Merge remote-tracking branch 'codecombat/master' into translation

This commit is contained in:
AkaKaras 2015-09-16 23:06:48 -04:00
commit 10c394ce9c
21 changed files with 940 additions and 195 deletions

3
.gitignore vendored
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@ -97,4 +97,5 @@ temp/
Dockerfile
### If you add something here, copy it to the end of .npmignore, too. ###
# Visual Studio Code
.vscode/

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@ -9,7 +9,8 @@ It's both a startup and a community project, completely open source under the [M
### [Getting Started](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-General-Information)
We've made it easy to fork the project, run a simple script that'll install all the dependencies, and get a local copy of CodeCombat running right away on [Mac](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-Mac-and-Vagrant), [Linux](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-Linux), or [Windows](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-Windows). See [the docs for details](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-General-Information).
We've made it easy to fork the project, run a simple script that'll install all the dependencies, and get a local copy of CodeCombat running right away on [Mac](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-Mac), [Linux](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-Linux), [Windows](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-Windows), or
[Vagrant](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-Vagrant). See [the docs for details](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-General-Information).
### [Getting In Touch](https://github.com/codecombat/codecombat/wiki/Developer-organization)

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@ -43,6 +43,8 @@ module.exports = class CocoRouter extends Backbone.Router
'beta': go('HomeView')
'careers(/:position)': go('CareersView')
'cla': go('CLAView')
'clans': go('clans/ClansView')

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@ -1079,6 +1079,7 @@
tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
tournament_blurb_blog: "on our blog"
rules: "Rules"
winners: "Winners"

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@ -23,7 +23,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
profile: "Perfil"
stats: "Estadísticas"
code: "Código"
admin: "Admin" # Only shows up when you are an admin
admin: "Administrador" # Only shows up when you are an admin
home: "Inicio"
contribute: "Contribuir"
legal: "Legal"
@ -122,7 +122,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
secondary: "Secundario"
armor: "Armadura"
accessories: "Accesorios"
misc: "Misc"
misc: "Misceláneo"
books: "Libros"
common:
@ -253,9 +253,9 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
victory_experience_gained: "XP Ganada"
victory_gems_gained: "Gemas Ganadas"
victory_new_item: "Objeto Nuevo"
victory_viking_code_school: "Santo cielo, Holy smokes, el nivel que acabas de pasar era dificil! Si todavía no eres un desarrollador de software, deberías serlo. Acabas de conseguir una aceptación por vía rápida con la Escuela Vikinga de Có, donde tú puedes llevar tus habilidades al siguiente nivel y convertirteen un desarrollador web profesional en 14 semanas."
victory_viking_code_school: "¡Changos macacos!, el nivel que acabas de pasar era dificil! Si todavía no eres un desarrollador de software, deberías serlo. Acabas de conseguir una aceptación por vía rápida con la Escuela Vikinga de Có, donde tú puedes llevar tus habilidades al siguiente nivel y convertirteen un desarrollador web profesional en 14 semanas."
victory_become_a_viking: "Conviértete en un Vikingo"
# victory_bloc: "¡Buen trabajo! Tus habilidades están mejorando, y alguien ya se dió cuenta. Si has considerado convertirte en un desarrollador de software, este podría ser tu día de suerte. Bloc es un online bootcamp que te pairs 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
victory_bloc: "¡Buen trabajo! Tus habilidades están mejorando, y alguien ya se dió cuenta. Si has considerado convertirte en un desarrollador de software, este podría ser tu día de suerte. Bloc es un campo de entrenamiento online que te conecta 1 a 1 con un mentor experto que te ayudará a entrenarte para convertirte ¡En un desarrollador profesional! Al vencer A Mayhem of Munchkins, eres elegible para una reducción de $500 USD usando el código: CCRULES"
victory_bloc_cta: "Conoce a tu mentor aprende acerca de Bloc"
guide_title: "Guía"
tome_minion_spells: "Hechizos de tus Secuaces" # Only in old-style levels.
@ -605,7 +605,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
title: "CodeCombat para Profesores"
intro_1: "CodeCombat es un juego online que enseña a programar.Los estudiantes escriben código en idiomas de programación real."
intro_2: "No se necesita experiencia previa!"
free_title: "¿Cuanto cuesta?"
free_title: "¿Cuánto cuesta?"
cost_china: "CodeCombat es gratis en China por los primeros cinco niveles, despues cuesta $9.99(dólares) por mes para tener acceso a 120+ niveles que son exclusivos en nuestros servidores en China." # {change}
free_1: "CodeCombat Basic es GRATIS! Hay 70+ niveles gratis que cubren cada concepto." # {change}
free_2: "Una suscripción mensual le da acceso a tutoriales en vídeo y niveles extra para practicar."
@ -618,7 +618,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
sub_includes_2: "Más de 40 niveles de práctica" # {change}
sub_includes_3: "Video tutoriales"
sub_includes_4: "Soporte de correo electronico Premium"
sub_includes_5: "7 heroes nuevos con habilidades unicas que dominar" # {change}
sub_includes_5: "7 héroes nuevos con habilidades unicas que dominar" # {change}
sub_includes_6: "bonificación de 3500 gemas cada mes"
sub_includes_7: "Clanes privados"
monitor_progress_title: "¿Cómo monitoreo el progreso del estudiante?"
@ -1329,8 +1329,8 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
custom_avatar: " CodeCombat Avatar Personalizado"
heap: "Por seis meses acceso \"Startup\"."
credits: "creditos"
one_month_coupon: "Cupón: elegí entre Rails o HTML."
one_month_discount: "descuento del 30%: elegí entre Rails o HTML"
one_month_coupon: "Cupón: elige entre Rails o HTML."
one_month_discount: "descuento del 30%: elige entre Rails o HTML"
license: "licencia"
oreilly: "ebook de su elección"

