codecombat/server/achievements/earned_achievement_handler.coffee

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log = require 'winston'
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mongoose = require 'mongoose'
async = require 'async'
Achievement = require './Achievement'
EarnedAchievement = require './EarnedAchievement'
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User = require '../users/User'
Handler = require '../commons/Handler'
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LocalMongo = require '../../app/lib/LocalMongo'
util = require '../../app/core/utils'
class EarnedAchievementHandler extends Handler
modelClass: EarnedAchievement
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editableProperties: ['notified']
# Don't allow POSTs or anything yet
hasAccess: (req) ->
return false unless req.user
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req.method in ['GET', 'POST', 'PUT'] # or req.user.isAdmin()
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get: (req, res) ->
return @getByAchievementIDs(req, res) if req.query.view is 'get-by-achievement-ids'
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unless req.user
return @sendForbiddenError(res, "You need to have a user to view earned achievements")
query = { user: req.user._id+''}
projection = {}
if req.query.project
projection[field] = 1 for field in req.query.project.split(',')
q = EarnedAchievement.find(query, projection)
skip = parseInt(req.query.skip)
if skip? and skip < 1000000
q.skip(skip)
limit = parseInt(req.query.limit)
if limit? and limit < 1000
q.limit(limit)
q.exec (err, documents) =>
return @sendDatabaseError(res, err) if err
documents = (@formatEntity(req, doc) for doc in documents)
@sendSuccess(res, documents)
post: (req, res) ->
achievementID = req.body.achievement
triggeredBy = req.body.triggeredBy
collection = req.body.collection
if collection isnt 'level.sessions'
return @sendBadInputError(res, 'Only doing level session achievements for now.')
model = mongoose.modelNameByCollection(collection)
async.parallel({
achievement: (callback) ->
Achievement.findById achievementID, (err, achievement) -> callback(err, achievement)
trigger: (callback) ->
model.findById triggeredBy, (err, trigger) -> callback(err, trigger)
earned: (callback) ->
q = { achievement: achievementID, user: req.user._id+'' }
EarnedAchievement.findOne q, (err, earned) -> callback(err, earned)
}, (err, { achievement, trigger, earned } ) =>
return @sendDatabaseError(res, err) if err
if not achievement
return @sendNotFoundError(res, 'Could not find achievement.')
else if not trigger
return @sendNotFoundError(res, 'Could not find trigger.')
else if achievement.get('proportionalTo') and earned
EarnedAchievement.createForAchievement(achievement, trigger, null, earned, (earnedAchievementDoc) =>
@sendCreated(res, (earnedAchievementDoc or earned)?.toObject())
)
else if earned
achievementEarned = achievement.get('rewards')
actuallyEarned = earned.get('earnedRewards')
if not _.isEqual(achievementEarned, actuallyEarned)
earned.set('earnedRewards', achievementEarned)
earned.save((err) =>
return @sendDatabaseError(res, err) if err
@upsertNonNumericRewards(req.user, achievement, (err) =>
return @sendDatabaseError(res, err) if err
return @sendSuccess(res, earned.toObject())
)
)
else
@upsertNonNumericRewards(req.user, achievement, (err) =>
return @sendDatabaseError(res, err) if err
return @sendSuccess(res, earned.toObject())
)
else
EarnedAchievement.createForAchievement(achievement, trigger, null, null, (earnedAchievementDoc) =>
@sendCreated(res, earnedAchievementDoc.toObject())
)
)
upsertNonNumericRewards: (user, achievement, done) ->
update = {}
for rewardType, rewards of achievement.get('rewards') ? {}
continue if rewardType is 'gems'
if rewards.length
update.$addToSet ?= {}
update.$addToSet["earned.#{rewardType}"] = $each: rewards
User.update {_id: user._id}, update, {}, (err, count) ->
log.error err if err?
done?(err)
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getByAchievementIDs: (req, res) ->
query = { user: req.user._id+''}
ids = req.query.achievementIDs
if (not ids) or (ids.length is 0)
return @sendBadInputError(res, 'For a get-by-achievement-ids request, need to provide ids.')
