mirror of
https://github.com/codeninjasllc/codecombat.git
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Merge pull request #1388 from jayant1992/terrain-generator
Terrain generator and level editor updates
This commit is contained in:
commit
0ebe77098b
15 changed files with 339 additions and 74 deletions
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@ -151,6 +151,8 @@ $mobile: 1050px
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input
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width: $addPaletteWidth
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margin: 0
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margin-top: 5px
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padding-left: 5px
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@media screen and (max-width: $mobile)
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margin: 0 5px
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@ -208,6 +210,21 @@ $mobile: 1050px
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#canvas-wrapper
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width: 100%
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position: relative
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#canvas-overlay
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position: absolute
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width: 100%
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height: 100%
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background: white
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opacity: 0.5
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text-align: center
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#randomize-button
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position: absolute
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top: 45%
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height: 40px
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// Below snatched from play/level.sass; should refactor?
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@ -1,5 +1,5 @@
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h3(data-i18n="editor.level_tab_thangs_add") Add Thangs
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input(type="search", id="thang-search")
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input(type="search", id="thang-search", placeholder="Search thangs")
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div.editor-nano-container.nano
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#thangs-list.nano-content
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for group in groups
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@ -38,6 +38,12 @@ block header
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span.navbar-brand #{level.attributes.name}
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ul.nav.navbar-nav.navbar-right
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li#undo-button(title="Undo (Ctrl+Z)")
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a
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span.glyphicon-arrow-left.glyphicon
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li#redo-button(title="Redo (Ctrl+Shift+Z)")
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a
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span.glyphicon-repeat.glyphicon
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if authorized
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li#commit-level-start-button
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a
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@ -12,5 +12,5 @@ block modal-body-content
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div.preset-size.name-label.capitalize
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span(data-i18n="editor."+size) #{size}
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div.preset-name.capitalize
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span(data-i18n="editor.grassy") #{preset.type}
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span(data-i18n="editor."+preset.type) #{preset.type}
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block modal-footer
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@ -23,6 +23,8 @@ button.navbar-toggle.toggle.btn-primary#thangs-palette-toggle(type="button", dat
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.world-container.thangs-column
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h3(data-i18n="editor.level_tab_thangs_conditions") Starting Conditions
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#canvas-wrapper
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#canvas-overlay
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button.btn.btn-primary(id="randomize-button", data-toggle="coco-modal", data-target="editor/level/modals/TerrainRandomizeModal", data-i18n="editor.randomize", title="Randomize Terrain") Randomize
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ul.dropdown-menu#contextmenu
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li#delete
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a(data-i18n="editor.delete") Delete
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@ -69,4 +69,10 @@ module.exports = class ThangComponentConfigView extends CocoView
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@changed = true
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@callback?(@data())
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undo: ->
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@editThangTreema.undo()
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redo: ->
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@editThangTreema.redo()
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data: -> @editThangTreema.data
