mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-04-13 21:44:40 -04:00
Merge branch 'master' of git://github.com/domenukk/codecombat into domenukk-master
This commit is contained in:
commit
05acfcfb1b
127 changed files with 3415 additions and 758 deletions
app
assets
lib
locale
ar.coffeebg.coffeeca.coffeecs.coffeeda.coffeede.coffeeel.coffeeen-AU.coffeeen-GB.coffeeen-US.coffeeen.coffeees-419.coffeees-ES.coffeees.coffeefa.coffeefi.coffeefr.coffeehe.coffeehi.coffeehu.coffeeid.coffeeit.coffeeja.coffeeko.coffeelocale.coffeelt.coffeems.coffeenb.coffeenl-BE.coffeenl-NL.coffeenl.coffeenn.coffeeno.coffeepl.coffeept-BR.coffeept-PT.coffeept.coffeero.coffeeru.coffeesk.coffeesl.coffeesr.coffeesv.coffeeth.coffeetr.coffeeuk.coffeeur.coffeevi.coffeezh-HANS.coffeezh-HANT.coffeezh.coffee
models
styles
templates
treema-ext.coffeeviews
account
admin
editor
article
components
level
thang
kinds
modal
|
@ -74,6 +74,7 @@
|
|||
<script>
|
||||
// Additional JS functions here
|
||||
window.fbAsyncInit = function() {
|
||||
Backbone.Mediator.publish('fbapi-loaded');
|
||||
FB.init({
|
||||
appId : document.location.origin === 'http://localhost:3000' ? '607435142676437' : '148832601965463', // App ID
|
||||
channelUrl : document.location.origin +'/channel.html', // Channel File
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
# Template for classes with common functions, like hooking into the Mediator.
|
||||
utils = require './utils'
|
||||
classCount = 0
|
||||
makeScopeName = -> "class-scope-#{classCount++}"
|
||||
makeScopeName = -> "class-scope-#{classCount++}"
|
||||
doNothing = ->
|
||||
|
||||
module.exports = class CocoClass
|
||||
subscriptions: {}
|
||||
|
@ -25,7 +26,8 @@ module.exports = class CocoClass
|
|||
@stopListeningToShortcuts()
|
||||
@[key] = undefined for key of @
|
||||
@destroyed = true
|
||||
@destroy = ->
|
||||
@off = doNothing
|
||||
@destroy = doNothing
|
||||
|
||||
# subscriptions
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ module.exports = class LevelBus extends Bus
|
|||
@fireScriptsRef = @fireRef?.child('scripts')
|
||||
|
||||
setSession: (@session) ->
|
||||
@session.on 'change:multiplayer', @onMultiplayerChanged, @
|
||||
@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
|
||||
|
||||
onPoint: ->
|
||||
return true unless @session?.get('multiplayer')
|
||||
|
@ -226,5 +226,4 @@ module.exports = class LevelBus extends Bus
|
|||
tempSession.save(patch, {patch: true})
|
||||
|
||||
destroy: ->
|
||||
@session.off 'change:multiplayer', @onMultiplayerChanged, @
|
||||
super()
|
||||
|
|
|
@ -60,13 +60,13 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Unless you specify cache:false, sometimes the browser will use a cached session
|
||||
# and players will 'lose' code
|
||||
@session.fetch({cache:false})
|
||||
@session.once 'sync', @onSessionLoaded, @
|
||||
@listenToOnce(@session, 'sync', @onSessionLoaded)
|
||||
|
||||
if @opponentSessionID
|
||||
@opponentSession = new LevelSession()
|
||||
@opponentSession.url = "/db/level_session/#{@opponentSessionID}"
|
||||
@opponentSession.fetch()
|
||||
@opponentSession.once 'sync', @onSessionLoaded, @
|
||||
@listenToOnce(@opponentSession, 'sync', @onSessionLoaded)
|
||||
|
||||
sessionsLoaded: ->
|
||||
return true if @headless
|
||||
|
@ -82,8 +82,8 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Supermodel (Level) Loading
|
||||
|
||||
loadLevelModels: ->
|
||||
@supermodel.on 'loaded-one', @onSupermodelLoadedOne, @
|
||||
@supermodel.once 'error', @onSupermodelError, @
|
||||
@listenTo(@supermodel, 'loaded-one', @onSupermodelLoadedOne)
|
||||
@listenToOnce(@supermodel, 'error', @onSupermodelError)
|
||||
@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
|
||||
levelID = @levelID
|
||||
headless = @headless
|
||||
|
@ -233,9 +233,3 @@ module.exports = class LevelLoader extends CocoClass
|
|||
@initWorld() if @allDone()
|
||||
@trigger 'progress'
|
||||
@trigger 'loaded-all' if @progress() is 1
|
||||
|
||||
destroy: ->
|
||||
@supermodel.off 'loaded-one', @onSupermodelLoadedOne
|
||||
@world = null # don't hold onto garbage
|
||||
@update = null
|
||||
super()
|
||||
|
|
|
@ -58,7 +58,7 @@ init = ->
|
|||
storage.save(CURRENT_USER_KEY, me.attributes)
|
||||
|
||||
me.loadGravatarProfile() if me.get('email')
|
||||
me.on('sync', userSynced)
|
||||
Backbone.listenTo(me, 'sync', userSynced)
|
||||
|
||||
userSynced = (user) ->
|
||||
Backbone.Mediator.publish('me:synced', {me:user})
|
||||
|
|
|
@ -49,6 +49,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@originalScripts = options.scripts
|
||||
@view = options.view
|
||||
@session = options.session
|
||||
@debugScripts = @view.getQueryVariable 'dev'
|
||||
@initProperties()
|
||||
@addScriptSubscriptions()
|
||||
|
||||
|
@ -146,7 +147,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
continue unless @scriptPrereqsSatisfied(script)
|
||||
continue unless scriptMatchesEventPrereqs(script, event)
|
||||
# everything passed!
|
||||
console.log "SCRIPT: Running script '#{script.id}'"
|
||||
console.log "SCRIPT: Running script '#{script.id}'" if @debugScripts
|
||||
script.lastTriggered = new Date().getTime()
|
||||
@triggered.push(script.id) unless alreadyTriggered
|
||||
noteChain = @processScript(script)
|
||||
|
@ -206,7 +207,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@notifyScriptStateChanged()
|
||||
@scriptInProgress = true
|
||||
@currentTimeouts = []
|
||||
console.log "SCRIPT: Starting note group '#{nextNoteGroup.name}'"
|
||||
console.log "SCRIPT: Starting note group '#{nextNoteGroup.name}'" if @debugScripts
|
||||
for module in nextNoteGroup.modules
|
||||
@processNote(note, nextNoteGroup) for note in module.startNotes()
|
||||
if nextNoteGroup.script.duration
|
||||
|
@ -220,7 +221,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@ignoreEvents = true
|
||||
for noteGroup, i in @noteGroupQueue
|
||||
break unless noteGroup.skipMe
|
||||
console.log "SCRIPT: Skipping note group '#{noteGroup.name}'"
|
||||
console.log "SCRIPT: Skipping note group '#{noteGroup.name}'" if @debugScripts
|
||||
@processNoteGroup(noteGroup)
|
||||
for module in noteGroup.modules
|
||||
notes = module.skipNotes()
|
||||
|
@ -267,7 +268,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
return if @ending # kill infinite loops right here
|
||||
@ending = true
|
||||
return unless @currentNoteGroup?
|
||||
console.log "SCRIPT: Ending note group '#{@currentNoteGroup.name}'"
|
||||
console.log "SCRIPT: Ending note group '#{@currentNoteGroup.name}'" if @debugScripts
|
||||
clearTimeout(timeout) for timeout in @currentTimeouts
|
||||
for module in @currentNoteGroup.modules
|
||||
@processNote(note, @currentNoteGroup) for note in module.endNotes()
|
||||
|
|
|
@ -44,13 +44,21 @@ module.exports = class Simulator extends CocoClass
|
|||
return @handleNoGamesResponse() if jqXHR.status is 204
|
||||
@trigger 'statusUpdate', 'Setting up simulation!'
|
||||
@task = new SimulationTask(taskData)
|
||||
try
|
||||
levelID = @task.getLevelName()
|
||||
catch err
|
||||
console.error err
|
||||
@trigger 'statusUpdate', "Error simulating game: #{err}. Trying another game in #{@retryDelayInSeconds} seconds."
|
||||
@simulateAnotherTaskAfterDelay()
|
||||
return
|
||||
|
||||
@supermodel ?= new SuperModel()
|
||||
@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker.
|
||||
|
||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
|
||||
@levelLoader.once 'loaded-all', @simulateGame
|
||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true
|
||||
@listenToOnce(@levelLoader, 'loaded-all', @simulateGame)
|
||||
|
||||
simulateGame: =>
|
||||
simulateGame: ->
|
||||
return if @destroyed
|
||||
@trigger 'statusUpdate', 'All resources loaded, simulating!', @task.getSessions()
|
||||
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
||||
|
@ -81,8 +89,14 @@ module.exports = class Simulator extends CocoClass
|
|||
|
||||
commenceSimulationAndSetupCallback: ->
|
||||
@god.createWorld()
|
||||
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @
|
||||
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
|
||||
|
||||
onInfiniteLoop: ->
|
||||
console.warn "Skipping infinitely looping game."
|
||||
@trigger 'statusUpdate', "Infinite loop detected; grabbing a new game in #{@retryDelayInSeconds} seconds."
|
||||
_.delay @cleanupAndSimulateAnotherTask, @retryDelayInSeconds * 1000
|
||||
|
||||
processResults: (simulationResults) ->
|
||||
taskResults = @formTaskResultsObject simulationResults
|
||||
@sendResultsBackToServer taskResults
|
||||
|
|
|
@ -307,7 +307,6 @@ module.exports = class Camera extends CocoClass
|
|||
|
||||
destroy: ->
|
||||
createjs.Tween.removeTweens @
|
||||
@finishTween = null
|
||||
super()
|
||||
|
||||
onZoomTo: (pos, time) ->
|
||||
|
|
|
@ -35,6 +35,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
spriteSheetCache: null
|
||||
showInvisible: false
|
||||
|
||||
possessed: false
|
||||
flipped: false
|
||||
flippedCount: 0
|
||||
originalScaleX: null
|
||||
|
@ -54,6 +55,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
'level-sprite-clear-dialogue': 'onClearDialogue'
|
||||
'level-set-letterbox': 'onSetLetterbox'
|
||||
'surface:ticked': 'onSurfaceTicked'
|
||||
'level-sprite-move': 'onMove'
|
||||
|
||||
constructor: (@thangType, options) ->
|
||||
super()
|
||||
|
@ -73,7 +75,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
else
|
||||
@stillLoading = true
|
||||
@thangType.fetch()
|
||||
@thangType.once 'sync', @setupSprite, @
|
||||
@listenToOnce(@thangType, 'sync', @setupSprite)
|
||||
|
||||
setupSprite: ->
|
||||
@stillLoading = false
|
||||
|
@ -85,7 +87,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
mark.destroy() for name, mark of @marks
|
||||
label.destroy() for name, label of @labels
|
||||
@imageObject?.off 'animationend', @playNextAction
|
||||
@playNextAction = null
|
||||
@displayObject?.off()
|
||||
clearInterval @effectInterval if @effectInterval
|
||||
super()
|
||||
|
@ -223,7 +224,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
|
||||
|
||||
getWorldPosition: ->
|
||||
p1 = @thang.pos
|
||||
p1 = if @possessed then @shadow.pos else @thang.pos
|
||||
if bobOffset = @getBobOffset()
|
||||
p1 = p1.copy?() or _.clone(p1)
|
||||
p1.z += bobOffset
|
||||
|
@ -286,7 +287,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
rotationType = @thangType.get('rotationType')
|
||||
return if rotationType is 'fixed'
|
||||
rotation = @getRotation()
|
||||
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
|
||||
if @thangType.get('name') in ['Arrow', 'Spear']
|
||||
# Rotates the arrow to see it arc based on velocity.z.
|
||||
# At midair we must see the original angle (delta = 0), but at launch time
|
||||
# and arrow must point upwards/downwards respectively.
|
||||
|
@ -295,22 +296,21 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
# higher speed -> higher steep (0 at midpoint).
|
||||
# All constants are empirical. Notice that rotation here does not affect thang's state - it is just the effect.
|
||||
# Thang's rotation is always pointing where it is heading.
|
||||
velocity = @thang.velocity.z
|
||||
factor = rotation
|
||||
factor = -factor if factor < 0
|
||||
flip = 1
|
||||
if factor > 90
|
||||
factor = 180 - factor
|
||||
flip = -1 # when the arrow is on the left, 'up' means subtracting
|
||||
factor = Math.max(factor / 90, 0.4) # between 0.4 and 1.0
|
||||
rotation += flip * (velocity / 12) * factor * 45 # theoretically, 45 is the maximal delta we can make here
|
||||
vz = @thang.velocity.z
|
||||
if vz and speed = @thang.velocity.magnitude(true)
|
||||
vx = @thang.velocity.x
|
||||
heading = @thang.velocity.heading()
|
||||
xFactor = Math.cos heading
|
||||
zFactor = vz / Math.sqrt(vz * vz + vx * vx)
|
||||
rotation -= xFactor * zFactor * 45
|
||||
imageObject ?= @imageObject
|
||||
return imageObject.rotation = rotation if not rotationType
|
||||
@updateIsometricRotation(rotation, imageObject)
|
||||
|
||||
getRotation: ->
|
||||
return @rotation if not @thang?.rotation
|
||||
rotation = @thang?.rotation
|
||||
thang = if @possessed then @shadow else @thang
|
||||
return @rotation if not thang?.rotation
|
||||
rotation = thang?.rotation
|
||||
rotation = (360 - (rotation * 180 / Math.PI) % 360) % 360
|
||||
rotation -= 360 if rotation > 180
|
||||
rotation
|
||||
|
@ -333,13 +333,14 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
|
||||
determineAction: ->
|
||||
action = null
|
||||
action = @thang.getActionName() if @thang?.acts
|
||||
thang = if @possessed then @shadow else @thang
|
||||
action = thang.action if thang?.acts
|
||||
action ?= @currentRootAction.name if @currentRootAction?
|
||||
action ?= 'idle'
|
||||
action = null unless @actions[action]?
