codecombat/app/lib/world/systems/collision.coffee

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2014-01-03 13:32:13 -05:00
# http://codingowl.com/readblog.php?blogid=124
module.exports.CollisionCategory = class CollisionCategory
@className: "CollisionCategory"
constructor: (name, @superteamIndex=null, @collisionSystem) ->
# @superteamIndex is null for "none", "obstacles", and "dead".
# It's 0 for "ground", "air", and "ground_and_air" units with no superteams.
# It's 1, 2, or 3 for the superteams it gets after that. We can only have 16 collision categories.
@ground = name.search("ground") isnt -1
@air = name.search("air") isnt -1
@name = CollisionCategory.nameFor name, @superteamIndex
@superteamIndex ?= 0 if @ground or @air
@number = 1 << @collisionSystem.totalCategories++
if @collisionSystem.totalCategories > 16 then console.log "There should only be 16 collision categories!"
@mask = 0
@collisionSystem.allCategories[@name] = @
for otherCatName, otherCat of @collisionSystem.allCategories
if @collidesWith otherCat
@mask = @mask | otherCat.number
otherCat.mask = otherCat.mask | @number
collidesWith: (cat) ->
# "none" collides with nothing
return false if @name is "none" or cat.name is "none"
# "obstacles" collides with everything; could also try letting air units (but not ground_and_air) fly over these
return true if cat.name is "obstacles" or @name is "obstacles"
# "dead" collides only with obstacles
return cat.name is "obstacles" if @name is "dead"
return @name is "obstacles" if cat.name is "dead"
# "ground_and_air_<team>" units don't hit ground or air units on their team (so missiles don't hit same team)
sameTeam = @superteamIndex and cat.superteamIndex is @superteamIndex
return false if sameTeam and @ground and @air
# "ground" collides with "ground"
return true if cat.ground and @ground
# "air" collides with "air"
return true if cat.air and @air
# doesn't collide (probably "ground" and "air")
false
@nameFor: (name, superteamIndex=null) ->
return name unless name.match("ground") or name.match("air")
name + "_" + (superteamIndex or 0)