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@ -79,8 +79,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
adjust_volume: "Ajustar volúmen"
campaign_multiplayer: "Arenas Multijugador"
campaign_multiplayer_description: "... en las que tu código se enfrentará al de otros jugadores."
# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas"
# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
campaign_old_multiplayer: "(Obsoleto) Antiguas Arenas Multijugador"
campaign_old_multiplayer_description: "Reliquias de una era más civilizada. Ninguna simulación es ejecutada para estas arenas multijugador antiguas y sin héroes."
share_progress_modal:
blurb: "¡Estás teniendo un gran progreso! Cuéntale a alguien que tanto habeis aprendido con CodeCombat." # {change}
@ -147,7 +147,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
unwatch: "Pasar"
submit_patch: "Enviar Parche"
submit_changes: "Enviar Cambios"
# save_changes: "Save Changes"
save_changes: "Guardar cambios"
general:
and: "y"
@ -247,16 +247,16 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
victory_saving_progress: "Salvando Progreso"
victory_go_home: "Ir a Inicio"
victory_review: "¡Cuéntanos más!"
# victory_review_placeholder: "How was the level?"
victory_review_placeholder: "¿Cómo estuvo el nivel?"
victory_hour_of_code_done: "¿Ya terminaste?"
victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!"
victory_experience_gained: "XP Conseguida"
victory_gems_gained: "Gemas Conseguidas"
victory_new_item: "Nuevo artículo"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
victory_viking_code_school: "Jolínes, el nivel que acabas de pasar era dificil! Si todavía no eres un desarrollador de software, deberías serlo. Acabas de conseguir una aceptación por vía rápida con la Escuela Vikinga de Có, donde tú puedes llevar tus habilidades al siguiente nivel y convertirteen un desarrollador web profesional en 14 semanas."
victory_become_a_viking: "Convertirse en un vikingo"
# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
# victory_bloc_cta: "Meet your mentor learn about Bloc"
victory_bloc: "¡Buen trabajo! Tus habilidades están mejorando, y alguien ya se dió cuenta. Si has considerado convertirte en un desarrollador de software, este podría ser tu día de suerte. Bloc es un campo de entrenamiento online que te conecta 1 a 1 con un mentor experto que te ayudará a entrenarte para convertirte ¡En un desarrollador profesional! Al vencer A Mayhem of Munchkins, eres elegible para una reducción de $500 USD usando el código: CCRULES"
victory_bloc_cta: "Conoce a tu mentor aprende acerca de Bloc"
guide_title: "Guía"
tome_minion_spells: "Los hechizos de tus súbditos" # Only in old-style levels.
tome_read_only_spells: "Hechizos de solo lectura" # Only in old-style levels.
@ -286,9 +286,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
time_goto: "Ir a:"
non_user_code_problem_title: "No puede cargar un nivel"
infinite_loop_title: "Bucle infinito detectado"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong."
# check_dev_console_link: "(instructions)"
infinite_loop_description: "El código inicial para construir el mundo no terminó de ejecutarse. Probablemente es muy lento o tiene un loop infinito. O puede ser un bug. Puedes tratar ejecutando este código nuevamente o reiniciar el código a su estado por defecto. Si eso no lo arregla, haznos saber."
check_dev_console: "También podeis abrir la consola de desarrollo para ver que puede salir mal."
check_dev_console_link: "(instrucciones)"
infinite_loop_try_again: "Inténtalo de nuevo"
infinite_loop_reset_level: "Reiniciar nivel"
infinite_loop_comment_out: "Comenta mi código"
@ -296,7 +296,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avanza hacia adelante." # {change}
tip_guide_exists: "Haz clic en la guía arriba de la página para más información útil."
tip_open_source: "¡CodeCombat es 100% open source!"
# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
tip_tell_friends: "¿Disfrutando de CodeCombat? ¡Cuéntale a tus amigos acerca de nosotros!"
tip_beta_launch: "CodeCombat lanzó su beta en Octubre de 2013."
tip_think_solution: "Piensa en la solución, no en el problema."
tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, la hay. - Yogi Berra"
@ -329,7 +329,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
tip_code_never_lies: "El código nunca os miente, los comentarios algunas veces. — Ron Jeffries"
tip_reusable_software: "Antes de que el software pueda ser reutilizable, primero debe ser utilizable."
tip_optimization_operator: "Cada lenguaje tiene un operator para optimización. En la mayoría de los lenguajes dicho operador es //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
tip_lines_of_code: "Medir el progreso en la programación en líneas de código es como medir el progreso de construcción de una aeronave por su peso. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
tip_javascript_java: "Java es a JavaScript lo que un automóvil es a un móvil. - Chris Heilmann"
tip_move_forward: "Lo que sea que hagas, sigue hacia adelante. - Martin Luther King Jr."

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@ -255,8 +255,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
victory_new_item: "ニューアイテム"
victory_viking_code_school: "あなたはハードレベルのホーリー・スモークを打ち破りました! もしあなたが既にソフトウェア開発者でないなら, ぜひやってみましょう. あなたはちょうどViking Code Scoolで受け入れられるための出世街道にいます,そこでは次のレベルへのスキルを取得でき、14週間でプロのWeb開発者になれます。"
victory_become_a_viking: "バイキングになる"
# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
# victory_bloc_cta: "Meet your mentor learn about Bloc"
victory_bloc: "すばらしい偉業ですねあなたのスキルは伸びています、そしてそれに注目している人もいます。もしあなたがソフトウェア開発者になろうと考えているなら今日は幸運な日です。Blocはエキスパートのメンターが一対一であなたをプロの開発者に訓練するブートキャンプですMayhem of Munchkinsを倒したあなたはコードにより500ドルの割引の対象となっています。: CCRULES"
victory_bloc_cta: "あなたのメンターに会う Blockについて学ぶ"
guide_title: "ガイド"
tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels.
tome_read_only_spells: "読込専用の呪文" # Only in old-style levels.
@ -401,7 +401,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
subscribe:
comparison_blurb: "CodeCombatへ課金してスキルを磨きましょう"
feature1: "100以上の基本レベルがつの世界に" # {change}
feature1: "110以上の基本レベルがつの世界に" # {change}
feature2: "10人のパワフルな <strong>ニューヒーロー</strong> とユニークなスキル!" # {change}
feature3: "70以上のボーナスレベル"
feature4: "<strong>3500のジェム</strong>が毎月ボーナス!"
@ -607,29 +607,29 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
intro_2: "プログラミングの経験は必要ありません!"
free_title: "価格について"
# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 180+ levels on our exclusive China servers."
free_1: "CodeCombat は基本的に無料です100以上のレベルが無料です。" # {change}
free_1: "CodeCombat は基本的に無料です110以上のレベルが無料です。" # {change}
free_2: "月々の課金をするとビデオのチュートリアルにアクセスでき、また追加のレベルが楽しめます。"
teacher_subs_title: "教育関係者は無料のサブスクリプションを得ることができます!"
teacher_subs_1: "" # {change}
teacher_subs_2: "に連絡して無料の月々のサブスクリプションを得ましょう。" # {change}
# teacher_subs_3: "to set up your subscription."
sub_includes_title: "サブスクリプションの内容について"
sub_includes_1: "100以上の基本レベルに加えて、生徒は月々のサブスクリプションを得て次の機能が使えます:" # {change}
sub_includes_1: "110以上の基本レベルに加えて、生徒は月々のサブスクリプションを得て次の機能が使えます:" # {change}
sub_includes_2: "70以上の練習レベル"
sub_includes_3: "ビデオチュートリアル"
sub_includes_4: "メールによるサポート"
sub_includes_5: "10人の新しいヒーローとマスターのユニークなスキル" # {change}
sub_includes_6: "3500のジェムが月々支給されます"
sub_includes_7: "プライベートクラン"
# monitor_progress_title: "How do I monitor student progress?"
# monitor_progress_1: "Student progress can be monitored by creating a"
# monitor_progress_2: "for your class."
# monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the"
# monitor_progress_4: "page."
# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
# private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a"
# private_clans_3: "."
monitor_progress_title: "生徒の進捗状況を確認するにはどうすればよいですか?"
monitor_progress_1: "生徒の進捗状況を確認するには"
monitor_progress_2: "クラスをつくります。"
monitor_progress_3: "生徒を追加するには, あなたのクランの招待リンクを送信します, 招待リンクは"
monitor_progress_4: "ページ上にあります。"
monitor_progress_5: "生徒が参加したら, クランページで生徒の進捗状況の概要が表示されます。"
private_clans_1: "プライベートクランは各学生のプライバシーが向上し進捗情報が詳細化しています。"
private_clans_2: "プライベートクランを作るには, "
private_clans_3: "を作成するとき、'クランをプライベートにする'のチェックボックスをチェックします。"
who_for_title: "CodeCombat が必要なひと"
who_for_1: "私たちは CodeCombat を9歳以上の生徒にオススメしています。プログラミングの経験は必要ありません。"
who_for_2: "私たちは男女問わず遊べるように CodeCombat をデザインしました。"
@ -765,14 +765,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
continue_script: "以前のスクリプトを続ける。"
skip_scripts: "過去のスキップできるスクリプトをスキップする。"
toggle_playback: "トグル:プレイ/ポーズ"
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# maximize_editor: "Maximize/minimize code editor."
scrub_playback: "早戻し・早送り."
single_scrub_playback: "1フレームごとに早戻し・早送りをする。"
scrub_execution: "現在のスペルの実行まで早戻し・早送り。"
toggle_debug: "トグル:ディスプレイのデバッグ"
toggle_grid: "トグル:オーバーレイをグリッド"
toggle_pathfinding: "トグル:オーバーレイの経路探索"
beautify: "フォーマットを標準化してコードを美しくする。"
maximize_editor: "コードエディターの最大化/最小化。"
community:
main_title: "CodeCombatコミュニティー"
@ -836,7 +836,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
latest_achievement: "最新業績"
playtime: "プレイ時間"
last_played: "最終プレイ"
# leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
leagues_explanation: "リーグで他のマルチアリーナインスタンス内の他のクランメンバーとプレイ"
classes:
archmage_title: "アークメイジ"
@ -1077,7 +1077,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tournament_blurb_blog: "on our blog"
rules: "ルール"
winners: "勝者"
# league: "League"
league: "リーグ"
user:
stats: "ステータス"

