Merge pull request from Melondonut/patch-3

Korean translation - patch3
This commit is contained in:
Michael Schmatz 2014-07-31 08:10:22 -07:00
commit 0b9df5150d

View file

@ -6,18 +6,18 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
send: "전송"
cancel: "취소"
save: "저장"
# publish: "Publish"
# create: "Create"
publish: "내보내기"
create: "생성"
delay_1_sec: "1초"
delay_3_sec: "3초"
delay_5_sec: "5초"
manual: "수동"
fork: "Fork"
play: "시작"
# retry: "Retry"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
retry: "재시도"
watch: "보기"
unwatch: "보기 해제"
submit_patch: "패치 제출"
# units:
# second: "second"
@ -36,8 +36,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# years: "years"
modal:
close: "Close"
okay: "Okay"
close: "닫기"
okay: "확인"
not_found:
page_not_found: "페이지를 찾을 수 없습니다"
@ -105,7 +105,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
coffeescript_blurb: "향상된 자바스크립트 문법."
clojure_blurb: "현대적인 Lisp."
lua_blurb: "게임 스크립팅 언어"
#io_blurb: "Simple but obscure."
io_blurb: "간단하지만 아직 잘 알려지지 않은 언어."
play:
choose_your_level: "레벨을 선택하세요."
@ -126,7 +126,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
contact:
contact_us: "코드컴뱃에 전할 말"
welcome: "의견은 언제든지 환영합니다. 이 양식을 이메일에 사용해 주세요!"
welcome: "언제든 의견을 보내주세요. 이 양식을 이메일에 사용해 주세요!"
contribute_prefix: "혹시 같이 코드컴뱃에 공헌하고 싶으시다면 홈페이지를 방문해주세요."
contribute_page: "참여하기 페이지"
contribute_suffix: "!"
@ -134,8 +134,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
forum_page: "포럼"
forum_suffix: " 대신에."
send: "의견 보내기"
# contact_candidate: "Contact Candidate"
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
contact_candidate: "지원자에게 연락하기"
recruitment_reminder: "인터뷰를 원하는 지원자에게 연락하고자 할 때, 이 양식을 사용해주세요. 코드 컴뱃에게 반드시 첫 해 연봉의 15%를 지급해야합니다. 수수료는 직원을 고용하자마자 즉시 지급되어야 합니다. 한편 90일 이내로 채용이 취소된다면 수수료를 환불받을 수 있습니다. 아르바이트, 재택근무, 계약직은 인턴의 경우와 마찬가지로 수수료가 없습니다."
diplomat_suggestion:
title: "코드 컴뱃 번역을 도와주세요!"
@ -177,13 +177,13 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
new_password_verify: "확인(다시한번 입력해주세요)"
email_subscriptions: "이메일 구독"
email_announcements: "공지사항"
email_announcements_description: "코드 컴뱃의 개발 또는 진행상황을 이메일로 구독 하세요"
email_announcements_description: "코드 컴뱃의 개발 및 진행 상황을 이메일로 구독하세요"
email_notifications: "알람"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
email_notifications_summary: "당신의 코드 컴뱃 활동과 관련된 자동 알림 메일을 설정할 수 있습니다."
email_any_notes: "모든 알림 받기"
email_any_notes_description: "모든 알림 메일 받지 않기"
email_recruit_notes: "구인 정보"
email_recruit_notes_description: "정말 실력이 좋으시다고 판단되면, 보다 좋은 구직 정보와 관련하여 연락드릴 수도 있습니다."
contributor_emails: "조력자들 이메일"
contribute_prefix: "우리는 언제나 당신의 참여를 환영 합니다 : "
contribute_page: "참여하기 페이지"
@ -207,16 +207,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
looking_for: "희망 채용형태"
last_updated: "최근 업데이트:"
contact: "연락하기"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
active: "구직희망"
inactive: "구직희망 안함"
complete: "완료"
next: "다음으로"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
next_city: "도시?"
next_country: "국가를 선택하세요."
next_name: "성명?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
@ -247,8 +247,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# basics_looking_for: "Looking For"
basics_looking_for_full_time: "풀타임"
basics_looking_for_part_time: "파트타임"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
basics_looking_for_remote: "재택근무"
basics_looking_for_contracting: "계약직"
basics_looking_for_internship: "인턴쉽"
# basics_looking_for_help: "What kind of developer position do you want?"
name_header: "성명을 기재하여 주십시오."