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ids = ids.split(',')
for id in ids
if not Handler.isID(id)
return @sendBadInputError(res, "Not a MongoDB ObjectId: #{id}")
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query.achievement = {$in: ids}
EarnedAchievement.find query, (err, earnedAchievements) ->
return @sendDatabaseError(res, err) if err
res.send(earnedAchievements)
recalculate: (req, res) ->
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onSuccess = (data) => log.debug 'Finished recalculating achievements'
if 'achievements' of req.body # Support both slugs and IDs separated by commas
achievementSlugsOrIDs = req.body.achievements
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EarnedAchievementHandler.recalculate achievementSlugsOrIDs, onSuccess
else
EarnedAchievementHandler.recalculate onSuccess
@sendAccepted res, {}
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@recalculate: (callbackOrSlugsOrIDs, callback) ->
if _.isArray callbackOrSlugsOrIDs # slugs or ids
achievementSlugs = (thing for thing in callbackOrSlugsOrIDs when not Handler.isID(thing))
achievementIDs = (thing for thing in callbackOrSlugsOrIDs when Handler.isID(thing))
recalculatingAll = false
else # just a callback
callback = callbackOrSlugsOrIDs
recalculatingAll = true
t0 = new Date().getTime()
total = 100000
User.count {anonymous:false}, (err, count) -> total = count
onFinished = ->
t1 = new Date().getTime()
runningTime = ((t1-t0)/1000/60/60).toFixed(2)
console.log "we finished in #{runningTime} hours"
callback arguments...
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filter = {}
filter.$or = [
{_id: $in: achievementIDs},
{slug: $in: achievementSlugs}
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] if achievementSlugs? or achievementIDs?
# Fetch all relevant achievements
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Achievement.find filter, (err, achievements) ->
callback?(err) if err?
callback?(new Error 'No achievements to recalculate') unless achievements.length
#log.info "Recalculating a total of #{achievements.length} achievements..."
# Fetch every single user. This tends to get big so do it in a streaming fashion.
userStream = User.find().sort('_id').stream()
streamFinished = false
usersTotal = 0
usersFinished = 0
numberRunning = 0
doneWithUser = ->
++usersFinished
numberRunning -= 1
userStream.resume()
onFinished?() if streamFinished and usersFinished is usersTotal
userStream.on 'error', (err) -> log.error err
userStream.on 'close', -> streamFinished = true
userStream.on 'data', (user) ->
++usersTotal
numberRunning += 1
userStream.pause() if numberRunning > 20
# Keep track of a user's already achieved in order to set the notified values correctly
userID = user.get('_id').toHexString()
# Fetch all of a user's earned achievements
EarnedAchievement.find {user: userID}, (err, alreadyEarned) ->
alreadyEarnedIDs = []
previousPoints = 0
previousRewards = heroes: [], items: [], levels: [], gems: 0
async.each alreadyEarned, ((earned, doneWithEarned) ->
if (_.find achievements, (single) -> earned.get('achievement') is single.get('_id').toHexString()) # if already earned
alreadyEarnedIDs.push earned.get('achievement')
previousPoints += earned.get 'earnedPoints'
for rewardType in ['heroes', 'items', 'levels']
previousRewards[rewardType] = previousRewards[rewardType].concat(earned.get('earnedRewards')?[rewardType] ? [])
previousRewards.gems += earned.get('earnedRewards')?.gems ? 0
doneWithEarned()
), (err) -> # After checking already achieved
log.error err if err
# TODO maybe also delete earned? Make sure you don't delete too many
newTotalPoints = 0
newTotalRewards = heroes: [], items: [], levels: [], gems: 0
async.each achievements, ((achievement, doneWithAchievement) ->
isRepeatable = achievement.get('proportionalTo')?
model = mongoose.modelNameByCollection(achievement.get('collection'))
return doneWithAchievement new Error "Model with collection '#{achievement.get 'collection'}' doesn't exist." unless model?