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@ -184,6 +184,12 @@ module.exports = class ThangComponentEditView extends CocoView
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reportChanges: ->
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@callback?($.extend(true, [], @extantComponentsTreema.data))
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undo: ->
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if @configView is null or @configView?.editing is false then @extantComponentsTreema.undo() else @configView.undo()
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redo: ->
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if @configView is null or @configView?.editing is false then @extantComponentsTreema.redo() else @configView.redo()
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class ThangComponentsArrayNode extends TreemaArrayNode
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valueClass: 'treema-thang-components-array'
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editable: false
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@ -29,6 +29,8 @@ module.exports = class LevelEditView extends RootView
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'click #commit-level-start-button': 'startCommittingLevel'
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'click #fork-level-start-button': 'startForkingLevel'
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'click #level-history-button': 'showVersionHistory'
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'click #undo-button': 'onUndo'
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'click #redo-button': 'onRedo'
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'click #patches-tab': -> @patchesView.load()
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'click #components-tab': -> @componentsTab.refreshLevelThangsTreema @level.get('thangs')
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'click #level-patch-button': 'startPatchingLevel'
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@ -40,6 +42,7 @@ module.exports = class LevelEditView extends RootView
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super options
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@supermodel.shouldSaveBackups = (model) ->
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model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem', 'ThangType']
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@subViews = {}
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, headless: true, editorMode: true
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@level = @levelLoader.level
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@files = new DocumentFiles(@levelLoader.level)
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@ -66,11 +69,11 @@ module.exports = class LevelEditView extends RootView
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return unless @supermodel.finished()
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@$el.find('a[data-toggle="tab"]').on 'shown.bs.tab', (e) =>
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Backbone.Mediator.publish 'level:view-switched', e
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@thangsTab = @insertSubView new ThangsTabView world: @world, supermodel: @supermodel, level: @level
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@settingsTab = @insertSubView new SettingsTabView supermodel: @supermodel
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@scriptsTab = @insertSubView new ScriptsTabView world: @world, supermodel: @supermodel, files: @files
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@componentsTab = @insertSubView new ComponentsTabView supermodel: @supermodel
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@systemsTab = @insertSubView new SystemsTabView supermodel: @supermodel
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@subViews['thangsTab'] = @insertSubView new ThangsTabView world: @world, supermodel: @supermodel, level: @level
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@subViews['settingsTab'] = @insertSubView new SettingsTabView supermodel: @supermodel
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@subViews['scriptsTab'] = @insertSubView new ScriptsTabView world: @world, supermodel: @supermodel, files: @files
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@subViews['componentsTab'] = @insertSubView new ComponentsTabView supermodel: @supermodel
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@subViews['systemsTab'] = @insertSubView new SystemsTabView supermodel: @supermodel
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Backbone.Mediator.publish 'level-loaded', level: @level
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@showReadOnly() if me.get('anonymous')
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@patchesView = @insertSubView(new PatchesView(@level), @$el.find('.patches-view'))
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@ -101,6 +104,17 @@ module.exports = class LevelEditView extends RootView
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@childWindow.onPlayLevelViewLoaded = (e) => sendLevel() # still a hack
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@childWindow.focus()
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onUndo: ->
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@getCurrentView()?.undo()
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onRedo: ->
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@getCurrentView()?.redo()
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getCurrentView: ->
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tabText = $('li.active')[0]?.textContent.toLowerCase()
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currentView = @subViews[tabText + 'Tab' ]
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currentView