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@ -340,7 +340,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_recurse: "Итерация свойственна человеку, рекурсия божественна. - L. Peter Deutsch"
tip_free_your_mind: "Отвлекись от всего, Нео. Страх, неверие, сомнения отбрось — очисти свой разум. - Morpheus"
tip_strong_opponents: "Даже сильнейший противник имеет слабость. - Itachi Uchiha"
# tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
tip_paper_and_pen: "Прежде чем приступить к решению, попробуй решить задачу с помощью бумаги и ручки."
game_menu:
inventory_tab: "Инвентарь"
@ -437,24 +437,24 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
payment_methods_title: "Принимаемые методы оплаты"
payment_methods_blurb1: "На данный момент мы принимаем кредитные карты и Alipay."
payment_methods_blurb2: "Если вам необходим альтернативный способ оплаты, пожалуйста, свяжитесь"
# sale_already_subscribed: "You're already subscribed!"
# sale_blurb1: "Save 35%"
# sale_blurb2: "off regular subscription price of $120 for a whole year!" # {changed}
# sale_button: "Sale!"
# sale_button_title: "Save 35% when you purchase a 1 year subscription"
# sale_click_here: "Click Here"
# sale_ends: "Ends"
# sale_extended: "*Existing subscriptions will be extended by 1 year."
# sale_feature_here: "Here's what you'll get:"
# sale_feature2: "Access to 9 powerful <strong>new heroes</strong> with unique skills!"
# sale_feature4: "<strong>42,000 bonus gems</strong> awarded immediately!"
# sale_continue: "Ready to continue adventuring?"
# sale_limited_time: "Limited time offer!"
# sale_new_heroes: "New heroes!"
# sale_title: "Back to School Sale"
# sale_view_button: "Buy 1 year subscription for"
sale_already_subscribed: "У вас уже есть подписка!"
sale_blurb1: "Скидка 35%"
sale_blurb2: "от годовой подписки за $120 на весь год!" # {changed}
sale_button: "Распродажа!"
sale_button_title: "Сэкономьте 35% при приобретении годовой подписки"
sale_click_here: "Нажмите сюда"
sale_ends: "Заканчивается"
sale_extended: "*Текущие подписки будут продлены на год."
sale_feature_here: "Вот что вы получите:"
sale_feature2: "Доступ к 9 сильным<strong>новым героям</strong>с уникальными умениями!"
sale_feature4: "<strong>42,000 бонусных самоцветов</strong> в подарок!"
sale_continue: "Готовы продолжить путешествие?"
sale_limited_time: "Ограниченное предложение!"
sale_new_heroes: "Новые герои!"
sale_title: "Назад на школьную распродажу"
sale_view_button: "Купи годовую подписку за"
stripe_description: "Месячная подписка"
# stripe_description_year_sale: "1 Year Subscription (35% discount)"
stripe_description_year_sale: "Годовая подписка (35% скидка)"
subscription_required_to_play: "Чтобы сыграть этот уровень нужна подписка."
unlock_help_videos: "Подпишитесь, чтобы разблокировать все обучающие видео."
personal_sub: "Личная подписка" # Accounts Subscription View below
@ -836,7 +836,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
latest_achievement: "Последнее достижение"
playtime: "Время игры"
last_played: "Последняя игра"
# leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
leagues_explanation: "Играйте в лиге против других членов клана на мультиплеерной арене."
classes:
archmage_title: "Архимаг"
@ -1026,7 +1026,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
my_matches: "Мои матчи"
simulate: "Симулирование"
simulation_explanation: "Симулированием игр вы сможете быстрее получить оценку игры!"
# simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
simulation_explanation_leagues: "Вы поможете симулировать игры для союзных игроков в вашем клане или курсе."
simulate_games: "Симулировать игры!"
simulate_all: "СБРОСИТЬ И СИМУЛИРОВАТЬ ИГРЫ"
games_simulated_by: "Игры, симулированные вами:"
@ -1077,7 +1077,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tournament_blurb_blog: "в нашем блоге"
rules: "Правила"
winners: "Победители"
# league: "League"
league: "Лига"
user:
stats: "Характеристики"
@ -1118,7 +1118,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
no_recent_games: "Нет сыгранных игр за последние две недели."
payments: "Платежи"
purchased: "Куплено"
# sale: "Sale"
sale: "Распродажа"
subscription: "Подписка"
invoices: "Счета"
service_apple: "Apple"
@ -1218,18 +1218,18 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
arithmetic: "Арифметика"
arrays: "Массивы"
basic_syntax: "Базовый синтаксис"
boolean_logic: "Булева логика"
# break_statements: "Break Statements"
boolean_logic: "Булевая логика"
break_statements: "Оператор \"break\""
classes: "Классы"
# continue_statements: "Continue Statements"
continue_statements: "Оператор \"continue\""
for_loops: "Циклы \"for\""
functions: "Функции"
# graphics: "Graphics"
graphics: "Графика"
if_statements: "Условные операторы"
input_handling: "Обработка ввода"
math_operations: "Математические операции"
object_literals: "Литералы объектов"
# parameters: "Parameters"
parameters: "Параметры"
strings: "Строки"
variables: "Переменные"
vectors: "Векторы"