|
||||
return null unless action
|
||||
action = 'break' if @actions.break? and @thang?.erroredOut
|
||||
action = 'die' if @actions.die? and @thang?.health? and @thang.health <= 0
|
||||
action = 'die' if @actions.die? and thang?.health? and thang.health <= 0
|
||||
@actions[action]
|
||||
|
||||
updateActionDirection: (@wallGrid=null) ->
|
||||
|
@ -483,6 +484,8 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
else
|
||||
@marks[range['name']].toggle false for range in @ranges
|
||||
|
||||
if @thangType.get('name') in ['Arrow', 'Spear'] and @thang.action is 'die'
|
||||
@marks.shadow.hide()
|
||||
mark.update() for name, mark of @marks
|
||||
#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
|
||||
@updateEffectMarks() if @thang?.effectNames?.length or @previousEffectNames?.length
|
||||
|
@ -619,3 +622,67 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
instance = AudioPlayer.playSound name, volume, delay, @getWorldPosition()
|
||||
# console.log @thang?.id, "played sound", name, "with delay", delay, "volume", volume, "and got sound instance", instance
|
||||
instance
|
||||
|
||||
onMove: (e) ->
|
||||
return unless e.spriteID is @thang?.id
|
||||
pos = e.pos
|
||||
if _.isArray pos
|
||||
pos = new Vector pos...
|
||||
else if _.isString pos
|
||||
return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
|
||||
target = @options.sprites[pos].thang
|
||||
heading = Vector.subtract(target.pos, @thang.pos).normalize()
|
||||
distance = @thang.pos.distance target.pos
|
||||
offset = Math.max(target.width, target.height, 2) / 2 + 3
|
||||
pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
|
||||
Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
|
||||
@onClearDialogue()
|
||||
args = [pos]
|
||||
args.push(e.duration) if e.duration?
|
||||
@move(args...)
|
||||
|
||||
move: (pos, duration=2000, endAnimation='idle') =>
|
||||
@updateShadow()
|
||||
if not duration
|
||||
createjs.Tween.removeTweens(@shadow.pos) if @lastTween
|
||||
@lastTween = null
|
||||
z = @shadow.pos.z
|
||||
@shadow.pos = pos
|
||||
@shadow.pos.z = z
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
return
|
||||
|
||||
@shadow.action = 'move'
|
||||
@shadow.actionActivated = true
|
||||
@pointToward(pos)
|
||||
@possessed = true
|
||||
@update true
|
||||
|
||||
ease = createjs.Ease.getPowInOut(2.2)
|
||||
if @lastTween
|
||||
ease = createjs.Ease.getPowOut(1.2)
|
||||
createjs.Tween.removeTweens(@shadow.pos)
|
||||
|
||||
endFunc = =>
|
||||
@lastTween = null
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@shadow.action = 'idle'
|
||||
@update true
|
||||
@possessed = false
|
||||
|
||||
@lastTween = createjs.Tween
|
||||
.get(@shadow.pos)
|
||||
.to({x:pos.x, y:pos.y}, duration, ease)
|
||||
.call(endFunc)
|
||||
|
||||
pointToward: (pos) ->
|
||||
@shadow.rotation = Math.atan2(pos.y - @shadow.pos.y, pos.x - @shadow.pos.x)
|
||||
if (@shadow.rotation * 180 / Math.PI) % 90 is 0
|
||||
@shadow.rotation += 0.01
|
||||
|
||||
updateShadow: ->
|
||||
@shadow = {} if not @shadow
|
||||
@shadow.pos = @thang.pos
|
||||
@shadow.rotation = @thang.rotation
|
||||
@shadow.action = @thang.action
|
||||
@shadow.actionActivated = @thang.actionActivated
|
||||
|
|
|
@ -23,9 +23,11 @@ module.exports = class CoordinateDisplay extends createjs.Container
|
|||
|
||||
build: ->
|
||||
@mouseEnabled = @mouseChildren = false
|
||||
@addChild @label = new createjs.Text("", "40px Arial", "#003300")
|
||||
@label.name = 'position text'
|
||||
@label.shadow = new createjs.Shadow("#FFFFFF", 1, 1, 0)
|
||||
@addChild @background = new createjs.Shape()
|
||||
@addChild @label = new createjs.Text("", "bold 32px Arial", "#FFFFFF")
|
||||
@label.name = 'Coordinate Display Text'
|
||||
@label.shadow = new createjs.Shadow("#000000", 1, 1, 0)
|
||||
@background.name = "Coordinate Display Background"
|
||||
|
||||
onMouseOver: (e) -> @mouseInBounds = true
|
||||
onMouseOut: (e) -> @mouseInBounds = false
|
||||
|
@ -57,17 +59,34 @@ module.exports = class CoordinateDisplay extends createjs.Container
|
|||
hide: ->
|
||||
return unless @label.parent
|
||||
@removeChild @label
|
||||
@removeChild @background
|
||||
@uncache()
|
||||
|
||||
updateSize: ->
|
||||
margin = 6
|
||||
radius = 5
|
||||
width = @label.getMeasuredWidth() + 2 * margin
|
||||
height = @label.getMeasuredHeight() + 2 * margin
|
||||
@label.regX = @background.regX = width / 2 - margin
|
||||
@label.regY = @background.regY = height / 2 - margin
|
||||
@background.graphics
|
||||
.clear()
|
||||
.beginFill("rgba(0, 0, 0, 0.4)")
|
||||
.beginStroke("rgba(0, 0, 0, 0.6)")
|
||||
.setStrokeStyle(1)
|
||||
.drawRoundRect(0, 0, width, height, radius)
|
||||
.endFill()
|
||||
.endStroke()
|
||||
[width, height]
|
||||
|
||||
show: =>
|
||||
return unless @mouseInBounds and @lastPos and not @destroyed
|
||||
@label.text = "(#{@lastPos.x}, #{@lastPos.y})"
|
||||
[width, height] = [@label.getMeasuredWidth(), @label.getMeasuredHeight()]
|
||||
@label.regX = width / 2
|
||||
@label.regY = height / 2
|
||||
[width, height] = @updateSize()
|
||||
sup = @camera.worldToSurface @lastPos
|
||||
@x = sup.x
|
||||
@y = sup.y - 7
|
||||
@y = sup.y - 5
|
||||
@addChild @background
|
||||
@addChild @label
|
||||
@cache -width / 2, -height / 2, width, height
|
||||
Backbone.Mediator.publish 'surface:coordinates-shown', {}
|
||||
|
|
|
@ -7,13 +7,13 @@ Camera = require './Camera'
|
|||
module.exports = IndieSprite = class IndieSprite extends CocoSprite
|
||||
notOfThisWorld: true
|
||||
subscriptions:
|
||||
'level-sprite-move': 'onMove'
|
||||
'note-group-started': 'onNoteGroupStarted'
|
||||
'note-group-ended': 'onNoteGroupEnded'
|
||||
|
||||
constructor: (thangType, options) ->
|
||||
options.thang = @makeIndieThang thangType, options.thangID, options.pos
|
||||
super thangType, options
|
||||
@shadow = @thang
|
||||
|
||||
makeIndieThang: (thangType, thangID, pos) ->
|
||||
@thang = thang = new Thang null, thangType.get('name'), thangID
|
||||
|
@ -35,57 +35,3 @@ module.exports = IndieSprite = class IndieSprite extends CocoSprite
|
|||
onNoteGroupEnded: => @scriptRunning = false
|
||||
onMouseEvent: (e, ourEventName) -> super e, ourEventName unless @scriptRunning
|
||||
defaultPos: -> x: -20, y: 20, z: @thang.depth / 2
|
||||
|
||||
onMove: (e) ->
|
||||
return unless e.spriteID is @thang.id
|
||||
pos = e.pos
|
||||
if _.isArray pos
|
||||
pos = new Vector pos...
|
||||
else if _.isString pos
|
||||
return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
|
||||
target = @options.sprites[pos].thang
|
||||
heading = Vector.subtract(target.pos, @thang.pos).normalize()
|
||||
distance = @thang.pos.distance target.pos
|
||||
offset = Math.max(target.width, target.height, 2) / 2 + 3
|
||||
pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
|
||||
Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
|
||||
@onClearDialogue()
|
||||
args = [pos]
|
||||
args.push(e.duration) if e.duration?
|
||||
@move(args...)
|
||||
|
||||
move: (pos, duration=2000, endAnimation='idle') =>
|
||||
if not duration
|
||||
createjs.Tween.removeTweens(@thang.pos) if @lastTween
|
||||
@lastTween = null
|
||||
z = @thang.pos.z
|
||||
@thang.pos = pos
|
||||
@thang.pos.z = z
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
return
|
||||
|
||||
@thang.action = 'move'
|
||||
@thang.actionActivated = true
|
||||
@pointToward(pos)
|
||||
@update true
|
||||
|
||||
ease = createjs.Ease.getPowInOut(2.2)
|
||||
if @lastTween
|
||||
ease = createjs.Ease.getPowOut(1.2)
|
||||
createjs.Tween.removeTweens(@thang.pos)
|
||||
|
||||
endFunc = =>
|
||||
@lastTween = null
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@thang.action = 'idle'
|
||||
@update true
|
||||
|
||||
@lastTween = createjs.Tween
|
||||
.get(@thang.pos)
|
||||
.to({x:pos.x, y:pos.y}, duration, ease)
|
||||
.call(endFunc)
|
||||
|
||||
pointToward: (pos) ->
|
||||
@thang.rotation = Math.atan2(pos.y - @thang.pos.y, pos.x - @thang.pos.x)
|
||||
if (@thang.rotation * 180 / Math.PI) % 90 is 0
|
||||
@thang.rotation += 0.01
|
||||
|
|
|
@ -22,7 +22,6 @@ module.exports = class Mark extends CocoClass
|
|||
destroy: ->
|
||||
@mark?.parent?.removeChild @mark
|
||||
@markSprite?.destroy()
|
||||
@thangType?.off 'sync', @onLoadedThangType, @
|
||||
@sprite = null
|
||||
super()
|
||||
|
||||
|
@ -177,7 +176,7 @@ module.exports = class Mark extends CocoClass
|
|||
return @loadThangType() if not thangType
|
||||
@thangType = thangType
|
||||
|
||||
return @thangType.once 'sync', @onLoadedThangType, @ if not @thangType.loaded
|
||||
return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
|
||||
CocoSprite = require './CocoSprite'
|
||||
markSprite = new CocoSprite @thangType, @thangType.spriteOptions
|
||||
markSprite.queueAction 'idle'
|
||||
|
@ -188,7 +187,7 @@ module.exports = class Mark extends CocoClass
|
|||
name = @thangType
|
||||
@thangType = new ThangType()
|
||||
@thangType.url = -> "/db/thang.type/#{name}"
|
||||
@thangType.once 'sync', @onLoadedThangType, @
|
||||
@listenToOnce(@thangType, 'sync', @onLoadedThangType)
|
||||
@thangType.fetch()
|
||||
markThangTypes[name] = @thangType
|
||||
window.mtt = markThangTypes
|
||||
|
|
|
@ -100,12 +100,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@stage.removeAllEventListeners()
|
||||
@stage.enableDOMEvents false
|
||||
@stage.enableMouseOver 0
|
||||
@onFramesScrubbed = null
|
||||
@onMouseMove = null
|
||||
@onMouseDown = null
|
||||
@tick = null
|
||||
@canvas.off 'mousewheel', @onMouseWheel
|
||||
@onMouseWheel = null
|
||||
super()
|
||||
|
||||
setWorld: (@world) ->
|
||||
|
|
|
@ -212,6 +212,16 @@ module.exports = class GoalManager extends CocoClass
|
|||
else
|
||||
state[progressObjectName][thang] = false
|
||||
|
||||
setGoalState: (goalID, status) ->
|
||||
state = @goalStates[goalID]
|
||||
state.status = status
|
||||
if overallStatus = @checkOverallStatus true
|
||||
matchedGoals = (_.find(@goals, {id: goalID}) for goalID, goalState of @goalStates when goalState.status is overallStatus)
|
||||
mostEagerGoal = _.min matchedGoals, 'worldEndsAfter'
|
||||
victory = overallStatus is "success"
|
||||
tentative = overallStatus is "success"
|
||||
@world.endWorld victory, mostEagerGoal.worldEndsAfter, tentative if mostEagerGoal isnt Infinity
|
||||
|
||||
updateGoalState: (goalID, thangID, progressObjectName, frameNumber) ->
|
||||
# A thang has done something related to the goal!
|
||||
# Mark it down and update the goal state.
|
||||
|
|
|
@ -38,6 +38,9 @@ module.exports = class Thang
|
|||
publishNote: (channel, event) ->
|
||||
event.thang = @
|
||||
@world.publishNote channel, event
|
||||
|
||||
setGoalState: (goalID, status) ->
|
||||
@world.setGoalState goalID, status
|
||||
|
||||
addComponents: (components...) ->
|
||||
# We don't need to keep the components around after attaching them, but we will keep their initial config for recreating Thangs
|
||||
|
|
|
@ -221,6 +221,9 @@ module.exports = class World
|
|||
@scriptNotes.push scriptNote
|
||||
return unless @goalManager
|
||||
@goalManager.submitWorldGenerationEvent(channel, event, @frames.length)
|
||||
|
||||
setGoalState: (goalID, status) ->
|
||||
@goalManager.setGoalState(goalID, status)
|
||||
|
||||
endWorld: (victory=false, delay=3, tentative=false) ->
|
||||
@totalFrames = Math.min(@totalFrames, @frames.length + Math.floor(delay / @dt)) - 1 # end a few seconds later
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Затвори"
|
||||
okay: "Добре"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -1,105 +1,113 @@
|
|||
module.exports = nativeDescription: "Català", englishDescription: "Catalan", translation:
|
||||
# common:
|
||||
# loading: "Loading..."
|
||||
# saving: "Saving..."
|
||||
# sending: "Sending..."
|
||||
# cancel: "Cancel"
|
||||
# save: "Save"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
common:
|
||||
loading: "Carregant..."
|
||||
saving: "Guardant..."
|
||||
sending: "Enviant..."
|
||||
cancel: "Cancel·lant"
|
||||
save: "Guardar"
|
||||
delay_1_sec: "1 segon"
|
||||
delay_3_sec: "3 segons"
|
||||
delay_5_sec: "5 segons"
|
||||
manual: "Manual"
|
||||
fork: "Fork"
|
||||
play: "Jugar"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Tancar"
|
||||
okay: "Okey"
|
||||
|
||||
# not_found:
|
||||
# page_not_found: "Page not found"
|
||||
|
||||
# nav:
|
||||
# play: "Levels"
|
||||
# editor: "Editor"
|
||||
# blog: "Blog"
|
||||
# forum: "Forum"
|
||||
# admin: "Admin"
|
||||
# home: "Home"
|
||||
# contribute: "Contribute"
|
||||
# legal: "Legal"
|
||||
# about: "About"
|
||||
# contact: "Contact"
|
||||
# twitter_follow: "Follow"
|
||||
# employers: "Employers"
|
||||
nav:
|
||||
play: "Nivells"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Fòrum"
|
||||
admin: "Admin"
|
||||
home: "Inici"
|
||||
contribute: "Col·laborar"
|
||||
legal: "Legalitat"
|
||||
about: "Sobre Nosaltres"
|
||||
contact: "Contacta"
|
||||
twitter_follow: "Segueix-nos"
|
||||
employers: "Treballadors"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
versions:
|
||||
save_version_title: "Guarda una nova versió"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
cla_prefix: "Per guardar els canvis primer has d'acceptar"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "Estic d'acord"
|
||||
|
||||
# login:
|
||||
# sign_up: "Create Account"
|
||||
# log_in: "Log In"
|
||||
# log_out: "Log Out"
|
||||
# recover: "recover account"
|
||||
login:
|
||||
sign_up: "Crear un compte"
|
||||
log_in: "Iniciar Sessió"
|
||||
log_out: "Tancar Sessió"
|
||||
recover: "Recuperar un compte"
|
||||
|
||||
# recover:
|
||||
# recover_account_title: "Recover Account"
|
||||
# send_password: "Send Recovery Password"
|
||||
recover:
|
||||
recover_account_title: "Recuperar Compte"
|
||||
send_password: "Enviar contrasenya oblidada"
|
||||
|
||||
# signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
# description: "It's free. Just need a couple things and you'll be good to go:"
|
||||
# email_announcements: "Receive announcements by email"
|
||||
# coppa: "13+ or non-USA "
|
||||
# coppa_why: "(Why?)"
|
||||
# creating: "Creating Account..."
|
||||
# sign_up: "Sign Up"
|
||||
# log_in: "log in with password"
|
||||
signup:
|
||||
create_account_title: "Crear un compte per tal de guardar els progressos"
|
||||
description: "És gratuit. Només calen un parell de coses i ja podràs començar:"
|
||||
email_announcements: "Rebre anuncis via email"
|
||||
coppa: " més de 13 anys o fora dels Estats Units"
|
||||
coppa_why: "(Per què?)"
