added some dutch translations

This commit is contained in:
tieskedh 2015-10-02 18:57:53 +02:00
parent 5095eac4ac
commit 122c9c2d4f

View file

@ -301,7 +301,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
tip_think_solution: "Denk aan de oplossing, niet aan het probleem."
tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkel de derde manier werkt. - Alan Perlis"
tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
@ -403,7 +403,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
subscribe:
# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
feature1: "meer dan 110+ basislevels over 4 werelden"
# feature2: "10 powerful <strong>new heroes</strong> with unique skills!"
feature2: "10 sterke <strong>nieuw helden</strong> met unieke vaardigheden!"
feature3: "70+ bonuslevels"
# feature4: "<strong>3500 bonus gems</strong> every month!"
# feature5: "Video tutorials"
@ -424,8 +424,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
parent_button: "Vraag het aan je ouder"
parent_email_description: "We zullen ze een email sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen."
parent_email_input_invalid: "Emailaddress ongeldig."
# parent_email_input_label: "Parent email address"
# parent_email_input_placeholder: "Enter parent email"
parent_email_input_label: "Emailadres van ouders"
parent_email_input_placeholder: "Vul het emailadres van de ouders in"
parent_email_send: "Stuur email"
parent_email_sent: "Email verzonden!!"
parent_email_title: "Wat is het emailadres van je ouders?"
@ -493,10 +493,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
programming_language_description: "Welke programmeertaal wil je gebruiken?"
default: "standaard"
experimental: "Experimenteel"
# python_blurb: "Simple yet powerful, great for beginners and experts."
# javascript_blurb: "The language of the web. (Not the same as Java.)"
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
python_blurb: "simpel maar sterk, geweldig voor beginners en experts."
javascript_blurb: "De taal van het web. (Niet hetzelfde als Java!)"
coffeescript_blurb: "JavaScript, met betere syntax."
clojure_blurb: "Lisp, maar modern."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
status: "Status"
@ -508,7 +508,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# attack: "Damage" # Can also translate as "Attack"
health: "Gezondheid"
speed: "Snelheid"
# regeneration: "Regeneration"
regeneration: "Herstel"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
@ -529,21 +529,21 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
action: "Actie"
# spell: "Spell"
spell: "toverspreuk"
action_name: "naam"
# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
# action_damage: "Damage"
# action_range: "Range"
# action_radius: "Radius"
action_radius: "Straal"
action_duration: "Tijd"
example: "Voorbeeld"
ex: "bv" # Abbreviation of "example"
# current_value: "Current Value"
# default_value: "Default value"
# parameters: "Parameters"
current_value: "Huidige waarde"
default_value: "Standaard waarde"
parameters: "Parameters"
# returns: "Returns"
# granted_by: "Granted by"
granted_by: "Verleend door"
save_load:
granularity_saved_games: "Opgeslagen"
@ -564,7 +564,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
editor_config_livecompletion_description: "Toont suggesties tijdens het typen."
editor_config_invisibles_label: "Toon onzichtbare"
editor_config_invisibles_description: "Toon onzichtbare (spatie) karakters."
editor_config_indentguides_label: "Toon inspringing regels"
@ -659,13 +659,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
teachers_survey:
# title: "Teacher Survey"
# must_be_logged: "You must be logged in first. Please create an account or log in from the menu above."
# retrieving: "Retrieving information..."
# being_reviewed_1: "Your application for a free trial subscription is being"
# being_reviewed_2: "reviewed."
# approved_1: "Your application for a free trial subscription was"
# approved_2: "approved."
# approved_3: "Further instructions have been sent to"
must_be_logged: "Je moet eerst ingelogd zijn. Maak een account aan of log in in het menu hierboven."
retrieving: "Informatie ophalen..."
being_reviewed_1: "Je aanvraag voor een gratis proefabonnement wordt"
being_reviewed_2: "beoordeeld."
approved_1: "Je aanvraag voor een gratis proefabonnement is"
approved_2: "goedgekeurd."
approved_3: "Meer informatie is verzonden naar"
denied_1: "Uw aanvraag voor een testaccount is"
denied_2: "afgewezen."
