This commit is contained in:
George Saines 2014-11-12 11:01:18 -08:00
commit 047e0c2f41
218 changed files with 4367 additions and 4599 deletions

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@ -156,7 +156,6 @@ module.exports = class CocoRouter extends Backbone.Router
'./lib/services/facebook' './lib/services/facebook'
'./lib/services/google' './lib/services/google'
'./lib/services/twitter' './lib/services/twitter'
'./lib/services/linkedin'
] ]
for service in services for service in services

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@ -1,6 +1,5 @@
FacebookHandler = require 'lib/FacebookHandler' FacebookHandler = require 'lib/FacebookHandler'
GPlusHandler = require 'lib/GPlusHandler' GPlusHandler = require 'lib/GPlusHandler'
LinkedInHandler = require 'lib/LinkedInHandler'
GitHubHandler = require 'lib/GitHubHandler' GitHubHandler = require 'lib/GitHubHandler'
locale = require 'locale/locale' # TODO: don't require all of these? Might be slow. (Haven't checked.) locale = require 'locale/locale' # TODO: don't require all of these? Might be slow. (Haven't checked.)
{me} = require 'lib/auth' {me} = require 'lib/auth'
@ -45,7 +44,6 @@ Application = initialize: ->
@gplusHandler = new GPlusHandler() @gplusHandler = new GPlusHandler()
@githubHandler = new GitHubHandler() @githubHandler = new GitHubHandler()
$(document).bind 'keydown', preventBackspace $(document).bind 'keydown', preventBackspace
@linkedinHandler = new LinkedInHandler()
preload(COMMON_FILES) preload(COMMON_FILES)
$.i18n.init { $.i18n.init {
lng: me.get('preferredLanguage', true) lng: me.get('preferredLanguage', true)

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@ -1,69 +1,42 @@
<!doctype html> <!doctype html>
<!--[if lt IE 7]> <html class="no-js lt-ie10 lt-ie9 lt-ie8 lt-ie7" lang="en"> <![endif]--> <!--[if lt IE 7]> <html class="lt-ie10 lt-ie9 lt-ie8 lt-ie7" lang="en"> <![endif]-->
<!--[if IE 7]> <html class="no-js lt-ie10 lt-ie9 lt-ie8" lang="en"> <![endif]--> <!--[if IE 7]> <html class="lt-ie10 lt-ie9 lt-ie8" lang="en"> <![endif]-->
<!--[if IE 8]> <html class="no-js lt-ie10 lt-ie9" lang="en"> <![endif]--> <!--[if IE 8]> <html class="lt-ie10 lt-ie9" lang="en"> <![endif]-->
<!--[if IE 9]> <html class="no-js lt-ie10" lang="en"> <![endif]--> <!--[if IE 9]> <html class="lt-ie10" lang="en"> <![endif]-->
<!--[if gt IE 9]><!--> <html class="no-js" lang="en"> <!--<![endif]--> <!--[if !IE]><!--><html lang="en"> <!--<![endif]-->
<head> <head>
<!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><![endif]-->
<!--<script src="http://ie.microsoft.com/TestDrive/HTML5/CompatInspector/inspector.js"></script>--> <!-- for testing IE compatibility issues -->
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1"> <meta name="viewport" content="width=device-width,initial-scale=1">
<title>CodeCombat</title> <title>CodeCombat - Learn how to code by playing a game</title>
<meta name="description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free HTML5 game!"> <meta name="description" content="Learn programming with a multiplayer live coding strategy game for beginners. Learn Python or JavaScript as you defeat ogres, solve mazes, and level up. Free, open source HTML5 game!">
<meta property="og:title" content="CodeCombat: Multiplayer Programming"> <meta property="og:title" content="CodeCombat: Learn to Code by Playing a Game">
<meta property="og:url" content="http://codecombat.com"> <meta property="og:url" content="http://codecombat.com">
<meta property="og:type" content="game"> <meta property="og:type" content="game">
<meta property="og:image" content="http://codecombat.com/images/pages/home/front_screenshot_01.png"> <meta property="og:image" content="http://codecombat.com/images/pages/home/play_img.png">
<meta property="og:site_name" content="CodeCombat"> <meta property="og:site_name" content="CodeCombat">
<meta name="twitter:card" content="summary"> <meta name="twitter:card" content="summary">
<meta name="twitter:title" content="CodeCombat: Multiplayer Programming"> <meta name="twitter:title" content="CodeCombat: Learn to Code by Playing a Game">
<meta name="twitter:url" content="http://codecombat.com"> <meta name="twitter:url" content="http://codecombat.com">
<meta name="twitter:site" content="CodeCombat"> <meta name="twitter:site" content="CodeCombat">
<meta name="twitter:image:src" content="http://codecombat.com/images/pages/base/logo_square_250.png"> <meta name="twitter:image:src" content="http://codecombat.com/images/pages/base/logo_square_250.png">
<meta name="twitter:description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free HTML5 game!"> <meta name="twitter:description" content="Learn programming with a multiplayer live coding strategy game for beginners. Learn Python or JavaScript as you defeat ogres, solve mazes, and level up. Free, open source HTML5 game!">
<link href="https://plus.google.com/115285980638641924488" rel="publisher" /> <link href="https://plus.google.com/115285980638641924488" rel="publisher" />
<link rel="shortcut icon" href="/images/favicon.ico"> <link rel="shortcut icon" href="/images/favicon.ico">
<link rel="stylesheet" href="/stylesheets/app.css"> <link rel="stylesheet" href="/stylesheets/app.css">
<!-- begin segment.io code --> <script src="/lib/ace/ace.js"></script>
<script type="text/javascript"> <!--[if IE 9]><script src="/javascripts/box2d.js"></script><![endif]-->
var analytics=analytics||[];(function(){var e=["identify","track","trackLink","trackForm","trackClick","trackSubmit","page","pageview","ab","alias","ready","group"],t=function(e){return function(){analytics.push([e].concat(Array.prototype.slice.call(arguments,0)))}};for(var n=0;n<e.length;n++)analytics[e[n]]=t(e[n])})(),analytics.load=function(e){var t=document.createElement("script");t.type="text/javascript",t.async=!0,t.src=("https:"===document.location.protocol?"https://":"http://")+"d2dq2ahtl5zl1z.cloudfront.net/analytics.js/v1/"+e+"/analytics.min.js";var n=document.getElementsByTagName("script")[0];n.parentNode.insertBefore(t,n)}; <script src="/javascripts/vendor.js"></script>
analytics.load("jsjzx9n4d2"); <script src="/javascripts/aether.js"></script>
</script> <script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
<!-- end segment.io code -->
<!-- begin olark code -->
<script data-cfasync="false" type='text/javascript'>/*<![CDATA[*/window.olark||(function(c){var f=window,d=document,l=f.location.protocol=="https:"?"https:":"http:",z=c.name,r="load";var nt=function(){
f[z]=function(){
(a.s=a.s||[]).push(arguments)};var a=f[z]._={
},q=c.methods.length;while(q--){(function(n){f[z][n]=function(){
f[z]("call",n,arguments)}})(c.methods[q])}a.l=c.loader;a.i=nt;a.p={
0:+new Date};a.P=function(u){
a.p[u]=new Date-a.p[0]};function s(){
a.P(r);f[z](r)}f.addEventListener?f.addEventListener(r,s,false):f.attachEvent("on"+r,s);var ld=function(){function p(hd){
hd="head";return["<",hd,"></",hd,"><",i,' onl' + 'oad="var d=',g,";d.getElementsByTagName('head')[0].",j,"(d.",h,"('script')).",k,"='",l,"//",a.l,"'",'"',"></",i,">"].join("")}var i="body",m=d[i];if(!m){
return setTimeout(ld,100)}a.P(1);var j="appendChild",h="createElement",k="src",n=d[h]("div"),v=n[j](d[h](z)),b=d[h]("iframe"),g="document",e="domain",o;n.style.display="none";m.insertBefore(n,m.firstChild).id=z;b.frameBorder="0";b.id=z+"-loader";if(/MSIE[ ]+6/.test(navigator.userAgent)){
b.src="javascript:false"}b.allowTransparency="true";v[j](b);try{
b.contentWindow[g].open()}catch(w){
c[e]=d[e];o="javascript:var d="+g+".open();d.domain='"+d.domain+"';";b[k]=o+"void(0);"}try{
var t=b.contentWindow[g];t.write(p());t.close()}catch(x){
b[k]=o+'d.write("'+p().replace(/"/g,String.fromCharCode(92)+'"')+'");d.close();'}a.P(2)};ld()};nt()})({
loader: "static.olark.com/jsclient/loader0.js",name:"olark",methods:["configure","extend","declare","identify"]});
/* custom configuration goes here (www.olark.com/documentation) */
olark.identify('1451-787-10-5544');/*]]>*/</script>
<!-- end olark code -->
</head> </head>
<body> <body class="nano clearfix">
<header class="header-container" id="header-container"></header> <header class="header-container" id="header-container"></header>
<div id="page-container"> <div id="page-container">
<div id="home-view"> <div id="home-view">

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@ -5,53 +5,35 @@
<!--[if IE 9]> <html class="lt-ie10" lang="en"> <![endif]--> <!--[if IE 9]> <html class="lt-ie10" lang="en"> <![endif]-->
<!--[if !IE]><!--><html lang="en"> <!--<![endif]--> <!--[if !IE]><!--><html lang="en"> <!--<![endif]-->
<head> <head>
<!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><![endif]-->
<!--<script src="http://ie.microsoft.com/TestDrive/HTML5/CompatInspector/inspector.js"></script>--> <!-- for testing IE compatibility issues -->
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1"> <meta name="viewport" content="width=device-width,initial-scale=1">
<title>CodeCombat - Learn how to code by playing a game</title> <title>CodeCombat - Learn how to code by playing a game</title>
<meta name="description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free, open source HTML5 game!"> <meta name="description" content="Learn programming with a multiplayer live coding strategy game for beginners. Learn Python or JavaScript as you defeat ogres, solve mazes, and level up. Free, open source HTML5 game!">
<meta property="og:title" content="CodeCombat: Multiplayer Programming"> <meta property="og:title" content="CodeCombat: Learn to Code by Playing a Game">
<meta property="og:url" content="http://codecombat.com"> <meta property="og:url" content="http://codecombat.com">
<meta property="og:type" content="game"> <meta property="og:type" content="game">
<meta property="og:image" content="http://codecombat.com/images/pages/home/front_screenshot_01.png"> <meta property="og:image" content="http://codecombat.com/images/pages/home/play_img.png">
<meta property="og:site_name" content="CodeCombat"> <meta property="og:site_name" content="CodeCombat">
<meta name="twitter:card" content="summary"> <meta name="twitter:card" content="summary">
<meta name="twitter:title" content="CodeCombat: Multiplayer Programming"> <meta name="twitter:title" content="CodeCombat: Learn to Code by Playing a Game">
<meta name="twitter:url" content="http://codecombat.com"> <meta name="twitter:url" content="http://codecombat.com">
<meta name="twitter:site" content="CodeCombat"> <meta name="twitter:site" content="CodeCombat">
<meta name="twitter:image:src" content="http://codecombat.com/images/pages/base/logo_square_250.png"> <meta name="twitter:image:src" content="http://codecombat.com/images/pages/base/logo_square_250.png">
<meta name="twitter:description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free, open source HTML5 game!"> <meta name="twitter:description" content="Learn programming with a multiplayer live coding strategy game for beginners. Learn Python or JavaScript as you defeat ogres, solve mazes, and level up. Free, open source HTML5 game!">
<link href="https://plus.google.com/115285980638641924488" rel="publisher" /> <link href="https://plus.google.com/115285980638641924488" rel="publisher" />
<link rel="shortcut icon" href="/images/favicon.ico"> <link rel="shortcut icon" href="/images/favicon.ico">
<link rel="stylesheet" href="/stylesheets/app.css"> <link rel="stylesheet" href="/stylesheets/app.css">
<script src="/lib/ace/ace.js"></script> <script src="/lib/ace/ace.js"></script>
<!--[if IE 9]><script src="/javascripts/box2d.js"></script><![endif]--> <!--[if IE 9]><script src="/javascripts/box2d.js"></script><![endif]-->
<script src="/javascripts/vendor.js"></script> <script src="/javascripts/vendor.js"></script>
<script src="/javascripts/aether.js"></script> <script src="/javascripts/aether.js"></script>
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! --> <script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
<script> <script>$(function() { FastClick.attach(document.body); });</script>
$(function() {
FastClick.attach(document.body);
});
</script>
<!-- Can move to lib/services/linkedin.coffee instead somehow? Or just get rid of LinkedIn...
</script>
<script type="text/javascript" async src="http://platform.linkedin.com/in.js">
api_key: 75v8mv4ictvmx6
onLoad: linkedInAsyncInit
authorize: true
</script>
-->
<script> <script>
window.userObject = "userObjectTag"; window.userObject = "userObjectTag";
</script> </script>

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@ -6,6 +6,7 @@ channelSchemas =
'bus': require './schemas/subscriptions/bus' 'bus': require './schemas/subscriptions/bus'
'editor': require './schemas/subscriptions/editor' 'editor': require './schemas/subscriptions/editor'
'errors': require './schemas/subscriptions/errors' 'errors': require './schemas/subscriptions/errors'
'ipad': require './schemas/subscriptions/ipad'
'misc': require './schemas/subscriptions/misc' 'misc': require './schemas/subscriptions/misc'
'multiplayer': require './schemas/subscriptions/multiplayer' 'multiplayer': require './schemas/subscriptions/multiplayer'
'play': require './schemas/subscriptions/play' 'play': require './schemas/subscriptions/play'
@ -76,7 +77,7 @@ setUpMoment = ->
initializeUtilityServices = -> initializeUtilityServices = ->
services = [ services = [
'./lib/services/filepicker' #'./lib/services/filepicker' # Not until needed
'./lib/services/segmentio' './lib/services/segmentio'
] ]
@ -102,7 +103,7 @@ watchForErrors = ->
#msg += "\nStack: #{stack}" if stack = error?.stack #msg += "\nStack: #{stack}" if stack = error?.stack
unless webkit?.messageHandlers # Don't show these notys on iPad unless webkit?.messageHandlers # Don't show these notys on iPad
noty text: message, layout: 'topCenter', type: 'error', killer: false, timeout: 5000, dismissQueue: true, maxVisible: 3, callback: {onClose: -> --currentErrors} noty text: message, layout: 'topCenter', type: 'error', killer: false, timeout: 5000, dismissQueue: true, maxVisible: 3, callback: {onClose: -> --currentErrors}
Backbone.Mediator.publish 'application:error', message: msg # For iOS app Backbone.Mediator.publish 'application:error', message: "Line #{line} of #{url}:\n#{msg}" # For iOS app
window.addIPadSubscription = (channel) -> window.addIPadSubscription = (channel) ->
window.iPadSubscriptions[channel] = true window.iPadSubscriptions[channel] = true

View file

@ -34,8 +34,15 @@ module.exports = class God extends CocoClass
angels: [] angels: []
busyAngels: [] # Busy angels will automatically register here. busyAngels: [] # Busy angels will automatically register here.
# Determine how many concurrent Angels/web workers to use at a time
# ~20MB per idle worker + angel overhead - every Angel maps to 1 worker # ~20MB per idle worker + angel overhead - every Angel maps to 1 worker
angelCount = options.maxAngels ? 2 # How many concurrent Angels/web workers to use at a time if options.maxAngels?
angelCount = options.maxAngels
else if window.application.isIPadApp
angelCount = 1
else
angelCount = 2
# Don't generate all Angels at once. # Don't generate all Angels at once.
_.delay (=> new Angel @angelsShare unless @destroyed), 250 * i for i in [0 ... angelCount] _.delay (=> new Angel @angelsShare unless @destroyed), 250 * i for i in [0 ... angelCount]

View file

@ -173,7 +173,7 @@ module.exports = class LevelBus extends Bus
@fireScriptsRef?.set({}) @fireScriptsRef?.set({})
state = @session.get('state') state = @session.get('state')
state.scripts = {} state.scripts = {}
state.complete = false #state.complete = false # Keep it complete once ever completed.
@session.set('state', state) @session.set('state', state)
@changedSessionProperties.state = true @changedSessionProperties.state = true
@saveSession() @saveSession()