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startPatchingLevel: (e) ->
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@openModalView new SaveVersionModal({model: @level})
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Backbone.Mediator.publish 'level:view-switched', e
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@ -3,31 +3,97 @@ template = require 'templates/editor/level/modal/terrain_randomize'
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CocoModel = require 'models/CocoModel'
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clusters = {
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'rocks': ['Rock 1', 'Rock 2', 'Rock 3', 'Rock 4', 'Rock 5', 'Rock Cluster 1', 'Rock Cluster 2', 'Rock Cluster 3']
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'trees': ['Tree 1', 'Tree 2', 'Tree 3', 'Tree 4']
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'shrubs': ['Shrub 1', 'Shrub 2', 'Shrub 3']
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'houses': ['House 1', 'House 2', 'House 3', 'House 4']
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'animals': ['Cow', 'Horse']
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'wood': ['Firewood 1', 'Firewood 2', 'Firewood 3', 'Barrel']
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'farm': ['Farm']
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'rocks': {
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'thangs': ['Rock 1', 'Rock 2', 'Rock 3', 'Rock 4', 'Rock 5', 'Rock Cluster 1', 'Rock Cluster 2', 'Rock Cluster 3']
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'margin': 1
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}
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'trees': {
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'thangs': ['Tree 1', 'Tree 2', 'Tree 3', 'Tree 4']
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'margin': 0
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}
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'shrubs': {
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'thangs': ['Shrub 1', 'Shrub 2', 'Shrub 3']
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'margin': 0
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}
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'houses': {
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'thangs': ['House 1', 'House 2', 'House 3', 'House 4']
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'margin': 4
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}
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'animals': {
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'thangs': ['Cow', 'Horse']
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'margin': 1
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}
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'wood': {
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'thangs': ['Firewood 1', 'Firewood 2', 'Firewood 3', 'Barrel']
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'margin': 1
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}
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'farm': {
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'thangs': ['Farm']
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'margin': 9
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}
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'cave': {
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'thangs': ['Cave']
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'margin': 5
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}
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'stone': {
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'thangs': ['Gargoyle', 'Rock Cluster 1', 'Rock Cluster 2', 'Rock Cluster 3']
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'margin': 1
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}
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'doors': {
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'thangs': ['Dungeon Door']
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'margin': -1
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}
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'grass_floor': {
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'thangs': ['Grass01', 'Grass02', 'Grass03', 'Grass04', 'Grass05']
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'margin': -1
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}
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'dungeon_wall': {
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'thangs': ['Dungeon Wall']
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'margin': -1
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}
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'dungeon_floor': {
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'thangs': ['Dungeon Floor']
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'margin': -1
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}
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}
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presets = {
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# 'dungeon': {
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# 'type':'dungeon'
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# 'borders':['Dungeon Wall']
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# 'floors':['Dungeon Floor']
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# 'decorations':[]
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# }
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'dungeon': {
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'type':'dungeon'
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'borders':'dungeon_wall'
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'borderNoise':0