contact_1: "Neem contact op"
@ -765,7 +765,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
press_enter: "toets enter"
escape: "Escape"
shift: "Shift"
# run_code: "Run current code."
run_code: "Voer huidige code uit."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
@ -792,7 +792,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# social_github: "Check out all our code on GitHub"
# social_blog: "Read the CodeCombat blog on Sett"
# social_discource: "Join the discussion on our Discourse forum"
# social_facebook: "Like CodeCombat on Facebook"
# social_facebook: "Like CodeCombat op Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
@ -843,89 +843,89 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# last_played: "Last played"
# leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
# courses:
# course: "Course"
# courses: "courses"
# not_enrolled: "You are not enrolled in this course."
# visit_pref: "Please visit the"
# visit_suf: "page to enroll."
# select_class: "Select one of your classes"
# unnamed: "*unnamed*"
# select: "Select"
# unnamed_class: "Unnamed Class"
courses:
course: "Cursus"
courses: "cursussen"
not_enrolled: "Je bent niet ingeschreven voor deze cursus."
visit_pref: "Ga naar"
visit_suf: "de pagina om in te schrijven."
select_class: "Selecteer een vn je klassen"
unnamed: "Naamloos*"
select: "Selecteer"
unnamed_class: "Naamloze klas"
# edit_settings: "edit class settings"
# edit_settings1: "Edit Class Settings"
# progress: "Class Progress"
# add_students: "Add Students"
# stats: "Statistics"
# total_students: "Total students:"
# average_time: "Average level play time:"
# total_time: "Total play time:"
# average_levels: "Average levels completed:"
# total_levels: "Total levels completed:"
# furthest_level: "Furthest level completed:"
# concepts_covered: "Concepts Covered"
# students: "Students"
# students1: "students"
# expand_details: "Expand details"
# concepts: "Concepts"
# levels: "levels"
# played: "Played"
# play_time: "Play time:"
# completed: "Completed:"
# invite_students: "Invite students to join this class."
# enter_emails: "Enter student emails to invite, one per line"
# send_invites: "Send Invites"
# title: "Title"
# description: "Description"
# languages_available: "Select programming languages available to the class:"
# all_lang: "All Languages"
# show_progress: "Show student progress to everyone in the class"
# creating_class: "Creating class..."
# purchasing_course: "Purchasing course..."
# buy_course: "Buy Course"
# buy_course1: "Buy this course"
# create_class: "Create Class"
# select_all_courses: "Select 'All Courses' for a 50% discount!"
# all_courses: "All Courses"
# number_students: "Number of students"
# enter_number_students: "Enter the number of students you need for this class."
# name_class: "Name your class"
# displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
# buy: "Buy"
# purchasing_for: "You are purchasing a license for"
# creating_for: "You are creating a class for"
# for: "for" # Like in 'for 30 students'
progress: "klas-voortgang"
add_students: "Voeg leerlingen toe"
stats: "Statistieken"
total_students: "Totaal aantal leerlingen:"
average_time: "Gemiddelde speeltijd per level:"
total_time: "Totale speeltijd:"
average_levels: "Gemiddeld aantal levels voltooid:"
total_levels: "Totaal aantal levels voltooid:"
furthest_level: "Hoogste level behaald:"
concepts_covered: "Concepten behandeld"
students: "leerlingen"
students1: "leerlingen"
expand_details: "detailts uitbereiden"
concepts: "Concepten"
levels: "levels"
played: "Gespeeld"
play_time: "speeltijd:"
completed: "voltooid:"
invite_students: "Nodig leerlingen uit voor deze klas."
enter_emails: "Voer emailadres van leerlingen in om uit te nodigen, een per regel"
send_invites: "Verstuur uitnodigingen"
title: "Titel"
description: "beschrijving"
languages_available: "Selecteer beschikbare programmeertalen voor de klas:"
all_lang: "Alle programmeertalen"
show_progress: "Toon leerlingenvoortgang aan de hele klas"
creating_class: "Aanmaken klas..."
purchasing_course: "Aanschaffen cursus..."
buy_course: "Cursus kopen"
buy_course1: "Koop deze cursus"
create_class: "Maak klas aan"
select_all_courses: "Selecteer 'Alle cursussen' voor 50% korting!"
all_courses: "Alle cursussen"
number_students: "Aantal leerlingen"
enter_number_students: "Voer het aantal leerlingen in die je voor de klas nodig hebt."
name_class: "Geef je klas een naam"
displayed_course_page: "Dit wordt getoond op de cursuspagina aan u en uw leerlingen. Het kan later worden veranderd."