View file

@ -117,7 +117,7 @@ module.exports = class LevelLoader extends CocoClass
@loadDefaultComponentsForThangType itemThangType @loadDefaultComponentsForThangType itemThangType
@loadThangsRequiredByThangType itemThangType @loadThangsRequiredByThangType itemThangType
@sessionDependenciesRegistered[session.id] = true @sessionDependenciesRegistered[session.id] = true
if _.size(@sessionDependenciesRegistered) is 2 and not (r for r in @worldNecessities when r?).length if _.size(@sessionDependenciesRegistered) is 2 and @checkAllWorldNecessitiesRegisteredAndLoaded()
@onWorldNecessitiesLoaded() @onWorldNecessitiesLoaded()
consolidateFlagHistory: -> consolidateFlagHistory: ->
@ -204,6 +204,8 @@ module.exports = class LevelLoader extends CocoClass
for thangType in thangNames.models for thangType in thangNames.models
@loadDefaultComponentsForThangType(thangType) @loadDefaultComponentsForThangType(thangType)
@loadThangsRequiredByThangType(thangType) @loadThangsRequiredByThangType(thangType)
@thangNamesLoaded = true
@onWorldNecessitiesLoaded() if @checkAllWorldNecessitiesRegisteredAndLoaded()
loadDefaultComponentsForThangType: (thangType) -> loadDefaultComponentsForThangType: (thangType) ->
return unless components = thangType.get('components') return unless components = thangType.get('components')
@ -220,8 +222,14 @@ module.exports = class LevelLoader extends CocoClass
return unless index >= 0 return unless index >= 0
@worldNecessities.splice(index, 1) @worldNecessities.splice(index, 1)
@worldNecessities = (r for r in @worldNecessities when r?) @worldNecessities = (r for r in @worldNecessities when r?)
if @worldNecessities.length is 0 and (not @sessionDependenciesRegistered or @sessionDependenciesRegistered[@session.id] and (not @opponentSession or @sessionDependenciesRegistered[@opponentSession.id])) @onWorldNecessitiesLoaded() if @checkAllWorldNecessitiesRegisteredAndLoaded()
@onWorldNecessitiesLoaded()
checkAllWorldNecessitiesRegisteredAndLoaded: ->
return false unless _.filter(@worldNecessities).length is 0
return false unless @thangNamesLoaded
return false if @sessionDependenciesRegistered and not @sessionDependenciesRegistered[@session.id]
return false if @sessionDependenciesRegistered and @opponentSession and not @sessionDependenciesRegistered[@opponentSession.id]
true
onWorldNecessitiesLoaded: -> onWorldNecessitiesLoaded: ->
@initWorld() @initWorld()

221
app/lib/LevelOptions.coffee Normal file
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@ -0,0 +1,221 @@
module.exports = LevelOptions =
'dungeons-of-kithgard':
hidesSubmitUntilRun: true
hidesPlayButton: true
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots'}
restrictedGear: {feet: 'leather-boots'}
'gems-in-the-deep':
hidesSubmitUntilRun: true
hidesPlayButton: true
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots'}
restrictedGear: {feet: 'leather-boots'}
'shadow-guard':
hidesSubmitUntilRun: true
hidesPlayButton: true
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots'}
restrictedGear: {feet: 'leather-boots', 'right-hand': 'simple-sword'}
'kounter-kithwise':
hidesPlayButton: true
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots'}
restrictedGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i'}
'crawlways-of-kithgard':
hidesPlayButton: true
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots'}
restrictedGear: {feet: 'leather-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i'}
'forgetful-gemsmith':
hidesPlayButton: true
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots'}
restrictedGear: {feet: 'leather-boots', 'programming-book': 'programmaticon-i'}
'true-names':
hidesPlayButton: true
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', waist: 'leather-belt'}
restrictedGear: {feet: 'leather-boots'}
'favorable-odds':
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
restrictedGear: {feet: 'leather-boots'}
'the-raised-sword':
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic'}
restrictedGear: {feet: 'leather-boots'}
'the-first-kithmaze':
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
restrictedGear: {feet: 'leather-boots'}
'haunted-kithmaze':
hidesRunShortcut: true
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
restrictedGear: {feet: 'leather-boots'}
'descending-further':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
restrictedGear: {feet: 'leather-boots'}
'the-second-kithmaze':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'programming-book': 'programmaticon-i'}
restrictedGear: {feet: 'leather-boots'}
'dread-door':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i'}
restrictedGear: {feet: 'leather-boots'}
'known-enemy':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i', torso: 'leather-tunic'}
restrictedGear: {feet: 'leather-boots'}
'master-of-names':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', torso: 'leather-tunic'}
restrictedGear: {feet: 'leather-boots'}
'lowly-kithmen':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', torso: 'leather-tunic'}
restrictedGear: {feet: 'leather-boots'}
'closing-the-distance':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', eyes: 'crude-glasses'}
restrictedGear: {feet: 'leather-boots'}
'tactical-strike':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', eyes: 'crude-glasses'}
restrictedGear: {feet: 'leather-boots'}
'the-final-kithmaze':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses'}
'the-gauntlet':
hidesHUD: true
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'simple-sword', torso: 'leather-tunic', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses'}
restrictedGear: {feet: 'leather-boots'}
'kithgard-gates':
hidesSay: true
hidesCodeToolbar: true
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer', torso: 'leather-tunic'}
restrictedGear: {'right-hand': 'simple-sword'}
'defense-of-plainswood':
hidesRealTimePlayback: true
requiredGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
restrictedGear: {'right-hand': 'simple-sword'}
'winding-trail':
hidesRealTimePlayback: true
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'thornbush-farm':
requiredGear: {feet: 'leather-boots', 'right-hand': 'builders-hammer', eyes: 'crude-glasses'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'back-to-back':
requiredGear: {feet: 'leather-boots', torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
'ogre-encampment':
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'simple-sword', 'left-hand': 'wooden-shield'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'builders-hammer'}
'woodland-cleaver':
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'wooden-shield', wrists: 'sundial-wristwatch', feet: 'leather-boots'}
restrictedGear: {feet: 'simple-boots', 'right-hand': 'simple-sword'}
'shield-rush':
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'crude-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
restrictedGear: {'left-hand': 'wooden-shield'}
'peasant-protection':
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
restrictedGear: {eyes: 'crude-glasses'}
'munchkin-swarm':
requiredGear: {torso: 'leather-tunic', waist: 'leather-belt', 'programming-book': 'programmaticon-i', eyes: 'wooden-glasses', 'right-hand': 'long-sword', 'left-hand': 'bronze-shield', wrists: 'sundial-wristwatch'}
restrictedGear: {}
'coinucopia':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags'}
restrictedGear: {}
'copper-meadows':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses'}
restrictedGear: {}
'drop-the-flag':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
restrictedGear: {'right-hand': 'longsword'}
'deadly-pursuit':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', 'right-hand': 'builders-hammer'}
restrictedGear: {'right-hand': 'longsword'}
'rich-forager':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic', 'right-hand': 'longsword', 'left-hand': 'bronze-shield'}
restrictedGear: {'right-hand': 'builders-hammer'}
'multiplayer-treasure-grove':
requiredGear: {'programming-book': 'programmaticon-i', feet: 'leather-boots', flag: 'basic-flags', eyes: 'wooden-glasses', torso: 'leather-tunic'}
restrictedGear: {}

View file

@ -8,16 +8,34 @@ module.exports = class LevelSetupManager extends CocoClass
constructor: (@options) -> constructor: (@options) ->
super() super()
@supermodel = new SuperModel() @supermodel = @options.supermodel ? new SuperModel()
@session = @options.session @session = @options.session
if @session if @session
@fillSessionWithDefaults() @fillSessionWithDefaults()
else else
@loadSession(@supermodel) @loadSession()
@loadModals()
loadSession: ->
url = "/db/level/#{@options.levelID}/session"
#url += "?team=#{@team}" if @options.team # TODO: figure out how to get the teams for multiplayer PVP hero style
@session = new LevelSession().setURL url
onSessionSync = ->
@session.url = -> '/db/level.session/' + @id
@fillSessionWithDefaults()
@listenToOnce @session, 'sync', onSessionSync
@session = @supermodel.loadModel(@session, 'level_session').model
if @session.loaded
onSessionSync.call @
fillSessionWithDefaults: ->
heroConfig = _.merge {}, me.get('heroConfig'), @session.get('heroConfig')
@session.set('heroConfig', heroConfig)
loadModals: ->
# build modals and prevent them from disappearing. # build modals and prevent them from disappearing.
@heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', levelID: options.levelID}) @heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', levelID: @options.levelID, hadEverChosenHero: @options.hadEverChosenHero})
@inventoryModal = new InventoryModal({supermodel: @supermodel, session: @session, levelID: options.levelID}) @inventoryModal = new InventoryModal({supermodel: @supermodel, session: @session, levelID: @options.levelID})
@heroesModalDestroy = @heroesModal.destroy @heroesModalDestroy = @heroesModal.destroy
@inventoryModalDestroy = @inventoryModal.destroy @inventoryModalDestroy = @inventoryModal.destroy
@heroesModal.destroy = @inventoryModal.destroy = _.noop @heroesModal.destroy = @inventoryModal.destroy = _.noop
@ -26,19 +44,6 @@ module.exports = class LevelSetupManager extends CocoClass
@listenTo @inventoryModal, 'choose-hero-click', @onChooseHeroClicked @listenTo @inventoryModal, 'choose-hero-click', @onChooseHeroClicked
@listenTo @inventoryModal, 'play-click', @onInventoryModalPlayClicked @listenTo @inventoryModal, 'play-click', @onInventoryModalPlayClicked
loadSession: (supermodel) ->
url = "/db/level/#{@options.levelID}/session"
#url += "?team=#{@team}" if @options.team # TODO: figure out how to get the teams for multiplayer PVP hero style
@session = new LevelSession().setURL url
@listenToOnce @session, 'sync', ->
@session.url = -> '/db/level.session/' + @id
@fillSessionWithDefaults()
supermodel.loadModel(@session, 'level_session').model
fillSessionWithDefaults: ->
heroConfig = _.merge {}, me.get('heroConfig'), @session.get('heroConfig')
@session.set('heroConfig', heroConfig)
open: -> open: ->
firstModal = if @options.hadEverChosenHero then @inventoryModal else @heroesModal firstModal = if @options.hadEverChosenHero then @inventoryModal else @heroesModal
@options.parent.openModalView(firstModal) @options.parent.openModalView(firstModal)
@ -76,3 +81,8 @@ module.exports = class LevelSetupManager extends CocoClass
viewClass: viewClass viewClass: viewClass
viewArgs: [{supermodel: @supermodel}, @options.levelID] viewArgs: [{supermodel: @supermodel}, @options.levelID]
} }
destroy: ->
@heroesModalDestroy.call @heroesModal unless @heroesModal.destroyed
@inventoryModalDestroy.call @inventoryModal unless @inventoryModal.destroyed
super()

View file

@ -1,34 +0,0 @@
CocoClass = require 'lib/CocoClass'
{me} = require 'lib/auth'
{backboneFailure} = require 'lib/errors'
storage = require 'lib/storage'
module.exports = LinkedInHandler = class LinkedInHandler extends CocoClass
constructor: ->
super()
subscriptions:
'auth:linkedin-api-loaded': 'onLinkedInLoaded'
onLinkedInLoaded: (e) ->
IN.Event.on IN, 'auth', @onLinkedInAuth
onLinkedInAuth: (e) => #console.log 'Authorized with LinkedIn'
constructEmployerAgreementObject: (cb) =>
IN.API.Profile('me')
.fields(['positions', 'public-profile-url', 'id', 'first-name', 'last-name', 'email-address'])
.error(cb)
.result (profiles) =>
cb null, profiles.values[0]
getProfileData: (cb) =>
IN.API.Profile('me')
.fields(['formatted-name', 'educations', 'skills', 'headline', 'summary', 'positions', 'public-profile-url'])
.error(cb)
.result (profiles) =>
cb null, profiles.values[0]
destroy: ->
super()

View file

@ -1,9 +0,0 @@
module.exports = initializeLinkedIn = ->
window.linkedInAsyncInit = ->
#console.log 'Linkedin async init success!'
Backbone.Mediator.publish 'auth:linkedin-api-loaded', {}
linkedInSnippet =
''
$('head').append(linkedInSnippet)

View file

@ -115,6 +115,7 @@ module.exports = class SpriteBuilder
if _.isString(childData) if _.isString(childData)
child = @buildShapeFromStore(childData) child = @buildShapeFromStore(childData)
else else
continue if not childData.gn
child = @buildContainerFromStore(childData.gn) child = @buildContainerFromStore(childData.gn)
child.setTransform(childData.t...) child.setTransform(childData.t...)
cont.addChild(child) cont.addChild(child)

View file

@ -59,7 +59,8 @@ module.exports = Lank = class Lank extends CocoClass
constructor: (@thangType, options) -> constructor: (@thangType, options) ->
super() super()
@isMissile = @thangType.get('name') in ['Arrow', 'Spear'] spriteName = @thangType.get('name')
@isMissile = /(Missile|Arrow|Spear)/.test(spriteName) and not /Tower/.test(spriteName)
@options = _.extend($.extend(true, {}, @options), options) @options = _.extend($.extend(true, {}, @options), options)
@setThang @options.thang @setThang @options.thang
if @thang? if @thang?
@ -638,6 +639,7 @@ module.exports = Lank = class Lank extends CocoClass
onDialogue: (e) -> onDialogue: (e) ->
return unless @thang?.id is e.spriteID return unless @thang?.id is e.spriteID
unless @thang?.id is 'Hero Placeholder' # Don't show these for heroes, because they aren't actually first-person, just LevelDialogueView narration
label = @addLabel 'dialogue', Label.STYLE_DIALOGUE label = @addLabel 'dialogue', Label.STYLE_DIALOGUE
label.setText e.blurb or '...' label.setText e.blurb or '...'
sound = e.sound ? AudioPlayer.soundForDialogue e.message, @thangType.get 'soundTriggers' sound = e.sound ? AudioPlayer.soundForDialogue e.message, @thangType.get 'soundTriggers'
@ -679,6 +681,13 @@ module.exports = Lank = class Lank extends CocoClass
@lastGold = gold @lastGold = gold
Backbone.Mediator.publish 'surface:gold-changed', {team: @thang.team, gold: gold, goldEarned: Math.floor(@thang.goldEarned ? 0)} Backbone.Mediator.publish 'surface:gold-changed', {team: @thang.team, gold: gold, goldEarned: Math.floor(@thang.goldEarned ? 0)}
shouldMuteMessage: (m) ->
return true if m in ['moveRight', 'moveUp', 'moveDown', 'moveLeft']
return true if /^attack /.test m
return true if /^Repeating loop/.test m
return true if /^findNearestEnemy/.test m
false
playSounds: (withDelay=true, volume=1.0) -> playSounds: (withDelay=true, volume=1.0) ->
for event in @thang.currentEvents ? [] for event in @thang.currentEvents ? []
@playSound event, withDelay, volume @playSound event, withDelay, volume
@ -686,7 +695,7 @@ module.exports = Lank = class Lank extends CocoClass
AudioPlayer.playInterfaceSound 'coin_1', 0.25 AudioPlayer.playInterfaceSound 'coin_1', 0.25
if @thang.actionActivated and (action = @thang.getActionName()) isnt 'say' if @thang.actionActivated and (action = @thang.getActionName()) isnt 'say'
@playSound action, withDelay, volume @playSound action, withDelay, volume
if @thang.sayMessage and withDelay and not @thang.silent # don't play sayMessages while scrubbing, annoying if @thang.sayMessage and withDelay and not @thang.silent and not @shouldMuteMessage @thang.sayMessage # don't play sayMessages while scrubbing, annoying
offsetFrames = Math.abs(@thang.sayStartTime - @thang.world.age) / @thang.world.dt offsetFrames = Math.abs(@thang.sayStartTime - @thang.world.age) / @thang.world.dt
if offsetFrames <= 2 # or (not withDelay and offsetFrames < 30) if offsetFrames <= 2 # or (not withDelay and offsetFrames < 30)
sound = AudioPlayer.soundForDialogue @thang.sayMessage, @thangType.get 'soundTriggers' sound = AudioPlayer.soundForDialogue @thang.sayMessage, @thangType.get 'soundTriggers'

View file

@ -230,11 +230,12 @@ module.exports = class LankBoss extends CocoClass
cacheObstacles: (updatedObstacles=null) -> cacheObstacles: (updatedObstacles=null) ->
return if @cachedObstacles and not updatedObstacles return if @cachedObstacles and not updatedObstacles
wallLanks = (lank for lank in @lankArray when lank.thangType?.get('name').search(/(dungeon|indoor).wall/i) isnt -1) lankArray = @lankArray
wallLanks = (lank for lank in lankArray when lank.thangType?.get('name').search(/(dungeon|indoor).wall/i) isnt -1)
return if _.any (s.stillLoading for s in wallLanks) return if _.any (s.stillLoading for s in wallLanks)
walls = (lank.thang for lank in wallLanks) walls = (lank.thang for lank in wallLanks)
@world.calculateBounds() @world.calculateBounds()
wallGrid = new Grid walls, @world.size()... wallGrid = new Grid walls, @world.width, @world.height
if updatedObstacles if updatedObstacles
possiblyUpdatedWallLanks = (lank for lank in wallLanks when _.find updatedObstacles, (w2) -> lank is w2 or (Math.abs(lank.thang.pos.x - w2.thang.pos.x) + Math.abs(lank.thang.pos.y - w2.thang.pos.y)) <= 16) possiblyUpdatedWallLanks = (lank for lank in wallLanks when _.find updatedObstacles, (w2) -> lank is w2 or (Math.abs(lank.thang.pos.x - w2.thang.pos.x) + Math.abs(lank.thang.pos.y - w2.thang.pos.y)) <= 16)
else else

