codecombat/app/views/editor/level/LevelEditView.coffee

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RootView = require 'views/kinds/RootView'
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template = require 'templates/editor/level/edit'
Level = require 'models/Level'
LevelSystem = require 'models/LevelSystem'
World = require 'lib/world/world'
DocumentFiles = require 'collections/DocumentFiles'
LevelLoader = require 'lib/LevelLoader'
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ThangsTabView = require './thangs/ThangsTabView'
SettingsTabView = require './settings/SettingsTabView'
ScriptsTabView = require './scripts/ScriptsTabView'
ComponentsTabView = require './components/ComponentsTabView'
SystemsTabView = require './systems/SystemsTabView'
SaveLevelModal = require './modals/SaveLevelModal'
ForkModal = require 'views/editor/ForkModal'
SaveVersionModal = require 'views/modal/SaveVersionModal'
PatchesView = require 'views/editor/PatchesView'
RelatedAchievementsView = require 'views/editor/level/RelatedAchievementsView'
VersionHistoryView = require './modals/LevelVersionsModal'
ComponentsDocumentationView = require 'views/docs/ComponentsDocumentationView'
SystemsDocumentationView = require 'views/docs/SystemsDocumentationView'
LevelFeedbackView = require 'views/editor/level/LevelFeedbackView'
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storage = require 'lib/storage'
module.exports = class LevelEditView extends RootView
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id: 'editor-level-view'
className: 'editor'
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template: template
cache: false
events:
'click #play-button': 'onPlayLevel'
'click .play-with-team-button': 'onPlayLevel'
'click .play-with-team-parent': 'onPlayLevelTeamSelect'
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'click #commit-level-start-button': 'startCommittingLevel'
'click #fork-start-button': 'startForking'
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'click #level-history-button': 'showVersionHistory'
'click #undo-button': 'onUndo'
'mouseenter #undo-button': 'showUndoDescription'
'click #redo-button': 'onRedo'
'mouseenter #redo-button': 'showRedoDescription'
'click #patches-tab': -> @patchesView.load()
'click #components-tab': -> @subviews.editor_level_components_tab_view.refreshLevelThangsTreema @level.get('thangs')
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'click #level-patch-button': 'startPatchingLevel'
'click #level-watch-button': 'toggleWatchLevel'
'click #pop-level-i18n-button': -> @level.populateI18N()
'click a[href="#editor-level-documentation"]': 'onClickDocumentationTab'
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'mouseup .nav-tabs > li a': 'toggleTab'
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constructor: (options, @levelID) ->
super options
@supermodel.shouldSaveBackups = (model) ->
model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem', 'ThangType']
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, headless: true
@level = @levelLoader.level
@files = new DocumentFiles(@levelLoader.level)
@supermodel.loadCollection(@files, 'file_names')
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showLoading: ($el) ->
$el ?= @$el.find('.outer-content')
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super($el)
onLoaded: ->
_.defer =>
@world = @levelLoader.world
@render()
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getRenderData: (context={}) ->
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context = super(context)
context.level = @level
context.authorized = me.isAdmin() or @level.hasWriteAccess(me)
context.anonymous = me.get('anonymous')
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context.recentlyPlayedOpponents = storage.load('recently-played-matches')?[@levelID] ? []
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context
afterRender: ->
super()
return unless @supermodel.finished()
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@$el.find('a[data-toggle="tab"]').on 'shown.bs.tab', (e) =>
Backbone.Mediator.publish 'editor:view-switched', {targetURL: $(e.target).attr('href')}
@insertSubView new ThangsTabView world: @world, supermodel: @supermodel, level: @level
@insertSubView new SettingsTabView supermodel: @supermodel
@insertSubView new ScriptsTabView world: @world, supermodel: @supermodel, files: @files
@insertSubView new ComponentsTabView supermodel: @supermodel
@insertSubView new SystemsTabView supermodel: @supermodel
@insertSubView new RelatedAchievementsView supermodel: @supermodel, level: @level
@insertSubView new ComponentsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it!
@insertSubView new SystemsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it!