buy: "Kopen"
purchasing_for: "U koopt een licentie voor"
creating_for: "U maakt een klas voor"
for: "voor" # Like in 'for 30 students'
# receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
# free_trial: "Free trial for teachers!"
# get_access: "to get individual access to all courses for evalutaion purposes."
# questions: "Questions?"
# faq: "Courses FAQ"
# question: "Q:" # Like in 'Question'
# question1: "What's the difference between these courses and the single player game?"
# answer: "A:" # Like in 'Answer'
# answer1: "The single player game is designed for individuals, while the courses are designed for classes."
questions: "Vragdn?"
faq: "Cursus FAQ"
question: "Vraag:" # Like in 'Question'
question1: "Wat is het verschil tussen deze cursussen en de single player game?"
answer: "Antwoord:" # Like in 'Answer'
answer1: "De single player game is ontwikkeld voor individuelen, terwijl de cusrussen zijn ontwikkeld voor de klas."
# answer2: "The single player game has items, gems, hero selection, leveling up, and in-app purchases. Courses have classroom management features and streamlined student-focused level pacing."
# teachers_click: "Teachers Click Here"
# students_click: "Students Click Here"
# courses_on_coco: "Courses on CodeCombat"
# designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
# more_in_less: "Learn more in less time"
# no_experience: "No coding experience necesssary"
# easy_monitor: "Easily monitor student progress"
# purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
# see_the: "See the"
# more_info: "for more information."
# choose_course: "Choose Your Course:"
teachers_click: "Leerkrachten klik hier"
students_click: "Leerlingen klik hier"
courses_on_coco: "Cursussen van CodeCombat"
designed_to: "Cursussen zijn ontwikkeld om te introduceren in informaticaconcepten met CodeCombat's plezier en interessante omgevingen. CodeCombat levels zijn gesturctureerd rond belangrijke onderwerpen om voorstrevend leren te bemoedigen, gedurende 5 uur."
more_in_less: "Leer meer in minder tijd"
no_experience: "Geen programmeerervaring nodif"
easy_monitor: "leerlingenproces makkelijk te bekijken"
purchase_for_class: "Koop een cursus voor de hele klas. Het is makkelijk je leerlingen in te schrijven!"
see_the: "Bekijk de"
more_info: "voor meer informatie."
choose_course: "Kies je cursus:"
# enter_code: "Enter an unlock code"
# enter_code1: "Enter unlock code"
# enroll: "Enroll"
enroll: "Inschrijven"
# pick_from_classes: "Pick from your current classes"
# enter: "Enter"
# or: "Or"
# topics: "Topics"
or: "Of"
topics: "Onderwerpen"
# hours_content: "Hours of content:"
# get_free: "Get FREE course"
get_free: "Ontvang een GRATIS cursus"
classes:
archmage_title: "Tovenaar"
@ -962,8 +962,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
indoor: "Binnen"
desert: "Woestijn"
grassy: "Grassig"
# mountain: "Mountain"
# glacier: "Glacier"
mountain: "Berg"
glacier: "Gletsjer"
small: "Klein"
large: "Groot"
fork_title: "Kloon naar nieuwe versie"
@ -973,7 +973,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
wiki: "Wiki"
live_chat: "Live Chat"
# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
thang_spritesheets: "Spritesheets"
thang_colors: "Kleuren"
level_some_options: "Enkele opties?"
level_tab_thangs: "Elementen"
@ -986,7 +986,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
level_tab_thangs_all: "Alles"
level_tab_thangs_conditions: "Start Condities"
level_tab_thangs_add: "Voeg element toe"
# level_tab_thangs_search: "Search thangs"
level_tab_thangs_search: "Zoek dingen"
add_components: "Voeg Componenten Toe"
component_configs: "Componenten Configuraties"
config_thang: "Double click om een thang te configureren"
@ -1033,14 +1033,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tasks: "Taken"
# clear_storage: "Clear your local changes"
# add_system_title: "Add Systems to Level"
# done_adding: "Done Adding"
done_adding: "Klaar met toevoegen"
article:
edit_btn_preview: "Voorbeeld"
edit_article_title: "Wijzig Artikel"
# polls:
# priority: "Priority"
priority: "Prioriteit"
contribute:
page_title: "Bijdragen"
@ -1089,9 +1089,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
diplomat_i18n_page_prefix: "Je kent beginnen met vertalen door te serven naar"
diplomat_i18n_page: "vertalingen pagina"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_i18n_page_suffix: ", of onze interface en website op GitHub."