View file

@ -69,6 +69,10 @@ module.exports.thangNames = thangNames =
'Allankrita' 'Allankrita'
'Kay' 'Kay'
'Shannon' 'Shannon'
'Scarlett'
'Natasha'
'Aphrodite'
'Gabrielle'
] ]
'Peasant M': [ 'Peasant M': [
'Yorik' 'Yorik'
@ -88,6 +92,10 @@ module.exports.thangNames = thangNames =
'Paps' 'Paps'
'Hodor' 'Hodor'
'James' 'James'
'Merek'
'Brom'
'Tybalt'
'Fendrel'
] ]
'Peasant F': [ 'Peasant F': [
'Hilda' 'Hilda'
@ -101,6 +109,18 @@ module.exports.thangNames = thangNames =
'Regan' 'Regan'
'Giselle' 'Giselle'
'Bernadette' 'Bernadette'
'Millicent'
'Anastas'
'Thea'
'Ellyn'
'Alianor'
'Anastas'
'Cristiana'
'Helena'
'Alexia'
'Katelyn'
'Rose'
] ]
'Archer F': [ 'Archer F': [
'Phoebe' 'Phoebe'

View file

@ -17,7 +17,7 @@ REAL_TIME_BUFFER_MAX = 3 * PROGRESS_UPDATE_INTERVAL
REAL_TIME_BUFFERED_WAIT_INTERVAL = 0.5 * PROGRESS_UPDATE_INTERVAL REAL_TIME_BUFFERED_WAIT_INTERVAL = 0.5 * PROGRESS_UPDATE_INTERVAL
REAL_TIME_COUNTDOWN_DELAY = 3000 # match CountdownScreen REAL_TIME_COUNTDOWN_DELAY = 3000 # match CountdownScreen
ITEM_ORIGINAL = '53e12043b82921000051cdf9' ITEM_ORIGINAL = '53e12043b82921000051cdf9'
COUNTDOWN_LEVELS = ['sky-span', 'dueling-grounds', 'cavern-survival'] # TODO: determine flag usage dynamically COUNTDOWN_LEVELS = ['sky-span']
module.exports = class World module.exports = class World
@className: 'World' @className: 'World'
@ -99,12 +99,10 @@ module.exports = class World
continueLaterFn = => continueLaterFn = =>
@loadFrames(loadedCallback, errorCallback, loadProgressCallback, preloadedCallback, skipDeferredLoading, loadUntilFrame) unless @destroyed @loadFrames(loadedCallback, errorCallback, loadProgressCallback, preloadedCallback, skipDeferredLoading, loadUntilFrame) unless @destroyed
if @realTime and not @countdownFinished if @realTime and not @countdownFinished
if @levelID in ['the-first-kithmaze', 'haunted-kithmaze', 'the-second-kithmaze', 'the-final-kithmaze', 'the-gauntlet', 'winding-trail', 'thornbush-farm']
@realTimeSpeedFactor = 5
else if @levelID in ['forgetful-gemsmith', 'descending-further', 'tactical-strike', 'kithgard-gates']
@realTimeSpeedFactor = 3
else
@realTimeSpeedFactor = 1 @realTimeSpeedFactor = 1
unless @showsCountdown
if @levelID in ['thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'peasant-protection', 'munchkin-swarm']
@realTimeSpeedFactor = 3
if @showsCountdown if @showsCountdown
return setTimeout @finishCountdown(continueLaterFn), REAL_TIME_COUNTDOWN_DELAY return setTimeout @finishCountdown(continueLaterFn), REAL_TIME_COUNTDOWN_DELAY
else else
@ -203,12 +201,12 @@ module.exports = class World
loadFromLevel: (level, willSimulate=true) -> loadFromLevel: (level, willSimulate=true) ->
@levelID = level.slug @levelID = level.slug
@showsCountdown = @levelID in COUNTDOWN_LEVELS
@levelComponents = level.levelComponents @levelComponents = level.levelComponents
@thangTypes = level.thangTypes @thangTypes = level.thangTypes
@loadScriptsFromLevel level @loadScriptsFromLevel level
@loadSystemsFromLevel level @loadSystemsFromLevel level
@loadThangsFromLevel level, willSimulate @loadThangsFromLevel level, willSimulate
@showsCountdown = @levelID in COUNTDOWN_LEVELS or _.any(@thangs, (t) -> (t.programmableProperties and 'findFlags' in t.programmableProperties) or t.inventory?.flag)
system.start @thangs for system in @systems system.start @thangs for system in @systems
loadSystemsFromLevel: (level) -> loadSystemsFromLevel: (level) ->