@insertSubView new LevelFeedbackView level: @level
Backbone.Mediator.publish 'editor:level-loaded', level: @level
@showReadOnly() if me.get('anonymous')
@patchesView = @insertSubView(new PatchesView(@level), @$el.find('.patches-view'))
@listenTo @patchesView, 'accepted-patch', -> location.reload()
@$el.find('#level-watch-button').find('> span').toggleClass('secret') if @level.watching()
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onPlayLevelTeamSelect: (e) ->
if @childWindow and not @childWindow.closed
# We already have a child window open, so we don't need to ask for a team; we'll use its existing team.
e.stopImmediatePropagation()
@onPlayLevel e
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onPlayLevel: (e) ->
team = $(e.target).data('team')
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opponentSessionID = $(e.target).data('opponent')
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sendLevel = =>
@childWindow.Backbone.Mediator.publish 'level:reload-from-data', level: @level, supermodel: @supermodel
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if @childWindow and not @childWindow.closed
# Reset the LevelView's world, but leave the rest of the state alone
sendLevel()
else
# Create a new Window with a blank LevelView
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scratchLevelID = @level.get('slug') + '?dev=true'
scratchLevelID += "&team=#{team}" if team
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scratchLevelID += "&opponent=#{opponentSessionID}" if opponentSessionID
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if me.get('name') is 'Nick'
@childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=2560,height=1080,left=0,top=-1600,location=1,menubar=1,scrollbars=1,status=0,titlebar=1,toolbar=1', true)
else
@childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=1024,height=560,left=10,top=10,location=0,menubar=0,scrollbars=0,status=0,titlebar=0,toolbar=0', true)
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@childWindow.onPlayLevelViewLoaded = (e) => sendLevel() # still a hack
@childWindow.focus()
onUndo: ->
TreemaNode.getLastTreemaWithFocus()?.undo()
onRedo: ->
TreemaNode.getLastTreemaWithFocus()?.redo()
showUndoDescription: ->
undoDescription = TreemaNode.getLastTreemaWithFocus().getUndoDescription()
@$el.find('#undo-button').attr('title', 'Undo ' + undoDescription + ' (Ctrl+Z)')
showRedoDescription: ->
redoDescription = TreemaNode.getLastTreemaWithFocus().getRedoDescription()
@$el.find('#redo-button').attr('title', 'Redo ' + redoDescription + ' (Ctrl+Shift+Z)')
getCurrentView: ->
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currentViewID = @$el.find('.tab-pane.active').attr('id')
return @patchesView if currentViewID is 'editor-level-patches'
currentViewID = 'components-documentation-view' if currentViewID is 'editor-level-documentation'
return @subviews[_.string.underscored(currentViewID)]
startPatchingLevel: (e) ->
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@openModalView new SaveVersionModal({model: @level})
Backbone.Mediator.publish 'editor:view-switched', {}
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startCommittingLevel: (e) ->
@openModalView new SaveLevelModal level: @level, supermodel: @supermodel
Backbone.Mediator.publish 'editor:view-switched', {}
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startForking: (e) ->
@openModalView new ForkModal model: @level, editorPath: 'level'
Backbone.Mediator.publish 'editor:view-switched', {}
showVersionHistory: (e) ->
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versionHistoryView = new VersionHistoryView level: @level, @levelID
@openModalView versionHistoryView
Backbone.Mediator.publish 'editor:view-switched', {}
toggleWatchLevel: ->
button = @$el.find('#level-watch-button')
@level.watch(button.find('.watch').is(':visible'))
button.find('> span').toggleClass('secret')
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toggleTab: (e) ->
@renderScrollbar()
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return unless $(document).width() <= 800
li = $(e.target).closest('li')
if li.hasClass('active')
li.parent().find('li').show()
else
li.parent().find('li').hide()
li.show()
console.log li.hasClass('active')
onClickDocumentationTab: (e) ->
# It's either too late at night or something is going on with Bootstrap nested tabs, so we do the click instead of using .active.
return if @initializedDocs
@initializedDocs = true
@$el.find('a[href="#components-documentation-view"]').click()