infinite-loop-confirm-button Reset Level
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_try_again").btn#restart-level-infinite-loop-retry-button Try Again
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_reset_level").btn.btn-danger#restart-level-infinite-loop-confirm-button Reset Level
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a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.infinite_loop_comment_out").btn.btn-primary#restart-level-infinite-loop-comment-button Comment Out My Code
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@ -8,3 +8,4 @@ module.exports = class InfiniteLoopModal extends View
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events:
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'click #restart-level-infinite-loop-retry-button': -> Backbone.Mediator.publish 'tome:cast-spell'
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'click #restart-level-infinite-loop-confirm-button': -> Backbone.Mediator.publish 'restart-level'
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'click #restart-level-infinite-loop-comment-button': -> Backbone.Mediator.publish 'tome:comment-my-code'
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@ -51,6 +51,7 @@ module.exports = class TomeView extends View
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'tome:change-language': 'updateLanguageForAllSpells'
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'surface:sprite-selected': 'onSpriteSelected'
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'god:new-world-created': 'onNewWorld'
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'tome:comment-my-code': 'onCommentMyCode'
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events:
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'click #spell-view': 'onSpellViewClick'
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@ -78,6 +79,14 @@ module.exports = class TomeView extends View
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@thangList.adjustThangs @spells, thangs
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@spellList.adjustSpells @spells
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onCommentMyCode: (e) ->
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for spellKey, spell of @spells when spell.canWrite()
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console.log "Commenting out", spellKey
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commentedSource = 'return; // Commented out to stop infinite loop.\n' + spell.getSource()
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spell.view.updateACEText commentedSource
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spell.view.recompile false
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@cast()
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createWorker: ->
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return
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# In progress
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@ -5,7 +5,7 @@ SessionHandler = require('./sessions/level_session_handler')
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Feedback = require('./feedbacks/LevelFeedback')
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Handler = require('../commons/Handler')
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mongoose = require('mongoose')
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async = require 'async'
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LevelHandler = class LevelHandler extends Handler
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modelClass: Level
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jsonSchema: require '../../app/schemas/models/level'
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@ -242,22 +242,24 @@ LevelHandler = class LevelHandler extends Handler
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majorVersion: level.version.major
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submitted:true
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query = Session
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.find(sessionsQueryParameters)
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.select('team')
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.lean()
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query = Session.find(sessionsQueryParameters).distinct("team")
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query.exec (err, teams) =>
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return @sendDatabaseError res, err if err? or not teams
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findTop20Players = (sessionQueryParams, team, cb) ->
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sessionQueryParams["team"] = team
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Session.aggregate [
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{$match: sessionQueryParams}
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{$project: {"totalScore":1}}
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{$sort: {"totalScore":-1}}
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{$limit: 20}
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], cb
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query.exec (err, resultSessions) =>
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return @sendDatabaseError res, err if err? or not resultSessions
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teamSessions = _.groupBy resultSessions, 'team'
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async.map teams, findTop20Players.bind(@, sessionsQueryParameters), (err, map) =>
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if err? then return @sendDatabaseError(res, err)
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sessions = []
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numberOfTeams = 0
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for team of teamSessions
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numberOfTeams += 1
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sessions.push _.sample(teamSessions[team])
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if numberOfTeams != 2 then return @sendDatabaseError res, "There aren't sessions of 2 teams, so cannot choose random opponents!"
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for mapItem in map
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sessions.push _.sample(mapItem)
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if map.length != 2 then return @sendDatabaseError res, "There aren't sessions of 2 teams, so cannot choose random opponents!"
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@sendSuccess res, sessions
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