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
io_blurb: "بسيطة ولكنها غامضة." io_blurb: "بسيطة ولكنها غامضة."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "български език", englishDescri
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "български език", englishDescri
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "български език", englishDescri
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "български език", englishDescri
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "български език", englishDescri
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "български език", englishDescri
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "български език", englishDescri
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "български език", englishDescri
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "български език", englishDescri
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Herois" # Tooltip on hero shop button from /play heroes: "Herois" # Tooltip on hero shop button from /play
achievements: "Triomfs" # Tooltip on achievement list button from /play achievements: "Triomfs" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
restart: "Recomençar" restart: "Recomençar"
goals: "Objectius" goals: "Objectius"
goal: "Objectiu" goal: "Objectiu"
# running: "Running..."
success: "Exit!" success: "Exit!"
incomplete: "Incomplet" incomplete: "Incomplet"
timed_out: "S'ha acabat el temps" timed_out: "S'ha acabat el temps"
failing: "Fallant" failing: "Fallant"
action_timeline: "Cronologia d'accions" action_timeline: "Cronologia d'accions"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
tome_other_units: "Altres unitats" # Only in old-style levels. tome_other_units: "Altres unitats" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Executar" tome_cast_button_run: "Executar"
tome_cast_button_running: "Executant" tome_cast_button_running: "Executant"
tome_cast_button_ran: "Executat" tome_cast_button_ran: "Executat"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
tome_your_skills: "Les teves habilitats" tome_your_skills: "Les teves habilitats"
hud_continue: "Continuar (shift+espai)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
keyboard_shortcuts: "Dreceres del teclat" keyboard_shortcuts: "Dreceres del teclat"
loading_ready: "Preparat!" loading_ready: "Preparat!"
loading_start: "Comença el nivell" loading_start: "Comença el nivell"
# problem_alert_title: "Fix Your Code"
time_current: "Ara:" time_current: "Ara:"
time_total: "Maxim:" time_total: "Maxim:"
time_goto: "Ves a:" time_goto: "Ves a:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
game_menu: game_menu:
inventory_tab: "Inventari" inventory_tab: "Inventari"
choose_hero_tab: "Recomençar nivell"
save_load_tab: "Desa/Carrega" save_load_tab: "Desa/Carrega"
options_tab: "Opcions" options_tab: "Opcions"
guide_tab: "Gui" guide_tab: "Gui"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Escull el teu heroi" choose_hero: "Escull el teu heroi"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
io_blurb: "Senzill però obscur." io_blurb: "Senzill però obscur."
status: "Estat" status: "Estat"
weapons: "Armes" weapons: "Armes"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Dany" # Can also translate as "Attack" attack: "Dany" # Can also translate as "Attack"
health: "Salut" health: "Salut"
speed: "Velocitat" speed: "Velocitat"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
enter: "Enter" enter: "Enter"
escape: "Escape" escape: "Escape"
shift: "Shift" shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
restart: "Restartovat" restart: "Restartovat"
goals: "Cíl" goals: "Cíl"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Časová osa" action_timeline: "Časová osa"
click_to_select: "Vyberte kliknutím." click_to_select: "Vyberte kliknutím."
# reload: "Reload"
reload_title: "Znovunačíst veškerý kód?" reload_title: "Znovunačíst veškerý kód?"
reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?" reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?"
reload_confirm: "Znovu načíst vše" reload_confirm: "Znovu načíst vše"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
tome_minion_spells: "Vaše oblíbená kouzla" # Only in old-style levels. tome_minion_spells: "Vaše oblíbená kouzla" # Only in old-style levels.
tome_read_only_spells: "Kouzla jen pro čtení" # Only in old-style levels. tome_read_only_spells: "Kouzla jen pro čtení" # Only in old-style levels.
tome_other_units: "Ostatní jednotky" # Only in old-style levels. tome_other_units: "Ostatní jednotky" # Only in old-style levels.
tome_cast_button_castable: "Spustit" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Spouštění" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Spustit Kouzlo" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
tome_select_a_thang: "Zvolte někoho pro " tome_select_a_thang: "Zvolte někoho pro "
tome_available_spells: "Dostupná kouzla" tome_available_spells: "Dostupná kouzla"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Pokračovat (stiskněte shift-mezera)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
diplomat_launch_url: "zahájení v Říjnu" diplomat_launch_url: "zahájení v Říjnu"
diplomat_introduction_suf: "bylo, že o CodeCombat je velký zájem i v jiných zemích, obzvláště v Brazílii! Chystáme regiment překladatelů ke zpřístupnění CodeCombatu světu. Pokud chcete nakouknout pod pokličku, dozvědět se o připravovaných novinkách a zpřístupnit úrovně vašim národním kolegům, toto je role pro vás." diplomat_introduction_suf: "bylo, že o CodeCombat je velký zájem i v jiných zemích, obzvláště v Brazílii! Chystáme regiment překladatelů ke zpřístupnění CodeCombatu světu. Pokud chcete nakouknout pod pokličku, dozvědět se o připravovaných novinkách a zpřístupnit úrovně vašim národním kolegům, toto je role pro vás."
diplomat_attribute_1: "Plynulost v angličtině a v jazyce do kterého budete překládat. Při předávání komplexních myšlenek je důležité si být jistí v kramflecích v obou jazycích!" diplomat_attribute_1: "Plynulost v angličtině a v jazyce do kterého budete překládat. Při předávání komplexních myšlenek je důležité si být jistí v kramflecích v obou jazycích!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
restart: "Start forfra" restart: "Start forfra"
goals: "Mål" goals: "Mål"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Handlingstidslinje" action_timeline: "Handlingstidslinje"
click_to_select: "Klik på en enhed for at vælge" click_to_select: "Klik på en enhed for at vælge"
# reload: "Reload"
reload_title: "Genindlæs alt kode?" reload_title: "Genindlæs alt kode?"
reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?" reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
reload_confirm: "Genindlæs alt" reload_confirm: "Genindlæs alt"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
tome_other_units: "Andre enheder" # Only in old-style levels. tome_other_units: "Andre enheder" # Only in old-style levels.
tome_cast_button_castable: "Kast Trylleformular" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
tome_select_a_thang: "Vælg nogen til at " tome_select_a_thang: "Vælg nogen til at "
tome_available_spells: "Tilgængelige trylleformularer" tome_available_spells: "Tilgængelige trylleformularer"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Fortsæt (tryk skift-mellemrum)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Spring over (esc)" skip_tutorial: "Spring over (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Helden" # Tooltip on hero shop button from /play heroes: "Helden" # Tooltip on hero shop button from /play
achievements: "Achievements" # Tooltip on achievement list button from /play achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
restart: "Neustart" restart: "Neustart"
goals: "Ziele" goals: "Ziele"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
success: "Erfolgreich!" success: "Erfolgreich!"
incomplete: "Unvollständig" incomplete: "Unvollständig"
timed_out: "Zeit abgelaufen" timed_out: "Zeit abgelaufen"
# failing: "Failing" # failing: "Failing"
action_timeline: "Aktionszeitstrahl" action_timeline: "Aktionszeitstrahl"
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
# reload: "Reload"
reload_title: "Gesamten Code neu laden?" reload_title: "Gesamten Code neu laden?"
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?" reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
reload_confirm: "Alles neu laden" reload_confirm: "Alles neu laden"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels. tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels.
tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels. tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels.
tome_other_units: "Andere Einheiten" # Only in old-style levels. tome_other_units: "Andere Einheiten" # Only in old-style levels.
tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
tome_select_a_thang: "Wähle jemanden aus, um " tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber" tome_available_spells: "Verfügbare Zauber"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Weiter (drücke Shift + Leertaste)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Überspringen (Esc)" skip_tutorial: "Überspringen (Esc)"
keyboard_shortcuts: "Tastenkürzel" keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!" loading_ready: "Bereit!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Aktuell" time_current: "Aktuell"
time_total: "Total" time_total: "Total"
time_goto: "Gehe zu" time_goto: "Gehe zu"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
game_menu: game_menu:
inventory_tab: "Inventar" inventory_tab: "Inventar"
choose_hero_tab: "Level neustarten"
save_load_tab: "Speichere/Lade" save_load_tab: "Speichere/Lade"
options_tab: "Einstellungen" options_tab: "Einstellungen"
guide_tab: "Guide" guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Wähle deinen Helden" choose_hero: "Wähle deinen Helden"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
io_blurb: "Simpel aber obskur." io_blurb: "Simpel aber obskur."
status: "Status" status: "Status"
weapons: "Waffen" weapons: "Waffen"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
health: "Gesundheit" health: "Gesundheit"
speed: "Geschwindigkeit" speed: "Geschwindigkeit"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
enter: "Eingabetaste" enter: "Eingabetaste"
escape: "Escape" escape: "Escape"
shift: "Umschalttaste" shift: "Umschalttaste"
cast_spell: "Führe aktuellen Zauberspruch aus." # run_code: "Run current code."
run_real_time: "Führe in Echtzeit aus." run_real_time: "Führe in Echtzeit aus."
continue_script: "Setze nach aktuellenm Skript fort." continue_script: "Setze nach aktuellenm Skript fort."
skip_scripts: "Überspringe alle überspringbaren Skripte." skip_scripts: "Überspringe alle überspringbaren Skripte."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
diplomat_launch_url: "Launch im Oktober" diplomat_launch_url: "Launch im Oktober"
diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich." diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Finde deine Sprachdatei " diplomat_join_pref_github: "Finde deine Sprachdatei "
diplomat_github_url: "bei GitHub" diplomat_github_url: "bei GitHub"
diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!" diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
restart: "Neu starte" restart: "Neu starte"
goals: "Ziel" goals: "Ziel"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
success: "Erfolg!" success: "Erfolg!"
incomplete: "Unvollständig" incomplete: "Unvollständig"
timed_out: "Ziit abglaufe" timed_out: "Ziit abglaufe"
failing: "Fehler" failing: "Fehler"
action_timeline: "Aktionsziitleiste" action_timeline: "Aktionsziitleiste"
click_to_select: "Klick uf e Einheit zum sie uswähle." click_to_select: "Klick uf e Einheit zum sie uswähle."
# reload: "Reload"
reload_title: "De ganze Code neu lade?" reload_title: "De ganze Code neu lade?"
reload_really: "Bisch sicher du willsch level neu lade bis zrugg zum Afang?" reload_really: "Bisch sicher du willsch level neu lade bis zrugg zum Afang?"
reload_confirm: "Alles neu lade" reload_confirm: "Alles neu lade"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
tome_minion_spells: "Zaubersprüch vo dine Minions" # Only in old-style levels. tome_minion_spells: "Zaubersprüch vo dine Minions" # Only in old-style levels.
tome_read_only_spells: "Read-Only Zaubersprüch" # Only in old-style levels. tome_read_only_spells: "Read-Only Zaubersprüch" # Only in old-style levels.
tome_other_units: "Anderi Einheite" # Only in old-style levels. tome_other_units: "Anderi Einheite" # Only in old-style levels.
tome_cast_button_castable: "Zauber beschwöre" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Wird beschwore" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
tome_select_a_thang: "Wähl öpper us für" tome_select_a_thang: "Wähl öpper us für"
tome_available_spells: "Verfüegbari Zaubersprüch" tome_available_spells: "Verfüegbari Zaubersprüch"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Wiiter (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Überspringe (esc)" skip_tutorial: "Überspringe (esc)"
keyboard_shortcuts: "Shortcuts" keyboard_shortcuts: "Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Jetzt:" time_current: "Jetzt:"
time_total: "Max:" time_total: "Max:"
time_goto: "Goh zu:" time_goto: "Goh zu:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
io_blurb: "Eifach aber undurchsichtig." io_blurb: "Eifach aber undurchsichtig."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
enter: "Enter" enter: "Enter"
escape: "Escape" escape: "Escape"
# shift: "Shift" # shift: "Shift"
cast_spell: "Aktuelle Zauberspruch beschwöre." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
continue_script: "Nochem aktuelle Script fortsetze." continue_script: "Nochem aktuelle Script fortsetze."
skip_scripts: "Alli überspringbare Scripts überspringe." skip_scripts: "Alli überspringbare Scripts überspringe."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Helden" # Tooltip on hero shop button from /play heroes: "Helden" # Tooltip on hero shop button from /play
achievements: "Achievements" # Tooltip on achievement list button from /play achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
restart: "Neustart" restart: "Neustart"
goals: "Ziele" goals: "Ziele"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
success: "Erfolgreich!" success: "Erfolgreich!"
incomplete: "Unvollständig" incomplete: "Unvollständig"
timed_out: "Zeit abgelaufen" timed_out: "Zeit abgelaufen"
# failing: "Failing" # failing: "Failing"
action_timeline: "Aktionszeitstrahl" action_timeline: "Aktionszeitstrahl"
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
# reload: "Reload"
reload_title: "Gesamten Code neu laden?" reload_title: "Gesamten Code neu laden?"
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?" reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
reload_confirm: "Alles neu laden" reload_confirm: "Alles neu laden"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels. tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels.
tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels. tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels.
tome_other_units: "Andere Einheiten" # Only in old-style levels. tome_other_units: "Andere Einheiten" # Only in old-style levels.
tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tome_select_a_thang: "Wähle jemanden aus, um " tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber" tome_available_spells: "Verfügbare Zauber"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Weiter (drücke Shift + Leertaste)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Überspringen (Esc)" skip_tutorial: "Überspringen (Esc)"
keyboard_shortcuts: "Tastenkürzel" keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!" loading_ready: "Bereit!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Aktuell" time_current: "Aktuell"
time_total: "Total" time_total: "Total"
time_goto: "Gehe zu" time_goto: "Gehe zu"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
game_menu: game_menu:
inventory_tab: "Inventar" inventory_tab: "Inventar"
choose_hero_tab: "Level neustarten"
save_load_tab: "Speichere/Lade" save_load_tab: "Speichere/Lade"
options_tab: "Einstellungen" options_tab: "Einstellungen"
guide_tab: "Guide" guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Wähle deinen Helden" choose_hero: "Wähle deinen Helden"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
io_blurb: "Simpel aber obskur." io_blurb: "Simpel aber obskur."
status: "Status" status: "Status"
weapons: "Waffen" weapons: "Waffen"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
health: "Gesundheit" health: "Gesundheit"
speed: "Geschwindigkeit" speed: "Geschwindigkeit"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
enter: "Eingabetaste" enter: "Eingabetaste"
escape: "Escape" escape: "Escape"
shift: "Umschalttaste" shift: "Umschalttaste"
cast_spell: "Führe aktuellen Zauberspruch aus." # run_code: "Run current code."
run_real_time: "Führe in Echtzeit aus." run_real_time: "Führe in Echtzeit aus."
continue_script: "Setze nach aktuellenm Skript fort." continue_script: "Setze nach aktuellenm Skript fort."
skip_scripts: "Überspringe alle überspringbaren Skripte." skip_scripts: "Überspringe alle überspringbaren Skripte."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
diplomat_launch_url: "Launch im Oktober" diplomat_launch_url: "Launch im Oktober"
diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich." diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Finde deine Sprachdatei " diplomat_join_pref_github: "Finde deine Sprachdatei "
diplomat_github_url: "bei GitHub" diplomat_github_url: "bei GitHub"
diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!" diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Ήρωες" # Tooltip on hero shop button from /play heroes: "Ήρωες" # Tooltip on hero shop button from /play
achievements: "Επιτεύγματα" # Tooltip on achievement list button from /play achievements: "Επιτεύγματα" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
restart: "Επανεκκίνηση" restart: "Επανεκκίνηση"
goals: "Στόχοι" goals: "Στόχοι"
goal: "Στόχος" goal: "Στόχος"
# running: "Running..."
success: "Επιτυχία!" success: "Επιτυχία!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Χρονοδιάγραμμα δράσης" action_timeline: "Χρονοδιάγραμμα δράσης"
click_to_select: "Κάντε κλικ σε μια μονάδα για να το επιλέξετε." click_to_select: "Κάντε κλικ σε μια μονάδα για να το επιλέξετε."
# reload: "Reload"
reload_title: "Ανανέωση όλου του κωδικά;" reload_title: "Ανανέωση όλου του κωδικά;"
reload_really: "Είστε σίγουροι ότι θέλετε να φορτώσετε αυτό το επίπεδο από την αρχή;" reload_really: "Είστε σίγουροι ότι θέλετε να φορτώσετε αυτό το επίπεδο από την αρχή;"
reload_confirm: "Ανανέωση όλων" reload_confirm: "Ανανέωση όλων"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
tome_minion_spells: "Ξόρκια για τα τσιράκια σας" # Only in old-style levels. tome_minion_spells: "Ξόρκια για τα τσιράκια σας" # Only in old-style levels.
tome_read_only_spells: "Ξορκια μονο για αναγνωση" # Only in old-style levels. tome_read_only_spells: "Ξορκια μονο για αναγνωση" # Only in old-style levels.
tome_other_units: "Άλλες μονάδες" # Only in old-style levels. tome_other_units: "Άλλες μονάδες" # Only in old-style levels.
tome_cast_button_castable: "Μαγεψε" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
io_blurb: "Απλή αλλά ασαφής." io_blurb: "Απλή αλλά ασαφής."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalisation developments!" diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalisation developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -64,10 +64,14 @@
next: "Next" # Go from choose hero to choose inventory before playing a level next: "Next" # Go from choose hero to choose inventory before playing a level
change_hero: "Change Hero" # Go back from choose inventory to choose hero change_hero: "Change Hero" # Go back from choose inventory to choose hero
choose_inventory: "Equip Items" choose_inventory: "Equip Items"
buy_gems: "Buy Gems"
older_campaigns: "Older Campaigns" older_campaigns: "Older Campaigns"
anonymous: "Anonymous Player" anonymous: "Anonymous Player"
level_difficulty: "Difficulty: " level_difficulty: "Difficulty: "
campaign_beginner: "Beginner Campaign" campaign_beginner: "Beginner Campaign"
awaiting_levels_adventurer_prefix: "We release five levels per week."
awaiting_levels_adventurer: "Sign up as an Adventurer"
awaiting_levels_adventurer_suffix: "to be the first to play new levels."
choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important. choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "You can jump to any level below, or discuss the levels on " adventurer_prefix: "You can jump to any level below, or discuss the levels on "
adventurer_forum: "the Adventurer forum" adventurer_forum: "the Adventurer forum"
@ -164,6 +168,7 @@
medium: "Medium" medium: "Medium"
hard: "Hard" hard: "Hard"
player: "Player" player: "Player"
player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
units: units:
second: "second" second: "second"
@ -198,6 +203,7 @@
failing: "Failing" failing: "Failing"
action_timeline: "Action Timeline" action_timeline: "Action Timeline"
click_to_select: "Click on a unit to select it." click_to_select: "Click on a unit to select it."
reload: "Reload"
reload_title: "Reload All Code?" reload_title: "Reload All Code?"
reload_really: "Are you sure you want to reload this level back to the beginning?" reload_really: "Are you sure you want to reload this level back to the beginning?"
reload_confirm: "Reload All" reload_confirm: "Reload All"
@ -233,13 +239,14 @@
tome_select_a_thang: "Select Someone for " tome_select_a_thang: "Select Someone for "
tome_available_spells: "Available Spells" tome_available_spells: "Available Spells"
tome_your_skills: "Your Skills" tome_your_skills: "Your Skills"
hud_continue: "Continue (shift+space)" tome_current_method: "Current Method"
hud_continue_short: "Continue" hud_continue_short: "Continue"
code_saved: "Code Saved" code_saved: "Code Saved"
skip_tutorial: "Skip (esc)" skip_tutorial: "Skip (esc)"
keyboard_shortcuts: "Key Shortcuts" keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Ready!" loading_ready: "Ready!"
loading_start: "Start Level" loading_start: "Start Level"
problem_alert_title: "Fix Your Code"
time_current: "Now:" time_current: "Now:"
time_total: "Max:" time_total: "Max:"
time_goto: "Go to:" time_goto: "Go to:"
@ -279,7 +286,6 @@
game_menu: game_menu:
inventory_tab: "Inventory" inventory_tab: "Inventory"
choose_hero_tab: "Restart Level"
save_load_tab: "Save/Load" save_load_tab: "Save/Load"
options_tab: "Options" options_tab: "Options"
guide_tab: "Guide" guide_tab: "Guide"
@ -297,10 +303,13 @@
choose_inventory: "Equip Items" choose_inventory: "Equip Items"
equipped_item: "Equipped" equipped_item: "Equipped"
available_item: "Available" available_item: "Available"
restricted_title: "Restricted"
should_equip: "(double-click to equip)" should_equip: "(double-click to equip)"
equipped: "(equipped)" equipped: "(equipped)"
locked: "(locked)" locked: "(locked)"
restricted: "(restricted in this level)" restricted: "(restricted in this level)"
equip: "Equip"
unequip: "Unequip"
choose_hero: choose_hero:
choose_hero: "Choose Your Hero" choose_hero: "Choose Your Hero"
@ -446,7 +455,7 @@
enter: "Enter" enter: "Enter"
escape: "Escape" escape: "Escape"
shift: "Shift" shift: "Shift"
cast_spell: "Cast current spell." run_code: "Run current code."
run_real_time: "Run in real time." run_real_time: "Run in real time."
continue_script: "Continue past current script." continue_script: "Continue past current script."
skip_scripts: "Skip past all skippable scripts." skip_scripts: "Skip past all skippable scripts."
@ -627,6 +636,9 @@
diplomat_launch_url: "launch in October" diplomat_launch_url: "launch in October"
diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
diplomat_i18n_page: "translations page"
diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Find your language locale file " diplomat_join_pref_github: "Find your language locale file "
diplomat_github_url: "on GitHub" diplomat_github_url: "on GitHub"
diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Héroes" # Tooltip on hero shop button from /play heroes: "Héroes" # Tooltip on hero shop button from /play
achievements: "Logros" # Tooltip on achievement list button from /play achievements: "Logros" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
restart: "Reiniciar" restart: "Reiniciar"
goals: "Objetivos" goals: "Objetivos"
goal: "Objetivo" goal: "Objetivo"
# running: "Running..."
success: "¡Éxito!" success: "¡Éxito!"
incomplete: "Incompleto" incomplete: "Incompleto"
timed_out: "Se te acabo el tiempo" timed_out: "Se te acabo el tiempo"
failing: "Fallando" failing: "Fallando"
action_timeline: "Cronologia de Accion" action_timeline: "Cronologia de Accion"
click_to_select: "Has click en una unidad para seleccionarla." click_to_select: "Has click en una unidad para seleccionarla."
# reload: "Reload"
reload_title: "¿Recargar Todo el Código?" reload_title: "¿Recargar Todo el Código?"
reload_really: "¿Estás seguro de que quieres empezar este nivel desde el principio?" reload_really: "¿Estás seguro de que quieres empezar este nivel desde el principio?"
reload_confirm: "Recargar Todo" reload_confirm: "Recargar Todo"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
tome_minion_spells: "Hechizos de tus Secuaces" # Only in old-style levels. tome_minion_spells: "Hechizos de tus Secuaces" # Only in old-style levels.
tome_read_only_spells: "Hechizos de Sólo Lectura" # Only in old-style levels. tome_read_only_spells: "Hechizos de Sólo Lectura" # Only in old-style levels.
tome_other_units: "Otras Unidades" # Only in old-style levels. tome_other_units: "Otras Unidades" # Only in old-style levels.
tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Ejecutar" tome_cast_button_run: "Ejecutar"
tome_cast_button_running: "Ejecutando" tome_cast_button_running: "Ejecutando"
tome_cast_button_ran: "Ejecutado" tome_cast_button_ran: "Ejecutado"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
tome_select_a_thang: "Selecciona Alguien para " tome_select_a_thang: "Selecciona Alguien para "
tome_available_spells: "Hechizos Disponibles" tome_available_spells: "Hechizos Disponibles"
tome_your_skills: "Tus habilidades" tome_your_skills: "Tus habilidades"
hud_continue: "Continuar (presionar shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Saltar (esc)" skip_tutorial: "Saltar (esc)"
keyboard_shortcuts: "Atajos de teclado" keyboard_shortcuts: "Atajos de teclado"
loading_ready: "¡Listo!" loading_ready: "¡Listo!"
loading_start: "Iniciar nivel" loading_start: "Iniciar nivel"
# problem_alert_title: "Fix Your Code"
time_current: "Ahora:" time_current: "Ahora:"
time_total: "Max:" time_total: "Max:"
time_goto: "Ir a:" time_goto: "Ir a:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
choose_hero_tab: "Reiniciar Nivel"
save_load_tab: "Guardar/Cargar" save_load_tab: "Guardar/Cargar"
options_tab: "Opciones" options_tab: "Opciones"
guide_tab: "Guía" guide_tab: "Guía"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Elige tu héroe" choose_hero: "Elige tu héroe"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
io_blurb: "Simple pero oscuro." io_blurb: "Simple pero oscuro."
status: "Estado" status: "Estado"
weapons: "Armas" weapons: "Armas"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
health: "Salud" health: "Salud"
speed: "Velocidad" speed: "Velocidad"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
enter: "Enter" enter: "Enter"
escape: "Escape" escape: "Escape"
shift: "Shift" shift: "Shift"
cast_spell: "Aplicar hechizo actual." # run_code: "Run current code."
run_real_time: "Ejecutar en tiempo real." run_real_time: "Ejecutar en tiempo real."
continue_script: "Continuar hasta finalizado el script." continue_script: "Continuar hasta finalizado el script."
skip_scripts: "Omitir todos los scripts omitibles." skip_scripts: "Omitir todos los scripts omitibles."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Heroes" # Tooltip on hero shop button from /play heroes: "Heroes" # Tooltip on hero shop button from /play
achievements: "Logros" # Tooltip on achievement list button from /play achievements: "Logros" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
restart: "Reiniciar" restart: "Reiniciar"
goals: "Objetivos" goals: "Objetivos"
goal: "Objetivo Principal" goal: "Objetivo Principal"
# running: "Running..."
success: "Exito!" success: "Exito!"
incomplete: "Incompleto" incomplete: "Incompleto"
timed_out: "Te has quedado sin tiempo" timed_out: "Te has quedado sin tiempo"
failing: "Fallando" failing: "Fallando"
action_timeline: "Cronología de Acción" action_timeline: "Cronología de Acción"
click_to_select: "Click en una unidad para seleccionarla" click_to_select: "Click en una unidad para seleccionarla"
# reload: "Reload"
reload_title: "¿Recargar todo el código?" reload_title: "¿Recargar todo el código?"
reload_really: "¿Estas seguro que quieres reiniciar el nivel?" reload_really: "¿Estas seguro que quieres reiniciar el nivel?"
reload_confirm: "Recargarlo todo" reload_confirm: "Recargarlo todo"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
tome_minion_spells: "Los hechizos de tus súbditos" # Only in old-style levels. tome_minion_spells: "Los hechizos de tus súbditos" # Only in old-style levels.
tome_read_only_spells: "Hechizos de solo lectura" # Only in old-style levels. tome_read_only_spells: "Hechizos de solo lectura" # Only in old-style levels.
tome_other_units: "Otras unidades" # Only in old-style levels. tome_other_units: "Otras unidades" # Only in old-style levels.
tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Correr" tome_cast_button_run: "Correr"
tome_cast_button_running: "Corriendo" tome_cast_button_running: "Corriendo"
tome_cast_button_ran: "Corrido" tome_cast_button_ran: "Corrido"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
tome_select_a_thang: "Selecciona a alguien para " tome_select_a_thang: "Selecciona a alguien para "
tome_available_spells: "Hechizos disponibles" tome_available_spells: "Hechizos disponibles"
tome_your_skills: "Tus Habilidades" tome_your_skills: "Tus Habilidades"
hud_continue: "Continuar (pulsa Shift+Space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
code_saved: "Codigo Salvado" code_saved: "Codigo Salvado"
skip_tutorial: "Saltar (esc)" skip_tutorial: "Saltar (esc)"
keyboard_shortcuts: "Atajos de teclado" keyboard_shortcuts: "Atajos de teclado"
loading_ready: "¡Listo!" loading_ready: "¡Listo!"
loading_start: "Iniciar Nivel" loading_start: "Iniciar Nivel"
# problem_alert_title: "Fix Your Code"
time_current: "Ahora:" time_current: "Ahora:"
time_total: "Máx:" time_total: "Máx:"
time_goto: "Ir a:" time_goto: "Ir a:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
choose_hero_tab: "Reiniciar Nivel"
save_load_tab: "Salvar/Cargar" save_load_tab: "Salvar/Cargar"
options_tab: "Opciones" options_tab: "Opciones"
guide_tab: "Guia" guide_tab: "Guia"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Selecciona tu Heroe" choose_hero: "Selecciona tu Heroe"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
io_blurb: "Simple pero oscuro." io_blurb: "Simple pero oscuro."
status: "Estado" status: "Estado"
weapons: "Armas" weapons: "Armas"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Daño" # Can also translate as "Attack" attack: "Daño" # Can also translate as "Attack"
health: "Salud" health: "Salud"
speed: "Velocidad" speed: "Velocidad"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
enter: "Enter" enter: "Enter"
escape: "Escape" escape: "Escape"
shift: "Shift" shift: "Shift"
cast_spell: "Invocar el hechizo actual." # run_code: "Run current code."
run_real_time: "correr en tiempo real." run_real_time: "correr en tiempo real."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
diplomat_launch_url: "lanzamiento en octubre" diplomat_launch_url: "lanzamiento en octubre"
diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti." diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
diplomat_attribute_1: "Fluidez con el ingles y el lenguaje al que quieras traducir. Cuando de transmitir ideas complejas se trata, ¡es importante tener grandes conocimientos de ambas!" diplomat_attribute_1: "Fluidez con el ingles y el lenguaje al que quieras traducir. Cuando de transmitir ideas complejas se trata, ¡es importante tener grandes conocimientos de ambas!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Encuentra el fichero local de tu idioma " diplomat_join_pref_github: "Encuentra el fichero local de tu idioma "
diplomat_github_url: "en GitHub" diplomat_github_url: "en GitHub"
diplomat_join_suf_github: ", edítalo online, y solicita que sea revisado. Además, marca la casilla de abajo para mantenerte informado en nuevos progresos en Internacionalización." diplomat_join_suf_github: ", edítalo online, y solicita que sea revisado. Además, marca la casilla de abajo para mantenerte informado en nuevos progresos en Internacionalización."

