mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-03-14 07:00:01 -04:00
Merge branch 'master' of https://github.com/codecombat/codecombat
This commit is contained in:
commit
0fda326858
13 changed files with 72 additions and 130 deletions
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@ -13,7 +13,6 @@ GoalScriptsModule = require './GoalsScriptModule'
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allScriptModules.push(GoalScriptsModule)
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allScriptModules.push(require './SoundScriptModule')
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commonScripts = require './commonScripts'
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DEFAULT_BOT_MOVE_DURATION = 500
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DEFAULT_SCRUB_DURATION = 1000
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@ -66,7 +65,6 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
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@ended = []
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@noteGroupQueue = []
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@scripts = _.cloneDeep(@originalScripts)
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@scripts = @scripts.concat(_.cloneDeep(commonScripts))
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addScriptSubscriptions: ->
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idNum = 0
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@ -1,85 +0,0 @@
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module.exports = [
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{
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"channel": "surface:sprite-selected",
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"noteChain": [
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{
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"sprites": [
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{
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"id": "Captain Anya",
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"say": {
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"text": "What do you need help with, boss?",
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"responses": [
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{
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"text": "What do I do next?",
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"channel": "help-next"
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},
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{
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"text": "I'm lost",
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"channel": "help-overview"
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},
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{
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"text": "Never mind.",
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"channel": "end-current-script"
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}
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]
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}
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}
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]
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}
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],
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"eventPrereqs": [
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{
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"eventProps": [
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"sprite",
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"thang",
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"id"
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],
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"equalTo": "Captain Anya"
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}
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],
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"id": "Anya Clicked Guide"
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"repeats": true
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},
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{
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"channel": "help-next",
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"noteChain": [
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{
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"sprites": [
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{
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"id": "Captain Anya",
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"say": {
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"text": "Look for a list of objectives on the upper left. They tell you what to focus on."
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}
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}
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],
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"dom": {
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"highlight": {
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"target": "#primary-goals-list"
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}
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}
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}
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],
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"id": "Clicked Help Next"
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},
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{
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"channel": "help-overview",
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"noteChain": [
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{
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"sprites": [
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{
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"id": "Captain Anya",
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"say": {
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"text": "Click the 'Guide' button on the upper right for an overview of the level and some hints."
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}
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}
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],
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"dom": {
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"highlight": {
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"target": "#docs-button"
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}
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}
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}
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],
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"id": "Clicked I'm Lost"
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}
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]
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@ -189,6 +189,7 @@ module.exports.Trailmaster = class Trailmaster
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createPath = (points, options={}, g=null) ->
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options = options or {}
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tailColor = options.tailColor ? options.headColor
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@ -205,7 +206,6 @@ createPath = (points, options={}, g=null) ->
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points = points.slice(-maxLength * 2) if maxLength isnt 0
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points = points.slice(((points.length / 2 + dotOffset) % PATH_SEGMENT_LENGTH) * 2) if dotOffset
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g = new createjs.Graphics() unless g
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return new createjs.Shape(g) if not points
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@ -289,3 +289,7 @@ colorForThang = (team, brightness=100, alpha=1.0) =>
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color = _.map(multipliers, (m) -> return parseInt(m * brightness))
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color.push(alpha)
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return color
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module.exports.createPath = createPath
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@ -32,4 +32,8 @@ class Rand
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rand2: (min, max) =>
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min + @rand max - min
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# return an array of numbers from 0 to n-1, shuffled
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randArray: (n) =>
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_.shuffle [0...n]
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module.exports = Rand
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@ -1,23 +1,42 @@
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ThangState = require './thang_state'
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{thangNames} = require './names'
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{ArgumentError} = require './errors'
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Rand = require './rand'
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module.exports = class Thang
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@className: "Thang"
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@random = new Rand
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# Random ordering for each sprite name
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@ordering: (spriteName) ->
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Thang.orders ?= {}
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names = thangNames[spriteName]
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if names
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len = names.length
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array = Thang.orders[spriteName]
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unless array?
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array = @random.randArray len
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Thang.orders[spriteName] = array
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else
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array = []
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array
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@nextID: (spriteName) ->
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Thang.lastIDNums ?= {}
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names = thangNames[spriteName]
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order = @ordering spriteName
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if names
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lastIDNum = Thang.lastIDNums[spriteName]
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idNum = (if lastIDNum? then lastIDNum + 1 else 0)
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Thang.lastIDNums[spriteName] = idNum
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id = names[idNum % names.length]
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id = names[order[idNum % names.length]]
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if idNum >= names.length
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id += Math.floor(idNum / names.length) + 1
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else
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Thang.lastIDNums[spriteName] = if Thang.lastIDNums[spriteName]? then Thang.lastIDNums[spriteName] + 1 else 0
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id = spriteName + (Thang.lastIDNums[spriteName] or '')
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id
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@resetThangIDs: -> Thang.lastIDNums = {}
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constructor: (@world, @spriteName, @id) ->
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@ -137,4 +156,4 @@ module.exports = class Thang
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for prop, val of o.finalState
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# TODO: take some (but not all) of deserialize logic from ThangState to handle other types
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t[prop] = val
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t
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t
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@ -1,6 +1,6 @@
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module.exports = nativeDescription: "Deutsch", englishDescription: "German", translation:
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common:
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loading: "Laden..."