|
||||
creating: "Creant Compte..."
|
||||
sign_up: "Registrar-se"
|
||||
log_in: "Iniciar sessió amb la teva contrasenya"
|
||||
|
||||
# home:
|
||||
# slogan: "Learn to Code JavaScript by Playing a Game"
|
||||
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
|
||||
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
|
||||
# play: "Play"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
home:
|
||||
slogan: "Aprén a programar JavaScript tot Jugant"
|
||||
no_ie: "CodeCombat no funciona en Internet Explorer 9 o versions anteriors. Perdó!"
|
||||
no_mobile: "CodeCombat no ha estat dissenyat per dispositius mòbils i per tant no funcionarà!"
|
||||
play: "Jugar"
|
||||
old_browser: "Uh oh, el teu navegador és massa antic per fer funcionar CodeCombat. Perdó!"
|
||||
old_browser_suffix: "Pots probar-ho igualment, però el més segur és que no funcioni."
|
||||
campaign: "Campanya"
|
||||
for_beginners: "Per a principiants"
|
||||
multiplayer: "Multijugador"
|
||||
for_developers: "Per a Desenvolupadors"
|
||||
|
||||
# play:
|
||||
# choose_your_level: "Choose Your Level"
|
||||
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
||||
# adventurer_forum: "the Adventurer forum"
|
||||
# adventurer_suffix: "."
|
||||
# campaign_beginner: "Beginner Campaign"
|
||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
||||
# campaign_dev: "Random Harder Levels"
|
||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||
# campaign_multiplayer: "Multiplayer Arenas"
|
||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
play:
|
||||
choose_your_level: "Escull el teu nivell"
|
||||
adventurer_prefix: "Pots saltar a qualsevols dels nivells de més abaix, o discutir els nivells de més amunt."
|
||||
adventurer_forum: "El fòrum de l'aventurer"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Campanya del principiant"
|
||||
campaign_beginner_description: "... on aprens la bruixeria de la programació."
|
||||
campaign_dev: "Nivells difícils aleatoris"
|
||||
campaign_dev_description: "... on aprens a interactuar amb la interfície tot fent coses un pèl més difícils."
|
||||
campaign_multiplayer: "Arenes Multijugador"
|
||||
campaign_multiplayer_description: "... on programes cara a cara contra altres jugadors."
|
||||
campaign_player_created: "Creats pel Jugador"
|
||||
campaign_player_created_description: "... on lluites contra la creativitat dels teus companys <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Dificultat: "
|
||||
play_as: "Jugar com"
|
||||
spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
# contact_us: "Contact CodeCombat"
|
||||
# welcome: "Good to hear from you! Use this form to send us email. "
|
||||
# contribute_prefix: "If you're interested in contributing, check out our "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: "!"
|
||||
# forum_prefix: "For anything public, please try "
|
||||
# forum_page: "our forum"
|
||||
# forum_suffix: " instead."
|
||||
# send: "Send Feedback"
|
||||
contact:
|
||||
contact_us: "Contacta CodeCombat"
|
||||
welcome: "Què bé poder escoltar-te! Fes servir aquest formulari per enviar-nos un email. "
|
||||
contribute_prefix: "Si estàs interessat en col·laborar, dona un cop d'ull a la nostra "
|
||||
contribute_page: "pàgina de col·laboració"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Per a qualsevol publicació, si us plau prova "
|
||||
forum_page: "el nostre fòrum"
|
||||
forum_suffix: " sinó"
|
||||
send: "Enviar comentari"
|
||||
|
||||
diplomat_suggestion:
|
||||
# title: "Help translate CodeCombat!"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
fork: "Klonovat"
|
||||
play: "Přehrát"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Zavřít"
|
||||
okay: "Budiž"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Administrátorský pohled"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
introduction_desc_github_url: "CodeCombat je kompletně open source"
|
||||
introduction_desc_suf: "a snažíme se jak jen to jde, abychom vám umožnili se do tohoto projektu zapojit."
|
||||
introduction_desc_ending: "Doufáme, že se k nám přidáte!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael a Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy a Glen"
|
||||
alert_account_message_intro: "Vítejte!"
|
||||
alert_account_message_pref: "K přihlášení odebírání emailů si nejprve musíte "
|
||||
alert_account_message_suf: "vytvořit účet"
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
fork: "Forgren"
|
||||
play: "Spil"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Luk"
|
||||
okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
introduction_desc_ending: "Vi håber du vil deltage i vores fest!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, ogJeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy, ogGlen"
|
||||
alert_account_message_intro: "Hej med dig!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# fork: "Fork"
|
||||
play: "Abspielen"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Schließen"
|
||||
okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
time_current: "Aktuell"
|
||||
time_total: "Total"
|
||||
time_goto: "Gehe zu"
|
||||
|
||||
admin:
|
||||
av_title: "Administrator Übersicht"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Κλείσε"
|
||||
okay: "Εντάξει"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
fork: "Fork"
|
||||
play: "Play"
|
||||
|
||||
units:
|
||||
second: "second"
|
||||
seconds: "seconds"
|
||||
minute: "minute"
|
||||
minutes: "minutes"
|
||||
hour: "hour"
|
||||
hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Close"
|
||||
okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
tip_js_beginning: "JavaScript is just the beginning."
|
||||
tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
think_solution: "Think of the solution, not the problem."
|
||||
tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
tip_forums: "Head over to the forums and tell us what you think!"
|
||||
tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
tip_morale_improves: "Loading will continue until morale improves."
|
||||
tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
tip_reticulating: "Reticulating spines."
|
||||
tip_harry: "Yer a Wizard, "
|
||||
tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
time_current: "Current"
|
||||
time_total: "Total"
|
||||
time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Admin Views"
|
||||
|
@ -422,7 +446,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
introduction_desc_ending: "We hope you'll join our party!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
alert_account_message_intro: "Hey there!"
|
||||
alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
alert_account_message_suf: "first."
|
||||
|
@ -560,7 +584,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
new_way: "March 17, 2014: The new way to compete with code."
|
||||
new_way: "The new way to compete with code."
|
||||
to_battle: "To Battle, Developers!"
|
||||
modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Cerrar"
|
||||
okay: "OK"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
fork: "Bifurcar"
|
||||
play: "Jugar"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Cerrar"
|
||||
okay: "Ok"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
introduction_desc_github_url: "CodeCombat es totalmente de código abierto"
|
||||
introduction_desc_suf: ", y nuestro objetivo es ofrecer tantas maneras como sea posible para que tomes parte y hagas de este proyecto algo tan tuyo como nuestro."
|
||||
introduction_desc_ending: "¡Esperamos que te unas a nuestro equipo!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael y Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Glen"
|
||||
alert_account_message_intro: "¡Hola!"
|
||||
alert_account_message_pref: "Para suscribirte a los correos electrónicos de las distintas Clases, necesitarás "
|
||||
alert_account_message_suf: "primero."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# fork: "Fork"
|
||||
play: "Jugar"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Cerrar"
|
||||
okay: "OK"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# fork: "Fork"
|
||||
play: "سطوح"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "بستن"
|
||||
okay: "تایید"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
fork: "Fork"
|
||||
play: "Jouer"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Fermer"
|
||||
okay: "Ok"
|
||||
|
@ -67,7 +75,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
no_mobile: "CodeCombat n'a pas été créé pour les plateformes mobiles donc il est possible qu'il ne fonctionne pas correctement ! "
|
||||
play: "Jouer"
|
||||
old_browser: "Oh oh, votre navigateur est trop vieux pour executer CodeCombat. Désolé!"
|
||||
old_browser_suffix: "Vous pouvez essayer quan même, mais celà ne marchera probablement pas."
|
||||
old_browser_suffix: "Vous pouvez essayer quand même, mais celà ne marchera probablement pas."
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Pour débutants"
|
||||
multiplayer: "Multijoueurs"
|
||||
|
@ -83,7 +91,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
campaign_dev: "Niveaux aléatoires plus difficiles"
|
||||
campaign_dev_description: "... dans lesquels vous apprendrez à utiliser l'interface en faisant quelque chose d'un petit peu plus dur."
|
||||
campaign_multiplayer: "Campagne multi-joueurs"
|
||||
campaign_multiplayer_description: "... dans laquelle vous coderez en face à face contre d'autre joueurs."
|
||||
campaign_multiplayer_description: "... dans laquelle vous coderez en face à face contre d'autres joueurs."
|
||||
campaign_player_created: "Niveaux créés par les joueurs"
|
||||
campaign_player_created_description: "... Dans laquelle vous serez confrontés à la créativité des votres.<a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Difficulté: "
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Vues d'administrateurs"
|
||||
|
@ -350,7 +374,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
nick_description: "Assistant programmeur, mage à la motivation excentrique, et bidouilleur de l'extrême. Nick peut faire n'importe quoi mais il a choisi CodeCombat."
|
||||
jeremy_description: "Mage de l'assistance client, testeur de maniabilité, et community manager; vous avez probablement déjà parlé avec Jeremy."
|
||||
michael_description: "Programmeur, administrateur réseau, et l'enfant prodige du premier cycle, Michael est la personne qui maintient nos serveurs en ligne."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
glen_description: "Programmeur et développeur de jeux passioné, avec la motivation pour faire de ce monde un meilleur endroit, en développant des choses qui comptent. Le mot impossible est introuvable dans son dictionnaire. Apprendre de nouveaux talents est sa joie !"
|
||||
|
||||
legal:
|
||||
page_title: "Légal"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
introduction_desc_github_url: "CodeCombat est totalement open source"
|
||||
introduction_desc_suf: ", et nous avons pour objectif de fournir autant de manières possibles pour que vous participiez et fassiez de ce projet autant le votre que le notre."
|
||||
introduction_desc_ending: "Nous espérons que vous allez joindre notre aventure!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael et Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy et Glen"
|
||||
alert_account_message_intro: "Et tiens!"
|
||||
alert_account_message_pref: "Pour s'inscrire à la newsletter, vous devez d'abord "
|
||||
alert_account_message_suf: "."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
|
||||
multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
fork: "קילשון"
|
||||
play: "שחק"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "סגור"
|
||||
okay: "אישור"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# fork: "Fork"
|
||||
play: "Játék"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Mégse"
|
||||
okay: "OK"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
fork: "Fork"
|
||||
play: "Gioca"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Chiudi"
|
||||
okay: "Ok"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Vista amministratore"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -523,7 +547,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
counselor_title: "Consigliere"
|
||||
counselor_title_description: "(Esperto/Insegnante)"
|
||||
|
||||
# ladder:
|
||||
ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
simulate: "Simula"
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# fork: "Fork"
|
||||
play: "ゲームスタート"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "閉じる"
|
||||
okay: "OK"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "管理画面"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
fork: "Fork"
|
||||
play: "시작"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Close"
|
||||
okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "관리자 뷰"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -26,6 +26,8 @@ module.exports =
|
|||
it: require './it' # italiano, Italian
|
||||
tr: require './tr' # Türkçe, Turkish
|
||||
nl: require './nl' # Nederlands, Dutch
|
||||
'nl-BE': require './nl-BE' # Nederlands (België), Dutch (Belgium)
|
||||
'nl-NL': require './nl-NL' # Nederlands (Nederland), Dutch (Netherlands)
|
||||
fa: require './fa' # فارسی, Persian
|
||||
cs: require './cs' # čeština, Czech
|
||||
sv: require './sv' # Svenska, Swedish
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# fork: "Fork"
|
||||
play: "Mula"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Tutup"
|
||||
okay: "Ok"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -342,7 +366,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
why_paragraph_3_center: "tapi bersukaria seperti"
|
||||
why_paragraph_3_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
|
||||
why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga kamu tidak akan--tetapi buat masa kini, itulah perkara yang baik."
|
||||
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
|
||||
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
|
||||
why_ending: "Dan ia adalah percuma! "
|
||||
why_ending_url: "Mulalah bermain sekarang!"
|
||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# fork: "Fork"
|
||||
play: "Spill"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Lukk"
|
||||
okay: "Ok"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
596
app/locale/nl-BE.coffee
Normal file
596
app/locale/nl-BE.coffee
Normal file
|
@ -0,0 +1,596 @@
|
|||
module.exports = nativeDescription: "Nederlands (België)", englishDescription: "Dutch (Belgium)", translation:
|
||||
common:
|
||||
loading: "Aan het laden..."
|
||||
saving: "Opslaan..."
|
||||
sending: "Verzenden..."