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Héros" # Tooltip on hero shop button from /play heroes: "Héros" # Tooltip on hero shop button from /play
achievements: "Succès" # Tooltip on achievement list button from /play achievements: "Succès" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
restart: "Relancer" restart: "Relancer"
goals: "Objectifs" goals: "Objectifs"
goal: "Objectif" goal: "Objectif"
# running: "Running..."
success: "Succès" success: "Succès"
incomplete: "Incomplet" incomplete: "Incomplet"
timed_out: "Plus de temps" timed_out: "Plus de temps"
failing: "Échec" failing: "Échec"
action_timeline: "Action sur la ligne de temps" action_timeline: "Action sur la ligne de temps"
click_to_select: "Clique sur une unité pour la sélectionner." click_to_select: "Clique sur une unité pour la sélectionner."
# reload: "Reload"
reload_title: "Recharger tout le code?" reload_title: "Recharger tout le code?"
reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?" reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?"
reload_confirm: "Tout recharger" reload_confirm: "Tout recharger"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
tome_minion_spells: "Les sorts de vos soldats" # Only in old-style levels. tome_minion_spells: "Les sorts de vos soldats" # Only in old-style levels.
tome_read_only_spells: "Sorts en lecture-seule" # Only in old-style levels. tome_read_only_spells: "Sorts en lecture-seule" # Only in old-style levels.
tome_other_units: "Autres unités" # Only in old-style levels. tome_other_units: "Autres unités" # Only in old-style levels.
tome_cast_button_castable: "Jeter le sort" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Sort en court" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Sort jeté" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Exécuter" tome_cast_button_run: "Exécuter"
tome_cast_button_running: "En cours d'exécution" tome_cast_button_running: "En cours d'exécution"
tome_cast_button_ran: "Exécuté" tome_cast_button_ran: "Exécuté"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
tome_select_a_thang: "Sélectionnez une unité pour" tome_select_a_thang: "Sélectionnez une unité pour"
tome_available_spells: "Sorts diponibles" tome_available_spells: "Sorts diponibles"
tome_your_skills: "Vos compétences" tome_your_skills: "Vos compétences"
hud_continue: "Continuer (appuyez sur shift ou espace)" # tome_current_method: "Current Method"
hud_continue_short: "Continuer" hud_continue_short: "Continuer"
code_saved: "Code Sauvergardé" code_saved: "Code Sauvergardé"
skip_tutorial: "Passer (esc)" skip_tutorial: "Passer (esc)"
keyboard_shortcuts: "Raccourcis Clavier" keyboard_shortcuts: "Raccourcis Clavier"
loading_ready: "Pret!" loading_ready: "Pret!"
loading_start: "Démarrer le niveau" loading_start: "Démarrer le niveau"
# problem_alert_title: "Fix Your Code"
time_current: "Maintenant:" time_current: "Maintenant:"
time_total: "Max:" time_total: "Max:"
time_goto: "Allez a:" time_goto: "Allez a:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
game_menu: game_menu:
inventory_tab: "Inventaire" inventory_tab: "Inventaire"
choose_hero_tab: "Redémmarrer le niveau"
save_load_tab: "Sauvegarder/Charger" save_load_tab: "Sauvegarder/Charger"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Choisissez votre Héro" choose_hero: "Choisissez votre Héro"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
io_blurb: "Simple mais obscure." io_blurb: "Simple mais obscure."
# status: "Status" # status: "Status"
weapons: "Arme" weapons: "Arme"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Dégât" # Can also translate as "Attack" attack: "Dégât" # Can also translate as "Attack"
health: "Santé" health: "Santé"
speed: "Vitesse" speed: "Vitesse"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
enter: "Entrer" enter: "Entrer"
escape: "Echap" escape: "Echap"
# shift: "Shift" # shift: "Shift"
cast_spell: "Jeter le sort actuel." # run_code: "Run current code."
run_real_time: "Exécuter en temps réel." run_real_time: "Exécuter en temps réel."
continue_script: "Continuer le script passé courant." continue_script: "Continuer le script passé courant."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
diplomat_launch_url: "lancement en octobre" diplomat_launch_url: "lancement en octobre"
diplomat_introduction_suf: "c'est qu'il y a un intérêt considérable pour CodeCombat dans d'autres pays, particulièrement au Brésil! Nous créons une équipe de traducteurs pour changer une liste de mots en une autre pour que CodeCombat soit le plus accessible possible à travers le monde. Si vous souhaitez avoir un aperçu des prochains contenus et avoir les niveaux dans votre langue le plus tôt possible, alors cette classe est faite pour vous." diplomat_introduction_suf: "c'est qu'il y a un intérêt considérable pour CodeCombat dans d'autres pays, particulièrement au Brésil! Nous créons une équipe de traducteurs pour changer une liste de mots en une autre pour que CodeCombat soit le plus accessible possible à travers le monde. Si vous souhaitez avoir un aperçu des prochains contenus et avoir les niveaux dans votre langue le plus tôt possible, alors cette classe est faite pour vous."
diplomat_attribute_1: "Des facilités en anglais et dans la langue que vous souhaitez traduire. Pour transmettre des idées complexes, il est important d'avoir une solide compréhension des deux!" diplomat_attribute_1: "Des facilités en anglais et dans la langue que vous souhaitez traduire. Pour transmettre des idées complexes, il est important d'avoir une solide compréhension des deux!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Trouvez le fichier de langue souhaité" diplomat_join_pref_github: "Trouvez le fichier de langue souhaité"
diplomat_github_url: "sur GitHub" diplomat_github_url: "sur GitHub"
diplomat_join_suf_github: ", modifiez en ligne, et soumettez des requètes. Cochez aussi cette case ci-dessous pour vous tenir à jour sur les nouveaux développements d'internationalisation!" diplomat_join_suf_github: ", modifiez en ligne, et soumettez des requètes. Cochez aussi cette case ci-dessous pour vous tenir à jour sur les nouveaux développements d'internationalisation!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
restart: "Előlről" restart: "Előlről"
goals: "Célok" goals: "Célok"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
success: "Sikerült!" success: "Sikerült!"
incomplete: "Hiányos" incomplete: "Hiányos"
timed_out: "Kifutottál az időből" timed_out: "Kifutottál az időből"
# failing: "Failing" # failing: "Failing"
action_timeline: "Akció - Idővonal" action_timeline: "Akció - Idővonal"
click_to_select: "Kattints egy egységre, hogy kijelöld!" click_to_select: "Kattints egy egységre, hogy kijelöld!"
# reload: "Reload"
reload_title: "Újra kezded mindet?" reload_title: "Újra kezded mindet?"
reload_really: "Biztos vagy benne, hogy előlről szeretnéd kezdeni az egész pályát?" reload_really: "Biztos vagy benne, hogy előlről szeretnéd kezdeni az egész pályát?"
reload_confirm: "Előlről az egészet" reload_confirm: "Előlről az egészet"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
tome_minion_spells: "Egységeid varázslatai" # Only in old-style levels. tome_minion_spells: "Egységeid varázslatai" # Only in old-style levels.
tome_read_only_spells: "Csak olvasható varázslatok" # Only in old-style levels. tome_read_only_spells: "Csak olvasható varázslatok" # Only in old-style levels.
tome_other_units: "Egyéb egységek" # Only in old-style levels. tome_other_units: "Egyéb egységek" # Only in old-style levels.
tome_cast_button_castable: "Bocsáss rá varázslatot!" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Varázslat folyamatban" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Varázslat végrehajtva." # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
tome_select_a_thang: "Válassz ki valakit " tome_select_a_thang: "Válassz ki valakit "
tome_available_spells: "Elérhető varázslatok" tome_available_spells: "Elérhető varázslatok"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Folytatás (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Most:" time_current: "Most:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -13,14 +13,14 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
nav: nav:
play: "Livelli" # The top nav bar entry where players choose which levels to play play: "Livelli" # The top nav bar entry where players choose which levels to play
# community: "Community" community: "Comunità"
editor: "Editor" editor: "Editor"
blog: "Blog" blog: "Blog"
forum: "Forum" forum: "Forum"
account: "Account" account: "Account"
profile: "Profilo" profile: "Profilo"
stats: "Statistiche" stats: "Statistiche"
# code: "Code" # code: "Codice"
admin: "Amministratore" # Only shows up when you are an admin admin: "Amministratore" # Only shows up when you are an admin
home: "Pagina iniziale" home: "Pagina iniziale"
contribute: "Contribuisci" contribute: "Contribuisci"
@ -28,7 +28,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
about: "Informazioni" about: "Informazioni"
contact: "Contatti" contact: "Contatti"
twitter_follow: "Segui" twitter_follow: "Segui"
# teachers: "Teachers" teachers: "Docenti"
modal: modal:
close: "Chiudi" close: "Chiudi"
@ -50,21 +50,22 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
spectate: "Spettatore" # Ladder page spectate: "Spettatore" # Ladder page
players: "giocatori" # Hover over a level on /play players: "giocatori" # Hover over a level on /play
hours_played: "ore di gioco" # Hover over a level on /play hours_played: "ore di gioco" # Hover over a level on /play
# items: "Items" # Tooltip on item shop button from /play items: "Oggetti" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes unlock: "Sblocca" # For purchasing items and heroes
# confirm: "Confirm" confirm: "Conferma"
# owned: "Owned" # For items you own owned: "In tuo possesso" # For items you own
# locked: "Locked" locked: "Bloccato"
available: "Disponibile"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play heroes: "Eroi" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
# account: "Account" # Tooltip on account button from /play account: "Account" # Tooltip on account button from /play
# settings: "Settings" # Tooltip on settings button from /play settings: "Impostazioni" # Tooltip on settings button from /play
# next: "Next" # Go from choose hero to choose inventory before playing a level next: "Procedi" # Go from choose hero to choose inventory before playing a level
# change_hero: "Change Hero" # Go back from choose inventory to choose hero change_hero: "Cambia Eroe" # Go back from choose inventory to choose hero
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# older_campaigns: "Older Campaigns" older_campaigns: "Campagne precedenti"
# anonymous: "Anonymous Player" anonymous: "Giocatore Anonimo"
level_difficulty: "Difficoltà: " level_difficulty: "Difficoltà: "
campaign_beginner: "Campagne per principianti" campaign_beginner: "Campagne per principianti"
choose_your_level: "Scegli il tuo livello" # The rest of this section is the old play view at /play-old and isn't very important. choose_your_level: "Scegli il tuo livello" # The rest of this section is the old play view at /play-old and isn't very important.
@ -81,8 +82,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>." campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>."
campaign_classic_algorithms: "Algoritmi classici" campaign_classic_algorithms: "Algoritmi classici"
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science." # campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
# campaign_forest: "Forest Campaign" campaign_forest: "Campagna nella Foresta"
# campaign_dungeon: "Dungeon Campaign" campaign_dungeon: "Campagna nelle Segrete"
login: login:
sign_up: "Crea account" sign_up: "Crea account"
@ -108,13 +109,13 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
send_password: "Invia password di recupero" send_password: "Invia password di recupero"
# recovery_sent: "Recovery email sent." # recovery_sent: "Recovery email sent."
# items: items:
# primary: "Primary" primary: "Primario"
# secondary: "Secondary" secondary: "Secondario"
# armor: "Armor" armor: "Armatura"
# accessories: "Accessories" accessories: "Accessori"
# misc: "Misc" misc: "Varie"
# books: "Books" books: "Libri"
common: common:
loading: "Caricamento in corso..." loading: "Caricamento in corso..."
@ -136,17 +137,17 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
general: general:
and: "e" and: "e"
name: "Nome" name: "Nome"
# date: "Date" date: "Data"
body: "Testo" body: "Testo"
version: "Versione" version: "Versione"
# commit_msg: "Commit Message" commit_msg: "Messaggio del Commit"
# version_history: "Version History" # version_history: "Version History"
# version_history_for: "Version History for: " # version_history_for: "Version History for: "
# result: "Result" result: "Risultato"
results: "Risultati" results: "Risultati"
description: "Descrizione" description: "Descrizione"
or: "o" or: "o"
# subject: "Subject" subject: "Oggetto"
email: "Email" email: "Email"
password: "Password" password: "Password"
message: "Messaggio" message: "Messaggio"
@ -158,11 +159,11 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
score: "Punteggio" score: "Punteggio"
win: "Vittoria" win: "Vittoria"
loss: "Sconfitta" loss: "Sconfitta"
# tie: "Tie" tie: "Pareggio"
easy: "Facile" easy: "Facile"
medium: "Medio" medium: "Medio"
hard: "Difficile" hard: "Difficile"
# player: "Player" player: "Giocatore"
units: units:
second: "secondo" second: "secondo"
@ -183,19 +184,21 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
play_level: play_level:
done: "Fatto" done: "Fatto"
home: "Pagina iniziale" # Not used any more, will be removed soon. home: "Pagina iniziale" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard" level: "Livello" # Like "Level: Dungeons of Kithgard"
# skip: "Skip" # skip: "Skip"
game_menu: "Menu" game_menu: "Menu"
guide: "Guida" guide: "Guida"
restart: "Ricomincia" restart: "Ricomincia"
goals: "Obiettivi" goals: "Obiettivi"
# goal: "Goal" goal: "Obiettivo"
# success: "Success!" running: "Eseguo..."
success: "Successo!"
incomplete: "Incompleto" incomplete: "Incompleto"
timed_out: "Tempo Scaduto" timed_out: "Tempo Scaduto"
# failing: "Failing" # failing: "Failing"
action_timeline: "Barra temporale delle azioni" action_timeline: "Barra temporale delle azioni"
click_to_select: "Clicca un'unità per selezionarla." click_to_select: "Clicca un'unità per selezionarla."
reload: "Ricarica"
reload_title: "Ricarica tutto il codice?" reload_title: "Ricarica tutto il codice?"
reload_really: "Sei sicuro di voler ricominciare il livello?" reload_really: "Sei sicuro di voler ricominciare il livello?"
reload_confirm: "Ricarica tutto" reload_confirm: "Ricarica tutto"
@ -205,7 +208,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!" victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
victory_rate_the_level: "Vota il livello: " # Only in old-style levels. victory_rate_the_level: "Vota il livello: " # Only in old-style levels.
# victory_return_to_ladder: "Return to Ladder" # victory_return_to_ladder: "Return to Ladder"
# victory_play_continue: "Continue" victory_play_continue: "Continua"
# victory_play_skip: "Skip Ahead" # victory_play_skip: "Skip Ahead"
victory_play_next_level: "Gioca il prossimo livello" victory_play_next_level: "Gioca il prossimo livello"
# victory_play_more_practice: "More Practice" # victory_play_more_practice: "More Practice"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
tome_minion_spells: "Incantesimi dei tuoi seguaci" # Only in old-style levels. tome_minion_spells: "Incantesimi dei tuoi seguaci" # Only in old-style levels.
tome_read_only_spells: "Incantesimi in sola lettura" # Only in old-style levels. tome_read_only_spells: "Incantesimi in sola lettura" # Only in old-style levels.
tome_other_units: "Altre unità" # Only in old-style levels. tome_other_units: "Altre unità" # Only in old-style levels.
tome_cast_button_castable: "Lancia" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Lanciando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Incantesimi" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
tome_select_a_thang: "Seleziona qualcuno per " tome_select_a_thang: "Seleziona qualcuno per "
tome_available_spells: "Incantesimi disponibili" tome_available_spells: "Incantesimi disponibili"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Continua (premi Maiusc-Spazio)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" hud_continue_short: "Continua"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Salta (esc)" skip_tutorial: "Salta (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Pronto!" loading_ready: "Pronto!"
# loading_start: "Start Level" # loading_start: "Start Level"
problem_alert_title: "Sistema il codice"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -276,11 +277,10 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." # tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" # tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" # tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
customize_wizard: "Personalizza stregone" customize_wizard: "Personalizza il mago"
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
choose_hero_tab: "Ricomincia Livello"
save_load_tab: "Salva/Carico" save_load_tab: "Salva/Carico"
options_tab: "Opzioni" options_tab: "Opzioni"
guide_tab: "Guida" guide_tab: "Guida"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
enter: "Invio" enter: "Invio"
escape: "Esc" escape: "Esc"
shift: "Maiusc" shift: "Maiusc"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
diplomat_launch_url: "lancio di ottobre" diplomat_launch_url: "lancio di ottobre"
diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua." diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua."
diplomat_attribute_1: "Competenza in inglese e nella lingua in cui vorresti tradurre. Per trasferire idee complesse è importante avere una solida capacità in entrambe!" diplomat_attribute_1: "Competenza in inglese e nella lingua in cui vorresti tradurre. Per trasferire idee complesse è importante avere una solida capacità in entrambe!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
diplomat_github_url: "su GitHub" diplomat_github_url: "su GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
restart: "再始動" restart: "再始動"
goals: "目標" goals: "目標"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "アクション・タイムライン" action_timeline: "アクション・タイムライン"
click_to_select: "ユニットを左クリックで選択してください" click_to_select: "ユニットを左クリックで選択してください"
# reload: "Reload"
reload_title: "コードを再読み込ますか?" reload_title: "コードを再読み込ますか?"
reload_really: "レベルをリセットします。よろしいですか?" reload_really: "レベルをリセットします。よろしいですか?"
reload_confirm: "リセットする" reload_confirm: "リセットする"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels. tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels.
tome_read_only_spells: "読込専用の呪文" # Only in old-style levels. tome_read_only_spells: "読込専用の呪文" # Only in old-style levels.
tome_other_units: "その他のユニット" # Only in old-style levels. tome_other_units: "その他のユニット" # Only in old-style levels.
tome_cast_button_castable: "キャスト" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "キャスト中" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "呪文をキャスト" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
tome_select_a_thang: "誰かを選択: " tome_select_a_thang: "誰かを選択: "
tome_available_spells: "利用できる呪文" tome_available_spells: "利用できる呪文"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "続く Shift+Spaceキー" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "スキップ (esc)" skip_tutorial: "スキップ (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
restart: "재시작" restart: "재시작"
goals: "목표" goals: "목표"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
success: "성공!" success: "성공!"
incomplete: "목표 미완료" incomplete: "목표 미완료"
timed_out: "제한 시간 초과" timed_out: "제한 시간 초과"
failing: "다시 한번 더 도전해보세요." failing: "다시 한번 더 도전해보세요."
action_timeline: "액션 타임라인" action_timeline: "액션 타임라인"
click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요." click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
# reload: "Reload"
reload_title: "모든 코드가 다시 로딩 되었나요?" reload_title: "모든 코드가 다시 로딩 되었나요?"
reload_really: "모든 레벨 초기화합니다. 확실한가요?" reload_really: "모든 레벨 초기화합니다. 확실한가요?"
reload_confirm: "모두 초기화" reload_confirm: "모두 초기화"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
tome_minion_spells: "미니언의 마법" # Only in old-style levels. tome_minion_spells: "미니언의 마법" # Only in old-style levels.
tome_read_only_spells: "읽기 전용 마법" # Only in old-style levels. tome_read_only_spells: "읽기 전용 마법" # Only in old-style levels.
tome_other_units: "다른 유닛들" # Only in old-style levels. tome_other_units: "다른 유닛들" # Only in old-style levels.
tome_cast_button_castable: "마법 캐스팅" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "캐스팅 중" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "마법 캐스팅" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
tome_select_a_thang: "누군가를 선택하세요. " tome_select_a_thang: "누군가를 선택하세요. "
tome_available_spells: "사용 가능한 마법" tome_available_spells: "사용 가능한 마법"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "계속진행 (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "넘기기 (esc)" skip_tutorial: "넘기기 (esc)"
keyboard_shortcuts: "단축키" keyboard_shortcuts: "단축키"
loading_ready: "준비!" loading_ready: "준비!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
io_blurb: "간단하지만 아직 잘 알려지지 않은 언어." io_blurb: "간단하지만 아직 잘 알려지지 않은 언어."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
enter: "엔터" enter: "엔터"
escape: "Esc" escape: "Esc"
# shift: "Shift" # shift: "Shift"
cast_spell: "현재 상태의 주문을 겁니다." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Helter" # Tooltip on hero shop button from /play heroes: "Helter" # Tooltip on hero shop button from /play
achievements: "Oppnåelser" # Tooltip on achievement list button from /play achievements: "Oppnåelser" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
restart: "Start på nytt" restart: "Start på nytt"
goals: "Mål" goals: "Mål"
goal: "Mål" goal: "Mål"
# running: "Running..."
success: "Vellyket!" success: "Vellyket!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Hendelsestidslinje" action_timeline: "Hendelsestidslinje"
click_to_select: "Klikk på en enhet for å velge den." click_to_select: "Klikk på en enhet for å velge den."
# reload: "Reload"
reload_title: "Laste All Koden på Nytt?" reload_title: "Laste All Koden på Nytt?"
reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?" reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
reload_confirm: "Last Alle på Nytt" reload_confirm: "Last Alle på Nytt"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
tome_minion_spells: "Din Minions' Trylleformularer" # Only in old-style levels. tome_minion_spells: "Din Minions' Trylleformularer" # Only in old-style levels.
tome_read_only_spells: "Kun-Lesbare Trylleformularer" # Only in old-style levels. tome_read_only_spells: "Kun-Lesbare Trylleformularer" # Only in old-style levels.
tome_other_units: "Andre Enheter" # Only in old-style levels. tome_other_units: "Andre Enheter" # Only in old-style levels.
tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Kast Trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
tome_select_a_thang: "Velg Noe for å " tome_select_a_thang: "Velg Noe for å "
tome_available_spells: "Tilgjenglige Trylleformularer" tome_available_spells: "Tilgjenglige Trylleformularer"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Fortsett (trykk shift-mellomrom)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
code_saved: "Kode lagret" code_saved: "Kode lagret"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
restart: "Herstarten" restart: "Herstarten"
goals: "Doelen" goals: "Doelen"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Actie tijdlijn" action_timeline: "Actie tijdlijn"
click_to_select: "Klik op een eenheid om deze te selecteren." click_to_select: "Klik op een eenheid om deze te selecteren."
# reload: "Reload"
reload_title: "Alle Code Herladen?" reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?" reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles" reload_confirm: "Herlaad Alles"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels. tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
tome_other_units: "Andere Eenheden" # Only in old-style levels. tome_other_units: "Andere Eenheden" # Only in old-style levels.
tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tome_select_a_thang: "Selecteer Iemand voor " tome_select_a_thang: "Selecteer Iemand voor "
tome_available_spells: "Beschikbare spreuken" tome_available_spells: "Beschikbare spreuken"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Ga verder (druk shift-space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Overslaan (esc)" skip_tutorial: "Overslaan (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Klaar!" loading_ready: "Klaar!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Nu:" time_current: "Nu:"
time_total: "Maximum:" time_total: "Maximum:"
time_goto: "Ga naar:" time_goto: "Ga naar:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
diplomat_launch_url: "release in oktober" diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou." diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!" diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Vind van jouw taal het locale bestand " diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub" diplomat_github_url: "op GitHub"
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen." diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
restart: "Herstarten" restart: "Herstarten"
goals: "Doelen" goals: "Doelen"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Actie tijdlijn" action_timeline: "Actie tijdlijn"
click_to_select: "Klik op een eenheid om deze te selecteren." click_to_select: "Klik op een eenheid om deze te selecteren."
# reload: "Reload"
reload_title: "Alle Code Herladen?" reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?" reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles" reload_confirm: "Herlaad Alles"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels. tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
tome_other_units: "Andere Eenheden" # Only in old-style levels. tome_other_units: "Andere Eenheden" # Only in old-style levels.
tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tome_select_a_thang: "Selecteer Iemand voor " tome_select_a_thang: "Selecteer Iemand voor "
tome_available_spells: "Beschikbare spreuken" tome_available_spells: "Beschikbare spreuken"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Ga verder (druk shift-spatie)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Overslaan (esc)" skip_tutorial: "Overslaan (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Klaar!" loading_ready: "Klaar!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Nu:" time_current: "Nu:"
time_total: "Maximum:" time_total: "Maximum:"
time_goto: "Ga naar:" time_goto: "Ga naar:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
diplomat_launch_url: "release in oktober" diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou." diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!" diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Vind van jouw taal het locale bestand " diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub" diplomat_github_url: "op GitHub"
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen." diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
restart: "Start på nytt" restart: "Start på nytt"
goals: "Mål" goals: "Mål"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Hendelsestidslinje" action_timeline: "Hendelsestidslinje"
click_to_select: "Klikk på en enhet for å velge den." click_to_select: "Klikk på en enhet for å velge den."
# reload: "Reload"
reload_title: "Laste all koden på nytt?" reload_title: "Laste all koden på nytt?"
reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?" reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
reload_confirm: "Last alle på nytt" reload_confirm: "Last alle på nytt"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
tome_minion_spells: "Din Minions' Trylleformularer" # Only in old-style levels. tome_minion_spells: "Din Minions' Trylleformularer" # Only in old-style levels.
tome_read_only_spells: "Kun-lesbare trylleformularer" # Only in old-style levels. tome_read_only_spells: "Kun-lesbare trylleformularer" # Only in old-style levels.
tome_other_units: "Andre enheter" # Only in old-style levels. tome_other_units: "Andre enheter" # Only in old-style levels.
tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Kast trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
tome_select_a_thang: "Velg noe for å " tome_select_a_thang: "Velg noe for å "
tome_available_spells: "Tilgjenglige trylleformularer" tome_available_spells: "Tilgjenglige trylleformularer"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Fortsett (trykk shift+mellomrom)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
restart: "Zacznij od nowa" restart: "Zacznij od nowa"
goals: "Cele" goals: "Cele"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
success: "Sukces!" success: "Sukces!"
incomplete: "Niekompletne" incomplete: "Niekompletne"
timed_out: "Czas minął" timed_out: "Czas minął"
failing: "Niepowodzenie" failing: "Niepowodzenie"
action_timeline: "Oś czasu" action_timeline: "Oś czasu"
click_to_select: "Kliknij jednostkę, by ją zaznaczyć." click_to_select: "Kliknij jednostkę, by ją zaznaczyć."
# reload: "Reload"
reload_title: "Przywrócić cały kod?" reload_title: "Przywrócić cały kod?"
reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?" reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?"
reload_confirm: "Przywróć cały kod" reload_confirm: "Przywróć cały kod"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
tome_minion_spells: "Czary twojego podopiecznego" # Only in old-style levels. tome_minion_spells: "Czary twojego podopiecznego" # Only in old-style levels.
tome_read_only_spells: "Czary tylko do odczytu" # Only in old-style levels. tome_read_only_spells: "Czary tylko do odczytu" # Only in old-style levels.
tome_other_units: "Inne jednostki" # Only in old-style levels. tome_other_units: "Inne jednostki" # Only in old-style levels.
tome_cast_button_castable: "Rzuć czar" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Rzucam czar" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Rzucenie czaru" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
tome_select_a_thang: "Wybierz kogoś do " tome_select_a_thang: "Wybierz kogoś do "
tome_available_spells: "Dostępne czary" tome_available_spells: "Dostępne czary"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Kontynuuj (Shift + spacja)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Pomiń (esc)" skip_tutorial: "Pomiń (esc)"
keyboard_shortcuts: "Skróty klawiszowe" keyboard_shortcuts: "Skróty klawiszowe"
loading_ready: "Gotowy!" loading_ready: "Gotowy!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Teraz:" time_current: "Teraz:"
# time_total: "Max:" # time_total: "Max:"
time_goto: "Idź do:" time_goto: "Idź do:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
game_menu: game_menu:
inventory_tab: "Ekwipunek" inventory_tab: "Ekwipunek"
choose_hero_tab: "Uruchom ponownie poziom"
save_load_tab: "Zapisz/Wczytaj" save_load_tab: "Zapisz/Wczytaj"
options_tab: "Opcje" options_tab: "Opcje"
guide_tab: "Przewodnik" guide_tab: "Przewodnik"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
io_blurb: "Prosty lecz nieznany." io_blurb: "Prosty lecz nieznany."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
cast_spell: "Rzuć aktualny czar." # run_code: "Run current code."
run_real_time: "Uruchom \"na żywo\"." run_real_time: "Uruchom \"na żywo\"."
continue_script: "Kontynuuj ostatni skrypt." continue_script: "Kontynuuj ostatni skrypt."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
diplomat_launch_url: "otwarcia w październiku" diplomat_launch_url: "otwarcia w październiku"
diplomat_introduction_suf: ", to jest nią informacja o znacznym zainteresowaniu CodeCombat w innych krajach. Tworzymy zespół tłumaczy chętnych do przemieniania zestawów słów w inne zestawy słów, aby CodeCombat było tak dostępne dla całego świata, jak to tylko możliwe. Jeśli chciabyś mieć wgląd w nadchodzącą zawartość i umożliwić swoim krajanom granie w najnowsze poziomy, ta klasa może być dla ciebie." diplomat_introduction_suf: ", to jest nią informacja o znacznym zainteresowaniu CodeCombat w innych krajach. Tworzymy zespół tłumaczy chętnych do przemieniania zestawów słów w inne zestawy słów, aby CodeCombat było tak dostępne dla całego świata, jak to tylko możliwe. Jeśli chciabyś mieć wgląd w nadchodzącą zawartość i umożliwić swoim krajanom granie w najnowsze poziomy, ta klasa może być dla ciebie."
diplomat_attribute_1: "Biegła znajomość angielskiego oraz języka, na który chciałbyś tłumaczyć. Kiedy przekazujesz skomplikowane idee, dobrze mieć płynność w obu z nich!" diplomat_attribute_1: "Biegła znajomość angielskiego oraz języka, na który chciałbyś tłumaczyć. Kiedy przekazujesz skomplikowane idee, dobrze mieć płynność w obu z nich!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Znajdź plik lokalizacyjny dla wybranego języka " diplomat_join_pref_github: "Znajdź plik lokalizacyjny dla wybranego języka "
diplomat_github_url: "na GitHubie" diplomat_github_url: "na GitHubie"
diplomat_join_suf_github: ", edytuj go online i wyślij pull request. Do tego, zaznacz kratkę poniżej, aby być na bieżąco z naszym międzynarodowym rozwojem!" diplomat_join_suf_github: ", edytuj go online i wyślij pull request. Do tego, zaznacz kratkę poniżej, aby być na bieżąco z naszym międzynarodowym rozwojem!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Heróis" # Tooltip on hero shop button from /play heroes: "Heróis" # Tooltip on hero shop button from /play
achievements: "Conquistas" # Tooltip on achievement list button from /play achievements: "Conquistas" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
restart: "Reiniciar" restart: "Reiniciar"
goals: "Objetivos" goals: "Objetivos"
goal: "Objetivo" goal: "Objetivo"
# running: "Running..."
success: "Sucesso!" success: "Sucesso!"
incomplete: "Incompleto" incomplete: "Incompleto"
timed_out: "Tempo esgotado" timed_out: "Tempo esgotado"
failing: "Falta" failing: "Falta"
action_timeline: "Linha do Tempo das Ações" action_timeline: "Linha do Tempo das Ações"
click_to_select: "Clique em um personagem para selecioná-lo." click_to_select: "Clique em um personagem para selecioná-lo."
# reload: "Reload"
reload_title: "Recarregar Todo o Código?" reload_title: "Recarregar Todo o Código?"
reload_really: "Você tem certeza que quer reiniciar o estágio?" reload_really: "Você tem certeza que quer reiniciar o estágio?"
reload_confirm: "Recarregar Tudo" reload_confirm: "Recarregar Tudo"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
tome_minion_spells: "Magias dos seus subordinados" # Only in old-style levels. tome_minion_spells: "Magias dos seus subordinados" # Only in old-style levels.
tome_read_only_spells: "Magias não editáveis" # Only in old-style levels. tome_read_only_spells: "Magias não editáveis" # Only in old-style levels.
tome_other_units: "Outras Unidades" # Only in old-style levels. tome_other_units: "Outras Unidades" # Only in old-style levels.
tome_cast_button_castable: "Lançar" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Conjurando" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Feitiço" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Rodar" tome_cast_button_run: "Rodar"
tome_cast_button_running: "Rodando" tome_cast_button_running: "Rodando"
tome_cast_button_ran: "Encerrado" tome_cast_button_ran: "Encerrado"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
tome_select_a_thang: "Selecione alguém para " tome_select_a_thang: "Selecione alguém para "
tome_available_spells: "Feitiços Disponíveis" tome_available_spells: "Feitiços Disponíveis"
tome_your_skills: "Suas habilidades" tome_your_skills: "Suas habilidades"
hud_continue: "Continue (tecle Shift+Space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Pular (esc)" skip_tutorial: "Pular (esc)"
keyboard_shortcuts: "Teclas de atalho" keyboard_shortcuts: "Teclas de atalho"
loading_ready: "Pronto!" loading_ready: "Pronto!"
loading_start: "Iniciar fase" loading_start: "Iniciar fase"
# problem_alert_title: "Fix Your Code"
time_current: "Agora:" time_current: "Agora:"
time_total: "Máximo:" time_total: "Máximo:"
time_goto: "Ir para:" time_goto: "Ir para:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
game_menu: game_menu:
inventory_tab: "Inventário" inventory_tab: "Inventário"
choose_hero_tab: "Reiniciar Nível"
save_load_tab: "Salvar/Carregar" save_load_tab: "Salvar/Carregar"
options_tab: "Opções" options_tab: "Opções"
guide_tab: "Guia" guide_tab: "Guia"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Escolha seu Herói" choose_hero: "Escolha seu Herói"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
io_blurb: "Simples mas obscura." io_blurb: "Simples mas obscura."
status: "Status" status: "Status"
weapons: "Armas" weapons: "Armas"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
health: "Vida" health: "Vida"
speed: "Velocidade" speed: "Velocidade"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
enter: "Enter" enter: "Enter"
escape: "Esc" escape: "Esc"
shift: "Shift" shift: "Shift"
cast_spell: "Lançar feitiço atual." # run_code: "Run current code."
run_real_time: "Rodar em tempo real." run_real_time: "Rodar em tempo real."
continue_script: "Pular script atual." continue_script: "Pular script atual."
skip_scripts: "Pular todos os scripts puláveis." skip_scripts: "Pular todos os scripts puláveis."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
diplomat_launch_url: "lançamento em Outubro" diplomat_launch_url: "lançamento em Outubro"
diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat em outros países, especialmente no Brasil! Estamos construindo um corpo de tradutores ansiosos para transformar um conjunto de palavras em outro conjunto de palavras para tornar o CodeCombat tão acessível em todo o mundo quanto for possível. Se você gosta de obter cenas inéditas do próximo conteúdo e obter esses níveis para os seus compatriotas o mais rápido possível, então esta classe pode ser para você." diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat em outros países, especialmente no Brasil! Estamos construindo um corpo de tradutores ansiosos para transformar um conjunto de palavras em outro conjunto de palavras para tornar o CodeCombat tão acessível em todo o mundo quanto for possível. Se você gosta de obter cenas inéditas do próximo conteúdo e obter esses níveis para os seus compatriotas o mais rápido possível, então esta classe pode ser para você."
diplomat_attribute_1: "Fluência no inglês e na língua para a qual você gostaria de traduzir. Ao transmitir idéias complicadas, é importante ter um forte domínio em ambos!" diplomat_attribute_1: "Fluência no inglês e na língua para a qual você gostaria de traduzir. Ao transmitir idéias complicadas, é importante ter um forte domínio em ambos!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Encontre o arquivo de sua linguagem " diplomat_join_pref_github: "Encontre o arquivo de sua linguagem "
diplomat_github_url: "no GitHub" diplomat_github_url: "no GitHub"
diplomat_join_suf_github: ", edite-o online, e envie um pull request. Marque também, esta caixa abaixo para se manter atualizado sobre os novos desenvolvimento de internacionalização!" diplomat_join_suf_github: ", edite-o online, e envie um pull request. Marque também, esta caixa abaixo para se manter atualizado sobre os novos desenvolvimento de internacionalização!"