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'borderSize':4
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'floors':'dungeon_floor'
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'decorations': {
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'cave': {
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'num':[1,1]
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'width': 10
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'height': 10
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'clusters': {
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'cave':[1,1]
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'stone':[2,4]
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}
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}
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'Room': {
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'num': [1,1]
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'width': [12, 20]
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'height': [8, 16]
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'thickness': [2,2]
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'cluster': 'dungeon_wall'
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}
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}
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}
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'grassy': {
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'type':'grassy'
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'borders':['Tree 1', 'Tree 2', 'Tree 3']
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'floors':['Grass01', 'Grass02', 'Grass03', 'Grass04', 'Grass05']
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'borders':'trees'
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'borderNoise':1
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'borderSize':0
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'floors':'grass_floor'
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'decorations': {
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'house': {
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'num':[1,2] #min-max
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'width': 20
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'height': 20
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'width': 15
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'height': 15
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'clusters': {
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'houses':[1,1]
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'trees':[1,2]
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@ -36,9 +102,9 @@ presets = {
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}
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}
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'farm': {
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'num':[1,2] #min-max
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'width': 20
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'height': 20
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'num':[1,1] #min-max
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'width': 25
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'height': 15
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'clusters': {
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'farm':[1,1]
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'shrubs':[2,3]
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@ -76,8 +142,6 @@ thangSizes = {
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module.exports = class TerrainRandomizeModal extends ModalView
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id: 'terrain-randomize-modal'
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template: template
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thangs = []
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events:
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'click .choose-option': 'onRandomize'
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@ -98,87 +162,194 @@ module.exports = class TerrainRandomizeModal extends ModalView
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@hide()
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randomizeThangs: (presetName, presetSize) ->
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@falseCount = 0
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preset = presets[presetName]
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presetSize = presetSizes[presetSize]
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@thangs = []
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@rects = []
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@randomizeFloor preset, presetSize
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@randomizeBorder preset, presetSize
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@randomizeBorder preset, presetSize, preset.borderNoise
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@randomizeDecorations preset, presetSize
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randomizeFloor: (preset, presetSize) ->
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for i in _.range(0, presetSize.x, thangSizes.floorSize.x)
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for j in _.range(0, presetSize.y, thangSizes.floorSize.y)
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@thangs.push {
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'id': @getRandomThang(preset.floors)
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'id': @getRandomThang(clusters[preset.floors].thangs)
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'pos': {
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'x': i + thangSizes.floorSize.x/2
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'y': j + thangSizes.floorSize.y/2
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}
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'margin': clusters[preset.floors].margin
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}
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randomizeBorder: (preset, presetSize) ->
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randomizeBorder: (preset, presetSize, noiseFactor=1) ->
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for i in _.range(0, presetSize.x, thangSizes.borderSize.x)
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for j in _.range(thangSizes.borderSize.thickness)
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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while not @addThang {
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'id': @getRandomThang(clusters[preset.borders].thangs)
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'pos': {
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'x': i + _.random(-thangSizes.borderSize.x/2, thangSizes.borderSize.x/2)
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'y': 0 + _.random(-thangSizes.borderSize.y/2, thangSizes.borderSize.y)
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'x': i + preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.x/2, thangSizes.borderSize.x/2)
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'y': 0 + preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.y/2, thangSizes.borderSize.y)
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}
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'margin': clusters[preset.borders].margin
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}
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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continue
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while not @addThang {
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'id': @getRandomThang(clusters[preset.borders].thangs)
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'pos': {
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'x': i + _.random(-thangSizes.borderSize.x/2, thangSizes.borderSize.x/2)
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'y': presetSize.y + _.random(-thangSizes.borderSize.y, thangSizes.borderSize.y/2)
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'x': i + preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.x/2, thangSizes.borderSize.x/2)
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'y': presetSize.y - preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.y, thangSizes.borderSize.y/2)
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}
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'margin': clusters[preset.borders].margin
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}
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continue
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for i in _.range(0, presetSize.y, thangSizes.borderSize.y)
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for j in _.range(3)
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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while not @addThang {
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'id': @getRandomThang(clusters[preset.borders].thangs)
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'pos': {
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'x': 0 + _.random(-thangSizes.borderSize.x/2, thangSizes.borderSize.x)
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'y': i + _.random(-thangSizes.borderSize.y/2, thangSizes.borderSize.y/2)
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'x': 0 + preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.x/2, thangSizes.borderSize.x)
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'y': i + preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.y/2, thangSizes.borderSize.y/2)
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}
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'margin': clusters[preset.borders].margin
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}
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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continue
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while not @addThang {
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'id': @getRandomThang(clusters[preset.borders].thangs)
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'pos': {
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'x': presetSize.x + _.random(-thangSizes.borderSize.x, thangSizes.borderSize.x/2)
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'y': i + _.random(-thangSizes.borderSize.y/2, thangSizes.borderSize.y/2)
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'x': presetSize.x - preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.x, thangSizes.borderSize.x/2)
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'y': i + preset.borderSize/2 + noiseFactor * _.random(-thangSizes.borderSize.y/2, thangSizes.borderSize.y/2)
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}
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'margin': clusters[preset.borders].margin
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}
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continue
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randomizeDecorations: (preset, presetSize)->
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if presetSize is presetSizes['small'] then sizeFactor = 1 else sizeFactor = 2
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for name, decoration of preset.decorations
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for num in _.range(_.random(decoration.num[0], decoration.num[1]))
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center =
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{
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'x':_.random(decoration.width, presetSize.x - decoration.width),
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'y':_.random(decoration.height, presetSize.y - decoration.height)
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}
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min =
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{
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'x':center.x - decoration.width/2
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'y':center.y - decoration.height/2
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}
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max =
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{
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'x':center.x + decoration.width/2
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'y':center.y + decoration.height/2
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}
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for num in _.range(sizeFactor * _.random(decoration.num[0], decoration.num[1]))
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if @['build'+name] isnt undefined
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@['build'+name](preset, presetSize, decoration)
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continue
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while true
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rect = {
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'x':_.random(decoration.width/2 + preset.borderSize/2 + thangSizes.borderSize.x, presetSize.x - decoration.width/2 - preset.borderSize/2 - thangSizes.borderSize.x),
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'y':_.random(decoration.height/2 + preset.borderSize/2 + thangSizes.borderSize.y, presetSize.y - decoration.height/2 - preset.borderSize/2 - thangSizes.borderSize.y)
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'width':decoration.width
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'height':decoration.height
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}
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break if @addRect rect
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for cluster, range of decoration.clusters
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for i in _.range(_.random(range[0], range[1]))
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@thangs.push {
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'id':@getRandomThang(clusters[cluster])
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while not @addThang {
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'id':@getRandomThang(clusters[cluster].thangs)
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'pos':{
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'x':_.random(min.x, max.x)
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'y':_.random(min.y, max.y)
|
||||
'x':_.random(rect.x - rect.width/2, rect.x + rect.width/2)
|
||||
'y':_.random(rect.y - rect.height/2, rect.y + rect.height/2)
|
||||
}
|
||||
'margin':clusters[cluster].margin
|
||||
}
|
||||
continue
|
||||
|
||||
buildRoom: (preset, presetSize, room) ->
|
||||
if presetSize is presetSizes['small'] then sizeFactor = 1 else sizeFactor = 2
|
||||
while true
|
||||
rect = {
|
||||
'width':sizeFactor * (room.width[0] + preset.borderSize * _.random(0, (room.width[1] - room.width[0])/preset.borderSize))
|
||||
'height':sizeFactor * (room.height[0] + preset.borderSize * _.random(0, (room.height[1] - room.height[0])/preset.borderSize))
|
||||
}
|
||||
roomThickness = _.random(room.thickness[0], room.thickness[1])
|
||||
rect.x = _.random(rect.width/2 + preset.borderSize * (roomThickness+1), presetSize.x - rect.width/2 - preset.borderSize * (roomThickness+1))
|
||||
rect.y = _.random(rect.height/2 + preset.borderSize * (roomThickness+1), presetSize.y - rect.height/2 - preset.borderSize * (roomThickness+1))
|
||||
break if @addRect {
|
||||
'x': rect.x
|
||||
'y': rect.y
|
||||
'width': rect.width + 2 * roomThickness * preset.borderSize
|
||||
'height': rect.height + 2 * roomThickness * preset.borderSize
|
||||
}
|
||||
|
||||
xRange = _.range(rect.x - rect.width/2 + preset.borderSize, rect.x + rect.width/2, preset.borderSize)
|
||||
topDoor = _.random(1) > 0.5
|
||||
topDoorX = xRange[_.random(0, xRange.length-1)]
|
||||
bottomDoor = if not topDoor then true else _.random(1) > 0.5
|
||||
bottomDoorX = xRange[_.random(0, xRange.length-1)]
|
||||
|
||||
for t in _.range(0, roomThickness+1)
|
||||
for i in _.range(rect.x - rect.width/2 - (t-1) * preset.borderSize, rect.x + rect.width/2 + t * preset.borderSize, preset.borderSize)
|
||||
thang = {
|
||||
'id': @getRandomThang(clusters[room.cluster].thangs)
|
||||
'pos': {
|
||||
'x': i
|
||||
'y': rect.y - rect.height/2 - t * preset.borderSize
|
||||
}
|
||||
'margin': clusters[room.cluster].margin
|
||||
}
|
||||
if i is bottomDoorX and bottomDoor
|
||||
thang.id = @getRandomThang(clusters['doors'].thangs)
|
||||
thang.pos.y -= preset.borderSize/3
|
||||
@addThang thang unless i is bottomDoorX and t isnt roomThickness and bottomDoor
|
||||
|
||||
thang = {
|
||||
'id': @getRandomThang(clusters[room.cluster].thangs)
|
||||
'pos': {
|
||||
'x': i
|
||||
'y': rect.y + rect.height/2 + t * preset.borderSize
|
||||
}
|
||||
'margin': clusters[room.cluster].margin
|
||||
}
|
||||
if i is topDoorX and topDoor
|
||||
thang.id = @getRandomThang(clusters['doors'].thangs)
|
||||
thang.pos.y -= preset.borderSize
|
||||
@addThang thang unless i is topDoorX and t isnt roomThickness and topDoor
|
||||
|
||||
for t in _.range(0, roomThickness)
|
||||
for i in _.range(rect.y - rect.height/2 - t * preset.borderSize, rect.y + rect.height/2 + (t+1) * preset.borderSize, preset.borderSize)
|
||||
@addThang {
|
||||
'id': @getRandomThang(clusters[room.cluster].thangs)
|
||||
'pos': {
|
||||
'x': rect.x - rect.width/2 - t * preset.borderSize
|
||||
'y': i
|
||||
}
|
||||
'margin': clusters[room.cluster].margin
|
||||
}
|
||||
|
||||
@addThang {
|
||||
'id': @getRandomThang(clusters[room.cluster].thangs)
|
||||
'pos': {
|
||||
'x': rect.x + rect.width/2 + t * preset.borderSize
|
||||
'y': i
|
||||
}
|
||||
'margin': clusters[room.cluster].margin
|
||||
}
|
||||
|
||||
addThang: (thang) ->
|
||||
if @falseCount > 100
|
||||
console.log 'infinite loop', thang
|
||||
@falseCount = 0
|
||||
return true
|
||||
for existingThang in @thangs
|
||||
if existingThang.margin is -1 or thang.margin is -1
|
||||
continue
|
||||
if Math.abs(existingThang.pos.x - thang.pos.x) <= thang.margin + existingThang.margin and Math.abs(existingThang.pos.y - thang.pos.y) <= thang.margin + existingThang.margin
|
||||
@falseCount++
|
||||
return false
|
||||
@thangs.push thang
|
||||
true
|
||||
|
||||
addRect: (rect) ->
|
||||
if @falseCount > 100
|
||||
console.log 'infinite loop', rect
|
||||
@falseCount = 0
|
||||
return true
|
||||
for existingRect in @rects
|
||||
if Math.abs(existingRect.x - rect.x) <= rect.width/2 + existingRect.width/2 and Math.abs(existingRect.y - rect.y) <= rect.height/2 + existingRect.height/2
|
||||
@falseCount++
|
||||
return false
|
||||
@rects.push rect
|
||||
true
|
||||
|
||||
getRandomThang: (thangList) ->
|
||||
return thangList[_.random(0, thangList.length-1)]
|
||||
|
|
|
@ -86,6 +86,12 @@ module.exports = class ScriptsTabView extends CocoView
|
|||
onScriptChanged: =>
|
||||
@scriptsTreema.set(@selectedScriptPath, @scriptTreema.data)
|
||||
|
||||
undo: ->
|
||||
@scriptsTreema.undo() if @scriptTreema.undo() is undefined
|
||||
|
||||
redo: ->
|
||||
@scriptsTreema.redo() if @scriptTreema.redo() is undefined
|
||||
|
||||
class ScriptNode extends TreemaObjectNode
|
||||
valueClass: 'treema-script'
|
||||
collection: false
|
||||
|
|
|
@ -53,3 +53,9 @@ module.exports = class SettingsTabView extends CocoView
|
|||
for key in @editableSettings
|
||||
continue if @settingsTreema.data[key] is undefined
|
||||
@level.set key, @settingsTreema.data[key]
|
||||
|
||||
undo: ->
|
||||
@settingsTreema.undo()
|
||||
|
||||
redo: ->
|
||||
@settingsTreema.redo()
|
||||
|
|
|
@ -115,6 +115,18 @@ module.exports = class LevelSystemEditView extends CocoView
|
|||
@levelSystem.watch(button.find('.watch').is(':visible'))
|
||||
button.find('> span').toggleClass('secret')
|
||||
|
||||
undo: ->
|
||||
if @$el.find('li.active > a#system-config-schema-tab')
|
||||
@configSchemaTreema.undo()
|
||||
if @$el.find('li.active > a#system-settings-tab')
|
||||
@systemSettingsTreema.undo()
|
||||
|
||||
redo: ->
|
||||
if @$el.find('li.active > a#system-config-schema-tab')
|
||||
@configSchemaTreema.redo()
|
||||
if @$el.find('li.active > a#system-settings-tab')
|
||||
@systemSettingsTreema.redo()
|
||||
|
||||
destroy: ->
|
||||
@editor?.destroy()
|
||||
super()
|
||||
|
|
|
@ -125,6 +125,13 @@ module.exports = class SystemsTabView extends CocoView
|
|||
{original: '528114e60268d018e300001a', majorVersion: 0} # UI
|
||||
{original: '528114040268d018e3000011', majorVersion: 0} # Physics
|
||||
]
|
||||
undo: ->
|
||||
return unless @levelSystemEditView
|
||||
@levelSystemEditView.undo()
|
||||
|
||||
redo: ->
|
||||
return unless @levelSystemEditView
|
||||
@levelSystemEditView.redo()
|
||||
|
||||
class LevelSystemNode extends TreemaObjectNode
|
||||
valueClass: 'treema-level-system'
|
||||
|
|
|
@ -92,3 +92,11 @@ module.exports = class LevelThangEditView extends CocoView
|
|||
onComponentsChanged: (components) =>
|
||||
@thangData.components = components
|
||||
@saveThang()
|
||||
|
||||
undo: ->
|
||||
return unless @thangComponentEditView
|
||||
@thangComponentEditView.undo()
|
||||
|
||||
redo: ->
|
||||
return unless @thangComponentEditView
|
||||
@thangComponentEditView.redo()
|
||||
|
|
|
@ -58,8 +58,8 @@ module.exports = class ThangsTabView extends CocoView
|
|||
'delete, del, backspace': 'deleteSelectedExtantThang'
|
||||
'left': -> @moveAddThangSelection -1
|
||||
'right': -> @moveAddThangSelection 1
|
||||
'ctrl+z': 'undoAction'
|
||||
'ctrl+shift+z': 'redoAction'
|
||||
'ctrl+z': 'undo'
|
||||
'ctrl+shift+z': 'redo'
|
||||
|
||||
constructor: (options) ->
|
||||
super options
|
||||
|
@ -116,6 +116,8 @@ module.exports = class ThangsTabView extends CocoView
|
|||
$(window).resize @onWindowResize
|
||||
@addThangsView = @insertSubView new AddThangsView world: @world, supermodel: @supermodel
|
||||
@buildInterface() # refactor to not have this trigger when this view re-renders?
|
||||
if @thangsTreema.data.length
|
||||
@$el.find('#canvas-overlay').css('display', 'none')
|
||||
|
||||
onFilterExtantThangs: (e) ->
|
||||
@$el.find('#extant-thangs-filter button.active').button('toggle')
|
||||
|
@ -233,6 +235,8 @@ module.exports = class ThangsTabView extends CocoView
|
|||
@addThang @addThangType, thang.pos, true
|
||||
@batchInsert()
|
||||
@selectAddThangType null
|
||||
@$el.find('#canvas-overlay').css('display', 'none')
|
||||
|
||||
|
||||
# TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion
|
||||
onExtantThangSelected: (e) ->
|
||||
|
@ -473,11 +477,11 @@ module.exports = class ThangsTabView extends CocoView
|
|||
$('#add-thangs-column').toggle()
|
||||
@onWindowResize e
|
||||
|
||||
undoAction: (e) ->
|
||||
@thangsTreema.undo()
|
||||
undo: (e) ->
|
||||
if not @editThangView then @thangsTreema.undo() else @editThangView.undo()
|
||||
|
||||
redoAction: (e) ->
|
||||
@thangsTreema.redo()
|
||||
redo: (e) ->
|
||||
if not @editThangView then @thangsTreema.redo() else @editThangView.redo()
|
||||
|
||||
class ThangsNode extends TreemaNode.nodeMap.array
|
||||
valueClass: 'treema-array-replacement'
|
||||
|
|
Loading…
Reference in a new issue