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
delay_5_sec: "5 secondes"
|
||||
manual: "Handleiding"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
okay: "Oké"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Pagina niet gevonden"
|
||||
|
||||
nav:
|
||||
play: "Spelen"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Forum"
|
||||
admin: "Administrator"
|
||||
home: "Home"
|
||||
contribute: "Bijdragen"
|
||||
legal: "Legaal"
|
||||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Herstel Account"
|
||||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
coppa_why: "(Waarom?)"
|
||||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
|
||||
play: "Speel"
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
choose_your_level: "Kies Je Level"
|
||||
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
|
||||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
|
||||
campaign_player_created: "Door-spelers-gemaakt"
|
||||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
play_as: "Speel als "
|
||||
spectate: "Schouw toe"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
|
||||
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
|
||||
contribute_page: "pagina over bijdragen"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Voor iets publiekelijks, probeer dan "
|
||||
forum_page: "ons forum"
|
||||
forum_suffix: "."
|
||||
send: "Feedback Verzonden"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Help CodeCombat vertalen!"
|
||||
sub_heading: "We hebben je taalvaardigheden nodig."
|
||||
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
|
||||
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
|
||||
learn_more: "Meer informatie over het zijn van een Diplomaat"
|
||||
subscribe_as_diplomat: "Abonneren als Diplomaat"
|
||||
|
||||
wizard_settings:
|
||||
title: "Tovenaar instellingen"
|
||||
customize_avatar: "Bewerk je avatar"
|
||||
clothes: "Kleren"
|
||||
trim: "Trim"
|
||||
cloud: "Wolk"
|
||||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
wizard_color: "Tovenaar Kleding Kleur"
|
||||
new_password: "Nieuw Wachtwoord"
|
||||
new_password_verify: "Verifieer"
|
||||
email_subscriptions: "E-mail Abonnementen"
|
||||
email_announcements: "Aankondigingen"
|
||||
email_notifications: "Notificaties"
|
||||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
saved: "Aanpassingen Opgeslagen"
|
||||
password_mismatch: "Het wachtwoord komt niet overeen."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registreer op "
|
||||
gravatar_signup_suffix: " om alles in orde te maken!"
|
||||
gravatar_not_found_other: "Helaas, er is geen profiel geassocieerd met dit e-mail adres."
|
||||
gravatar_contact: "Contact"
|
||||
gravatar_websites: "Websites"
|
||||
gravatar_accounts: "Zoals Gezien Op"
|
||||
gravatar_profile_link: "Volledig Gravatar Profiel"
|
||||
|
||||
play_level:
|
||||
level_load_error: "Level kon niet geladen worden: "
|
||||
done: "Klaar"
|
||||
grid: "Raster"
|
||||
customize_wizard: "Pas Tovenaar aan"
|
||||
home: "Home"
|
||||
guide: "Handleiding"
|
||||
multiplayer: "Multiplayer"
|
||||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
victory_ranking_game: "Verzenden..."
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
victory_play_next_level: "Speel Volgend Level"
|
||||
victory_go_home: "Ga naar Home"
|
||||
victory_review: "Vertel ons meer!"
|
||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
|
||||
multiplayer_title: "Multiplayer Instellingen"
|
||||
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
|
||||
multiplayer_hint_label: "Hint:"
|
||||
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
|
||||
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
|
||||
guide_title: "Handleiding"
|
||||
tome_minion_spells: "Jouw Minions' Spreuken"
|
||||
tome_read_only_spells: "Read-Only Spreuken"
|
||||
tome_other_units: "Andere Eenheden"
|
||||
tome_cast_button_castable: "Uitvoeren"
|
||||
tome_cast_button_casting: "Aan het uitvoeren"
|
||||
tome_cast_button_cast: "Spreuk uitvoeren"
|
||||
tome_autocast_delay: "Spreuk Uitvoeren vertraging"
|
||||
tome_select_spell: "Selecteer een Spreuk"
|
||||
tome_select_a_thang: "Selecteer Iemand voor "
|
||||
tome_available_spells: "Beschikbare spreuken"
|
||||
hud_continue: "Ga verder (druk shift-space)"
|
||||
spell_saved: "Spreuk Opgeslagen"
|
||||
skip_tutorial: "Overslaan (esc)"
|
||||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
av_entities_sub_title: "Entiteiten"
|
||||
av_entities_users_url: "Gebruikers"
|
||||
av_entities_active_instances_url: "Actieve instanties"
|
||||
av_other_sub_title: "Andere"
|
||||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die u nodig heeft!"
|
||||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
revert: "Keer wijziging terug"
|
||||
revert_models: "keer wijziging model terug"
|
||||
level_some_options: "Enkele opties?"
|
||||
level_tab_thangs: "Elementen"
|
||||
level_tab_scripts: "Scripts"
|
||||
level_tab_settings: "Instellingen"
|
||||
level_tab_components: "Componenten"
|
||||
level_tab_systems: "Systemen"
|
||||
level_tab_thangs_title: "Huidige Elementen"
|
||||
level_tab_thangs_conditions: "Start Condities"
|
||||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
level_components_title: "Terug naar Alle Elementen"
|
||||
level_components_type: "Type"
|
||||
level_component_edit_title: "Wijzig Component"
|
||||
level_component_config_schema: "Schema"
|
||||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
new_level_title: "Maak een Nieuw Level"
|
||||
article_search_title: "Zoek Artikels Hier"
|
||||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
edit_article_title: "Wijzig Artikel"
|
||||
|
||||
general:
|
||||
and: "en"
|
||||
name: "Naam"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
commit_msg: "Commit Bericht"
|
||||
history: "Geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
result: "Resultaat"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
password: "Wachtwoord"
|
||||
message: "Bericht"
|
||||
code: "Code"
|
||||
ladder: "Ladder"
|
||||
when: "Wanneer"
|
||||
opponent: "Tegenstander"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
why_codecombat: "Waarom CodeCombat?"
|
||||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
why_paragraph_3_center: "maar tof zoals"
|
||||
why_paragraph_3_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
|
||||
why_paragraph_3_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
|
||||
why_paragraph_4: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
|
||||
why_ending: "En hallo, het is gratis."
|
||||
why_ending_url: "Start nu met toveren!"
|
||||
george_description: "CEO, zakenman, web designer, game designer, en kampioen van alle beginnende programmeurs."
|
||||
scott_description: "Extraordinaire programmeur, software ontwikkelaar, keukenprins en heer en meester van financiën. Scott is het meeste voor reden vatbaar."
|
||||
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
|
||||
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
|
||||
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
|
||||
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
|
||||
|
||||
legal:
|
||||
page_title: "Legaal"
|
||||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
email_description_prefix: "We zullen je niet overspoelen met spam. Door"
|
||||
email_settings_url: "jouw e-mail instellingen"
|
||||
email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
|
||||
cost_title: "Kosten"
|
||||
cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
|
||||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
contributor_title: "Licentieovereenkomst voor vrijwilligers"
|
||||
contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
rights_writings: "Literaire werken"
|
||||
rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
|
||||
rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
|
||||
nutshell_title: "In een notendop"
|
||||
nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
|
||||
canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
|
||||
|
||||
contribute:
|
||||
page_title: "Bijdragen"
|
||||
character_classes_title: "Karakterklassen"
|
||||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
counselor_introduction_1: "Heb jij levenservaring? Een afwijkend perspectief op zaken die ons kunnen helpen CodeCombat te vormen? Van alle rollen neemt deze wellicht de minste tijd in, maar individueel maak je misschien het grootste verschil. We zijn op zoek naar wijze tovenaars, vooral in het gebied van lesgeven, gameontwikkeling, open source projectmanagement, technische recrutering, ondernemerschap of design."
|
||||
counselor_introduction_2: "Of eigenlijk alles wat relevant is voor de ontwikkeling van CodeCombat. Als jij kennis hebt en deze wilt dezen om dit project te laten groeien, dan is dit misschien de klasse voor jou."
|
||||
counselor_attribute_1: "Ervaring, in enig van de bovenstaande gebieden of iets anders waarvan je denkt dat het behulpzaam zal zijn."
|
||||
counselor_attribute_2: "Een beetje vrije tijd!"
|
||||
counselor_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag wilt doen. We zullen je in onze contactlijst zetten en je benaderen wanneer we je advies kunnen gebruiken (niet te vaak)."
|
||||
more_about_counselor: "Leer meer over het worden van een waardevolle Raadgever"
|
||||
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
|
||||
diligent_scribes: "Onze ijverige Klerks:"
|
||||
powerful_archmages: "Onze machtige Tovenaars:"
|
||||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
archmage_title_description: "(Programmeur)"
|
||||
artisan_title: "Ambachtsman"
|
||||
artisan_title_description: "(Level Bouwer)"
|
||||
adventurer_title: "Avonturier"
|
||||
adventurer_title_description: "(Level Tester)"
|
||||
scribe_title: "Klerk"
|
||||
scribe_title_description: "(Redacteur)"
|
||||
diplomat_title: "Diplomaat"
|
||||
diplomat_title_description: "(Vertaler)"
|
||||
ambassador_title: "Ambassadeur"
|
||||
ambassador_title_description: "(Ondersteuning)"
|
||||
counselor_title: "Raadgever"
|
||||
counselor_title_description: "(Expert/Leraar)"
|
||||
|
||||
ladder:
|
||||
please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
|
||||
my_matches: "Mijn Wedstrijden"
|
||||
simulate: "Simuleer"
|
||||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
summary_matches: "Wedstrijden - "
|
||||
summary_wins: " Overwinningen, "
|
||||
summary_losses: " Nederlagen"
|
||||
rank_no_code: "Geen nieuwe code om te Beoordelen!"
|
||||
rank_my_game: "Beoordeel mijn spel!"
|
||||
rank_submitting: "Verzenden..."
|
||||
rank_submitted: "Verzonden voor Beoordeling"
|
||||
rank_failed: "Beoordeling mislukt"
|
||||
rank_being_ranked: "Spel wordt Beoordeeld"
|
||||
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
|
||||
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
|
||||
no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
|
||||
choose_opponent: "Kies een tegenstander"
|
||||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
vs: "tegen"
|
||||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
596
app/locale/nl-NL.coffee
Normal file
596
app/locale/nl-NL.coffee
Normal file
|
@ -0,0 +1,596 @@
|
|||
module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription: "Dutch (Netherlands)", translation:
|
||||
common:
|
||||
loading: "Aan het laden..."
|
||||
saving: "Opslaan..."
|
||||
sending: "Verzenden..."
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
delay_5_sec: "5 secondes"
|
||||
manual: "Handleiding"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
okay: "Oké"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Pagina niet gevonden"
|
||||
|
||||
nav:
|
||||
play: "Spelen"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Forum"
|
||||
admin: "Administrator"
|
||||
home: "Home"
|
||||
contribute: "Bijdragen"
|
||||
legal: "Legaal"
|
||||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Herstel Account"
|
||||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
coppa_why: "(Waarom?)"
|
||||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
|
||||
play: "Speel"
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
choose_your_level: "Kies Je Level"
|
||||
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
|
||||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
|
||||
campaign_player_created: "Door-spelers-gemaakt"
|
||||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
play_as: "Speel als "
|
||||
spectate: "Schouw toe"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
|
||||
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
|
||||
contribute_page: "pagina over bijdragen"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Voor iets publiekelijks, probeer dan "
|
||||
forum_page: "ons forum"
|
||||
forum_suffix: "."
|
||||
send: "Feedback Verzonden"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Help CodeCombat vertalen!"
|
||||
sub_heading: "We hebben je taalvaardigheden nodig."
|
||||
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
|
||||
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
|
||||
learn_more: "Meer informatie over het zijn van een Diplomaat"
|
||||
subscribe_as_diplomat: "Abonneren als Diplomaat"
|
||||
|
||||
wizard_settings:
|
||||
title: "Tovenaar instellingen"
|
||||
customize_avatar: "Bewerk je avatar"
|
||||
clothes: "Kleren"
|
||||
trim: "Trim"
|
||||
cloud: "Wolk"
|
||||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
wizard_color: "Tovenaar Kleding Kleur"
|
||||
new_password: "Nieuw Wachtwoord"
|
||||
new_password_verify: "Verifieer"
|
||||
email_subscriptions: "E-mail Abonnementen"
|
||||
email_announcements: "Aankondigingen"
|
||||
email_notifications: "Notificaties"
|
||||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
saved: "Aanpassingen Opgeslagen"
|
||||
password_mismatch: "Het wachtwoord komt niet overeen."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registreer op "
|
||||
gravatar_signup_suffix: " om alles in orde te maken!"
|
||||
gravatar_not_found_other: "Helaas, er is geen profiel geassocieerd met dit e-mail adres."
|
||||
gravatar_contact: "Contact"
|
||||
gravatar_websites: "Websites"
|
||||
gravatar_accounts: "Zoals Gezien Op"
|
||||
gravatar_profile_link: "Volledig Gravatar Profiel"
|
||||
|
||||
play_level:
|
||||
level_load_error: "Level kon niet geladen worden: "
|
||||
done: "Klaar"
|
||||
grid: "Raster"
|
||||
customize_wizard: "Pas Tovenaar aan"
|
||||
home: "Home"
|
||||
guide: "Handleiding"
|
||||
multiplayer: "Multiplayer"
|
||||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
victory_ranking_game: "Verzenden..."
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
victory_play_next_level: "Speel Volgend Level"
|
||||
victory_go_home: "Ga naar Home"
|
||||
victory_review: "Vertel ons meer!"
|
||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
|
||||
multiplayer_title: "Multiplayer Instellingen"
|
||||
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
|
||||
multiplayer_hint_label: "Hint:"
|
||||
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
|
||||
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
|
||||
guide_title: "Handleiding"
|
||||
tome_minion_spells: "Jouw Minions' Spreuken"
|
||||
tome_read_only_spells: "Read-Only Spreuken"
|
||||
tome_other_units: "Andere Eenheden"
|
||||
tome_cast_button_castable: "Uitvoeren"
|
||||
tome_cast_button_casting: "Aan het uitvoeren"
|
||||
tome_cast_button_cast: "Spreuk uitvoeren"
|
||||
tome_autocast_delay: "Spreuk Uitvoeren vertraging"
|
||||
tome_select_spell: "Selecteer een Spreuk"
|
||||
tome_select_a_thang: "Selecteer Iemand voor "
|
||||
tome_available_spells: "Beschikbare spreuken"
|
||||
hud_continue: "Ga verder (druk shift-space)"
|
||||
spell_saved: "Spreuk Opgeslagen"
|
||||
skip_tutorial: "Overslaan (esc)"
|
||||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
av_entities_sub_title: "Entiteiten"
|
||||
av_entities_users_url: "Gebruikers"
|
||||
av_entities_active_instances_url: "Actieve instanties"
|
||||
av_other_sub_title: "Andere"
|
||||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die u nodig heeft!"
|
||||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
revert: "Keer wijziging terug"
|
||||
revert_models: "keer wijziging model terug"
|
||||
level_some_options: "Enkele opties?"
|
||||
level_tab_thangs: "Elementen"
|
||||
level_tab_scripts: "Scripts"
|
||||
level_tab_settings: "Instellingen"
|
||||
level_tab_components: "Componenten"
|
||||
level_tab_systems: "Systemen"
|
||||
level_tab_thangs_title: "Huidige Elementen"
|
||||
level_tab_thangs_conditions: "Start Condities"
|
||||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
level_components_title: "Terug naar Alle Elementen"
|
||||
level_components_type: "Type"
|
||||
level_component_edit_title: "Wijzig Component"
|
||||
level_component_config_schema: "Schema"
|
||||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
new_level_title: "Maak een Nieuw Level"
|
||||
article_search_title: "Zoek Artikels Hier"
|
||||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
edit_article_title: "Wijzig Artikel"
|
||||
|
||||
general:
|
||||
and: "en"
|
||||
name: "Naam"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
commit_msg: "Commit Bericht"
|
||||
history: "Geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
result: "Resultaat"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
password: "Wachtwoord"
|
||||
message: "Bericht"
|
||||
code: "Code"
|
||||
ladder: "Ladder"
|
||||
when: "Wanneer"
|
||||
opponent: "Tegenstander"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
why_codecombat: "Waarom CodeCombat?"
