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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
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2952d7702c
commit
06bc96d7d0
6 changed files with 38 additions and 19 deletions
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@ -8,4 +8,9 @@ module.exports = class CocoCollection extends Backbone.Collection
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model.loaded = true for model in @models
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getURL: ->
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return if _.isString @url then @url else @url()
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return if _.isString @url then @url else @url()
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fetch: ->
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@jqxhr = super(arguments...)
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@loading = true
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@jqxhr
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@ -6,6 +6,9 @@ module.exports = class ThangNamesCollection extends CocoCollection
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model: ThangType
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isCachable: false
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constructor: (ids) ->
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console.log 'data', {type:'POST', data:{ids:ids}}
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super([], {type:'POST', data:{ids:ids}})
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constructor: (@ids) -> super()
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fetch: (options) ->
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options ?= {}
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_.extend options, {type:'POST', data:{ids:@ids}}
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super(options)
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@ -105,19 +105,18 @@ module.exports = class LevelLoader extends CocoClass
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objUniq = (array) -> _.uniq array, false, (arg) -> JSON.stringify(arg)
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thangNames = new ThangNamesCollection(thangIDs)
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@supermodel.loadCollection thangNames, 'thang_names'
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# for thangID in _.uniq thangIDs
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# url = "/db/thang.type/#{thangID}/version"
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# url += "?project=true" if @headless and not @editorMode
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# res = @maybeLoadURL url, ThangType, 'thang'
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# @listenToOnce res.model, 'sync', @buildSpriteSheetsForThangType if res
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worldNecessities = []
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@thangIDs = _.uniq thangIDs
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thangNames = new ThangNamesCollection(@thangIDs)
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worldNecessities.push @supermodel.loadCollection(thangNames, 'thang_names')
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for obj in objUniq componentVersions
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url = "/db/level.component/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, LevelComponent, 'component'
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worldNecessities.push @maybeLoadURL(url, LevelComponent, 'component')
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for obj in objUniq systemVersions
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url = "/db/level.system/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, LevelSystem, 'system'
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worldNecessities.push @maybeLoadURL(url, LevelSystem, 'system')
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for obj in objUniq articleVersions
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url = "/db/article/#{obj.original}/version/#{obj.majorVersion}"
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@maybeLoadURL url, Article, 'article'
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@ -128,6 +127,17 @@ module.exports = class LevelLoader extends CocoClass
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unless @headless and not @editorMode
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wizard = ThangType.loadUniversalWizard()
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@supermodel.loadModel wizard, 'thang'
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jqxhrs = (resource.jqxhr for resource in worldNecessities when resource?.jqxhr)
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$.when(jqxhrs...).done(@onWorldNecessitiesLoaded)
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onWorldNecessitiesLoaded: =>
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@initWorld()
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for thangID in @thangIDs
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url = "/db/thang.type/#{thangID}/version"
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url += "?project=true" if @headless and not @editorMode
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res = @maybeLoadURL url, ThangType, 'thang'
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@listenToOnce res.model, 'sync', @buildSpriteSheetsForThangType if res
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maybeLoadURL: (url, Model, resourceName) ->
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return if @supermodel.getModel(url)
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@ -138,7 +148,6 @@ module.exports = class LevelLoader extends CocoClass
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@loadLevelSounds()
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@denormalizeSession()
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app.tracker.updatePlayState(@level, @session) unless @headless
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@initWorld()
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denormalizeSession: ->
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return if @headless or @sessionDenormalized or @spectateMode
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@ -201,7 +210,6 @@ module.exports = class LevelLoader extends CocoClass
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@world = new World @level.get('name')
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serializedLevel = @level.serialize(@supermodel)
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@world.loadFromLevel serializedLevel, false
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console.log 'INITIALIZED!', (new Date().getTime() - @t0) / 1000
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# Initial Sound Loading
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@ -48,7 +48,7 @@ module.exports = class SpriteBoss extends CocoClass
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toString: -> "<SpriteBoss: #{@spriteArray.length} sprites>"
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thangTypeFor: (type) ->
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_.find @options.thangTypes, (m) -> m.get('original') is type or m.get('name') is type
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_.find @options.thangTypes, (m) -> m.get('actions') and m.get('original') is type or m.get('name') is type
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createLayers: ->
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@spriteLayers = {}
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@ -145,7 +145,7 @@ module.exports = class SpriteBoss extends CocoClass
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addThangToSprites: (thang, layer=null) ->
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return console.warn 'Tried to add Thang to the surface it already has:', thang.id if @sprites[thang.id]
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thangType = _.find @options.thangTypes, (m) -> m.get('name') is thang.spriteName
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thangType = _.find @options.thangTypes, (m) -> m.get('actions') and m.get('name') is thang.spriteName
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options = @createSpriteOptions thang: thang
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options.resolutionFactor = if thangType.get('kind') is 'Floor' then 2 else 4
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sprite = new CocoSprite thangType, options
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@ -36,6 +36,8 @@ class CocoModel extends Backbone.Model
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@loading = false
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@markToRevert()
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@loadFromBackup()
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getNormalizedURL: -> "#{@urlRoot}/#{@id}"
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set: ->
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res = super(arguments...)
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@ -75,9 +77,9 @@ class CocoModel extends Backbone.Model
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return super attrs, options
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fetch: ->
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res = super(arguments...)
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@jqxhr = super(arguments...)
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@loading = true
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res
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@jqxhr
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markToRevert: ->
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if @type() is 'ThangType'
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@ -199,6 +199,7 @@ class ModelResource extends Resource
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super(name, value)
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@model = modelOrCollection
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@fetchOptions = fetchOptions
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@jqxhr = @model.jqxhr
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load: ->
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@markLoading()
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