View file

@ -652,33 +652,33 @@ module.exports = nativeDescription: "Українська", englishDescription:
sys_requirements_1: "Оскільки CodeCombat — це гра, для нормальної роботи він вимагає у комп'ютерів більше, ніж відео чи текстові посібники. Ми оптимізували його для швидкої роботи в усіх сучасних браузерах і на старіших машинах, щоб кожен міг грати. І ось наші підказки, як отримати від CodeCombat якнайбільше:" # {change}
sys_requirements_2: "Використовуйте новіші версії Chrome або Firefox." # {change}
# teachers_survey:
# title: "Teacher Survey"
# must_be_logged: "You must be logged in first. Please create an account or log in from the menu above."
# retrieving: "Retrieving information..."
# being_reviewed_1: "Your application for a free trial subscription is being"
# being_reviewed_2: "reviewed."
# approved_1: "Your application for a free trial subscription was"
# approved_2: "approved."
# approved_3: "Further instructions have been sent to"
# denied_1: "Your application for a free trial subscription has been"
# denied_2: "denied."
# contact_1: "Please contact"
# contact_2: "if you have further questions."
# description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our"
teachers_survey:
title: "Анкета вчителя"
must_be_logged: "Спочатку необхідно увійти в акаунт. Будь ласка, створіть акаунт або увійдіть через меню вгорі."
retrieving: "Отримання інформації..."
being_reviewed_1: "Ваша заявка на безкоштовну пробну підписку зараз"
being_reviewed_2: "на розгляді."
approved_1: "Ваша заявка на безкоштовну пробну підписку була"
approved_2: "затверджена."
approved_3: "Подальші інструкції були вислані на"
denied_1: "Ваша заявка на безкоштовну пробну підписку була"
denied_2: "відхилена."
contact_1: "Будь ласка, зв'яжіться з"
contact_2: ", якщо у вас залишилися питання."
description_1: "Ми пропонуємо безкоштовні підписки вчителям в цілях ознайомлення. Ви можете знайти більше інформації на нашій сторінці"
# description_2: "teachers"
# description_3: "page."
# description_4: "Please fill out this quick survey and well email you setup instructions."
# email: "Email Address"
# school: "Name of School"
# location: "Name of City"
# age_students: "How old are your students?"
# under: "Under"
# other: "Other:"
# amount_students: "How many students do you teach?"
# hear_about: "How did you hear about CodeCombat?"
# fill_fields: "Please fill out all fields."
# thanks: "Thanks! We'll send you setup instructions shortly."
description_4: "Будь ласка, заповніть цю маленьку анкету і ми надішлемо вам інструкції з установки на email."
email: "Email-адреса"
school: "Найменування школи"
location: "Найменування міста"
age_students: "Скільки років вашим студентам?"
under: "Менше"
other: "Інше:"
amount_students: "Як багато студентів ви навчаєте?"
hear_about: "Як ви дізналися про CodeCombat?"
fill_fields: "Будь ласка, заповніть всі поля."
thanks: "Дякую! Скоро ми надішлемо вам інструкцію по встановленню."
versions:
save_version_title: "Зберегти нову версію"
@ -688,7 +688,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
cla_url: "CLA"
cla_suffix: "."
cla_agree: "Я погоджуюсь"
# owner_approve: "An owner will need to approve it before your changes will become visible."
owner_approve: "Власник повинен підтвердити це перед тим, як зміни стануть видимими."
contact:
contact_us: "Зв'язатися з CodeCombat"
@ -716,7 +716,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
picture_tab: "Аватар"
delete_account_tab: "Вилучити свій акаунт"
wrong_email: "Неправильний email"
# wrong_password: "Wrong Password"
wrong_password: "Невірний пароль"
upload_picture: "Відвантажити зображення"
delete_this_account: "Вилучити цей акаунт назовсім"
god_mode: "Режим Бога"
@ -726,7 +726,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
new_password: "Новий пароль"
new_password_verify: "Підтвердження паролю"
type_in_email: "Введіть свій email, щоб підтвердити вилучення" # {change}
# type_in_password: "Also, type in your password."
type_in_password: "Також введіть ваш пароль."
email_subscriptions: "Email-підписки"
email_subscriptions_none: "Жодних підписок."
email_announcements: "Оголошення"
@ -757,7 +757,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
keyboard_shortcuts: "Клавіатурні скорочення"
space: "Пробіл"
enter: "Enter"
# press_enter: "press enter"
press_enter: "Натисність enter"
escape: "Escape"
shift: "Shift"
run_code: "Виконати поточний код."
@ -784,7 +784,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
article_editor_prefix: "Бачили помилку у якомусь з наших доків? Хочете зробити якісь інструкції до своїх творінь? Огляньте "
article_editor_suffix: "і допоможіть гравцям CodeCombat отримати максимум зі свого ігрового часу."
find_us: "Шукайте нас на цих сайтах"
# social_github: "Check out all our code on GitHub"
social_github: "Подивіться код нашого проекту на GitHub"
social_blog: "Читайте наш блоґ на Sett"
social_discource: "Приєднайтеся до обговорення на форумі"
social_facebook: "Вподобайте CodeCombat на Facebook"
@ -801,7 +801,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
make_private: "Зробити клан приватним"
subs_only: "лише для підписчиків"
create_clan: "Створити новий клан"
# private_preview: "Preview"
private_preview: "Прев'ю"
public_clans: "Публічні клани"
my_clans: "Мої клани"
clan_name: "Назва клану"
@ -826,7 +826,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
not_started_1: "не розпочато"
started_1: "розпочато"
complete_1: "завершено"
# exp_levels: "Expand levels"
exp_levels: "Розкрити рівні"
rem_hero: "Вилучити героя"
status: "Статус"
complete_2: "Завершено"
@ -836,7 +836,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
latest_achievement: "Останнє досягнення"
playtime: "Тривалість гри"
last_played: "Остання гра"
# leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
leagues_explanation: "Грайте в лізі проти інших членів клану на мультіплєєрній арені."
classes:
archmage_title: "Архімаг"
@ -873,8 +873,8 @@ module.exports = nativeDescription: "Українська", englishDescription:
indoor: "Кімната"
desert: "Пустеля"
grassy: "Подвір'я"
# mountain: "Mountain"
# glacier: "Glacier"
mountain: "Гора"
glacier: "Льодовик"
small: "Малий"
large: "Великий"
fork_title: "Форк нової версії"
@ -897,7 +897,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
level_tab_thangs_all: "Усі"
level_tab_thangs_conditions: "Початковий статус"
level_tab_thangs_add: "Додати об'єкти"
# level_tab_thangs_search: "Search thangs"
level_tab_thangs_search: "Знайти об'єкти"
add_components: "Додати коментарі"
component_configs: "Налаштування компонента"
config_thang: "Подвійний клік для конфігуровання об'єктів"
@ -943,8 +943,8 @@ module.exports = nativeDescription: "Українська", englishDescription:
pop_i18n: "Додати I18N"
tasks: "Завдання"
clear_storage: "Очистити свої локальні зміни"
# add_system_title: "Add Systems to Level"
# done_adding: "Done Adding"
add_system_title: "Додати системи на рівень"
done_adding: "Додано"
article:
edit_btn_preview: "Перегляд"
@ -1067,17 +1067,17 @@ module.exports = nativeDescription: "Українська", englishDescription:
fight: "У бій!"
watch_victory: "Подивитись Вашу перемогу"
defeat_the: "Перемогти"
# tournament_started: ", started"
tournament_ends: "Турнір завершуються"
tournament_started: ", розпочинається."
tournament_ends: "Турнір завершується"
tournament_ended: "Турнір завершено"
tournament_rules: "Правила турніру"
tournament_blurb: "Пиши код, збирай золото, будуй армії, розбивай ворогів, вигравай призи і покращуй свою кар'єру у нашому Greed Турнірі на 40 000 $! Дізнайся більше "
tournament_blurb_criss_cross: "Вигравай ставки, створюй шляхи, перехитри опонентів, збирай самоцвіти і покращуй свою кар'єру у нашому Criss-Cross Турнірі! Дізнайся більше "
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
tournament_blurb_zero_sum: "Надайте волю своєї програмістської фантазії у збиранні золота і бойової тактиці в цьому високогірному дзеркальному матчі між червоним чарівником і синім чарівником. Турнір розпочався в п'ятницю, 27 березня, і продовжиться до 17.00 PDT понеділка, 6 квітня. Беріть участь для веселощів і слави! Подивіться деталі"
tournament_blurb_blog: "у нашому блозі"
rules: "Правила"
winners: "Переможці"
# league: "League"
league: "Ліга"
user:
stats: "Статистика"
@ -1211,19 +1211,19 @@ module.exports = nativeDescription: "Українська", englishDescription:
poll: "Опитування"
user_polls_record: "Історія голосування в опитуваннях"
# concepts:
# advanced_strings: "Advanced Strings"
# algorithms: "Algorithms"
# arguments: "Arguments"
# arithmetic: "Arithmetic"
# arrays: "Arrays"
# basic_syntax: "Basic Syntax"
# boolean_logic: "Boolean Logic"
concepts:
advanced_strings: "Продвинуті строки"
algorithms: "Алгоритми"
arguments: "Аргументи"
arithmetic: "Арифметика"
arrays: "Масиви"
basic_syntax: "Базовий синтаксис"
boolean_logic: "Булева логіка"
# break_statements: "Break Statements"
# classes: "Classes"
classes: "Класи"
# continue_statements: "Continue Statements"
# for_loops: "For Loops"
# functions: "Functions"
for_loops: "Цикл For"
functions: "Функції"
# graphics: "Graphics"
# if_statements: "If Statements"
# input_handling: "Input Handling"
@ -1233,13 +1233,13 @@ module.exports = nativeDescription: "Українська", englishDescription:
# strings: "Strings"
# variables: "Variables"
# vectors: "Vectors"
# while_loops: "Loops"
# recursion: "Recursion"
while_loops: "Цикли"
recursion: "Рекурсія"
delta:
added: "Додано"
modified: "Змінено"
# not_modified: "Not Modified"
not_modified: "Не змінено"
deleted: "Вилучено"
moved_index: "Переміщено індекс"
text_diff: "Різниця тексту"
@ -1409,57 +1409,57 @@ module.exports = nativeDescription: "Українська", englishDescription:
work_role: "Назва посади"
work_role_help: "Як називалась Ваша посада чи роль?"
work_duration: "Тривалість"
# work_duration_help: "When did you hold this gig?"
work_duration_help: "Як довго ви працювали на цій посаді?"
work_description: "Опис"
work_description_help: "Що Ви там робили? (140 символів; необов'язково)"
education: "Освіта"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
education_header: "Вкажіть вашу освіту"
education_blurb: "Перелік ваших навчальних випробувань"
education_school: "Школа"
# education_school_help: "Name of your school."
education_school_help: "Найменування навчального закладу."
education_degree: "Ступінь"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
education_degree_help: "Яка ваша ступінь і область дослідження?"
education_duration: "Дати"
education_duration_help: "Коли?"
education_description: "Опис"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
education_description_help: "Виділіть що-небудь з цього навчального досвіду. (140 символів; опціонально)"
our_notes: "Наші примітки"
remarks: "Примітки"
projects: "Роботи"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
projects_header: "Додайте 3 проекти"
projects_header_2: "Проекти (3 найкращих)"
projects_blurb: "Вкажіть ваші проекти, щоб вразити роботодавців."
project_name: "Назва проекту"
# project_name_help: "What was the project called?"
project_name_help: "Яка у проекта була назва?"
project_description: "Опис"
project_description_help: "Коротко опишіть проект."
project_picture: "Зображення"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
project_picture_help: "Завантажте зображення розміром 230x115 пікселів або більше, що демонструє проект."
project_link: "Посилання"
project_link_help: "Посилання на проект."
# player_code: "Player Code"
player_code: "Код гравця"
employers:
deprecation_warning_title: "Вибачте, зараз CodeCombat не пропонує роботу."
deprecation_warning: "Наразі ми зосередилися на рівнях для новачків замість пошуків розробників-експертів."
hire_developers_not_credentials: "Наймаємо розробників, а не рекомендаційні листи." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
get_started: "Почнемо"
already_screened: "Ми вже технічно просіяли всіх наших кандидатів"
filter_further: ", але ви можете профільтрувати далі:"
filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
filter_visa_yes: "Дозвіл на роботу в США"
filter_visa_no: "Немає дозволу на роботу"
filter_education_top: "Вища освіта"
filter_education_other: "Інше"
filter_role_web_developer: "веб-розробник"
filter_role_software_developer: "розробник програм"
filter_role_mobile_developer: "мобільний розробник"
filter_experience: "Досвід"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
filter_experience_senior: "Досвідчений (Senior)"
filter_experience_junior: "Початківець (Junior)"
filter_experience_recent_grad: "Випускник"
filter_experience_student: "Студент коледжу"
# filter_results: "results"
filter_results: "результати"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."