finalQuery = _.clone achievement.get 'query'
return doneWithAchievement() if _.isEmpty finalQuery
finalQuery.$or = [{}, {}] # Allow both ObjectIDs or hex string IDs
finalQuery.$or[0][achievement.userField] = userID
finalQuery.$or[1][achievement.userField] = mongoose.Types.ObjectId userID
model.findOne finalQuery, (err, something) ->
return doneWithAchievement() if _.isEmpty something
#log.debug "Matched an achievement: #{achievement.get 'name'} for #{user.get 'name'}"
earned =
user: userID
achievement: achievement._id.toHexString()
achievementName: achievement.get 'name'
notified: achievement._id in alreadyEarnedIDs
if isRepeatable
earned.achievedAmount = util.getByPath(something.toObject(), achievement.get 'proportionalTo') or 0
earned.previouslyAchievedAmount = 0
expFunction = achievement.getExpFunction()
newPoints = expFunction(earned.achievedAmount) * achievement.get('worth') ? 10
newGems = expFunction(earned.achievedAmount) * (achievement.get('rewards')?.gems ? 0)
else
newPoints = achievement.get('worth') ? 10
newGems = achievement.get('rewards')?.gems ? 0
earned.earnedPoints = newPoints
newTotalPoints += newPoints
earned.earnedRewards = achievement.get('rewards')
for rewardType in ['heroes', 'items', 'levels']
newTotalRewards[rewardType] = newTotalRewards[rewardType].concat(achievement.get('rewards')?[rewardType] ? [])
if isRepeatable and earned.earnedRewards
earned.earnedRewards = _.clone earned.earnedRewards
earned.earnedRewards.gems = newGems
newTotalRewards.gems += newGems
EarnedAchievement.update {achievement:earned.achievement, user:earned.user}, earned, {upsert: true}, (err) ->
doneWithAchievement err
), (err) -> # Wrap up a user, save points
log.error err if err
#console.log 'User', user.get('name'), 'had newTotalPoints', newTotalPoints, 'and newTotalRewards', newTotalRewards, 'previousRewards', previousRewards
return doneWithUser(user) unless newTotalPoints or newTotalRewards.gems or _.some(newTotalRewards, (r) -> r.length)
# log.debug "Matched a total of #{newTotalPoints} new points"
# log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}"
pointDelta = newTotalPoints - previousPoints
pctDone = (100 * usersFinished / total).toFixed(2)
console.log "Updated points to #{newTotalPoints} (#{if pointDelta < 0 then '' else '+'}#{pointDelta}) for #{user.get('name') or '???'} (#{user.get('_id')}) (#{pctDone}%)"
if recalculatingAll
update = {$set: {points: newTotalPoints, 'earned.gems': 0, 'earned.heroes': [], 'earned.items': [], 'earned.levels': []}}
else
update = {$inc: {points: pointDelta}}
secondUpdate = {} # In case we need to pull, then push.
for rewardType, rewards of newTotalRewards
updateKey = "earned.#{rewardType}"
if rewardType is 'gems'
if recalculatingAll
update.$set[updateKey] = rewards
else
update.$inc[updateKey] = rewards - previousRewards.gems
else
if recalculatingAll
update.$set[updateKey] = _.uniq rewards
else
previousCounts = _.countBy previousRewards[rewardType]
newCounts = _.countBy rewards
relevantRewards = _.union _.keys(previousCounts), _.keys(newCounts)
for reward in relevantRewards
[previousCount, newCount] = [previousCounts[reward], newCounts[reward]]
if newCount and not previousCount
update.$addToSet ?= {}
update.$addToSet[updateKey] ?= {$each: []}
update.$addToSet[updateKey].$each.push reward
else if previousCount and not newCount
# Might $pull $each also work here?
update.$pullAll ?= {}
update.$pullAll[updateKey] ?= []
update.$pullAll[updateKey].push reward
if update.$addToSet?[updateKey] and update.$pullAll?[updateKey]
# Perform the update in two calls to avoid "MongoError: Cannot update 'earned.levels' and 'earned.levels' at the same time"
secondUpdate.$addToSet ?= {}
secondUpdate.$addToSet[updateKey] = update.$addToSet[updateKey]
delete update.$addToSet[updateKey]
delete update.$addToSet unless _.size update.$addToSet
#console.log 'recalculatingAll?', recalculatingAll, 'so update is', update, 'secondUpdate', secondUpdate
User.update {_id: userID}, update, {}, (err) ->
log.error err if err?
if _.size secondUpdate
User.update {_id: userID}, secondUpdate, {}, (err) ->
log.error err if err?
doneWithUser user
else
doneWithUser user
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module.exports = new EarnedAchievementHandler()