Customizations for Endemol Shine's show
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3 changed files with 6 additions and 2 deletions
app
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@ -77,6 +77,8 @@ module.exports = class LevelSetupManager extends CocoClass
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if @level.isType('course', 'course-ladder', 'game-dev', 'web-dev') or window.serverConfig.picoCTF
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if @level.isType('course', 'course-ladder', 'game-dev', 'web-dev') or window.serverConfig.picoCTF
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@onInventoryModalPlayClicked()
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@onInventoryModalPlayClicked()
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return
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return
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# Hero is fixed as DanTDM
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return
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@heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', level: @level, hadEverChosenHero: @options.hadEverChosenHero})
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@heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', level: @level, hadEverChosenHero: @options.hadEverChosenHero})
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@inventoryModal = new InventoryModal({supermodel: @supermodel, session: @session, level: @level})
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@inventoryModal = new InventoryModal({supermodel: @supermodel, session: @session, level: @level})
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@heroesModalDestroy = @heroesModal.destroy
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@heroesModalDestroy = @heroesModal.destroy
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@ -59,7 +59,8 @@
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width: 94%
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width: 94%
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position: relative
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position: relative
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background-color: transparent
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background-color: transparent
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line-height: 20px
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font-size: 32px
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line-height: 36px
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overflow: visible
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overflow: visible
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// https://github.com/codecombat/codecombat/issues/1411#issuecomment-60492750 -- trying to make sure system defaults don't mess up our monospace font.
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// https://github.com/codecombat/codecombat/issues/1411#issuecomment-60492750 -- trying to make sure system defaults don't mess up our monospace font.
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font-family: Monaco, Menlo, Ubuntu Mono, Consolas, "source-code-pro", monospace !important
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font-family: Monaco, Menlo, Ubuntu Mono, Consolas, "source-code-pro", monospace !important
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@ -74,7 +75,7 @@
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background-color: transparent
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background-color: transparent
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border-right: 1px solid rgb(195, 178, 156)
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border-right: 1px solid rgb(195, 178, 156)
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//background-color: rgba(255, 255, 255, 0.25)
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//background-color: rgba(255, 255, 255, 0.25)
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width: 47px
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width: 72px
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margin-left: 4px
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margin-left: 4px
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// override ace visible to get the experimental large current line executing arrow visible
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// override ace visible to get the experimental large current line executing arrow visible
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@ -300,6 +300,7 @@ module.exports = class PlayLevelView extends RootView
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return if @session
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return if @session
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Backbone.Mediator.publish "ipad:language-chosen", language: e.session.get('codeLanguage') ? "python"
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Backbone.Mediator.publish "ipad:language-chosen", language: e.session.get('codeLanguage') ? "python"
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# Just the level and session have been loaded by the level loader
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# Just the level and session have been loaded by the level loader
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return e.session.set 'heroConfig', {thangType: '578674c3a6c641350091b645', inventory: {feet: "53e237bf53457600003e3f05", 'right-hand': "54eaa9622b7506e891ca71b1"}} # Fix hero as DanTDM
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if e.level.get('slug') is 'zero-sum'
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if e.level.get('slug') is 'zero-sum'
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sorcerer = '52fd1524c7e6cf99160e7bc9'
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sorcerer = '52fd1524c7e6cf99160e7bc9'
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if e.session.get('creator') is '532dbc73a622924444b68ed9' # Wizard Dude gets his own avatar
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if e.session.get('creator') is '532dbc73a622924444b68ed9' # Wizard Dude gets his own avatar
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