codecombat/app/templates/play/main-play-view.jade

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extends /templates/base
block content
h1(data-i18n="play.choose_your_level") Choose Your Level
p
span(data-i18n="play.adventurer_prefix") You can jump to any level below, or discuss the levels on
a(href="http://discourse.codecombat.com/category/adventurer", data-i18n="play.adventurer_forum") the Adventurer forum
span(data-i18n="play.adventurer_suffix") .
.row
each campaign in campaigns
.campaign-container.col-sm-6
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h1
a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
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p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
each level in campaign.levels
a(href=level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, class=levelStatusMap[level.id] || '')
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.level.row
if level.image
img.level-image(src="#{level.image}", alt="#{level.name}")
else
img.level-image(src="/images/generic-icon.png", alt="#{level.name}")
.level-info
h3= level.name + (level.disabled ? " (Coming soon!)" : "")
.level-description= level.description
span(data-i18n="play.level_difficulty") Difficulty:
each i in Array(level.difficulty)
i.icon-star
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- var playCount = levelPlayCountMap[level.id]
if playCount
div
span.spr #{playCount.sessions}
span(data-i18n="play.players") players
span.spr , #{Math.round(playCount.playtime / 3600)}
span(data-i18n="play.hours_played") hours played
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