18
app/styles/careers.sass Normal file
View file

@ -0,0 +1,18 @@
#careers-view
.big-side-margins
margin-left: 15%
margin-right: 15%
.big-text
font-size: 16px
.center
text-align: center
.praise-author
font-size: 12px
.praise-quote
font-size: 20px
font-style: italic

View file

@ -1,7 +1,142 @@
#course-details-view
.edit-description-input
.invite-emails
width: 50%
.progress-cell
padding: 2px
padding-bottom: 10px
.progress-popup-container
display: none
position: absolute
padding: 10px
border: 1px solid black
z-index: 3
background-color: blanchedalmond
font-size: 10pt
.progress-concept-cell
display: inline-block
white-space: nowrap
font-size: 12px
line-height: 12px
border: 1px solid gray
margin: 0px
padding: 2px
.progress-concept-cell-complete
background-color: lightgray
.progress-concept-cell-started
background-color: lightgreen
.progress-concept-completion-container
font-size: 10pt
.progress-concepts-label
color: #317EAC
font-size: 12pt
font-weight: bold
margin-top: 8px
margin-bottom: 4px
.progress-concept-summary
width: 100%
background-color: white
cursor: default
display: inline-block
white-space: nowrap
font-size: 9pt
font-weight: normal
border: 1px solid gray
margin: 0px
padding: 2px
background-color: white
.progress-concepts-container
width: 100%
.edit-name-input
.progress-condensed-cell
width: 100%
.progress-header
margin-right: 14px
cursor: pointer
.progress-key
cursor: default
display: inline-block
white-space: nowrap
font-size: 12px
line-height: 12px
font-weight: normal
border: 1px solid gray
margin: 0px
padding: 2px
.progress-key-complete
background-color: lightgray
.progress-key-started
background-color: lightgreen
.progress-expand-checkbox
margin-left: 14px
.progress-expand-label
font-weight: normal
font-size: 14px
.progress-level-cell
display: inline-block
white-space: nowrap
font-size: 12px
line-height: 12px
border: 1px solid gray
margin: 0px
padding: 2px
.progress-level-cell-complete
cursor: pointer
background-color: lightgray
.progress-level-cell-started
cursor: pointer
background-color: lightgreen
.progess-levels-label
color: #317EAC
font-size: 12pt
font-weight: bold
margin-top: 8px
.progress-member-cell
width: 150px
.progress-member-header
cursor: pointer
display: inline-block
padding: 2px
.progress-stats-container
font-size: 12pt
td
padding-right: 8px
.progress-summary-container
font-size: 14pt
#settingsModal .modal-dialog
background-color: white
font-size: 14pt
.settings-description-input
width: 100%
.settings-language-select
width: 200px
display: inline
.settings-name-input
width: 50%

131
app/templates/careers.jade Normal file
View file

@ -0,0 +1,131 @@
extends /templates/base
block content
//- DO NOT localize / i18n
.center
img(src="/images/pages/careers/recruiting.png")
if position === 'software-engineer'
h1.center Software Engineer
+company-blurb
.big-side-margins
h3 Engineering at CodeCombat
.big-text
p We are just getting started, and there is so much more to build. Over the next year, we'll be pushing hard on mobile, gameplay, and education tools. We are looking for strong engineers who are eager to jump in and take the lead on shipping these projects and more.
p CodeCombat is built with Node, Backbone, and CoffeeScript. If you dont know these particular technologies yet well help you ramp up in no time.
h3 Upcoming Projects
.big-text
p
strong iPad app
div Bring the CodeCombat experience to the iPad
p
strong Social debugging
div Allow players to jump in and help others that are stuck
p
strong Language parsing and manipulation
div Dial up the intelligence behind our language parsers so we can help players fix their code
p
strong Adaptive pacing
div Modify level difficulties or skip some altogether to ensure players are at maximum fun
p
strong Real-time multiplayer
div Wouldnt it be cool if players could battle head-to-head or team up in an epic real-time dungeon? Great, you should come help us build it!
+next-steps
else if position === 'software-engineer-ios'
h1.center Software Engineer, iOS
+company-blurb
.big-side-margins
h3 iOS at CodeCombat
.big-text
p Want to write the first iPad app for CodeCombat? Were looking for a product-focused engineer to translate our core gameplay and educational tools into an experience that feels like it was born on the iPad.
p Building a great iPad experience is important to CodeCombat because many classrooms are using iPads instead of desktops with their students. Its essential that we bring CodeCombat to those students as well.
p Were looking for someone who is well-versed in iOS development, has a strong understanding of good UX, and isnt afraid to get their hands dirty in the backend code.
+next-steps
else if position === 'game-designer'
h1.center Game Designer
+company-blurb
.big-side-margins
h3 Game Design at CodeCombat
.big-text
p Our game levels are a core piece of CodeCombat. Much of the work we do revolves around improving them or the way theyre accessed by our players.
h3 Example Projects
.big-text
p
strong Build levels
div Turn learning computer science concepts into a game! For example, teach loops by creating a patterned maze.
p
strong Tune levels
div We have extensive analytics on where players get confused or stop having fun. Youll dig into that data to come up with balance tweaks, helpful asides, and improved pacing for all our levels.
p
strong Create level components
div Code up new hero abilities, spells, items, and enemies that will be used across multiple levels.
h3 Requirements
.big-text
p Were looking for someone with some programming experience, has played through the CodeCombat levels, can creatively bring levels to life, and has an eye for detail.
+next-steps
else
.center
h1 Available Positions
.big-text
p
a(href="/careers/software-engineer") Software Engineer
p
a(href="/careers/software-engineer-ios") Software Engineer, iOS
p
a(href="/careers/game-designer") Game Designer
br
p Don't see a position that suits you, but still want to to contribute?
p
span.spr Please contact us at
a(href="mailto:careers@codecombat.com") careers@codecombat.com
mixin company-blurb
.big-side-margins.big-text
p CodeCombat is changing how kids learn computer science, using real programming languages to explore an adventure game. Students start with simple function calls to move a hero and before long theyre writing functions to send archers to the eastern defenses.
p Our teacher tools allow CodeCombat to create classroom experiences which are awesome and effective.
.big-side-margins
p
.praise-quote My students have started working on CodeCombat and love it! I love that they are learning coding and problem solving skills without them even knowing it!!
.praise-author - Kristin Huff, Teacher, Webb City School District
p Were looking for team members who can help us reach our students around the world. If you are passionate about gaming or education, a self starter, and looking to join a small scrappy team, we want to meet you!
mixin next-steps
h3 Next Steps
.big-text
p If this sounds exciting to you, we want to hear from you!
p
span.spr Please send a resume (and anything else youd like us to see) to
a(href="mailto:careers@codecombat.com") careers@codecombat.com