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub"
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
@ -1135,7 +1135,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
rank_submitted: "Verzonden voor Beoordeling"
rank_failed: "Beoordeling mislukt"
rank_being_ranked: "Spel wordt Beoordeeld"
# rank_last_submitted: "submitted "
rank_last_submitted: "Verzonden "
help_simulate: "Helpen spellen te simuleren?"
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
@ -1156,7 +1156,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
fight: "Aanvallen!"
watch_victory: "Aanschouw je overwinning!"
defeat_the: "Versla de"
# tournament_started: ", started"
tournament_started: ", begonnen"
tournament_ends: "Toernooi eindigt"
tournament_ended: "Toernooi geeindigd"
tournament_rules: "Toernooi regels"
@ -1168,11 +1168,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
rules: "Regels"
winners: "Winnaars"
# league: "League"
# red_ai: "Red AI" # "Red AI Wins", at end of multiplayer match playback
# blue_ai: "Blue AI"
# wins: "Wins" # At end of multiplayer match playback
# humans: "Red" # Ladder page display team name
# ogres: "Blue"
red_ai: "KI rood" # "Red AI Wins", at end of multiplayer match playback
blue_ai: "KI blauw"
wins: "Wint" # At end of multiplayer match playback
humans: "Rood" # Ladder page display team name
ogres: "Blauw"
user:
stats: "Statistieken"
@ -1180,7 +1180,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# multiplayer_title: "Multiplayer Levels"
achievements_title: "Prestaties"
last_played: "Laatst Gespeeld"
# status: "Status"
status: "Status"
status_completed: "Voltooid"
status_unfinished: "Onvoltooid"
no_singleplayer: "Nog geen Singleplayer spellen gespeeld."
@ -1196,60 +1196,60 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
achievement: "Prestatie"
# category_contributor: "Contributor"
# category_ladder: "Ladder"
# category_level: "Level"
category_level: "Level"
category_miscellaneous: "Diversen"
# category_levels: "Levels"
category_levels: "Levels"
category_undefined: "Geen categorie"
current_xp_prefix: ""
# current_xp_postfix: " in total"
current_xp_postfix: " in totaal"
new_xp_prefix: ""
new_xp_postfix: " verdiend"
left_xp_prefix: ""
left_xp_infix: " tot level "
left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."
# payments: "Payments"
# prepaid: "Prepaid"
# purchased: "Purchased"
# sale: "Sale"
# subscription: "Subscription"
# invoices: "Invoices"
# service_apple: "Apple"
# service_web: "Web"
# paid_on: "Paid On"
# service: "Service"
# price: "Price"
account:
recently_played: "Onlangs gespeeld"
no_recent_games: "De afgelopen 2 weken geen spellen gespeeld."
payments: "Betalingen"
prepaid: "Prepaid"
purchased: "Gekocht"
sale: "Verkoop"
subscription: "abonnement"
invoices: "Facturen"
service_apple: "Apple"
service_web: "Web"
paid_on: "Betaald op"
service: "Service"
price: "Prijs"
# gems: "Gems"
# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
# status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
active: "Actief"
subscribed: "Ingeschreven"
unsubscribed: "Uitgeschreven"
active_until: "Actief tot"
cost: "Kosten"
next_payment: "Volgende betaling"
card: "Kaart"
status_unsubscribed_active: "Je bent niet ingeschreven en krijgt geen factuur, maar je account is nu nog actief."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
# account_invoices:
# amount: "Amount in US dollars"
# declined: "Your card was declined"
# invalid_amount: "Please enter a US dollar amount."
# not_logged_in: "Log in or create an account to access invoices."
# pay: "Pay Invoice"
# purchasing: "Purchasing..."
# retrying: "Server error, retrying."
# success: "Successfully paid. Thanks!"
account_invoices:
amount: "Aantal in Amerikaanse dollars"
declined: "Je kaart is geweigerd"
invalid_amount: "Voer alstublieft het aantal US dollar in."
not_logged_in: "Log in of maak een account om bij facturen te komen."
pay: "Betaal factuur"
purchasing: "Aanschaffen..."
retrying: "Server error, probeer opnieuw."
success: "Betaling succesvol. Dank u wel!"