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@ -47,7 +47,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
play: play:
play_as: "Jogar Como" # Ladder page play_as: "Jogar Como" # Ladder page
spectate: "Espectar" # Ladder page spectate: "Assistir" # Ladder page
players: "jogadores" # Hover over a level on /play players: "jogadores" # Hover over a level on /play
hours_played: "horas jogadas" # Hover over a level on /play hours_played: "horas jogadas" # Hover over a level on /play
items: "Itens" # Tooltip on item shop button from /play items: "Itens" # Tooltip on item shop button from /play
@ -55,6 +55,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
confirm: "Confirmar" confirm: "Confirmar"
owned: "Obtido" # For items you own owned: "Obtido" # For items you own
locked: "Bloqueado" locked: "Bloqueado"
available: "Disponível"
skills_granted: "Habilidades Garantidas" # Property documentation details skills_granted: "Habilidades Garantidas" # Property documentation details
heroes: "Heróis" # Tooltip on hero shop button from /play heroes: "Heróis" # Tooltip on hero shop button from /play
achievements: "Conquistas" # Tooltip on achievement list button from /play achievements: "Conquistas" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
restart: "Reiniciar" restart: "Reiniciar"
goals: "Objetivos" goals: "Objetivos"
goal: "Objetivo" goal: "Objetivo"
running: "A executar..."
success: "Sucesso!" success: "Sucesso!"
incomplete: "Incompletos" incomplete: "Incompletos"
timed_out: "Ficaste sem tempo" timed_out: "Ficaste sem tempo"
failing: "A falhar" failing: "A falhar"
action_timeline: "Linha do Tempo de Ações" action_timeline: "Linha do Tempo de Ações"
click_to_select: "Clica numa unidade para selecioná-la." click_to_select: "Clica numa unidade para selecioná-la."
reload: "Recarregar"
reload_title: "Recarregar o Código Todo?" reload_title: "Recarregar o Código Todo?"
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?" reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
reload_confirm: "Recarregar Tudo" reload_confirm: "Recarregar Tudo"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
tome_minion_spells: "Feitiços dos Seus Minions" # Only in old-style levels. tome_minion_spells: "Feitiços dos Seus Minions" # Only in old-style levels.
tome_read_only_spells: "Feitiços Apenas de Leitura" # Only in old-style levels. tome_read_only_spells: "Feitiços Apenas de Leitura" # Only in old-style levels.
tome_other_units: "Outras Unidades" # Only in old-style levels. tome_other_units: "Outras Unidades" # Only in old-style levels.
tome_cast_button_castable: "Lançar Feitiço" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "A Lançar" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Feitiço Lançado" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Executar" tome_cast_button_run: "Executar"
tome_cast_button_running: "A Executar" tome_cast_button_running: "A Executar"
tome_cast_button_ran: "Executado" tome_cast_button_ran: "Executado"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
tome_select_a_thang: "Seleciona Alguém para " tome_select_a_thang: "Seleciona Alguém para "
tome_available_spells: "Feitiços Disponíveis" tome_available_spells: "Feitiços Disponíveis"
tome_your_skills: "As Tuas Habilidades" tome_your_skills: "As Tuas Habilidades"
hud_continue: "Continuar (shift-espaço)" tome_current_method: "Método Atual"
hud_continue_short: "Continuar" hud_continue_short: "Continuar"
code_saved: "Código Guardado" code_saved: "Código Guardado"
skip_tutorial: "Saltar (esc)" skip_tutorial: "Saltar (esc)"
keyboard_shortcuts: "Atalhos do Teclado" keyboard_shortcuts: "Atalhos do Teclado"
loading_ready: "Pronto!" loading_ready: "Pronto!"
loading_start: "Iniciar Nível" loading_start: "Iniciar Nível"
problem_alert_title: "Corrige o Teu Código"
time_current: "Agora:" time_current: "Agora:"
time_total: "Máximo:" time_total: "Máximo:"
time_goto: "Ir para:" time_goto: "Ir para:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
game_menu: game_menu:
inventory_tab: "Inventário" inventory_tab: "Inventário"
choose_hero_tab: "Reiniciar Nível"
save_load_tab: "Guardar/Carregar" save_load_tab: "Guardar/Carregar"
options_tab: "Opções" options_tab: "Opções"
guide_tab: "Guia" guide_tab: "Guia"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
should_equip: "(clica duas vezes para equipares)" should_equip: "(clica duas vezes para equipares)"
equipped: "(equipado)" equipped: "(equipado)"
locked: "(bloqueado)" locked: "(bloqueado)"
restricted: "(restrito neste nível)"
choose_hero: choose_hero:
choose_hero: "Escolhe o Teu Herói" choose_hero: "Escolhe o Teu Herói"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
io_blurb: "Simples mas obscuro." io_blurb: "Simples mas obscuro."
status: "Estado" status: "Estado"
weapons: "Armas" weapons: "Armas"
weapons_warrior: "Espadas - Curto Alcance, Sem Magia"
weapons_ranger: "Arcos, Armas - Longo Alcance, Sem Magia"
weapons_wizard: "Varinhas, Bastões - Longo Alcance, Magia"
attack: "Ataque" # Can also translate as "Attack" attack: "Ataque" # Can also translate as "Attack"
health: "Vida" health: "Vida"
speed: "Velocidade" speed: "Velocidade"
@ -443,8 +447,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
enter: "Enter" enter: "Enter"
escape: "Esc" escape: "Esc"
shift: "Shift" shift: "Shift"
cast_spell: "Lançar feitiço atual." run_code: "Executar código atual."
run_real_time: "Correr em tempo real." run_real_time: "Executar em tempo real."
continue_script: "Saltar o script atual." continue_script: "Saltar o script atual."
skip_scripts: "Saltar todos os scripts saltáveis." skip_scripts: "Saltar todos os scripts saltáveis."
toggle_playback: "Alternar entre Jogar e Pausar." toggle_playback: "Alternar entre Jogar e Pausar."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
diplomat_launch_url: "lançamento em Outubro" diplomat_launch_url: "lançamento em Outubro"
diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat noutros países! Estamos a construir um exército de tradutores dispostos a transformar um conjunto de palavras noutro conjuto de palavras, para conseguir que o CodeCombat fique o mais acessível quanto posível em todo o mundo. Se gostas de dar espreitadelas a conteúdos futuros e disponibilizar estes níveis para os teus colegas nacionais o mais depressa possível, então esta classe talvez seja para ti." diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat noutros países! Estamos a construir um exército de tradutores dispostos a transformar um conjunto de palavras noutro conjuto de palavras, para conseguir que o CodeCombat fique o mais acessível quanto posível em todo o mundo. Se gostas de dar espreitadelas a conteúdos futuros e disponibilizar estes níveis para os teus colegas nacionais o mais depressa possível, então esta classe talvez seja para ti."
diplomat_attribute_1: "Fluência em Inglês e no idioma para o qual gostarias de traduzir. Quando são tentadas passar ideias complicadas, é importante uma excelente compreensão das duas!" diplomat_attribute_1: "Fluência em Inglês e no idioma para o qual gostarias de traduzir. Quando são tentadas passar ideias complicadas, é importante uma excelente compreensão das duas!"
diplomat_i18n_page_prefix: "Podes começar a traduzir os nossos níveis se fores à nossa"
diplomat_i18n_page: "página de traduções"
diplomat_i18n_page_suffix: ", ou a nossa interface e website no GitHub."
diplomat_join_pref_github: "Encontra o ficheiro 'locale' do teu idioma " diplomat_join_pref_github: "Encontra o ficheiro 'locale' do teu idioma "
diplomat_github_url: "no GitHub" diplomat_github_url: "no GitHub"
diplomat_join_suf_github: ", edita-o online e submete um 'pull request'. Assinala ainda esta caixa abaixo para ficares atualizado em relação a novos desenvolvimentos da internacionalização!" diplomat_join_suf_github: ", edita-o online e submete um 'pull request'. Assinala ainda esta caixa abaixo para ficares atualizado em relação a novos desenvolvimentos da internacionalização!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
restart: "Restart" restart: "Restart"
goals: "Obiective" goals: "Obiective"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
success: "Success!" success: "Success!"
incomplete: "Incomplet" incomplete: "Incomplet"
timed_out: "Ai ramas fara timp" timed_out: "Ai ramas fara timp"
failing: "Eşec" failing: "Eşec"
action_timeline: "Timeline-ul acțiunii" action_timeline: "Timeline-ul acțiunii"
click_to_select: "Apasă pe o unitate pentru a o selecta." click_to_select: "Apasă pe o unitate pentru a o selecta."
# reload: "Reload"
reload_title: "Reîncarcă tot codul?" reload_title: "Reîncarcă tot codul?"
reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?" reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?"
reload_confirm: "Reload All" reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tome_minion_spells: "Vrăjile Minion-ilor tăi" # Only in old-style levels. tome_minion_spells: "Vrăjile Minion-ilor tăi" # Only in old-style levels.
tome_read_only_spells: "Vrăji Read-Only" # Only in old-style levels. tome_read_only_spells: "Vrăji Read-Only" # Only in old-style levels.
tome_other_units: "Alte unități" # Only in old-style levels. tome_other_units: "Alte unități" # Only in old-style levels.
tome_cast_button_castable: "Aplică Vraja" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Se încarcă" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Aplică Vraja" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tome_select_a_thang: "Alege pe cineva pentru " tome_select_a_thang: "Alege pe cineva pentru "
tome_available_spells: "Vrăjile disponibile" tome_available_spells: "Vrăjile disponibile"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Continuă (apasă shift-space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Sari peste (esc)" skip_tutorial: "Sari peste (esc)"
keyboard_shortcuts: "Scurtături Keyboard" keyboard_shortcuts: "Scurtături Keyboard"
loading_ready: "Gata!" loading_ready: "Gata!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
io_blurb: "Simplu dar obscur." io_blurb: "Simplu dar obscur."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
confirm: "Подтвердить" confirm: "Подтвердить"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
skills_granted: "Умение получено" # Property documentation details skills_granted: "Умение получено" # Property documentation details
heroes: "Герои" # Tooltip on hero shop button from /play heroes: "Герои" # Tooltip on hero shop button from /play
achievements: "Достижения" # Tooltip on achievement list button from /play achievements: "Достижения" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
restart: "Перезапустить" restart: "Перезапустить"
goals: "Цели" goals: "Цели"
goal: "Цель" goal: "Цель"
# running: "Running..."
success: "Успешно!" success: "Успешно!"
incomplete: "Не завершено" incomplete: "Не завершено"
timed_out: "Время истекло" timed_out: "Время истекло"
failing: "Неудача" failing: "Неудача"
action_timeline: "График действий" action_timeline: "График действий"
click_to_select: "Выберите персонажа, щёлкнув на нём" click_to_select: "Выберите персонажа, щёлкнув на нём"
# reload: "Reload"
reload_title: "Перезагрузить код полностью?" reload_title: "Перезагрузить код полностью?"
reload_really: "Вы уверены, что хотите начать уровень сначала?" reload_really: "Вы уверены, что хотите начать уровень сначала?"
reload_confirm: "Перезагрузить всё" reload_confirm: "Перезагрузить всё"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tome_minion_spells: "Заклинания ваших миньонов" # Only in old-style levels. tome_minion_spells: "Заклинания ваших миньонов" # Only in old-style levels.
tome_read_only_spells: "Заклинания только для чтения" # Only in old-style levels. tome_read_only_spells: "Заклинания только для чтения" # Only in old-style levels.
tome_other_units: "Другие юниты" # Only in old-style levels. tome_other_units: "Другие юниты" # Only in old-style levels.
tome_cast_button_castable: "Читать заклинание" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Заклинание читается" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Заклинание прочитано" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Запустить" tome_cast_button_run: "Запустить"
tome_cast_button_running: "В процессе" tome_cast_button_running: "В процессе"
tome_cast_button_ran: "Запущен" tome_cast_button_ran: "Запущен"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tome_select_a_thang: "Выбрать кого-нибудь для " tome_select_a_thang: "Выбрать кого-нибудь для "
tome_available_spells: "Доступные заклинания" tome_available_spells: "Доступные заклинания"
tome_your_skills: "Ваши навыки" tome_your_skills: "Ваши навыки"
hud_continue: "Продолжить (Shift+Пробел)" # tome_current_method: "Current Method"
hud_continue_short: "Продолжить" hud_continue_short: "Продолжить"
code_saved: "Код сохранен" code_saved: "Код сохранен"
skip_tutorial: "Пропуск (Esc)" skip_tutorial: "Пропуск (Esc)"
keyboard_shortcuts: "Горячие клавиши" keyboard_shortcuts: "Горячие клавиши"
loading_ready: "Готово!" loading_ready: "Готово!"
loading_start: "Начать уровень" loading_start: "Начать уровень"
# problem_alert_title: "Fix Your Code"
time_current: "Текущее:" time_current: "Текущее:"
time_total: "Максимальное:" time_total: "Максимальное:"
time_goto: "Перейти на:" time_goto: "Перейти на:"
@ -275,12 +276,11 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_hardware_problem: "В: Сколько программистов нужно, чтобы вкрутить лампочку? О: Нисколько, это проблемы с железом." tip_hardware_problem: "В: Сколько программистов нужно, чтобы вкрутить лампочку? О: Нисколько, это проблемы с железом."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." # tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
tip_premature_optimization: "Поспешная оптимизация - корень всех зол. - Donald Knuth" tip_premature_optimization: "Поспешная оптимизация - корень всех зол. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" tip_brute_force: "Когда сомневаешься используй грубую силу. - Кен Томпсон"
customize_wizard: "Настройки волшебника" customize_wizard: "Настройки волшебника"
game_menu: game_menu:
inventory_tab: "Инвентарь" inventory_tab: "Инвентарь"
choose_hero_tab: "Перезапустить уровень"
save_load_tab: "Сохранить/Загрузить" save_load_tab: "Сохранить/Загрузить"
options_tab: "Настройки" options_tab: "Настройки"
guide_tab: "Руководство" guide_tab: "Руководство"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
should_equip: "(двойной клик чтобы одеть)" should_equip: "(двойной клик чтобы одеть)"
equipped: "(выбранный)" equipped: "(выбранный)"
locked: "(заблокированный)" locked: "(заблокированный)"
restricted: "(запрещен в этом уровне)"
choose_hero: choose_hero:
choose_hero: "Выберите героя" choose_hero: "Выберите героя"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
io_blurb: "Простой, но непонятный." io_blurb: "Простой, но непонятный."
status: "Статус" status: "Статус"
weapons: "Оружие" weapons: "Оружие"
weapons_warrior: "Меч - ближний бой, не магический"
weapons_ranger: "Арбалеты, ружья - дальнобойные, не магические"
weapons_wizard: "Палочки, посохи - дальнобойные, магические"
attack: "Урон" # Can also translate as "Attack" attack: "Урон" # Can also translate as "Attack"
health: "Жизнь" health: "Жизнь"
speed: "Скорость" speed: "Скорость"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
enter: "Enter" enter: "Enter"
escape: "Escape" escape: "Escape"
# shift: "Shift" # shift: "Shift"
cast_spell: "Произнести текущее заклинание." # run_code: "Run current code."
run_real_time: "Запустить в реальном времени." run_real_time: "Запустить в реальном времени."
continue_script: "Продолжить текущий скрипт." continue_script: "Продолжить текущий скрипт."
skip_scripts: "Пропустить все возможные скрипты." skip_scripts: "Пропустить все возможные скрипты."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
diplomat_launch_url: "запуска в октябре" diplomat_launch_url: "запуска в октябре"
diplomat_introduction_suf: "было то, что есть значительная заинтересованность в CodeCombat в других странах! Мы создаём корпус переводчиков, стремящихся превратить один набор слов в другой набор слов для максимальной доступности CodeCombat по всему миру. Если вы любите видеть контент до официального выхода и получать эти уровни для ваших соотечественников как можно скорее, этот класс для вас." diplomat_introduction_suf: "было то, что есть значительная заинтересованность в CodeCombat в других странах! Мы создаём корпус переводчиков, стремящихся превратить один набор слов в другой набор слов для максимальной доступности CodeCombat по всему миру. Если вы любите видеть контент до официального выхода и получать эти уровни для ваших соотечественников как можно скорее, этот класс для вас."
diplomat_attribute_1: "Свободное владение английским языком и языком, на который вы хотели бы переводить. При передаче сложных идей важно иметь сильную хватку в обоих!" diplomat_attribute_1: "Свободное владение английским языком и языком, на который вы хотели бы переводить. При передаче сложных идей важно иметь сильную хватку в обоих!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Найдите файл локализации вашего языка " diplomat_join_pref_github: "Найдите файл локализации вашего языка "
diplomat_github_url: "на GitHub" diplomat_github_url: "на GitHub"
diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на подтверждение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!" diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на подтверждение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