View file

@ -9,23 +9,254 @@ block content
a.spl(href='mailto:team@codecombat.com') team@codecombat.com
div(style='border-bottom: 1px solid black;')
h1(style='text-align: center;') Course
if course
div= course.get('name')
div= course.get('description')
div= course.get('campaignID')
div= course.get('concepts')
if me.isAnonymous()
h1 TODO: logged out
else if !course || !courseInstance
h1 Loading...
else
div No course found.
h1= courseInstance.get('name') || 'Unnamed Class'
small.spl (#{course.get('name')})
h1(style='text-align: center;') Class
if courseInstance
p
div= courseInstance.get('name') || 'Class Name'
div= courseInstance.get('description')
div= courseInstance.get('courseID')
div= courseInstance.get('ownerID')
div= courseInstance.get('members')
div= courseInstance.get('prepaidID')
else
p No classes found.
if courseInstance.get('description')
each line in courseInstance.get('description').split('\n')
div= line
if adminMode && courseInstance
+settings-dialog
p
button.btn.btn-xs(data-toggle='modal', data-target='#settingsModal') edit class settings
div.well.well-sm(role='tabpanel')
ul.nav.nav-pills(role='tablist')
li.active(role='presentation')
a(href='#progress', aria-controls='progress', role='tab', data-toggle='tab') Class Progress
if adminMode
li(role='presentation')
a(href='#invite', aria-controls='invite', role='tab', data-toggle='tab') Add Students
li(role='presentation')
a(href='#levels', aria-controls='levels', role='tab', data-toggle='tab') Levels
.tab-content
.tab-pane.active#progress(role='tabpanel')
+progress-tab
if adminMode
.tab-pane#invite(role='tabpanel')
+invite-tab
.tab-pane#levels(role='tabpanel')
+levels-tab
mixin progress-tab
.container-fluid.progress-summary-container
.row
.col-md-6
+progress-summary-stats
.col-md-6
+progress-summary-concepts
+progress-members
mixin progress-summary-stats
h3 Statistics
table.progress-stats-container
tr
td Total students:
td
if courseInstance
div #{courseInstance.get('members').length}
tr
td Average level play time:
td TODO
tr
td Total play time:
td TODO
tr
td Average levels completed:
td TODO
tr
td Total levels completed:
td TODO
tr
td Furthest level completed:
td TODO
mixin progress-summary-concepts
h3 Concepts Covered
if course && courseInstance && conceptsCompleted
table.progress-concepts-container
each concept in course.get('concepts')
- var conceptCompletion = Math.round(parseFloat(conceptsCompleted[concept]) / courseInstance.get('members').length * 100)
if isNaN(conceptCompletion)
- conceptCompletion = 0
tr
td.progress-concept-completion-container
span.progress-concept-summary(style="width:#{conceptCompletion}%;")
span.spr(data-i18n="concepts." + concept)
span - #{conceptCompletion}%
mixin progress-members
h3 Students
table.table.table-condensed
thead
tr
th
span.progress-member-header.spr Name
if memberSort === 'nameAsc'
span.progress-member-header.glyphicon.glyphicon-chevron-up
else if memberSort === 'nameDesc'
span.progress-member-header.glyphicon.glyphicon-chevron-down
th
span.progress-header.spr Progress
if memberSort === 'progressAsc'
span.progress-header.glyphicon.glyphicon-chevron-up
else if memberSort === 'progressDesc'
span.progress-header.glyphicon.glyphicon-chevron-down
else
span(style='padding-left:16px;')
span.progress-key.progress-key-complete complete
span.progress-key.progress-key-started started
span.progress-key not started
input.progress-expand-checkbox(type='checkbox')
span.spl.progress-expand-label Expand details
tbody
each memberID in sortedMembers
tr
td.progress-member-cell
+progress-members-individual(memberID)
td.progress-cell
if showExpandedProgress
.progress-concepts-label Concepts
+progress-members-concepts(memberID)
.progess-levels-label Levels
+progress-members-levels-expanded(memberID)
else
table
tbody
tr
td.progress-concepts-label Concepts
td.progress-condensed-cell
+progress-members-concepts(memberID)
tr
td.progess-levels-label Levels
td.progress-condensed-cell
+progress-members-levels-condensed(memberID)
mixin progress-members-individual(memberID)
- var name = memberUserMap[memberID] ? memberUserMap[memberID].get('name') : 'Anoner'
a(href="/user/#{memberID}")= name || 'Anoner'
div TODO: levels completed
div TODO: total time played
div TODO: last played
mixin progress-members-concepts(memberID)
if course && userLevelStateMap[memberID]
each concept in course.get('concepts')
if userConceptStateMap[memberID][concept] === 'complete'
span.spr.progress-concept-cell.progress-concept-cell-complete(data-i18n="concepts." + concept)
else if userConceptStateMap[memberID][concept] === 'started'
span.spr.progress-concept-cell.progress-concept-cell-started(data-i18n="concepts." + concept)
else if showExpandedProgress
span.spr.progress-concept-cell.progress-concept-cell-not-started(data-i18n="concepts." + concept)
mixin progress-members-levels-expanded(memberID)
if campaign && userLevelStateMap[memberID]
- var i = 0
each level, levelID in campaign.get('levels')
if userLevelStateMap[memberID][levelID] === 'complete'
span.progress-level-cell.progress-level-cell-complete #{i + 1}
span.spl= level.name.replace('Course: ', '')
+progress-members-popup-completed(i, level)
else if userLevelStateMap[memberID][levelID] === 'started'
span.progress-level-cell.progress-level-cell-started #{i + 1} #{level.name.replace('Course: ', '')}
+progress-members-popup-started(i, level)
else
span.progress-level-cell #{i + 1} #{level.name.replace('Course: ', '')}
- i++
mixin progress-members-levels-condensed(memberID)
if campaign && userLevelStateMap[memberID]
- var numLevels = Object.keys(campaign.get('levels')).length
- var levelCellWidth = 100.00
if numLevels > 0
levelCellWidth = 100.00 / numLevels
- var i = 0
each level, levelID in campaign.get('levels')
if userLevelStateMap[memberID][levelID] === 'complete'
span.progress-level-cell.progress-level-cell-complete(style="width:#{levelCellWidth}%;") #{i + 1}
+progress-members-popup-completed(i, level)
else if userLevelStateMap[memberID][levelID] === 'started'
span.progress-level-cell.progress-level-cell-started(style="width:#{levelCellWidth}%;") #{i + 1}
+progress-members-popup-started(i, level)
else
break
- i++
mixin progress-members-popup-completed(i, level)
.progress-popup-container
h3 #{i + 1}. #{level.name.replace('Course: ', '')}
p TODO: Time to solve
p TODO: Completed on
strong Click to view solution.
mixin progress-members-popup-started(i, level)
.progress-popup-container
h3 #{i + 1}. #{level.name.replace('Course: ', '')}
p TODO: last played on
strong Click to view solution.
mixin invite-tab
p Invite students to join this class.
p TODO: Student unlock code
p TODO: Class capacity
textarea.invite-emails(rows=3, placeholder="Enter student emails to invite, one per line")
div(style='margin-top:10px;')
button.btn.btn-success.btn-invite Send Invites
mixin levels-tab
table.table.table-striped.table-condensed
thead
tr
th
th Status
th Level
th Concepts
tbody
if campaign
each level, levelID in campaign.get('levels')
tr
td
button.btn.btn-success.btn-play-level(data-level-slug=level.slug) Play
td
if userLevelStateMap[me.id]
div= userLevelStateMap[me.id][levelID]
td= level.name.replace('Course: ', '')
td
if levelConceptMap[levelID]
each concept in course.get('concepts')
if levelConceptMap[levelID][concept]
span.spr.progress-level-cell.progress-level-cell-not-started(data-i18n="concepts." + concept)
mixin settings-dialog
.modal#settingsModal
.modal-dialog
.modal-header
button.close(data-dismiss='modal')
span &times;
h3.modal-title Edit Class Settings
.modal-body
p
strong Title
p
input.settings-name-input(type='text', value="#{courseInstance.get('name') || ''}")
p
strong Description
p
textarea.settings-description-input(rows=2)= courseInstance.get('description')
p Select programming languages available to the class:
p
select.form-control.settings-language-select
option(value="Python") Python
option(value="JavaScript") JavaScript
option(value="All Languages") All Languages
p
input.settings-public-progress(type='checkbox', checked)
span.spl Show student progress to everyone in the class
.modal-footer
button.btn.btn-save-settings(data-i18n="common.save_changes")