|
||||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
why_paragraph_3_center: "maar tof zoals"
|
||||
why_paragraph_3_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
|
||||
why_paragraph_3_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
|
||||
why_paragraph_4: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
|
||||
why_ending: "En hallo, het is gratis."
|
||||
why_ending_url: "Start nu met toveren!"
|
||||
george_description: "CEO, zakenman, web designer, game designer, en kampioen van alle beginnende programmeurs."
|
||||
scott_description: "Extraordinaire programmeur, software ontwikkelaar, keukenprins en heer en meester van financiën. Scott is het meeste voor reden vatbaar."
|
||||
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
|
||||
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
|
||||
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
|
||||
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
|
||||
|
||||
legal:
|
||||
page_title: "Legaal"
|
||||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
email_description_prefix: "We zullen je niet overspoelen met spam. Door"
|
||||
email_settings_url: "jouw e-mail instellingen"
|
||||
email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
|
||||
cost_title: "Kosten"
|
||||
cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
|
||||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
contributor_title: "Licentieovereenkomst voor vrijwilligers"
|
||||
contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
rights_writings: "Literaire werken"
|
||||
rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
|
||||
rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
|
||||
nutshell_title: "In een notendop"
|
||||
nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
|
||||
canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
|
||||
|
||||
contribute:
|
||||
page_title: "Bijdragen"
|
||||
character_classes_title: "Karakterklassen"
|
||||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
counselor_introduction_1: "Heb jij levenservaring? Een afwijkend perspectief op zaken die ons kunnen helpen CodeCombat te vormen? Van alle rollen neemt deze wellicht de minste tijd in, maar individueel maak je misschien het grootste verschil. We zijn op zoek naar wijze tovenaars, vooral in het gebied van lesgeven, gameontwikkeling, open source projectmanagement, technische recrutering, ondernemerschap of design."
|
||||
counselor_introduction_2: "Of eigenlijk alles wat relevant is voor de ontwikkeling van CodeCombat. Als jij kennis hebt en deze wilt dezen om dit project te laten groeien, dan is dit misschien de klasse voor jou."
|
||||
counselor_attribute_1: "Ervaring, in enig van de bovenstaande gebieden of iets anders waarvan je denkt dat het behulpzaam zal zijn."
|
||||
counselor_attribute_2: "Een beetje vrije tijd!"
|
||||
counselor_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag wilt doen. We zullen je in onze contactlijst zetten en je benaderen wanneer we je advies kunnen gebruiken (niet te vaak)."
|
||||
more_about_counselor: "Leer meer over het worden van een waardevolle Raadgever"
|
||||
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
|
||||
diligent_scribes: "Onze ijverige Klerks:"
|
||||
powerful_archmages: "Onze machtige Tovenaars:"
|
||||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
archmage_title_description: "(Programmeur)"
|
||||
artisan_title: "Ambachtsman"
|
||||
artisan_title_description: "(Level Bouwer)"
|
||||
adventurer_title: "Avonturier"
|
||||
adventurer_title_description: "(Level Tester)"
|
||||
scribe_title: "Klerk"
|
||||
scribe_title_description: "(Redacteur)"
|
||||
diplomat_title: "Diplomaat"
|
||||
diplomat_title_description: "(Vertaler)"
|
||||
ambassador_title: "Ambassadeur"
|
||||
ambassador_title_description: "(Ondersteuning)"
|
||||
counselor_title: "Raadgever"
|
||||
counselor_title_description: "(Expert/Leraar)"
|
||||
|
||||
ladder:
|
||||
please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
|
||||
my_matches: "Mijn Wedstrijden"
|
||||
simulate: "Simuleer"
|
||||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
summary_matches: "Wedstrijden - "
|
||||
summary_wins: " Overwinningen, "
|
||||
summary_losses: " Nederlagen"
|
||||
rank_no_code: "Geen nieuwe code om te Beoordelen!"
|
||||
rank_my_game: "Beoordeel mijn spel!"
|
||||
rank_submitting: "Verzenden..."
|
||||
rank_submitted: "Verzonden voor Beoordeling"
|
||||
rank_failed: "Beoordeling mislukt"
|
||||
rank_being_ranked: "Spel wordt Beoordeeld"
|
||||
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
|
||||
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
|
||||
no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
|
||||
choose_opponent: "Kies een tegenstander"
|
||||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
vs: "tegen"
|
||||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
okay: "Oké"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
|
||||
tip_js_beginning: "JavaScript is nog maar het begin."
|
||||
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
|
||||
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
|
||||
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
|
||||
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
|
||||
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
tip_harry: "Je bent een tovenaar, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
|
@ -393,7 +417,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Kunst"
|
||||
art_artwork: "Illustraties"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, en Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
|
@ -459,14 +483,14 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
|
||||
|
@ -530,7 +554,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
games_simulated_by: "Door jou gesimuleerde spellen:"
|
||||
games_simulated_by: "Door jou gesimuleerde spellen:"
|
||||
games_simulated_for: "Voor jou gesimuleerde spellen:"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# fork: "Fork"
|
||||
play: "Spill"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Lukk"
|
||||
okay: "Ok"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
fork: "Fork"
|
||||
play: "Graj"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Zamknij"
|
||||
okay: "OK"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Panel administracyjny"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
introduction_desc_github_url: "CodeCombat jest całkowicie open source"
|
||||
introduction_desc_suf: " i zamierzamy zapewnić tak wiele sposobów na współpracę w projekcie jak to tylko możliwe, by był on tak samo nasz, jak i wasz."
|
||||
introduction_desc_ending: "Liczymy, że dołączysz się do nas!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael i Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy i Glen"
|
||||
alert_account_message_intro: "Hej tam!"
|
||||
alert_account_message_pref: "Aby zapisać się do naszego e-maila klasowego, musisz najpierw "
|
||||
alert_account_message_suf: "."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Oto Dungeon Arena"
|
||||
new_way: "17. marca 2014: Nowy sposób, by współzawodniczyć dzięki programowaniu."
|
||||
new_way: "Nowy sposób, by współzawodniczyć dzięki programowaniu."
|
||||
to_battle: "Do broni, developerzy!"
|
||||
modern_day_sorcerer: "Wiesz, jak programować? Super. Jesteś współczesnym czarodziejem. Czy nie najwyższy czas, aby użyć swoich mocy, by dowodzić jednostkami w epickiej batalii? I nie mamy tutaj na myśli robotów."
|
||||
arenas_are_here: "Areny wieloosobowych potyczek CodeCombat właśnie nastały."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
fork: "Fork"
|
||||
play: "Jogar"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Fechar"
|
||||
okay: "Ok"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Visualização de Administrador"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
introduction_desc_github_url: "CodeCombat é totalmente código aberto"
|
||||
introduction_desc_suf: ", e nosso objetivo é oferecer quantas maneiras forem possíveis para você participar e fazer deste projeto tanto seu como nosso."
|
||||
introduction_desc_ending: "Nós esperamos que você se junte a nossa festa!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
alert_account_message_intro: "Ei!"
|
||||
alert_account_message_pref: "Para se inscrever para os emails de classe, você vai precisar, "
|
||||
alert_account_message_suf: "primeiro."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
|
||||
new_way: "17 de Março de 2014: O novo meio de competir com código."
|
||||
new_way: "O novo meio de competir com código."
|
||||
to_battle: "Para a Batalha, Desenvolvedores!"
|
||||
modern_day_sorcerer: "Você sabe como codificar? Isso é incrível. Você é um feiticeiro dos tempos modernos! Não é tempo de usar seus poderes mágicos de codificação para comandar seus lacaios em um combate épico? E não estamos falando de robôs aqui."
|
||||
arenas_are_here: "As arenas de combatte um contra um do CodeCombat estão aqui."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
fork: "Fork"
|
||||
play: "Jogar"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Fechar"
|
||||
okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Visualizações de Admin"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
|
||||
new_way: "17 de Março de 2014: Uma nova forma de competir com código."
|
||||
new_way: "Uma nova forma de competir com código."
|
||||
to_battle: "Às armas, Programadores!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
arenas_are_here: "As arenas mano-a-mano multiplayer de CodeCombat estão aqui."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# fork: "Fork"
|
||||
play: "Jogar"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Fechar"
|
||||
okay: "Ok"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
fork: "Fork"
|
||||
play: "Joacă"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Inchide"
|
||||
okay: "Okay"
|
||||
|
@ -66,12 +74,12 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
|
||||
no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargă!"
|
||||
play: "Joacă"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "Mda , browser-ul tău este prea vechi pentru CodeCombat. Scuze!"
|
||||
old_browser_suffix: "Poți să încerci oricum ,dar probabil nu o să meargă."
|
||||
campaign: "Campanie"
|
||||
for_beginners: "Pentru Începători"
|
||||
multiplayer: "Multiplayer"
|
||||
for_developers: "Pentru dezvoltatori"
|
||||
|
||||
play:
|
||||
choose_your_level: "Alege nivelul"
|
||||
|
@ -88,7 +96,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
campaign_player_created_description: "... în care ai ocazia să testezi creativitatea colegilor tai <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Dificultate: "
|
||||
play_as: "Alege-ți echipa"
|
||||
# spectate: "Spectate"
|
||||
spectate: "Spectator"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact CodeCombat"
|
||||
|
@ -214,31 +222,47 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
hud_continue: "Continuă (apasă shift-space)"
|
||||
spell_saved: "Vrajă salvată"
|
||||
skip_tutorial: "Sari peste (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
editor_config: "Editor Config"
|
||||
editor_config_title: "Configurare Editor"
|
||||
editor_config_keybindings_label: "Mapare taste"
|
||||
editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
|
||||
editor_config_invisibles_label: "Arată etichetele invizibile"
|
||||
editor_config_invisibles_description: "Arată spațiile și taburile invizibile."
|
||||
editor_config_indentguides_label: "Arată ghidul de indentare"
|
||||
editor_config_indentguides_description: "Arată linii verticale pentru a vedea mai bine indentarea."
|
||||
editor_config_behaviors_label: "Comportamente inteligente"
|
||||
editor_config_behaviors_description: "Completează automat parantezele, ghilimele etc."
|
||||
loading_ready: "Gata!"
|
||||
tip_insert_positions: "Shift+Click oriunde pe harta pentru a insera punctul în editorul de vrăji."
|
||||
tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P."
|
||||
tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]."
|
||||
tip_guide_exists: "Apasă pe ghidul din partea de sus a pagini pentru informații utile."
|
||||
tip_open_source: "CodeCombat este 100% open source!"
|
||||
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
|
||||
tip_js_beginning: "JavaScript este doar începutul."
|
||||
tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
|
||||
tip_morale_improves: "Se va încărca până până când va crește moralul."
|
||||
tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
tip_harry: "Ha un Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Admin vede"
|
||||
|
@ -249,7 +273,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
av_other_debug_base_url: "Base (pentru debugging base.jade)"
|
||||
u_title: "Listă utilizatori"
|
||||
lg_title: "Ultimele jocuri"
|
||||
# clas: "CLAs"
|
||||
clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editori CodeCombat"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
introduction_desc_github_url: "CodeCombat este complet open source"
|
||||
introduction_desc_suf: ", și ne propunem să vă punem la dispoziție pe cât de mult posibil modalități de a lua parte la acest proiect pentru a-l face la fel de mult as vostru cât și al nostru."
|
||||
introduction_desc_ending: "Sperăm să vă placă petrecerea noastră!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, și Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy și Glen"
|
||||
alert_account_message_intro: "Salutare!"
|
||||
alert_account_message_pref: "Pentru a te abona la email-uri de clasă, va trebui să "
|
||||
alert_account_message_suf: "mai întâi."
|
||||
|
@ -530,8 +554,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
simulation_explanation: "Simulând jocuri poți afla poziția în clasament a jocului tău mai repede!"
|
||||
simulate_games: "Simulează Jocuri!"
|
||||
simulate_all: "RESETEAZĂ ȘI SIMULEAZĂ JOCURI"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
games_simulated_by: "Jocuri simulate de tine:"
|
||||
games_simulated_for: "Jocuri simulate pentru tine:"
|
||||
leaderboard: "Clasament"
|
||||
battle_as: "Luptă ca "
|
||||
summary_your: "Al tău "
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
fork: "Форк"
|
||||
play: "Играть"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Закрыть"
|
||||
okay: "OK"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013."
|
||||
tip_js_beginning: "JavaScript это только начало."
|
||||
tip_autocast_setting: "Изменяйте настройки авточтения заклинания, щёлкнув по шестерёнке на кнопке прочтения."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
tip_baby_coders: "В будущем, даже младенцы будут Архимагами."
|
||||
tip_morale_improves: "Загрузка будет продолжаться, пока боевой дух не улучшится."
|
||||
tip_all_species: "Мы верим в равные возможности для обучения программированию для всех видов."
|
||||
tip_reticulating: "Ретикуляция сплайнов."
|
||||
tip_harry: "Ты волшебник, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Админ панель"
|
||||
|
@ -360,7 +384,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
opensource_description_center: "и посодействуйте, если вам понравилось! CodeCombat построен на десятках проектов с открытым кодом, и мы любим их. Загляните в "
|
||||
archmage_wiki_url: "наш вики-портал для Архимагов"
|
||||
opensource_description_suffix: ", чтобы увидеть список программного обеспечения, делающего игру возможной."
|
||||
practices_title: "Почтительные лучшие практики"
|
||||
practices_title: "Уважаемые лучшие практики"
|
||||
practices_description: "Это наши обещания тебе, игроку, менее юридическим языком."
|
||||
privacy_title: "Конфиденциальность"
|
||||
privacy_description: "Мы не будем продавать какой-либо личной информации. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия."