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@ -55,6 +55,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
restart: "Поновно учитавање" restart: "Поновно учитавање"
goals: "Циљеви" goals: "Циљеви"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Временска линија акције" action_timeline: "Временска линија акције"
click_to_select: "Кликни на јединицу да је селектујеш" click_to_select: "Кликни на јединицу да је селектујеш"
# reload: "Reload"
reload_title: "Поновно учитавање целог кода?" reload_title: "Поновно учитавање целог кода?"
reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?" reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
reload_confirm: "Поновно учитавање свега" reload_confirm: "Поновно учитавање свега"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
tome_minion_spells: "Чини твојих поданика" # Only in old-style levels. tome_minion_spells: "Чини твојих поданика" # Only in old-style levels.
tome_read_only_spells: "Чини које се могу само гледати" # Only in old-style levels. tome_read_only_spells: "Чини које се могу само гледати" # Only in old-style levels.
tome_other_units: "Остале јединице" # Only in old-style levels. tome_other_units: "Остале јединице" # Only in old-style levels.
tome_cast_button_castable: "Баци" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Бацање" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Баци чини" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
tome_select_a_thang: "Изабери неког за " tome_select_a_thang: "Изабери неког за "
tome_available_spells: "Доступне чини" tome_available_spells: "Доступне чини"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Настави (притисни ентер)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
restart: "Börja om" restart: "Börja om"
goals: "Mål" goals: "Mål"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Händelse-tidslinje" action_timeline: "Händelse-tidslinje"
click_to_select: "Klicka på en enhet för att välja den." click_to_select: "Klicka på en enhet för att välja den."
# reload: "Reload"
reload_title: "Ladda om all kod?" reload_title: "Ladda om all kod?"
reload_really: "Är du säker på att du vill ladda om nivån från början?" reload_really: "Är du säker på att du vill ladda om nivån från början?"
reload_confirm: "Ladda om allt" reload_confirm: "Ladda om allt"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
tome_minion_spells: "Dina soldaters förmågor" # Only in old-style levels. tome_minion_spells: "Dina soldaters förmågor" # Only in old-style levels.
tome_read_only_spells: "Skrivskyddade förmågor" # Only in old-style levels. tome_read_only_spells: "Skrivskyddade förmågor" # Only in old-style levels.
tome_other_units: "Andra enheter" # Only in old-style levels. tome_other_units: "Andra enheter" # Only in old-style levels.
tome_cast_button_castable: "Använd besvärjelse" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Besvärjer" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Besvärjelse använd" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
tome_select_a_thang: "Välj någon för " tome_select_a_thang: "Välj någon för "
tome_available_spells: "Tillgängliga förmågor" tome_available_spells: "Tillgängliga förmågor"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Fortsätt (skift+mellanslag)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Hoppa över (esc)" skip_tutorial: "Hoppa över (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
diplomat_launch_url: "lanseringen i oktober" diplomat_launch_url: "lanseringen i oktober"
diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig." diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig."
diplomat_attribute_1: "Flytande engelska och språket du vill översätta till. När man förmedlar komplicerade idéer är det viktigt att ha ett starkt grepp om båda!" diplomat_attribute_1: "Flytande engelska och språket du vill översätta till. När man förmedlar komplicerade idéer är det viktigt att ha ett starkt grepp om båda!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Hitta ditt språks locale-fil " diplomat_join_pref_github: "Hitta ditt språks locale-fil "
diplomat_github_url: "på GitHub" diplomat_github_url: "på GitHub"
diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar." diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar."