@ -382,7 +382,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
multiplayer_hint_label: "힌트:"
multiplayer_hint: " 모두 선택하려면 링크를 클릭하세요, 그리고 ⌘-C 또는 Ctrl-C 를 눌러서 링크를 복사하세요."
multiplayer_coming_soon: "곧 좀 더 다양한 멀티플레이어 모드가 업데이트 됩니다!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
multiplayer_sign_in_leaderboard: "로그인하시거나 계정을 만드시고 상위권 순위 차트에 이름을 올려보세요."
guide_title: "가이드"
tome_minion_spells: "미니언의 마법"
tome_read_only_spells: "읽기 전용 마법"
@ -431,7 +431,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
tip_all_species: "우리는 모든 생물이 동등하게 프로그래밍을 배울 기회가 있어야 한다고 생각합니다."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
@ -441,23 +441,23 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela"
tip_talk_is_cheap: "떠드는 건 가치가 없어요. 코드를 보여줘봐요. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# infinite_loop_try_again: "Try Again"
# infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code"
infinite_loop_try_again: "다시 시도해보세요."
infinite_loop_reset_level: "레벨 리셋"
infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
# keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# cast_spell: "Cast current spell."
keyboard_shortcuts:
keyboard_shortcuts: "단축키"
space: "스페이스"
enter: "엔터"
escape: "Esc"
cast_spell: "현재 상태의 주문을 겁니다."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -475,12 +475,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
av_entities_sub_title: "속성들"
av_entities_users_url: "유저들"
av_entities_active_instances_url: "액티브 인스턴스들"
# av_entities_employer_list_url: "Employer List"
av_entities_employer_list_url: "고용주 리스트"
av_other_sub_title: "다른 사람들"
av_other_debug_base_url: "베이스 (base.jade 디버깅)"
u_title: "유저 목록"
lg_title: "가장 최근 게임"
# clas: "CLAs"
clas: "컨트리뷰터 라이센스 약관"
community:
level_editor: "레벨 에디터"
@ -498,21 +498,21 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
thang_description: "유닛들, 기본적인 인공지능, 그래픽과 오디오등을 직접 빌드하세요. 현재는 백터 그래픽으로 추출된 플래시파일만 임폴트 가능합니다."
level_title: "레벨 에디터"
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다."
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
achievement_title: "업적 에디터"
got_questions: "코드 컴뱃 에디터 사용법에 대해 질문이 있으신가요?"
contact_us: "연락하기!"
hipchat_prefix: "당신은 또한 우리를 여기에서 찾을 수 있습니다 : "
hipchat_url: "힙챗 룸"
back: "뒤로"
revert: "되돌리기"
revert_models: "모델 되돌리기"
# pick_a_terrain: "Pick A Terrain"
# small: "Small"
# grassy: "Grassy"
# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
pick_a_terrain: "지형을 선택하세요."
small: "작게"
grassy: "풀로 덮인"
fork_title: "새 버전 가져오기"
fork_creating: "포크 생성중..."
# randomize: "Randomize"
# more: "More"
more: "더 보기"
wiki: "위키"
live_chat: "실시간 채팅"
level_some_options: "다른 옵션들?"
@ -553,8 +553,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
article_search_title: "기사들은 여기에서 찾으세요"
thang_search_title: "Thang 타입들은 여기에서 찾으세요"
level_search_title: "레벨들은 여기에서 찾으세요"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
achievement_search_title: "업적 검색"
read_only_warning2: "주의: 로그인하지 않으셨기 때문에 내용을 저장할 수 없습니다."
article:
edit_btn_preview: "미리보기"
@ -566,7 +566,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
body: "구성"
version: "버전"
commit_msg: "커밋 메세지"
# version_history: "Version History"
version_history: "버전 히스토리"
version_history_for: "버전 히스토리 : "
result: "결과"
results: "결과들"
@ -613,7 +613,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
michael_description: "프로그래머, 시스템 관리자, 기술 신동(대학생이래요),Michael 은 우리 서버를 계속 무결점상태로 유지시켜주는 사람입니다."
glen_description: "프로그래머이자 열정적인 게임 개발자. 의미있는 것들을 개발함으로써 세상을 보다 더 나은 곳으로 변화시키고자 하는 개발자입니다. 그의 사전에 불가능이란 없습니다. 새로운 기술을 배우는 건 그에게 몹시 즐거운 일이죠!"
