2014-01-03 13:32:13 -05:00
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View = require 'views/kinds/ModalView'
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template = require 'templates/play/level/modal/multiplayer'
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2014-02-06 20:31:08 -05:00
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{me} = require('lib/auth')
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2014-01-03 13:32:13 -05:00
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module.exports = class MultiplayerModal extends View
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id: 'level-multiplayer-modal'
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template: template
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events:
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'click textarea': 'onClickLink'
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'change #multiplayer': 'updateLinkSection'
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2014-02-20 13:14:25 -05:00
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2014-01-04 18:49:13 -05:00
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2014-01-03 13:32:13 -05:00
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constructor: (options) ->
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super(options)
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@session = options.session
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@level = options.level
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2014-02-11 18:38:36 -05:00
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@session.on 'change:multiplayer', @updateLinkSection, @
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@playableTeams = options.playableTeams
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2014-02-22 15:01:05 -05:00
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@ladderGame = options.ladderGame
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console.log 'ladder game is', @ladderGame
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2014-01-03 13:32:13 -05:00
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getRenderData: ->
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c = super()
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c.joinLink = (document.location.href.replace(/\?.*/, '').replace('#', '') +
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'?session=' +
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@session.id)
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c.multiplayer = @session.get('multiplayer')
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2014-02-20 13:14:25 -05:00
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c.team = @session.get 'team'
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c.levelSlug = @level?.get('slug')
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c.playableTeams = @playableTeams
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c.ladderGame = @ladderGame
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# For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet.
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2014-01-03 13:32:13 -05:00
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c
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2014-01-04 18:49:13 -05:00
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2014-01-03 13:32:13 -05:00
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afterRender: ->
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super()
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@updateLinkSection()
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onClickLink: (e) ->
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e.target.select()
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2014-01-04 18:49:13 -05:00
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2014-02-11 18:38:36 -05:00
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updateLinkSection: ->
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multiplayer = @$el.find('#multiplayer').prop('checked')
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la = @$el.find('#link-area')
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2014-02-13 12:26:21 -05:00
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la.toggle Boolean(multiplayer)
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true
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onHidden: ->
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multiplayer = Boolean(@$el.find('#multiplayer').prop('checked'))
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@session.set('multiplayer', multiplayer)
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2014-02-11 18:38:36 -05:00
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destroy: ->
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@session.off 'change:multiplayer', @updateLinkSection, @
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2014-02-14 13:57:47 -05:00
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super()
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