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
restart: "เริ่มเล่นใหม่" restart: "เริ่มเล่นใหม่"
goals: "เป้าหมาย" goals: "เป้าหมาย"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
heroes: "Kahramanlar" # Tooltip on hero shop button from /play heroes: "Kahramanlar" # Tooltip on hero shop button from /play
achievements: "Başarımlar" # Tooltip on achievement list button from /play achievements: "Başarımlar" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
restart: "Yeniden başlat" restart: "Yeniden başlat"
goals: "Hedefler" goals: "Hedefler"
goal: "Amaç" goal: "Amaç"
# running: "Running..."
success: "Başarılı!" success: "Başarılı!"
incomplete: "Tamamlanmamış" incomplete: "Tamamlanmamış"
timed_out: "Süre bitti" timed_out: "Süre bitti"
failing: "Başarısız" failing: "Başarısız"
action_timeline: "Eylem Çizelgesi" action_timeline: "Eylem Çizelgesi"
click_to_select: "Birimi seçmek için üzerine tıklayın." click_to_select: "Birimi seçmek için üzerine tıklayın."
# reload: "Reload"
reload_title: "Tüm kod yeniden yüklensin mi?" reload_title: "Tüm kod yeniden yüklensin mi?"
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?" reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
reload_confirm: "Tümünü Yeniden Yükle" reload_confirm: "Tümünü Yeniden Yükle"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
tome_minion_spells: "Minyonlarınızın Büyüleri" # Only in old-style levels. tome_minion_spells: "Minyonlarınızın Büyüleri" # Only in old-style levels.
tome_read_only_spells: "Salt Okunur Büyüler" # Only in old-style levels. tome_read_only_spells: "Salt Okunur Büyüler" # Only in old-style levels.
tome_other_units: "Diğer Birimler" # Only in old-style levels. tome_other_units: "Diğer Birimler" # Only in old-style levels.
tome_cast_button_castable: "Başlatılabilir" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Başlatılıyor" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Başlat" # Temporary, if tome_cast_button_ran isn't translated.
tome_cast_button_run: "Çalıştır" tome_cast_button_run: "Çalıştır"
tome_cast_button_running: "Çalıştırılıyor" tome_cast_button_running: "Çalıştırılıyor"
tome_cast_button_ran: "Çalıştırıldı" tome_cast_button_ran: "Çalıştırıldı"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
tome_select_a_thang: "Birini seç..." tome_select_a_thang: "Birini seç..."
tome_available_spells: "Kullanılabilir Büyüler" tome_available_spells: "Kullanılabilir Büyüler"
tome_your_skills: "Yetenekleriniz" tome_your_skills: "Yetenekleriniz"
hud_continue: "Devam (ÜstKarakter+Boşluk)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
code_saved: "Kod Kaydedildi" code_saved: "Kod Kaydedildi"
skip_tutorial: "Atla (ESC)" skip_tutorial: "Atla (ESC)"
keyboard_shortcuts: "Klavye Kısayolları" keyboard_shortcuts: "Klavye Kısayolları"
loading_ready: "Hazır!" loading_ready: "Hazır!"
loading_start: "Seviyeyi Başlat" loading_start: "Seviyeyi Başlat"
# problem_alert_title: "Fix Your Code"
time_current: "Şimdi:" time_current: "Şimdi:"
time_total: "Max:" time_total: "Max:"
time_goto: "Git:" time_goto: "Git:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
game_menu: game_menu:
inventory_tab: "Envanter" inventory_tab: "Envanter"
choose_hero_tab: "Seviyeyi Yeniden Başlat"
save_load_tab: "Kaydet/Yükle" save_load_tab: "Kaydet/Yükle"
options_tab: "Seçenekler" options_tab: "Seçenekler"
guide_tab: "Rehber" guide_tab: "Rehber"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
choose_hero: choose_hero:
choose_hero: "Kahramanınızı Seçin" choose_hero: "Kahramanınızı Seçin"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
io_blurb: "Basit fakat anlaşılması güç." io_blurb: "Basit fakat anlaşılması güç."
status: "Durum" status: "Durum"
weapons: "Silahlar" weapons: "Silahlar"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Saldırı" # Can also translate as "Attack" attack: "Saldırı" # Can also translate as "Attack"
health: "Sağlık" health: "Sağlık"
speed: "Hız" speed: "Hız"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
enter: "Enter" enter: "Enter"
escape: "Escape" escape: "Escape"
shift: "ÜstKarakter" shift: "ÜstKarakter"
cast_spell: "Geçerli büyüyü çalıştır." # run_code: "Run current code."
run_real_time: "Eşzamanlı çalış." run_real_time: "Eşzamanlı çalış."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
restart: "Перезавантажити" restart: "Перезавантажити"
goals: "Цілі" goals: "Цілі"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
action_timeline: "Лінія часу" action_timeline: "Лінія часу"
click_to_select: "Клікніть на юніті, щоб обрати його." click_to_select: "Клікніть на юніті, щоб обрати його."
# reload: "Reload"
reload_title: "Перезавантажити весь код?" reload_title: "Перезавантажити весь код?"
reload_really: "Ви впевнені, що хочете перезавантажити цей рівень і почати спочатку?" reload_really: "Ви впевнені, що хочете перезавантажити цей рівень і почати спочатку?"
reload_confirm: "Перезавантажити все" reload_confirm: "Перезавантажити все"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
tome_minion_spells: "Закляття ваших міньонів" # Only in old-style levels. tome_minion_spells: "Закляття ваших міньонів" # Only in old-style levels.
tome_read_only_spells: "Закляття тільки для читання" # Only in old-style levels. tome_read_only_spells: "Закляття тільки для читання" # Only in old-style levels.
tome_other_units: "Інші юніти" # Only in old-style levels. tome_other_units: "Інші юніти" # Only in old-style levels.
tome_cast_button_castable: "Читати закляття" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Закляття читається" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Закляття прочитано" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
tome_select_a_thang: "Оберіть когось для " tome_select_a_thang: "Оберіть когось для "
tome_available_spells: "Доступні закляття" tome_available_spells: "Доступні закляття"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
hud_continue: "Продовжити (натисніть shift-space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
skip_tutorial: "Пропустити (esc)" skip_tutorial: "Пропустити (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Готово!" loading_ready: "Готово!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
time_current: "Зараз:" time_current: "Зараз:"
time_total: "Найбільше:" time_total: "Найбільше:"
time_goto: "Перейти до:" time_goto: "Перейти до:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
diplomat_github_url: "на GitHub" diplomat_github_url: "на GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# restart: "Restart" # restart: "Restart"
# goals: "Goals" # goals: "Goals"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
# click_to_select: "Click on a unit to select it." # click_to_select: "Click on a unit to select it."
# reload: "Reload"
# reload_title: "Reload All Code?" # reload_title: "Reload All Code?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

View file

@ -55,6 +55,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# confirm: "Confirm" # confirm: "Confirm"
# owned: "Owned" # For items you own # owned: "Owned" # For items you own
# locked: "Locked" # locked: "Locked"
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details # skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play # heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play # achievements: "Achievements" # Tooltip on achievement list button from /play
@ -190,12 +191,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
restart: "Khởi động lại" restart: "Khởi động lại"
goals: "Mục đích" goals: "Mục đích"
# goal: "Goal" # goal: "Goal"
# running: "Running..."
# success: "Success!" # success: "Success!"
# incomplete: "Incomplete" # incomplete: "Incomplete"
# timed_out: "Ran out of time" # timed_out: "Ran out of time"
# failing: "Failing" # failing: "Failing"
# action_timeline: "Action Timeline" # action_timeline: "Action Timeline"
click_to_select: "Kích vào đơn vị để chọn nó." click_to_select: "Kích vào đơn vị để chọn nó."
# reload: "Reload"
reload_title: "Tải lại tất cả mã?" reload_title: "Tải lại tất cả mã?"
# reload_really: "Are you sure you want to reload this level back to the beginning?" # reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All" # reload_confirm: "Reload All"
@ -221,9 +224,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels. # tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels. # tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
# tome_other_units: "Other Units" # Only in old-style levels. # tome_other_units: "Other Units" # Only in old-style levels.
# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run" # tome_cast_button_run: "Run"
# tome_cast_button_running: "Running" # tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran" # tome_cast_button_ran: "Ran"
@ -234,13 +234,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tome_select_a_thang: "Select Someone for " # tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells" # tome_available_spells: "Available Spells"
# tome_your_skills: "Your Skills" # tome_your_skills: "Your Skills"
# hud_continue: "Continue (shift+space)" # tome_current_method: "Current Method"
# hud_continue_short: "Continue" # hud_continue_short: "Continue"
# code_saved: "Code Saved" # code_saved: "Code Saved"
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# keyboard_shortcuts: "Key Shortcuts" # keyboard_shortcuts: "Key Shortcuts"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# loading_start: "Start Level" # loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -280,7 +281,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load" # save_load_tab: "Save/Load"
# options_tab: "Options" # options_tab: "Options"
# guide_tab: "Guide" # guide_tab: "Guide"
@ -301,6 +301,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# should_equip: "(double-click to equip)" # should_equip: "(double-click to equip)"
# equipped: "(equipped)" # equipped: "(equipped)"
# locked: "(locked)" # locked: "(locked)"
# restricted: "(restricted in this level)"
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -314,6 +315,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# io_blurb: "Simple but obscure." # io_blurb: "Simple but obscure."
# status: "Status" # status: "Status"
# weapons: "Weapons" # weapons: "Weapons"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack" # attack: "Damage" # Can also translate as "Attack"
# health: "Health" # health: "Health"
# speed: "Speed" # speed: "Speed"
@ -443,7 +447,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# enter: "Enter" # enter: "Enter"
# escape: "Escape" # escape: "Escape"
# shift: "Shift" # shift: "Shift"
# cast_spell: "Cast current spell." # run_code: "Run current code."
# run_real_time: "Run in real time." # run_real_time: "Run in real time."
# continue_script: "Continue past current script." # continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts." # skip_scripts: "Skip past all skippable scripts."
@ -624,6 +628,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# diplomat_launch_url: "launch in October" # diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file " # diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub" # diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"

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