# account_prepaid:
# purchase_code: "Purchase a Subscription Code"
# purchase_amount: "Amount"
# purchase_total: "Total"
# purchase_button: "Submit Purchase"
# your_codes: "Your Codes:"
# redeem_codes: "Redeem a Subscription Code"
account_prepaid:
purchase_code: "koop een prepaidcode"
purchase_amount: "Aantal"
purchase_total: "Totaal"
purchase_button: "Verzend betaling"
your_codes: "Je codes:"
redeem_codes: "Prepaidcode inwisselen"
loading_error:
could_not_load: "Fout bij het laden van de server"
@ -1263,7 +1263,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
bad_input: "Slechte input."
server_error: "Fout van de server."
unknown: "Onbekende fout."
# error: "ERROR"
error: "ERROR"
resources:
sessions: "Sessies"
@ -1297,49 +1297,49 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
top_simulators: "Top Simulatoren"
# source_document: "Source Document"
document: "Document"
# sprite_sheet: "Sprite Sheet"
sprite_sheet: "Spritesheet"
employers: "Werkgevers"
candidates: "Candidaten"
# candidate_sessions: "Candidate Sessions"
candidate_sessions: "Candidaatsessies"
user_remark: "Gebruiker Opmerking"
user_remarks: "Gebruiken Opmerkingen"
versions: "Versies"
items: "Items"
# hero: "Hero"
hero: "Held"
heroes: "Helden"
achievement: "Prestatie"
# clas: "CLAs"
clas: "klas"
# play_counts: "Play Counts"
# feedback: "Feedback"
feedback: "Feedback"
payment_info: "Betalings Informatie"
# campaigns: "Campaigns"
# poll: "Poll"
# user_polls_record: "Poll Voting History"
campaigns: "Campagnes"
poll: "Stemming"
user_polls_record: "Stemgeschiedenis"
# concepts:
# advanced_strings: "Advanced Strings"
# algorithms: "Algorithms"
# arguments: "Arguments"
# arithmetic: "Arithmetic"
# arrays: "Arrays"
# basic_syntax: "Basic Syntax"
# boolean_logic: "Boolean Logic"
# break_statements: "Break Statements"
# classes: "Classes"
# continue_statements: "Continue Statements"
# for_loops: "For Loops"
# functions: "Functions"
# graphics: "Graphics"
# if_statements: "If Statements"
concepts:
advanced_strings: "geavanceerde Strings"
algorithms: "Algoritmes"
arguments: "Argumenten"
arithmetic: "Rekenkunde"
arrays: "Arrays"
basic_syntax: "Basis Syntaxis"
boolean_logic: "Booleaanse Logica"
break_statements: "Break Statements"
classes: "Klassen"
continue_statements: "Continue Statements"
for_loops: "For Loops"
functions: "Functies"
graphics: "Graphics"
if_statements: "If Statements"
# input_handling: "Input Handling"
# math_operations: "Math Operations"
math_operations: "Wiskundige operaties"
# object_literals: "Object Literals"
# parameters: "Parameters"
# strings: "Strings"
# variables: "Variables"
# vectors: "Vectors"
parameters: "Parameters"
strings: "Strings"
variables: "Variabelen"
vectors: "Vectors"
# while_loops: "Loops"
# recursion: "Recursion"
recursion: "Recursie"
delta:
added: "Toegevoegd"
@ -1351,8 +1351,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# merge_conflict_with: "MERGE CONFLICT WITH"
no_changes: "Geen veranderingen"
# guide:
# temp: "Temp"
guide:
temp: "Temp"
# temp:
# ace_of_coders_tournament: "New: play in the Ace of Coders tournament now!"
@ -1360,12 +1360,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
multiplayer:
multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
multiplayer_toggle: "multiplayer inschakelen"
# multiplayer_toggle_description: "Allow others to join your game."
multiplayer_toggle_description: "Sta anderen toe mee te doen met je spel."
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
multiplayer_hint_label: "Hint:"
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
multiplayer_sign_in_leaderboard: "Log in of maak een account om je score te verzenden."
legal:
page_title: "Legaal"
@ -1548,9 +1548,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# player_code: "Player Code"
employers:
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
deprecation_warning_title: "Sorry, CodeCombat is werft nu geen personeel."
deprecation_warning: "We focussen ons op dit moment op beginnerslevels in plaats van het zoeken naar ervarem ontwikkelaars."
hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"