View file

@ -98,6 +98,30 @@ block content
a(href="http://discourse.codecombat.com/") the forum
| and discuss your strategies, your triumphs, and your turmoils.
if level.get('name') == 'Ace of Coders'
.tournament-blurb
h2
span(data-i18n="ladder.tournament_ends") Tournament ends
//span(data-i18n="ladder.tournament_ended") Tournament ended
| #{tournamentTimeLeft}
span(data-i18n="ladder.tournament_started") , started
| #{tournamentTimeElapsed}
p
span(data-i18n="ladder.tournament_blurb_ace_of_coders") Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details
|
a(href="http://blog.codecombat.com/ace-of-coders-multiplayer-programming-tournament", data-i18n="ladder.tournament_blurb_blog") on our blog
| .
//p
// strong Tournament ended!
// a(href="#winners") Behold the winners
// | . Thanks for playing! You can
// strong still play
// | Ace of Coders as long as you like.
//p
// | Want to commiserate? Head over to
// a(href="http://discourse.codecombat.com/") the forum
// | and discuss your strategies, your triumphs, and your turmoils.
div#columns.row
div.column.col-md-2
for team in teams

View file

@ -0,0 +1,14 @@
RootView = require 'views/core/RootView'
template = require 'templates/careers'
module.exports = class CareersView extends RootView
id: 'careers-view'
template: template
constructor: (options, @position) ->
super options
getRenderData: ->
context = super()
context.position = @position
context

View file

@ -51,7 +51,6 @@ module.exports = class ClanDetailsView extends RootView
@clan = new Clan _id: @clanID
@members = new CocoCollection([], { url: "/db/clan/#{@clanID}/members", model: User, comparator: 'nameLower' })
@memberAchievements = new CocoCollection([], { url: "/db/clan/#{@clanID}/member_achievements", model: EarnedAchievement, comparator:'_id' })
# MemberSessions: only loads creatorName, levelName, codeLanguage, submittedCodeLanguage for each session
@memberSessions = new CocoCollection([], { url: "/db/clan/#{@clanID}/member_sessions", model: LevelSession, comparator:'_id' })
@listenTo me, 'sync', => @render?()

View file

@ -1,8 +1,12 @@
RootView = require 'views/core/RootView'
template = require 'templates/courses/course-details'
Campaign = require 'models/Campaign'
CocoCollection = require 'collections/CocoCollection'
Course = require 'models/Course'
CourseInstance = require 'models/CourseInstance'
LevelSession = require 'models/LevelSession'
RootView = require 'views/core/RootView'
template = require 'templates/courses/course-details'
User = require 'models/User'
utils = require 'core/utils'
# TODO: logged out experience
# TODO: no course instances
@ -12,27 +16,186 @@ module.exports = class CourseDetailsView extends RootView
id: 'course-details-view'
template: template
events:
'change .progress-expand-checkbox': 'onCheckExpandedProgress'
'click .btn-play-level': 'onClickPlayLevel'
'click .btn-save-settings': 'onClickSaveSettings'
'click .progress-member-header': 'onClickMemberHeader'
'click .progress-header': 'onClickProgressHeader'
'mouseenter .progress-level-cell': 'onMouseEnterPoint'
'mouseleave .progress-level-cell': 'onMouseLeavePoint'
constructor: (options, @courseID) ->
super options
@courseInstanceID = options.courseInstanceID
@course = new Course _id: @courseID
@supermodel.loadModel @course, 'course', cache: false
if @courseInstanceID
@courseInstance = new CourseInstance _id: @courseInstanceID
@supermodel.loadModel @courseInstance, 'course_instance', cache: false
else if !me.isAnonymous()
@courseInstances = new CocoCollection([], { url: "/db/user/#{me.id}/course_instances", model: CourseInstance})
@listenToOnce @courseInstances, 'sync', @onCourseInstancesLoaded
@supermodel.loadCollection(@courseInstances, 'course_instances')
@courseInstanceID = utils.getQueryVariable('ciid', false) or options.courseInstanceID
@adminMode = me.isAdmin()
@memberSort = 'nameAsc'
unless me.isAnonymous()
@course = new Course _id: @courseID
@listenTo @course, 'sync', @onCourseSync
@supermodel.loadModel @course, 'course', cache: false
getRenderData: ->
context = super()
context.course = @course
context.courseInstance = @courseInstance
context.adminMode = @adminMode ? false
context.campaign = @campaign
context.conceptsCompleted = @conceptsCompleted ? {}
context.course = @course if @course?.loaded
context.courseInstance = @courseInstance if @courseInstance?.loaded
context.levelConceptMap = @levelConceptMap ? {}
context.memberSort = @memberSort
context.memberUserMap = @memberUserMap ? {}
context.showExpandedProgress = @showExpandedProgress
context.sortedMembers = @sortedMembers ? []
context.userConceptStateMap = @userConceptStateMap ? {}
context.userLevelStateMap = @userLevelStateMap ? {}
context
onCourseInstancesLoaded: ->
onCourseSync: ->
# console.log 'onCourseSync'
return if @campaign?
@campaign = new Campaign _id: @course.get('campaignID')
@listenTo @campaign, 'sync', @onCampaignSync
@supermodel.loadModel @campaign, 'campaign', cache: false
@render?()
onCampaignSync: ->
# console.log 'onCampaignSync'
if @courseInstanceID
@loadCourseInstance(@courseInstanceID)
else if !me.isAnonymous()
@courseInstances = new CocoCollection([], { url: "/db/user/#{me.id}/course_instances", model: CourseInstance})
@listenToOnce @courseInstances, 'sync', @onCourseInstancesSync
@supermodel.loadCollection(@courseInstances, 'course_instances')
@levelConceptMap = {}
for levelID, level of @campaign.get('levels')
@levelConceptMap[levelID] ?= {}
for concept in level.concepts
@levelConceptMap[levelID][concept] = true
@render?()
loadCourseInstance: (courseInstanceID) ->
# console.log 'loadCourseInstance'
return if @courseInstance?
@courseInstance = new CourseInstance _id: courseInstanceID
@listenTo @courseInstance, 'sync', @onCourseInstanceSync
@supermodel.loadModel @courseInstance, 'course_instance', cache: false
onCourseInstancesSync: ->
# console.log 'onCourseInstancesSync'
if @courseInstances.models.length is 1
@courseInstance = @courseInstances.models[0]
@loadCourseInstance(@courseInstances.models[0].id)
else if @courseInstances.models.length > 0
@courseInstance = @courseInstances.models[0]
@loadCourseInstance(@courseInstances.models[0].id)
onCourseInstanceSync: ->
console.log 'onCourseInstanceSync', @courseInstance.get('description')
@adminMode = true if @courseInstance.get('ownerID') is me.id
@levelSessions = new CocoCollection([], { url: "/db/course_instance/#{@courseInstance.id}/level_sessions", model: LevelSession, comparator:'_id' })
@listenToOnce @levelSessions, 'sync', @onLevelSessionsSync
@supermodel.loadCollection @levelSessions, 'level_sessions', cache: false
@members = new CocoCollection([], { url: "/db/course_instance/#{@courseInstance.id}/members", model: User, comparator: 'nameLower' })
@listenToOnce @members, 'sync', @onMembersSync
@supermodel.loadCollection @members, 'members', cache: false
@render?()
onLevelSessionsSync: ->
# console.log 'onLevelSessionsSync'
@userConceptStateMap = {}
@userLevelStateMap = {}
for levelSession in @levelSessions.models
userID = levelSession.get('creator')
levelID = levelSession.get('level').original
@userConceptStateMap[userID] ?= {}
@userLevelStateMap[userID] ?= {}
state = if levelSession.get('state')?.complete then 'complete' else 'started'
@userLevelStateMap[userID][levelID] = state
for concept of @levelConceptMap[levelID]
@userConceptStateMap[userID][concept] = state
@conceptsCompleted = {}
for userID, conceptStateMap of @userConceptStateMap
for concept, state of conceptStateMap
@conceptsCompleted[concept] ?= 0
@conceptsCompleted[concept]++
@render?()
onMembersSync: ->
# console.log 'onMembersSync'
@memberUserMap = {}
for user in @members.models
@memberUserMap[user.id] = user
@sortMembers()
@render?()
onCheckExpandedProgress: (e) ->
@showExpandedProgress = $('.progress-expand-checkbox').prop('checked')
# TODO: why does render reset the checkbox to be unchecked?
@render?()
$('.progress-expand-checkbox').attr('checked', @showExpandedProgress)
onClickMemberHeader: (e) ->
@memberSort = if @memberSort is 'nameAsc' then 'nameDesc' else 'nameAsc'
@sortMembers()
@render?()
onClickProgressHeader: (e) ->
@memberSort = if @memberSort is 'progressAsc' then 'progressDesc' else 'progressAsc'
@sortMembers()
@render?()
onClickPlayLevel: (e) ->
levelSlug = $(e.target).data('level-slug')
Backbone.Mediator.publish 'router:navigate', {
route: "/play/level/#{levelSlug}"
viewClass: 'views/play/level/PlayLevelView'
viewArgs: [{}, levelSlug]
}
onClickSaveSettings: (e) ->
return unless @courseInstance
if name = $('.settings-name-input').val()
@courseInstance.set('name', name)
description = $('.settings-description-input').val()
console.log 'onClickSaveSettings', description
@courseInstance.set('description', description)
@courseInstance.patch()
$('#settingsModal').modal('hide')
onMouseEnterPoint: (e) ->
$('.level-popup-container').hide()
container = $(e.target).find('.level-popup-container').show()
margin = 20
offset = $(e.target).offset()
scrollTop = $('#page-container').scrollTop()
height = container.outerHeight()
container.css('left', offset.left + e.offsetX)
container.css('top', offset.top + scrollTop - height - margin)
onMouseLeavePoint: (e) ->
$(e.target).find('.level-popup-container').hide()
sortMembers: ->
# Progress sort precedence: most completed concepts, most started concepts, most levels, name sort
return unless @campaign and @courseInstance and @memberUserMap
@sortedMembers = @courseInstance.get('members')
switch @memberSort
when "nameDesc"
@sortedMembers.sort (a, b) => @memberUserMap[b]?.get('name').localeCompare(@memberUserMap[a]?.get('name'))
when "progressAsc"
@sortedMembers.sort (a, b) =>
for levelID, level of @campaign.get('levels')
if @userLevelStateMap[a][levelID] isnt 'complete' and @userLevelStateMap[b][levelID] is 'complete'
return -1
else if @userLevelStateMap[a][levelID] is 'complete' and @userLevelStateMap[b][levelID] isnt 'complete'
return 1
0
when "progressDesc"
@sortedMembers.sort (a, b) =>
for levelID, level of @campaign.get('levels')
if @userLevelStateMap[a][levelID] isnt 'complete' and @userLevelStateMap[b][levelID] is 'complete'
return 1
else if @userLevelStateMap[a][levelID] is 'complete' and @userLevelStateMap[b][levelID] isnt 'complete'
return -1
0
else
@sortedMembers.sort (a, b) => @memberUserMap[a]?.get('name').localeCompare(@memberUserMap[b]?.get('name'))