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
introduction_desc_github_url: "исходный код CodeCombat полностью открыт"
|
||||
introduction_desc_suf: ", и мы стремимся предоставить как можно больше способов, чтобы вы могли принять участие и сделать этот проект настолько же вашим, как и нашим."
|
||||
introduction_desc_ending: "Мы надеемся, что вы присоединитесь к нашей команде!"
|
||||
introduction_desc_signature: "- Ник, Джордж, Скотт, Михаэль и Джереми"
|
||||
introduction_desc_signature: "- Ник, Джордж, Скотт, Михаэль, Джереми и Глен"
|
||||
alert_account_message_intro: "Привет!"
|
||||
alert_account_message_pref: "Чтобы подписаться на email-ы для классов, вам необходимо сначала "
|
||||
alert_account_message_suf: "."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Представляем Арену подземелья"
|
||||
new_way: "17 марта 2014: Новый способ соревноваться с помощью кода."
|
||||
new_way: "Новый способ соревноваться с помощью кода."
|
||||
to_battle: "В бой, разработчики!"
|
||||
modern_day_sorcerer: "Вы знаете, как программировать? Это круто. Вы волшебник наших дней! Разве не время, чтобы вы использовали свои магические силы программирования для управления миньонами в эпичной битве? И мы не говорим здесь роботы."
|
||||
arenas_are_here: "Мультиплеерные арены CodeCombat на равных уже здесь."
|
||||
|
|
|
@ -1,94 +1,102 @@
|
|||
module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak", translation:
|
||||
common:
|
||||
loading: "Načítava sa..."
|
||||
# saving: "Saving..."
|
||||
saving: "Ukladá sa..."
|
||||
sending: "Odosiela sa..."
|
||||
cancel: "Zrušiť"
|
||||
# save: "Save"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
cancel: "Zruš"
|
||||
save: "Ulož"
|
||||
delay_1_sec: "1 sekunda"
|
||||
delay_3_sec: "3 sekundy"
|
||||
delay_5_sec: "5 sekúnd"
|
||||
manual: "Manuál"
|
||||
# fork: "Fork"
|
||||
play: "Hrať"
|
||||
play: "Hraj"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Zatvoriť"
|
||||
close: "Zatvor"
|
||||
okay: "Súhlasím"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Stránka nenájdená"
|
||||
|
||||
nav:
|
||||
play: "Hrať"
|
||||
play: "Hraj"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Fórum"
|
||||
admin: "Administrácia"
|
||||
admin: "Spravuj"
|
||||
home: "Domov"
|
||||
contribute: "Prispieť"
|
||||
# legal: "Legal"
|
||||
contribute: "Prispej"
|
||||
legal: "Pre právnikov"
|
||||
about: "O projekte"
|
||||
contact: "Kontakt"
|
||||
twitter_follow: "Sledovať"
|
||||
# employers: "Employers"
|
||||
twitter_follow: "Sleduj na twitteri"
|
||||
employers: "Zamestnávatelia"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
versions:
|
||||
save_version_title: "Ulož novú verziu"
|
||||
new_major_version: "Nová primárna verzia"
|
||||
cla_prefix: "Ak chcete uložiť svoje zmeny, musíte najprv súhlasiť s našou"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
cla_agree: "SÚHLASÍM"
|
||||
|
||||
login:
|
||||
sign_up: "Vytvoriť účet"
|
||||
log_in: "Prihlásiť sa"
|
||||
log_out: "Odhlásiť sa"
|
||||
recover: "obnoviť účet"
|
||||
sign_up: "Vytvor účet"
|
||||
log_in: "Prihlás sa"
|
||||
log_out: "Odhlás sa"
|
||||
recover: "obnov"
|
||||
|
||||
# recover:
|
||||
# recover_account_title: "Recover Account"
|
||||
# send_password: "Send Recovery Password"
|
||||
recover:
|
||||
recover_account_title: "Obnov účet"
|
||||
send_password: "Zašli záchranné heslo"
|
||||
|
||||
signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
description: "Je to zdarma. Potrebuješ zadať len zopár detailov."
|
||||
email_announcements: "Dostávať správy na email."
|
||||
create_account_title: "Vytvor si účet, nech si uložíš progres"
|
||||
description: "Je to zdarma. Len treba zadať zopár detailov."
|
||||
email_announcements: "Chcem dostávať správy na email."
|
||||
coppa: "13+ alebo mimo USA"
|
||||
coppa_why: "(Prečo?)"
|
||||
creating: "Vytvára sa účet..."
|
||||
sign_up: "Registrovať sa"
|
||||
log_in: "prihlásiť sa pomocou hesla"
|
||||
sign_up: "Registruj sa"
|
||||
log_in: "prihlás sa pomocou hesla"
|
||||
|
||||
home:
|
||||
slogan: "Naučte sa programovať v Javascripte pomocou hry"
|
||||
slogan: "Nauč sa programovať v Javascripte pomocou hry"
|
||||
no_ie: "CodeCombat nefunguje v prehliadači Internet Explorer 9 a jeho starších verziách. Ospravedlňujeme sa."
|
||||
no_mobile: "CodeCombat nebol navrhnutý pre mobilné zariadenia a nemusí na nich fungovať správne!"
|
||||
play: "Hrať"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
play: "Hraj"
|
||||
old_browser: "Ajaj, prehliadač je príliš starý. CodeCombat na ňom nepôjde. Je nám to ľúto!"
|
||||
old_browser_suffix: "Skúsiť sa to dá, ale asi to nepôjde."
|
||||
campaign: "Ťaženie"
|
||||
for_beginners: "Pre začiatočníkov"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
for_developers: "Pre vývojárov"
|
||||
|
||||
play:
|
||||
choose_your_level: "Vyber si level"
|
||||
adventurer_prefix: "Môže si vybrať ktorýkoľvek z levelov alebo ich prediskutovať na "
|
||||
choose_your_level: "Vyber si úroveň"
|
||||
adventurer_prefix: "Môže si vybrať ktorúkoľvek z úrovní alebo ich prediskutovať na "
|
||||
adventurer_forum: "fóre pre dobrodruhov"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Ťaženie pre začiatočníkov"
|
||||
campaign_beginner_description: "... v kotorom sa naučíte mágiu programovania."
|
||||
campaign_dev: "Náhodné ťažšie levely"
|
||||
campaign_dev_description: "... v ktorom sa naučíte používať rozhranie zatiaľčo budete čeliť väčším výzvam."
|
||||
campaign_beginner_description: "... v ktorom sa naučíš mágiu programovania."
|
||||
campaign_dev: "Náhodné ťažšie úrovne"
|
||||
campaign_dev_description: "... v ktorych sa naučíš používať rozhranie a čeliť väčším výzvam."
|
||||
campaign_multiplayer: "Aréna pre viacerých hráčov"
|
||||
campaign_multiplayer_description: "... v ktorej si zmeriate svoje programátorské sily proti ostatným hráčom."
|
||||
campaign_player_created: "Hráčmi vytvorené levely"
|
||||
campaign_player_created_description: "... v ktorých sa popasujete s kreativitou svojich <a href=\"/contribute#artisan\">súdruhov kúzelníkov</a>."
|
||||
campaign_multiplayer_description: "... v ktorej si zmeriaš svoje programátorské sily proti ostatným hráčom."
|
||||
campaign_player_created: "Hráčmi vytvorené úrovne"
|
||||
campaign_player_created_description: "... v ktorých sa popasuješ s kreativitou svojich <a href=\"/contribute#artisan\">kúzelníckych súdruhov</a>."
|
||||
level_difficulty: "Obtiažnosť."
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
play_as: "Hraj ako"
|
||||
spectate: "Sleduj"
|
||||
|
||||
contact:
|
||||
contact_us: "Kontaktujte nás"
|
||||
|
@ -109,34 +117,34 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# learn_more: "Learn more about being a Diplomat"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
|
||||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
wizard_settings:
|
||||
title: "Nastavenia kúzelníka"
|
||||
customize_avatar: "Uprav svojho avatara"
|
||||
clothes: "Róba"
|
||||
trim: "Lem"
|
||||
cloud: "Obláčik"
|
||||
spell: "Kúzlo"
|
||||
boots: "Čižmy"
|
||||
hue: "Odtieň"
|
||||
saturation: "Sýtosť"
|
||||
lightness: "Jas"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
# not_logged_in: "Log in or create an account to change your settings."
|
||||
# autosave: "Changes Save Automatically"
|
||||
# me_tab: "Me"
|
||||
# picture_tab: "Picture"
|
||||
# wizard_tab: "Wizard"
|
||||
# password_tab: "Password"
|
||||
# emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
# gravatar_select: "Select which Gravatar photo to use"
|
||||
account_settings:
|
||||
title: "Nastvenia účtu"
|
||||
not_logged_in: "Prihlás sa alebo si vytvor účet."
|
||||
autosave: "Zmeny sa uložia automaticky"
|
||||
me_tab: "Ja"
|
||||
picture_tab: "Obrázok"
|
||||
wizard_tab: "Kúzelník"
|
||||
password_tab: "Heslo"
|
||||
emails_tab: "E-maily"
|
||||
admin: "Spravovať"
|
||||
gravatar_select: " Vyber ktorú fotografiu z Gravataru použit"
|
||||
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
||||
# wizard_color: "Wizard Clothes Color"
|
||||
# new_password: "New Password"
|
||||
# new_password_verify: "Verify"
|
||||
wizard_color: "Farba kúzelníckej róby"
|
||||
new_password: "Nové heslo"
|
||||
new_password_verify: "Overenie"
|
||||
# email_subscriptions: "Email Subscriptions"
|
||||
# email_announcements: "Announcements"
|
||||
# email_notifications: "Notifications"
|
||||
|
@ -147,9 +155,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: " to find out more."
|
||||
# email_toggle: "Toggle All"
|
||||
# error_saving: "Error Saving"
|
||||
# saved: "Changes Saved"
|
||||
# password_mismatch: "Password does not match."
|
||||
error_saving: "Chyba pri ukladaní"
|
||||
saved: "Zmeny uložené"
|
||||
password_mismatch: "Heslá nesedia."
|
||||
|
||||
# account_profile:
|
||||
# edit_settings: "Edit Settings"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# fork: "Fork"
|
||||
play: "Нивои"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Затвори"
|
||||
okay: "ОК"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
fork: "Förgrena"
|
||||
play: "Spela"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Stäng"
|
||||
okay: "Okej"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Administratörsvyer"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
introduction_desc_suf: ", och vi siktar på att tillhandahålla så många sätt som möjligt för dig att delta och göra det här projektet till lika mycket ditt som vårt."
|
||||
introduction_desc_ending: "Vi hoppas att du vill vara med!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, och Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy och Glen"
|
||||
alert_account_message_intro: "Hej där!"
|
||||
alert_account_message_pref: "För att prenumerera på klassmail måste du"
|
||||
alert_account_message_suf: "först."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introducerar grottarenan"
|
||||
new_way: "17 mars 2014: Det nya sättet att tävla i kod."
|
||||
new_way: "Det nya sättet att tävla i kod."
|
||||
to_battle: "Till slagfältet, utvecklare!"
|
||||
modern_day_sorcerer: "Du vet hur man kodar? Det är coolt. Du är en modern trollkarl! Är det inte dags att du använde dina magiska kodarkrafter för att leda dina undersåtar i episka strider? Och vi snackar inte om robotar nu."
|
||||
arenas_are_here: "CodeCombats flerspelararenor är här."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# fork: "Fork"
|
||||
play: "เล่น"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "ปิด"
|
||||
okay: "ตกลง"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
fork: "Çatalla"
|
||||
play: "Oyna"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Kapat"
|
||||
okay: "Tamam"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "Yönetici Görünümleri"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
fork: "Форк"
|
||||
play: "Грати"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Закрити"
|
||||
okay: "Добре"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# fork: "Fork"
|
||||
play: "Các cấp độ"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "Đóng"
|
||||
okay: "Được rồi"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
fork: "派生"
|
||||
play: "开始"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "关闭"
|
||||
okay: "好的"
|
||||
|
@ -66,12 +74,12 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
no_ie: "抱歉!Internet Explorer 9 等旧式预览器无法使用本网站。"
|
||||
no_mobile: "CodeCombat 不是针对手机设备设计的,所以可能无法达到最好的体验!"
|
||||
play: "开始游戏"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "噢, 你的浏览器太老了, 不能运行CodeCombat. 抱歉!"
|
||||
old_browser_suffix: "尽管你可以多试几次, 但也许不会管用."
|
||||
campaign: "战役模式"
|
||||
for_beginners: "适合初学者"
|
||||
multiplayer: "多人游戏"
|
||||
for_developers: "适合开发者"
|
||||
|
||||
play:
|
||||
choose_your_level: "选取难度"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
admin:
|
||||
av_title: "管理员视图"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
introduction_desc_github_url: "我们把 CodeCombat 完全开源"
|
||||
introduction_desc_suf: ",而且我们希望提供尽可能多的方法让你来参加这个项目,与我们一起创造。"
|
||||
introduction_desc_ending: "我们希望你也会加入进来!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
alert_account_message_intro: "你好!"
|
||||
alert_account_message_pref: "要订阅贡献者邮件,你得先"
|
||||
alert_account_message_suf: "。"
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
fork: "Fork"
|
||||
play: "播放"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "關閉"
|
||||
okay: "好"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -12,6 +12,14 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
fork: "Fork"
|
||||
play: "玩"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
# seconds: "seconds"
|
||||
# minute: "minute"
|
||||
# minutes: "minutes"
|
||||
# hour: "hour"
|
||||
# hours: "hours"
|
||||
|
||||
modal:
|
||||
close: "关闭"
|
||||
okay: "好"
|
||||
|
@ -234,11 +242,27 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# think_solution: "Think of the solution, not the problem."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# time_current: "Current"
|
||||
# time_total: "Total"
|
||||
# time_goto: "Go to"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -421,7 +445,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -559,7 +583,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
|
|
|
@ -9,8 +9,8 @@ class SuperModel
|
|||
@mustPopulate = model
|
||||
model.saveBackups = @shouldSaveBackups(model)
|
||||
model.fetch() unless model.loaded or model.loading
|
||||
model.once('sync', @modelLoaded, @) unless model.loaded
|
||||
model.once('error', @modelErrored, @) unless model.loaded
|
||||
@listenToOnce(model, 'sync', @modelLoaded) unless model.loaded
|
||||
@listenToOnce(model, 'error', @modelErrored) unless model.loaded
|
||||
url = model.url()
|
||||
@models[url] = model unless @models[url]?
|
||||
@modelLoaded(model) if model.loaded
|
||||
|
@ -40,7 +40,7 @@ class SuperModel
|
|||
continue if @models[refURL]
|
||||
@models[refURL] = ref
|
||||
ref.fetch()
|
||||
ref.once 'sync', @modelLoaded, @
|
||||
@listenToOnce(ref, 'sync', @modelLoaded)
|
||||
|
||||
@trigger 'loaded-one', model: model
|
||||
@trigger 'loaded-all' if @finished()
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
h3
|
||||
margin: 5px 0
|
||||
|
||||
.treema-dependent > .treema-row
|
||||
background-color: #FFC671
|
||||
|
||||
#extant-components-column
|
||||
left: 0
|
||||
width: 20%
|
||||
|
|
|
@ -36,9 +36,9 @@
|
|||
margin-bottom: 5px
|
||||
|
||||
.connect-buttons
|
||||
margin-bottom: 10px
|
||||
margin-bottom: 15px
|
||||
.btn
|
||||
margin-left: 5px
|
||||
margin-right: 5px
|
||||
|
||||
.friend-entry img
|
||||
float: left
|
||||
|
|
|
@ -58,6 +58,8 @@
|
|||
li:hover
|
||||
background: #add8e6
|
||||
|
||||
#play-button.disabled i
|
||||
@include opacity(0.5)
|
||||
#play-button.playing i.icon-pause
|
||||
display: inline-block
|
||||
#play-button.paused i.icon-play
|
||||
|
@ -96,6 +98,9 @@
|
|||
border-radius: 0
|
||||
border: 0
|
||||
|
||||
&.disabled
|
||||
cursor: default
|
||||
|
||||
.progress-bar
|
||||
@include transition(width .0s linear)
|
||||
position: relative
|
||||
|
|
|
@ -73,7 +73,8 @@
|
|||
.executing, .executed, .problem-marker-info, .problem-marker-warning, .problem-marker-error
|
||||
position: absolute
|
||||
.executing
|
||||
background-color: rgba(50, 255, 80, 0.35)
|
||||
// https://github.com/codecombat/codecombat/issues/6
|
||||
background-color: rgba(50, 255, 80, 0.65)
|
||||
@include gradient-striped()
|
||||
.executed
|
||||
background-color: rgba(110, 110, 110, 0.12)
|
||||
|
@ -113,3 +114,8 @@
|
|||
|
||||
.ace_text-layer .ace_comment
|
||||
color: darken(rgb(103, 164, 200), 5%)
|
||||
|
||||
.ace_text-layer .ace_variable
|
||||
// https://github.com/codecombat/codecombat/issues/6
|
||||
color: rgb(145, 48, 50)
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ block content
|
|||
p(data-i18n="contribute.introduction_desc_ending")
|
||||
| We hope you'll join our party!