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loading: "Lade..."
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modal:
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close: "Schliessen"
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@ -10,14 +10,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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page_not_found: "Seite nicht gefunden"
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nav:
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sign_up: "Anmelden"
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sign_up: "Registrieren"
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log_in: "Einloggen"
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log_out: "Ausloggen"
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play: "Start"
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play: "Spielen"
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editor: "Editor"
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blog: "Blog"
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forum: "Forum"
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admin: "Admin"
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admin: "Administration"
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home: "Home"
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contribute: "Helfen"
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legal: "Rechtliches"
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@ -48,14 +48,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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log_in: "mit Passwort einloggen"
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home:
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slogan: "Lern spielend JavaScript"
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no_ie: "CodeCombat läuft nicht im Internet Explorer 9 oder älteren Browsern. Tut uns Leid!"
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slogan: "Lerne spielend JavaScript"
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no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
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no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
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play: "Play"
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play: "Spielen"
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play:
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choose_your_level: "Wähle Deinen Level"
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adventurer_prefix: "Du kannst zu jedem Level springen, oder die Levels diskutieren "
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adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
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adventurer_forum: "im Abenteurerforum"
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adventurer_suffix: "."
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campaign_beginner: "Anfängerkampagne"
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@ -77,7 +77,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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forum_prefix: "Für alle öffentlichen Themen, benutze "
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forum_page: "unser Forum"
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forum_suffix: " stattdessen."
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sending: "Senden..."
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sending: "Sende..."
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send: "Sende Feedback"
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diplomat_suggestion:
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@ -113,7 +113,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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contribute_suffix: " an um mehr zu erfahren."
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email_toggle: "Alles wählen"
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language: "Sprache"
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saving: "Saving..."
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saving: "Speichere..."
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error_saving: "Fehler beim Speichern"
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saved: "Änderungen gespeichert"
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password_mismatch: "Passwörter stimmen nicht überein."
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@ -139,14 +139,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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grid: "Raster"
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customize_wizard: "Bearbeite den Zauberer"
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home: "Home"
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guide: "Führung"
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guide: "Hilfe"
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multiplayer: "Multiplayer"
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restart: "Neustart"
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goals: "Ziele"
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action_timeline: "Aktionszeitstrahl"
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click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
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reload_title: "Gesamten Code neu laden?"
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reload_really: "Bist Du sicher, dass Du das Level zum Neuanfang neu laden willst?"
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reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
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reload_confirm: "Alles neu laden"
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victory_title_prefix: ""
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victory_title_suffix: " Abgeschlossen"
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@ -163,7 +163,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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multiplayer_hint_label: "Hinweis:"
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multiplayer_hint: " Klick den Link um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
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multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
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guide_title: "Führung"
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guide_title: "Anleitung"
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tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
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tome_read_only_spells: "Nur-lesen Zauberspüche"
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tome_other_units: "Andere Einheiten"
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@ -178,4 +178,4 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
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tome_select_spell: "Wähle einen Zauber"
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tome_select_a_thang: "Wähle jemanden aus um "
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tome_available_spells: "Verfügbare Zauber"
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hud_continue: "Weiter (drücke Shift+Space)"
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hud_continue: "Weiter (drücke Enter)"
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@ -1,5 +1,5 @@
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xdescribe 'GoalManager', ->
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GoalManager = require('lib/goal_manager')
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GoalManager = require('lib/world/GoalManager')
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liveState =
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stateMap:
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@ -4,9 +4,9 @@ describe('Path.createPath', ->
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points = [[0,0], [1,1], [2,2]]
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g = new createjs.Graphics()
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g.lineTo = jasmine.createSpy('graphicz')
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path.createPath(points, {tail_color:[100,100,100,0.0]}, g)
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expect(g.lineTo.calls.length).toBe(2)
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expect(g.lineTo.calls[0].args[0]).toBe(points[1][0])
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path.createPath(points, {tailColor:[100,100,100,0.0]}, g)
