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https://github.com/codeninjasllc/codecombat.git
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Merge branch 'master' into production
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commit
120dc895be
7 changed files with 60 additions and 31 deletions
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app/assets/images/pages/home/video_border.png
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app/assets/images/pages/home/video_border.png
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After Width: | Height: | Size: 18 KiB |
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@ -7,9 +7,20 @@
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text-align: center
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margin-top: 0
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#trailer-wrapper iframe
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display: block
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margin: 0 auto
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#trailer-wrapper
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position: relative
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margin: 0 auto 40px
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width: 950px
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iframe
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display: block
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margin: 0 auto
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position: relative
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top: 8px
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img
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position: absolute
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left: 0
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top: 0
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pointer-events: none
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.game-mode-wrapper
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position: relative
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@ -49,8 +60,9 @@
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&:hover div
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color: lighten($yellow, 20%)
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&:hover img
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filter: brightness(1.1)
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-webkit-filter: brightness(1.1)
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filter: brightness(1.2)
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-webkit-filter: brightness(1.2)
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box-shadow: 0 0 5px black
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#multiplayer-launch-modal
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.modal-dialog
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@ -32,7 +32,9 @@
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width: $WIDTH
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margin-left: (-$WIDTH / 2)
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z-index: 100
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background-color: rgba(220, 255, 230, 0.5)
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background-color: rgba(220, 255, 230, 0.6)
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color: darkslategray
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font-size: 15px
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border-radius: 30px
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padding: 10px
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text-align: center
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@ -44,11 +46,20 @@
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transition: top $UNVEIL_TIME cubic-bezier(0.285, -0.595, 0.670, -0.600)
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.load-progress
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width: 100%
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position: absolute
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left: 2%
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top: 0px
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opacity: 0.6
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width: 96%
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margin: 10px auto 0
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.progress-bar
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width: 1%
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transition-duration: 1.2s
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#tip-wrapper
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position: relative
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z-index: 2
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.left-wing, .right-wing
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width: 100%
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@ -5,7 +5,8 @@ block content
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h1#site-slogan(data-i18n="home.slogan") Learn to Code JavaScript by Playing a Game
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#trailer-wrapper
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<iframe width="949" height="534" src="//www.youtube.com/embed/1zjaA13k-dA?rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3" frameborder="0" allowfullscreen></iframe>
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<iframe width="920" height="518" src="//www.youtube.com/embed/1zjaA13k-dA?rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3" frameborder="0" allowfullscreen></iframe>
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img(src="/images/pages/home/video_border.png")
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hr
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@ -4,10 +4,24 @@
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.loading-details
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h2(data-i18n='play_level.loading_level') Loading Level
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.load-progress
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.progress.progress-striped.active
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.progress-bar.progress-bar-success
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h4= tip
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#tip-wrapper
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strong.tip(data-i18n='play_level.tip_insert_positions') Shift+Click a point on the map to insert it into the spell editor.
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strong.tip(data-i18n='play_level.tip_toggle_play') Toggle play/paused with Ctrl+P.
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strong.tip(data-i18n='play_level.tip_scrub_shortcut') Ctrl+[ and Ctrl+] rewind and fast-forward.
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strong.tip(data-i18n='play_level.tip_guide_exists') Click the guide at the top of the page for useful info.
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strong.tip(data-i18n='play_level.tip_open_source') CodeCombat is 100% open source!
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strong.tip(data-i18n='play_level.tip_beta_launch') CodeCombat launched its beta in October, 2013.
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strong.tip(data-i18n='play_level.tip_js_beginning') JavaScript is just the beginning.
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strong.tip(data-i18n='play_level.tip_autocast_setting') Adjust autocast settings by clicking the gear on the cast button.
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strong.tip.rare(data-i18n='play_level.tip_baby_coders') In the future, even babies will be Archmages.
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strong.tip.rare(data-i18n='play_level.tip_morale_improves') Loading will continue until morale improves.
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strong.tip.rare(data-i18n='play_level.tip_all_species') We believe in equal opportunities to learn programming for all species.
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strong.tip.rare(data-i18n='play_level.tip_reticulating') Reticulating spines.
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strong.tip.rare
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span(data-i18n='play_level.tip_harry') Yer a Wizard,
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span= me.get('name') || 'Anoner'
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@ -127,18 +127,18 @@ module.exports = class LadderView extends RootView
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session = (s for s in @sessions.models when s.get('team') is teamID)[0]
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modal = new LadderPlayModal({}, @level, session, teamID)
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@openModalView modal
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showApologeticSignupModal: ->
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SignupModal = require 'views/modal/signup_modal'
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@openModalView(new SignupModal({showRequiredError:true}))
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onClickedLink: (e) ->
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link = $(e.target).closest('a').attr('href')
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if link?.startsWith '/play/level'
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if link?.startsWith('/play/level') and me.get('anonymous')
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e.stopPropagation()
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e.preventDefault()
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@showApologeticSignupModal()
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destroy: ->
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clearInterval @refreshInterval
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@simulator.destroy()
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@ -2,27 +2,23 @@ View = require 'views/kinds/CocoView'
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template = require 'templates/play/level/level_loading'
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tips = [
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"Tip: you can shift+click a position on the map to insert it into the spell editor."
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"You can toggle play/paused with ctrl+p."
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"Pressing ctrl+[ and ctrl+] rewinds and fast-forwards."
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"CodeCombat is 100% open source!"
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"In the future, even babies will be Archmages."
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"Loading will continue until morale improves."
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"CodeCombat launched its beta in October, 2013."
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"JavaScript is just the beginning."
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"We believe in equal opportunities to learn programming for all species."
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]
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module.exports = class LevelLoadingView extends View
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id: "level-loading-view"
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template: template
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subscriptions:
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'level-loader:progress-changed': 'onLevelLoaderProgressChanged'
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afterRender: ->
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@$el.find('.tip.rare').remove() if _.random(1, 10) < 9
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tips = @$el.find('.tip').addClass('to-remove')
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tip = _.sample(tips)
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$(tip).removeClass('to-remove')
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@$el.find('.to-remove').remove()
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onLevelLoaderProgressChanged: (e) ->
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@progress = e.progress
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@progress = 0.01 if @progress < 0.01
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@updateProgressBar()
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updateProgressBar: ->
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@ -47,8 +43,3 @@ module.exports = class LevelLoadingView extends View
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onUnveilEnded: =>
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return if @destroyed
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Backbone.Mediator.publish 'onLoadingViewUnveiled', view: @
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getRenderData: (c={}) ->
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super c
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c.tip = _.sample tips
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c
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