|
||||
p(data-i18n="contribute.introduction_desc_signature").signature
|
||||
| - Nick, George, Scott, Michael, and Jeremy
|
||||
| - Nick, George, Scott, Michael, Jeremy and Glen
|
||||
hr
|
||||
|
||||
if me.attributes.anonymous
|
||||
|
|
|
@ -73,10 +73,10 @@ block content
|
|||
li German - Dirk, faabsen, HiroP0, Anon, bkimminich
|
||||
li Thai - Kamolchanok Jittrepit
|
||||
li Vietnamese - An Nguyen Hoang Thien
|
||||
li Dutch - Glen De Cauwsemaecker, Guido Zuidhof, Ruben Vereecken
|
||||
li Dutch - Glen De Cauwsemaecker, Guido Zuidhof, Ruben Vereecken, Jasper D'haene
|
||||
li Greek - Stergios
|
||||
li Latin American Spanish - Jesús Ruppel, Matthew Burt, Mariano Luzza
|
||||
li Spain Spanish - Matthew Burt, DanielRodriguezRivero, Anon
|
||||
li Spain Spanish - Matthew Burt, DanielRodriguezRivero, Anon, Pouyio
|
||||
li French - Xeonarno, Elfisen, Armaldio, MartinDelille, pstweb, veritable, jaybi, xavismeh, Anon, Feugy
|
||||
li Hungarian - ferpeter, csuvsaregal, atlantisguru, Anon
|
||||
li Japanese - g1itch, kengos
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
h3(data-i18n="editor.level_tab_thangs_add") Add Thangs
|
||||
input(type="text", id="thang-search")
|
||||
input(type="search", id="thang-search")
|
||||
#thangs-list
|
||||
for group in groups
|
||||
h4= group.name
|
||||
|
|
|
@ -2,7 +2,7 @@ extends /templates/modal/modal_base
|
|||
|
||||
block modal-header-content
|
||||
h1(data-i18n="multiplayer_launch.introducing_dungeon_arena") Introducing Dungeon Arena
|
||||
em(data-i18n="multiplayer_launch.new_way") March 17, 2014: The new way to compete with code.
|
||||
em(data-i18n="multiplayer_launch.new_way") The new way to compete with code.
|
||||
|
||||
block modal-body-content
|
||||
|
||||
|
|
|
@ -47,31 +47,27 @@ div#columns.row
|
|||
a(data-toggle="coco-modal", data-target="modal/signup") Sign up to play with your friends!
|
||||
|
||||
else
|
||||
if !onFacebook
|
||||
if !onFacebook || !onGPlus
|
||||
div.connect-buttons
|
||||
| Connect:
|
||||
| Connect and play against your friends!
|
||||
br
|
||||
if !onFacebook
|
||||
button.btn.btn-sm.connect-facebook Facebook
|
||||
//button.btn.btn-sm.connect-google-plus Google+
|
||||
|
||||
if !!friends
|
||||
|
||||
if friends.length
|
||||
for friend in friends
|
||||
p.friend-entry
|
||||
img(src="http://graph.facebook.com/#{friend.facebookID}/picture").img-thumbnail
|
||||
span= friend.creatorName + ' (' + friend.facebookName + ')'
|
||||
br
|
||||
span= Math.round(friend.totalScore * 100)
|
||||
span :
|
||||
span= friend.team
|
||||
br
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{friend.otherTeam}&opponent=#{friend._id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
|
||||
else
|
||||
p Invite your friends to join you in battle!
|
||||
|
||||
if !onGPlus
|
||||
button.btn.btn-sm.connect-google-plus Google+
|
||||
|
||||
if friends.length
|
||||
for friend in friends
|
||||
p.friend-entry
|
||||
img(src=friend.imageSource).img-thumbnail
|
||||
span= friend.creatorName + ' (' + friend.name + ')'
|
||||
br
|
||||
span= Math.round(friend.totalScore * 100)
|
||||
span :
|
||||
span= friend.team
|
||||
br
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{friend.otherTeam}&opponent=#{friend._id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
else
|
||||
p Connect to social networks to play with your friends!
|
||||
p Invite your friends to join you in battle!
|
||||
|
|
|
@ -17,11 +17,24 @@
|
|||
strong.tip(data-i18n='play_level.tip_beta_launch') CodeCombat launched its beta in October, 2013.
|
||||
strong.tip(data-i18n='play_level.tip_js_beginning') JavaScript is just the beginning.
|
||||
strong.tip(data-i18n='play_level.tip_autocast_setting') Adjust autocast settings by clicking the gear on the cast button.
|
||||
strong.tip(data-i18n='play_level.tip_think_solution') Think of the solution, not the problem.
|
||||
strong.tip(data-i18n='play_level.tip_theory_practice') In theory there is no difference between theory and practice; in practice there is. - Yogi Berra
|
||||
strong.tip(data-i18n='play_level.tip_error_free') There are two ways to write error-free programs; only the third one works. - Alan Perlis
|
||||
strong.tip(data-i18n='play_level.tip_debugging_program') If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra
|
||||
strong.tip(data-i18n='play_level.tip_forums') Head over to the forums and tell us what you think!
|
||||
strong.tip(data-i18n='play_level.tip_impossible') It always seems impossible until it's done. - Nelson Mandela
|
||||
|
||||
strong.tip.rare(data-i18n='play_level.tip_baby_coders') In the future, even babies will be Archmages.
|
||||
strong.tip.rare(data-i18n='play_level.tip_morale_improves') Loading will continue until morale improves.
|
||||
strong.tip.rare(data-i18n='play_level.tip_all_species') We believe in equal opportunities to learn programming for all species.
|
||||
strong.tip.rare(data-i18n='play_level.tip_reticulating') Reticulating spines.
|
||||
strong.tip.rare(data-i18n='play_level.tip_great_responsibility') With great coding skill comes great debug responsibility.
|
||||
strong.tip.rare(data-i18n='play_level.tip_munchkin') If you don't eat your vegetables, a munchkin will come after you while you're asleep.
|
||||
strong.tip.rare(data-i18n='play_level.tip_binary') There are only 10 types of people in the world: those who understand binary, and those who don't.
|
||||
strong.tip.rare(data-i18n='play_level.tip_commitment_yoda') A programmer must have the deepest commitment, the most serious mind. ~ Yoda
|
||||
strong.tip.rare(data-i18n='play_level.tip_no_try') Do. Or do not. There is no try. - Yoda
|
||||
strong.tip.rare(data-i18n='play_level.tip_patience') Patience you must have, young Padawan. - Yoda
|
||||
strong.tip.rare(data-i18n='play_level.tip_documented_bug') A documented bug is not a bug; it is a feature.
|
||||
strong.tip.rare
|
||||
span(data-i18n='play_level.tip_harry') Yer a Wizard,
|
||||
span= me.get('name') || 'Anoner'
|
||||
|
|
|
@ -11,10 +11,14 @@ button.btn.btn-xs.btn-inverse#music-button(title="Toggle Music")
|
|||
span ♫
|
||||
|
||||
.scrubber
|
||||
.progress.secret
|
||||
.progress.secret#timeProgress
|
||||
.progress-bar
|
||||
.scrubber-handle
|
||||
|
||||
.popover.fade.top.in#timePopover
|
||||
.arrow
|
||||
h3.popover-title
|
||||
.popover-content
|
||||
|
||||
.btn-group.dropup#playback-settings
|
||||
button.btn.btn-xs.btn-inverse.toggle-fullscreen(title="Toggle fullscreen")
|
||||
i.icon-fullscreen.icon-white
|
||||
|
|
|
@ -20,7 +20,7 @@ class LiveEditingMarkup extends TreemaNode.nodeMap.ace
|
|||
|
||||
buildValueForEditing: (valEl) ->
|
||||
super(valEl)
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
@addImageUpload(valEl)
|
||||
|
||||
addImageUpload: (valEl) ->
|
||||
|
@ -203,7 +203,7 @@ class CoffeeTreema extends TreemaNode.nodeMap.ace
|
|||
|
||||
buildValueForEditing: (valEl) ->
|
||||
super(valEl)
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
valEl
|
||||
|
||||
onEditorChange: =>
|
||||
|
@ -297,9 +297,9 @@ class LatestVersionReferenceNode extends TreemaNode
|
|||
@collection.url = "#{@url}?term=#{''}&project=true"
|
||||
|
||||
@collection.fetch()
|
||||
@collection.on 'sync', @searchCallback
|
||||
@listenTo(@collection, 'sync', @searchCallback)
|
||||
|
||||
searchCallback: =>
|
||||
searchCallback: ->
|
||||
container = @getSearchResultsEl().detach().empty()
|
||||
first = true
|
||||
for model in @collection.models
|
||||
|
|
|
@ -11,14 +11,14 @@ module.exports = class ProfileView extends View
|
|||
super options
|
||||
@user = User.getByID(@userID)
|
||||
@loading = false if 'gravatarProfile' of @user
|
||||
@user.on('change', @userChanged)
|
||||
@user.on('error', @userError)
|
||||
@listenTo(@user, 'change', @userChanged)
|
||||
@listenTo(@user, 'error', @userError)
|
||||
|
||||
userChanged: (user) =>
|
||||
userChanged: (user) ->
|
||||
@loading = false if 'gravatarProfile' of user
|
||||
@render()
|
||||
|
||||
userError: (user) =>
|
||||
userError: (user) ->
|
||||
@loading = false
|
||||
@render()
|
||||
|
||||
|
|
|
@ -19,11 +19,11 @@ module.exports = class SettingsView extends View
|
|||
@save = _.debounce(@save, 200)
|
||||
super options
|
||||
return unless me
|
||||
me.on('change', @refreshPicturePane) # depends on gravatar load
|
||||
me.on('invalid', (errors) -> forms.applyErrorsToForm(@$el, me.validationError))
|
||||
@listenTo(me, 'change', @refreshPicturePane) # depends on gravatar load
|
||||
@listenTo(me, 'invalid', (errors) -> forms.applyErrorsToForm(@$el, me.validationError))
|
||||
window.f = @getSubscriptions
|
||||
|
||||
refreshPicturePane: =>
|
||||
refreshPicturePane: ->
|
||||
h = $(@template(@getRenderData()))
|
||||
newPane = $('#picture-pane', h)
|
||||
oldPane = $('#picture-pane')
|
||||
|
@ -46,7 +46,7 @@ module.exports = class SettingsView extends View
|
|||
|
||||
@chooseTab(location.hash.replace('#',''))
|
||||
WizardSettingsView = new WizardSettingsView()
|
||||
WizardSettingsView.on 'change', @save, @
|
||||
@listenTo(WizardSettingsView, 'change', @save)
|
||||
@insertSubView WizardSettingsView
|
||||
|
||||
chooseTab: (category) ->
|
||||
|
@ -81,7 +81,7 @@ module.exports = class SettingsView extends View
|
|||
$('#email-pane input[type="checkbox"]', @$el).prop('checked', not Boolean(subs.length))
|
||||
@save()
|
||||
|
||||
save: =>
|
||||
save: ->
|
||||
forms.clearFormAlerts(@$el)
|
||||
@grabData()
|
||||
res = me.validate()
|
||||
|
|
|
@ -24,7 +24,7 @@ module.exports = class WizardSettingsView extends CocoView
|
|||
@wizardThangType = new ThangType()
|
||||
@wizardThangType.url = -> '/db/thang.type/wizard'
|
||||
@wizardThangType.fetch()
|
||||
@wizardThangType.once 'sync', @initCanvas, @
|
||||
@listenToOnce(@wizardThangType, 'sync', @initCanvas)
|
||||
|
||||
initCanvas: ->
|
||||
@startsLoading = false
|
||||
|
|
|
@ -16,7 +16,7 @@ module.exports = class CLAsView extends View
|
|||
})
|
||||
@clas = new CLACollection()
|
||||
@clas.fetch()
|
||||
@clas.on 'sync', @onCLAsLoaded, @
|
||||
@listenTo(@clas, 'sync', @onCLAsLoaded)
|
||||
|
||||
onCLAsLoaded: ->
|
||||
@startsLoading = false
|
||||
|
|
|
@ -18,7 +18,7 @@ module.exports = class LevelSessionsView extends View
|
|||
getLevelSessions: ->
|
||||
@sessions = new LevelSessionCollection
|
||||
@sessions.fetch()
|
||||
@sessions.on('all', @render)
|
||||
@listenTo(@sessions, 'all', @render)
|
||||
|
||||
getRenderData: =>
|
||||
c = super()
|
||||
|
|
|
@ -36,7 +36,7 @@ module.exports = class UsersView extends View
|
|||
})
|
||||
@users = new UserCollection()
|
||||
@users.fetch()
|
||||
@users.on('all', @render)
|
||||
@listenTo(@users, 'all', @render)
|
||||
|
||||
getRenderData: =>
|
||||
c = super()
|
||||
|
|
|
@ -20,15 +20,15 @@ module.exports = class ArticleEditView extends View
|
|||
@article = new Article(_id: @articleID)
|
||||
@article.saveBackups = true
|
||||
@article.fetch()
|
||||
@article.once('sync', @onArticleSync)
|
||||
@article.on('schema-loaded', @buildTreema)
|
||||
@listenToOnce(@article, 'sync', @onArticleSync)
|
||||
@listenTo(@article, 'schema-loaded', @buildTreema)
|
||||
@pushChangesToPreview = _.throttle(@pushChangesToPreview, 500)
|
||||
|
||||
onArticleSync: =>
|
||||
onArticleSync: ->
|
||||
@article.loaded = true
|
||||
@buildTreema()
|
||||
|
||||
buildTreema: =>
|
||||
buildTreema: ->
|
||||
return if @treema? or (not @article.loaded) or (not Article.hasSchema())
|
||||
unless @article.attributes.body
|
||||
@article.set('body', '')
|
||||
|
|
|
@ -24,7 +24,7 @@ module.exports = class ThangComponentEditView extends CocoView
|
|||
if not @componentCollection
|
||||
@componentCollection = @supermodel.getCollection new ComponentsCollection()
|
||||
unless @componentCollection.loaded
|
||||
@componentCollection.once 'sync', @onComponentsSync
|
||||
@listenToOnce(@componentCollection, 'sync', @onComponentsSync)
|
||||
@componentCollection.fetch()
|
||||
super() # do afterRender at the end
|
||||
|
||||
|
@ -35,7 +35,7 @@ module.exports = class ThangComponentEditView extends CocoView
|
|||
@buildExtantComponentTreema()
|
||||
@buildAddComponentTreema()
|
||||
|
||||
onComponentsSync: =>
|
||||
onComponentsSync: ->
|
||||
return if @destroyed
|
||||
@supermodel.addCollection @componentCollection
|
||||
@render()
|
||||
|
@ -96,6 +96,34 @@ module.exports = class ThangComponentEditView extends CocoView
|
|||
@closeExistingView()
|
||||
@alreadySaving = false
|
||||
|
||||
return unless selected.length
|
||||
|
||||
# select dependencies.
|
||||
node = selected[0]
|
||||
original = node.data.original
|
||||
|
||||
toRemoveTreema = []
|
||||
dependent_class = 'treema-dependent'
|
||||
try
|
||||
for index, child of @extantComponentsTreema.childrenTreemas
|
||||
$(child.$el).removeClass(dependent_class)
|
||||
|
||||
for index, child of @extantComponentsTreema.childrenTreemas
|
||||
if child.data.original == original # Here we assume that the treemas are sorted by their dependency.