View file

@ -66,9 +66,9 @@ module.exports = class LadderView extends RootView
ctx.leagueType = @leagueType
ctx.league = @league
ctx._ = _
if tournamentEndDate = {greed: 1402444800000, 'criss-cross': 1410912000000, 'zero-sum': 1428364800000}[@levelID]
if tournamentEndDate = {greed: 1402444800000, 'criss-cross': 1410912000000, 'zero-sum': 1428364800000, 'ace-of-coders': 1444867200000}[@levelID]
ctx.tournamentTimeLeft = moment(new Date(tournamentEndDate)).fromNow()
if tournamentStartDate = {'zero-sum': 1427472000000}[@levelID]
if tournamentStartDate = {'zero-sum': 1427472000000, 'ace-of-coders': 1442417400000}[@levelID]
ctx.tournamentTimeElapsed = moment(new Date(tournamentStartDate)).fromNow()
ctx.winners = require('./tournament_results')[@levelID]
ctx

View file

@ -3,7 +3,11 @@ Handler = require '../commons/Handler'
{getCoursesPrice} = require '../../app/core/utils'
Course = require './Course'
CourseInstance = require './CourseInstance'
LevelSession = require '../levels/sessions/LevelSession'
LevelSessionHandler = require '../levels/sessions/level_session_handler'
Prepaid = require '../prepaids/Prepaid'
User = require '../users/User'
UserHandler = require '../users/user_handler'
CourseInstanceHandler = class CourseInstanceHandler extends Handler
modelClass: CourseInstance
@ -14,15 +18,18 @@ CourseInstanceHandler = class CourseInstanceHandler extends Handler
console.warn "Course error: #{user.get('slug')} (#{user._id}): '#{msg}'"
hasAccess: (req) ->
req.method is 'GET' or req.user?.isAdmin()
req.method in @allowedMethods or req.user?.isAdmin()
hasAccessToDocument: (req, document, method=null) ->
return true if _.find document?.get('members'), (a) -> a.equals(req.user?.get('_id'))
return true if document?.get('ownerID')?.equals(req.user?.get('_id'))
return true if req.method is 'GET' and _.find document?.get('members'), (a) -> a.equals(req.user?.get('_id'))
req.user?.isAdmin()
getByRelationship: (req, res, args...) ->
relationship = args[1]
return @createAPI(req, res) if relationship is 'create'
return @getLevelSessionsAPI(req, res, args[0]) if args[1] is 'level_sessions'
return @getMembersAPI(req, res, args[0]) if args[1] is 'members'
super arguments...
createAPI: (req, res) ->
@ -94,5 +101,24 @@ CourseInstanceHandler = class CourseInstanceHandler extends Handler
Course.find {}, (err, documents) =>
done(err, documents)
getLevelSessionsAPI: (req, res, courseInstanceID) ->
CourseInstance.findById courseInstanceID, (err, courseInstance) =>
return @sendDatabaseError(res, err) if err
return @sendNotFoundError(res) unless courseInstance
memberIDs = _.map courseInstance.get('members') ? [], (memberID) -> memberID.toHexString?() or memberID
LevelSession.find {creator: {$in: memberIDs}}, (err, documents) =>
return @sendDatabaseError(res, err) if err?
cleandocs = (LevelSessionHandler.formatEntity(req, doc) for doc in documents)
@sendSuccess(res, cleandocs)
getMembersAPI: (req, res, courseInstanceID) ->
CourseInstance.findById courseInstanceID, (err, courseInstance) =>
return @sendDatabaseError(res, err) if err
return @sendNotFoundError(res) unless courseInstance
memberIDs = courseInstance.get('members') ? []
User.find {_id: {$in: memberIDs}}, (err, users) =>
return @sendDatabaseError(res, err) if err
cleandocs = (UserHandler.formatEntity(req, doc) for doc in users)
@sendSuccess(res, cleandocs)
module.exports = new CourseInstanceHandler()

View file

@ -200,7 +200,6 @@ UserSchema.statics.unconflictName = unconflictName = (name, done) ->
UserSchema.methods.register = (done) ->
@set('anonymous', false)
@set('permissions', ['admin']) if not isProduction and not GLOBAL.testing
if (name = @get 'name')? and name isnt ''
unconflictName name, (err, uniqueName) =>
return done err if err