# legal:
legal:
# page_title: "Legal"
opensource_intro: "코드 컴뱃은 무료이며 전적으로 오픈 소스를 기반으로 합니다."
opensource_description_prefix: "코드 컴뱃의"
@ -623,13 +623,13 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
opensource_description_suffix: "를 확인해보세요. 코드 컴뱃을 가능하게 만든 소프트웨어들을 찾아보실 수 있습니다."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
privacy_title: "프라이버시"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
email_title: "이메일"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
email_settings_url: "이메일 설정"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
@ -655,7 +655,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
art_music: "뮤직"
art_sound: "사운드"
art_artwork: "원화"
# art_sprites: "Sprites"
art_sprites: "스프라이트"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
@ -773,47 +773,47 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
ambassador_title: "대사"
ambassador_title_description: "(지원)"
# ladder:
# please_login: "Please log in first before playing a ladder game."
# my_matches: "My Matches"
# simulate: "Simulate"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
# simulate_games: "Simulate Games!"
# simulate_all: "RESET AND SIMULATE GAMES"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
# games_simulated: "Games simulated"
# games_played: "Games played"
# ratio: "Ratio"
# leaderboard: "Leaderboard"
ladder:
please_login: "토너먼트 게임을 시작하기 앞서 로그인해주세요."
my_matches: "나의 경기들"
simulate: "시뮬레이션"
simulation_explanation: "시뮬레이션을 통해 더 빨리 랭킹 평가를 받을 수 있습니다."
simulate_games: "시뮬레이션 실행!"
simulate_all: "리셋하고 시뮬레이션 하기"
games_simulated_by: "내가 시뮬레이션한 게임 수:"
games_simulated_for: "다른 사람에 의해 시뮬레이션된 게임 수:"
games_simulated: "시뮬레이션 실행된 게임"
games_played: "플레이한 게임"
ratio: "비율"
leaderboard: "상위권 순위 차트"
# battle_as: "Battle as "
# summary_your: "Your "
summary_your: "당신의 "
# summary_matches: "Matches - "
# summary_wins: " Wins, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
# rank_my_game: "Rank My Game!"
# rank_submitting: "Submitting..."
rank_my_game: "내 게임 순위 매기기!"
rank_submitting: "제출중..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
rank_failed: "순위 매기기 실패"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
rank_last_submitted: "제출 완료"
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent"
# select_your_language: "Select your language!"
# tutorial_play: "Play Tutorial"
# tutorial_recommended: "Recommended if you've never played before"
# tutorial_skip: "Skip Tutorial"
select_your_language: "언어를 고르세요!"
tutorial_play: "튜토리얼 보기"
tutorial_recommended: "전에 플레이해본 적이 없으시다면 튜토리얼을 보시는 걸 권장합니다."
tutorial_skip: "튜토리얼 넘기기"
# tutorial_not_sure: "Not sure what's going on?"
# tutorial_play_first: "Play the Tutorial first."
tutorial_play_first: "튜토리얼을 먼저 플레이해보세요."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
log_in_for_friends: "로그인하시고 친구들과 게임을 즐기세요!"
# social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
@ -824,10 +824,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tournament_rules: "Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
# rules: "Rules"
# winners: "Winners"
rules: "규칙"
winners: "승리자"
# ladder_prizes:
ladder_prizes:
# title: "Tournament Prizes"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
@ -844,7 +844,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
license: "라이센스"
# oreilly: "ebook of your choice"
# multiplayer_launch:
@ -861,35 +861,35 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
# so_ready: "I Am So Ready for This"
# loading_error:
loading_error:
could_not_load: "서버로부터 로딩하는 데 문제가 발생했습니다."
connection_failure: "연결 실패"
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
unauthorized: "로그인한 상태가 아닙니다. 혹시 쿠키를 사용하지 못하게 설정해놓으셨나요?"
forbidden: "권한이 필요합니다."
# not_found: "Not found."
# not_allowed: "Method not allowed."
not_found: "찾을 수 없습니다."
not_allowed: "잘못된 접근입니다."
timeout: "서버 타임아웃"
# conflict: "Resource conflict."
conflict: "리소스 충돌"
# bad_input: "Bad input."
server_error: "서버 에러"
unknown: "알 수 없는 에러 발생"
# resources:
resources:
# your_sessions: "Your Sessions"
# level: "Level"
level: "레벨"
# social_network_apis: "Social Network APIs"
# facebook_status: "Facebook Status"
# facebook_friends: "Facebook Friends"
facebook_friends: "페이스북 친구들"
# facebook_friend_sessions: "Facebook Friend Sessions"
# gplus_friends: "G+ Friends"
gplus_friends: "구글 플러스 친구들"
# gplus_friend_sessions: "G+ Friend Sessions"
# leaderboard: "Leaderboard"
leaderboard: "상위권 순위 차트"
# user_schema: "User Schema"
# user_profile: "User Profile"
user_profile: "유저 프로필"
# patches: "Patches"
# patched_model: "Source Document"
# model: "Model"
# system: "System"
system: "시스템"
# component: "Component"
# components: "Components"
# thang: "Thang"
@ -899,7 +899,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# article: "Article"
# user_names: "User Names"
# thang_names: "Thang Names"
# files: "Files"
files: "파일들"
# top_simulators: "Top Simulators"
# source_document: "Source Document"
# document: "Document"