|
||||
break
|
||||
|
||||
dep_originals = (d.original for d in child.component.attributes.dependencies)
|
||||
for dep_original in dep_originals
|
||||
if original == dep_original
|
||||
toRemoveTreema.push child
|
||||
|
||||
for dep_treema in toRemoveTreema
|
||||
dep_treema.toggleSelect()
|
||||
$(dep_treema.$el).addClass(dependent_class)
|
||||
|
||||
catch error
|
||||
console.error error
|
||||
|
||||
return unless selected.length
|
||||
row = selected[0]
|
||||
@selectedRow = row
|
||||
|
|
|
@ -23,10 +23,10 @@ module.exports = class AddThangsView extends View
|
|||
super options
|
||||
@world = options.world
|
||||
@thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too
|
||||
@thangTypes.once 'sync', @onThangTypesLoaded
|
||||
@listenToOnce(@thangTypes, 'sync', @onThangTypesLoaded)
|
||||
@thangTypes.fetch()
|
||||
|
||||
onThangTypesLoaded: =>
|
||||
onThangTypesLoaded: ->
|
||||
return if @destroyed
|
||||
@render() # do it again but without the loading screen
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ module.exports = class LevelComponentEditView extends View
|
|||
session.setTabSize 2
|
||||
session.setNewLineMode = 'unix'
|
||||
session.setUseSoftTabs true
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
|
||||
onEditorChange: =>
|
||||
@levelComponent.set 'code', @editor.getValue()
|
||||
|
|
|
@ -28,7 +28,7 @@ module.exports = class EditorLevelView extends View
|
|||
|
||||
constructor: (options, @levelID) ->
|
||||
super options
|
||||
@supermodel.once 'loaded-all', @onAllLoaded
|
||||
@listenToOnce(@supermodel, 'loaded-all', @onAllLoaded)
|
||||
|
||||
# load only the level itself and the one it points to, but no others
|
||||
# TODO: this is duplicated in views/play/level_view.coffee; need cleaner method
|
||||
|
@ -42,18 +42,18 @@ module.exports = class EditorLevelView extends View
|
|||
model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem']
|
||||
|
||||
@level = new Level _id: @levelID
|
||||
@level.once 'sync', @onLevelLoaded
|
||||
@listenToOnce(@level, 'sync', @onLevelLoaded)
|
||||
@supermodel.populateModel @level
|
||||
|
||||
showLoading: ($el) ->
|
||||
$el ?= @$el.find('.tab-content')
|
||||
super($el)
|
||||
|
||||
onLevelLoaded: =>
|
||||
onLevelLoaded: ->
|
||||
@files = new DocumentFiles(@level)
|
||||
@files.fetch()
|
||||
|
||||
onAllLoaded: =>
|
||||
onAllLoaded: ->
|
||||
@level.unset('nextLevel') if _.isString(@level.get('nextLevel'))
|
||||
@initWorld()
|
||||
@startsLoading = false
|
||||
|
|
|
@ -24,7 +24,7 @@ module.exports = class LevelSystemAddView extends View
|
|||
if not @systems
|
||||
@systems = @supermodel.getCollection new LevelSystemSearchCollection()
|
||||
unless @systems.loaded
|
||||
@systems.once 'sync', @onSystemsSync
|
||||
@listenToOnce(@systems, 'sync', @onSystemsSync)
|
||||
@systems.fetch()
|
||||
super() # do afterRender at the end
|
||||
|
||||
|
@ -44,7 +44,7 @@ module.exports = class LevelSystemAddView extends View
|
|||
for system in systems
|
||||
ul.append $(availableSystemTemplate(system: system))
|
||||
|
||||
onSystemsSync: =>
|
||||
onSystemsSync: ->
|
||||
@supermodel.addCollection @systems
|
||||
@render()
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ module.exports = class LevelSystemEditView extends View
|
|||
session.setTabSize 2
|
||||
session.setNewLineMode = 'unix'
|
||||
session.setUseSoftTabs true
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
|
||||
onEditorChange: =>
|
||||
@levelSystem.set 'code', @editor.getValue()
|
||||
|
|
|
@ -34,11 +34,11 @@ module.exports = class SystemsTabView extends View
|
|||
do (url) -> ls.url = -> url
|
||||
continue if @supermodel.getModelByURL ls.url
|
||||
ls.fetch()
|
||||
ls.on 'sync', @onSystemLoaded
|
||||
@listenTo(ls, 'sync', @onSystemLoaded)
|
||||
++@toLoad
|
||||
@onDefaultSystemsLoaded() unless @toLoad
|
||||
|
||||
onSystemLoaded: (ls) =>
|
||||
onSystemLoaded: (ls) ->
|
||||
@supermodel.addModel ls
|
||||
--@toLoad
|
||||
@onDefaultSystemsLoaded() unless @toLoad
|
||||
|
|
|
@ -21,7 +21,7 @@ componentOriginals =
|
|||
"physics.Physical" : "524b75ad7fc0f6d519000001"
|
||||
|
||||
class ThangTypeSearchCollection extends CocoCollection
|
||||
url: '/db/thang.type/search?project=true'
|
||||
url: '/db/thang.type/search?project=original,name,version,slug,kind,components'
|
||||
model: ThangType
|
||||
|
||||
module.exports = class ThangsTabView extends View
|
||||
|
@ -59,15 +59,15 @@ module.exports = class ThangsTabView extends View
|
|||
super options
|
||||
@world = options.world
|
||||
@thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too
|
||||
@thangTypes.once 'sync', @onThangTypesLoaded
|
||||
@listenToOnce(@thangTypes, 'sync', @onThangTypesLoaded)
|
||||
@thangTypes.fetch()
|
||||
|
||||
# just loading all Components for now: https://github.com/codecombat/codecombat/issues/405
|
||||
@componentCollection = @supermodel.getCollection new ComponentsCollection()
|
||||
@componentCollection.once 'sync', @onComponentsLoaded
|
||||
@listenToOnce(@componentCollection, 'sync', @onComponentsLoaded)
|
||||
@componentCollection.fetch()
|
||||
|
||||
onThangTypesLoaded: =>
|
||||
onThangTypesLoaded: ->
|
||||
return if @destroyed
|
||||
@supermodel.addCollection @thangTypes
|
||||
@supermodel.populateModel model for model in @thangTypes.models
|
||||
|
@ -75,7 +75,7 @@ module.exports = class ThangsTabView extends View
|
|||
@render() # do it again but without the loading screen
|
||||
@onLevelLoaded level: @level if @level and not @startsLoading
|
||||
|
||||
onComponentsLoaded: =>
|
||||
onComponentsLoaded: ->
|
||||
return if @destroyed
|
||||
@supermodel.addCollection @componentCollection
|
||||
@startsLoading = not @thangTypes.loaded
|
||||
|
@ -219,7 +219,7 @@ module.exports = class ThangsTabView extends View
|
|||
|
||||
# TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion
|
||||
onExtantThangSelected: (e) ->
|
||||
@selectedExtantSprite?.setNameLabel null unless @selectedExtantSprite is e.sprite
|
||||
@selectedExtantSprite?.setNameLabel? null unless @selectedExtantSprite is e.sprite
|
||||
@selectedExtantThang = e.thang
|
||||
@selectedExtantSprite = e.sprite
|
||||
if e.thang and (key.alt or key.meta)
|
||||
|
@ -236,7 +236,7 @@ module.exports = class ThangsTabView extends View
|
|||
@selectedExtantSprite.setNameLabel @selectedExtantSprite.thangType.get('name') + ': ' + @selectedExtantThang.id
|
||||
if not treemaThang.isSelected()
|
||||
treemaThang.select()
|
||||
@thangsTreema.$el.scrollTop(@thangsTreema.$el.find('.treema-children .treema-selected')[0].offsetTop)
|
||||
@thangsTreema.$el.scrollTop(@thangsTreema.$el.find('.treema-children .treema-selected')[0].offsetTop)
|
||||
else if @addThangSprite
|
||||
# We clicked on the background when we had an add Thang selected, so add it
|
||||
@addThang @addThangType, @addThangSprite.thang.pos
|
||||
|
|
|
@ -11,8 +11,8 @@ module.exports = class ColorsTabView extends CocoView
|
|||
offset: 0
|
||||
|
||||
constructor: (@thangType, options) ->
|
||||
@thangType.once 'sync', @tryToBuild, @
|
||||
@thangType.schema().once 'sync', @tryToBuild, @
|
||||
@listenToOnce(@thangType, 'sync', @tryToBuild)
|
||||
@listenToOnce(@thangType.schema(), 'sync', @tryToBuild)
|
||||
@colorConfig = { hue: 0, saturation: 0.5, lightness: 0.5 }
|
||||
@spriteBuilder = new SpriteBuilder(@thangType)
|
||||
f = =>
|
||||
|
|
|
@ -45,8 +45,8 @@ module.exports = class ThangTypeEditView extends View
|
|||
@thangType.saveBackups = true
|
||||
@thangType.fetch()
|
||||
@thangType.loadSchema()
|
||||
@thangType.schema().once 'sync', @onThangTypeSync, @
|
||||
@thangType.once 'sync', @onThangTypeSync, @
|
||||
@listenToOnce(@thangType.schema(), 'sync', @onThangTypeSync)
|
||||
@listenToOnce(@thangType, 'sync', @onThangTypeSync)
|
||||
@refreshAnimation = _.debounce @refreshAnimation, 500
|
||||
|
||||
onThangTypeSync: ->
|
||||
|
|
|
@ -7,6 +7,7 @@ visibleModal = null
|
|||
waitingModal = null
|
||||
classCount = 0
|
||||
makeScopeName = -> "view-scope-#{classCount++}"
|
||||
doNothing = ->
|
||||
|
||||
module.exports = class CocoView extends Backbone.View
|
||||
startsLoading: false
|
||||
|
@ -41,11 +42,11 @@ module.exports = class CocoView extends Backbone.View
|
|||
@stopListeningToShortcuts()
|
||||
@undelegateEvents() # removes both events and subs
|
||||
view.destroy() for id, view of @subviews
|
||||
@modalClosed = null
|
||||
$('#modal-wrapper .modal').off 'hidden.bs.modal', @modalClosed
|
||||
@[key] = undefined for key, value of @
|
||||
@destroyed = true
|
||||
@destroy = ->
|
||||
@off = doNothing
|
||||
@destroy = doNothing
|
||||
|
||||
afterInsert: ->
|
||||
|
||||
|
@ -195,12 +196,12 @@ module.exports = class CocoView extends Backbone.View
|
|||
|
||||
# Utilities
|
||||
|
||||
getQueryVariable: (param) ->
|
||||
getQueryVariable: (param, defaultValue) ->
|
||||
query = document.location.search.substring 1
|
||||
pairs = (pair.split("=") for pair in query.split "&")
|
||||
for pair in pairs
|
||||
return decodeURIComponent(pair[1]) if pair[0] is param
|
||||
null
|
||||
for pair in pairs when pair[0] is param
|
||||
return {"true": true, "false": false}[pair[1]] ? decodeURIComponent(pair[1])
|
||||
defaultValue
|
||||
|
||||
getRootView: ->
|
||||
view = @
|
||||
|
|
|
@ -5,7 +5,7 @@ app = require('application')
|
|||
|
||||
class SearchCollection extends Backbone.Collection
|
||||
initialize: (modelURL, @model, @term) ->
|
||||
@url = "#{modelURL}/search?project=yes"
|
||||
@url = "#{modelURL}/search?project=true"
|
||||
@url += "&term=#{term}" if @term
|
||||
|
||||
module.exports = class ThangTypeHomeView extends View
|
||||
|
@ -64,7 +64,7 @@ module.exports = class ThangTypeHomeView extends View
|
|||
|
||||
@collection = new SearchCollection(@modelURL, @model, term)
|
||||
@collection.term = term # needed?
|
||||
@collection.on('sync', @onSearchChange)
|
||||
@listenTo(@collection, 'sync', @onSearchChange)
|
||||
@showLoading(@$el.find('.results'))
|
||||
|
||||
@updateHash(term)
|
||||
|
@ -79,7 +79,7 @@ module.exports = class ThangTypeHomeView extends View
|
|||
return false unless @collection
|
||||
return term is @collection.term
|
||||
|
||||
onSearchChange: =>
|
||||
onSearchChange: ->
|
||||
@hideLoading()
|
||||
documents = @collection.models
|
||||
table = $(@tableTemplate(documents:documents))
|
||||
|
@ -110,7 +110,7 @@ module.exports = class ThangTypeHomeView extends View
|
|||
that = @
|
||||
res.success ->
|
||||
that.model = model
|
||||
modal.modal('hide')
|
||||
modal.modal('hide')
|
||||
|
||||
onModalHidden: ->
|
||||
# Can only redirect after the modal hidden event has triggered
|
||||
|
|
|
@ -16,7 +16,7 @@ module.exports = class LoginModalView extends View
|
|||
|
||||
events:
|
||||
"click #login-button": "loginAccount"
|
||||
"keydown input": "loginAccount"
|
||||
"keydown #login-password": "loginAccount"
|
||||
|
||||
subscriptions:
|
||||
'server-error': 'onServerError'
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue