diff --git a/app/views/play/menu/InventoryModal.coffee b/app/views/play/menu/InventoryModal.coffee index 324412723..9834653d8 100644 --- a/app/views/play/menu/InventoryModal.coffee +++ b/app/views/play/menu/InventoryModal.coffee @@ -430,10 +430,20 @@ module.exports = class InventoryModal extends ModalView updateLevelRequiredItems: (equipment) -> return unless requiredGear = @options.level.get 'requiredGear' return unless heroClass = @selectedHero?.get 'heroClass' + + ringSlots = ['left-ring', 'right-ring'] + for slot, items of requiredGear when items.length - equipped = equipment[slot] - continue if equipped in items - continue if equipped # Actually, just let them play if they have equipped anything in that slot (and we haven't unequipped it due to restrictions). + if slot in ringSlots + validSlots = ringSlots + else + validSlots = [slot] + + continue if validSlots.some (slot) -> + equipped = equipment[slot] + equipped in items + + continue if equipment[slot] # Actually, just let them play if they have equipped anything in that slot (and we haven't unequipped it due to restrictions). items = (item for item in items when heroClass in (@items.findWhere(original: item)?.classes ? [])) continue unless items.length # If the required items are for another class, then let's not be finicky.