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expect(g.lineTo.calls.length).toBe(1)
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expect(g.lineTo.calls[0].args[0]).toBe(points[2])
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)
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# # BROKEN
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@ -1,8 +1,9 @@
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describe 'Router', ->
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Router = require 'lib/Router'
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it 'caches the home view', ->
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xit 'caches the home view', ->
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router = new Router()
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router.openRoute('home')
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#currentView doesn't exist
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expect(router.cache['home']).toBe(router.currentView)
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home = router.currentView
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router.openRoute('home')
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@ -1,15 +1,16 @@
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describe('ScriptManager', ->
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SM = require 'lib/ScriptManager'
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it('broadcasts note with event upon hearing from channel', ->
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SM = require 'lib/scripts/ScriptManager'
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xit('broadcasts note with event upon hearing from channel', ->
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note = {channel: 'cnn', event: {1:1}}
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noteGroup = {duration: 0, notes: [note]}
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script = {channel: 'pbs', noteChain: [noteGroup]}
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sm = new SM([script])
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sm = new SM({scripts: [script]})
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sm.paused = false
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gotEvent = {}
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f = (event) -> gotEvent = event
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f = (event) ->
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gotEvent = event
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Backbone.Mediator.subscribe('cnn', f, @)
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Backbone.Mediator.publish('pbs')
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expect(gotEvent[1]).toBe(note.event[1])
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@ -86,13 +87,13 @@ describe('ScriptManager', ->
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sm.destroy()
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)
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it('releases notes based on user confirmation', ->
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xit('releases notes based on user confirmation', ->
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note1 = {channel: 'cnn', event: {1:1}}
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note2 = {channel: 'cbs', event: {2:2}}
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noteGroup1 = {duration: 0, notes: [note1]}
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noteGroup2 = {duration: 0, notes: [note2]}
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script = {channel: 'pbs', noteChain: [noteGroup1, noteGroup2]}
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sm = new SM([script])
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sm = new SM({scripts:[script]})
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sm.paused = false
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gotCnnEvent = null
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@ -105,23 +105,23 @@ describe 'Camera (Surface point of view)', ->
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it 'works at 0 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1, null, 0
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expect(cam.x2y).toBeGreaterThan 9001
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expect(cam.x2z).toBeCloseTo 1
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expect(cam.z2y).toBeGreaterThan 9001
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.z2y).toBeCloseTo 0
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it 'works at 45 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1, null, Math.PI / 4
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expect(cam.x2y).toBeCloseTo Math.sqrt(2)
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expect(cam.x2z).toBeCloseTo Math.sqrt(2)
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expect(cam.z2y).toBeCloseTo 1
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.z2y).toBeCloseTo 0
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it 'works at default angle of asin(0.75) ~= 48.9 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1
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angle = Math.asin 3 / 4
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angle = 1 / Math.cos angle
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expect(cam.angle).toBeCloseTo angle
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expect(cam.x2y).toBeCloseTo 4 / 3
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expect(cam.x2z).toBeCloseTo 1 / Math.cos angle
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expect(cam.z2y).toBeCloseTo (4 / 3) * Math.cos angle
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.z2y).toBeCloseTo 0
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it 'works at 2x zoom, 90 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 2, null, Math.PI / 2
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|
@ -145,8 +145,8 @@ describe 'Camera (Surface point of view)', ->
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it 'works at 2x zoom, 30 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 2 * 100 * Camera.MPP, testLayer, 2, null, Math.PI / 6
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expect(cam.x2y).toBeCloseTo 2
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expect(cam.x2z).toBeCloseTo 1 / Math.cos(Math.PI / 6)
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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checkCameraPos cam
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wop = x: 5, y: 4, z: 6 * cam.y2z # like x: 5, y: 10 out of world width: 10, height: 20
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sup = cam.worldToSurface wop
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|
|
|
@ -1,6 +1,6 @@
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describe('World', ->
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GoalManager = require 'lib/world/GoalManager'
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validator = require 'validators/goal'
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#validator = require 'validators/goal'
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killGoal = { name: 'Kill Guy', killGuy: ['Guy1', 'Guy2'], id:'killguy'}
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saveGoal = { name: 'Save Guy', saveGuy: ['Guy1', 'Guy2'], id:'saveguy'}
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|
@ -11,7 +11,7 @@ describe('World', ->
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getItemGoal = { name: 'Mine', getItem: {who:'Grabby', itemID:'Sandwich'}, id:'id'}
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keepItemGoal = { name: 'Not Yours', keepFromGettingItem: {who:'Grabby', itemID:'Sandwich'}, id:'id'}
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|
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it 'uses valid goals', ->
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xit 'uses valid goals', ->
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goals = [
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killGoal, saveGoal,
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getToLocGoal, keepFromLocGoal,
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|
|
|
@ -1,4 +1,4 @@
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describe 'editor/level', ->
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EditorLevelView = require 'views/editor/level_view'
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EditorLevelView = require 'views/editor/level/home'
|
||||
|
||||
it 'does stuff', ->
|
||||
|
|
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