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View = require ' views/kinds/RootView '
template = require ' templates/play '
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LevelSession = require ' models/LevelSession '
CocoCollection = require ' models/CocoCollection '
class LevelSessionsCollection extends CocoCollection
url: ' '
model: LevelSession
constructor: (model) ->
super ( )
@url = " /db/user/ #{ me . id } /level.sessions?project=state.complete,levelID "
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module.exports = class PlayView extends View
id: " play-view "
template: template
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constructor: (options) ->
super options
@levelStatusMap = { }
@sessions = new LevelSessionsCollection ( )
@ sessions . fetch ( )
@ listenToOnce @ sessions , ' sync ' , @ onSessionsLoaded
onSessionsLoaded: (e) ->
for session in @ sessions . models
@ levelStatusMap [ session . get ( ' levelID ' ) ] = if session . get ( ' state ' ) ? . complete then ' complete ' else ' started '
@ render ( )
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getRenderData: (context={}) ->
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context = super ( context )
context.home = true
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context.notFound = @ getQueryVariable ' not_found '
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tutorials = [
{
name: ' Rescue Mission '
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difficulty: 1
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id: ' rescue-mission '
image: ' /file/db/level/52740644904ac0411700067c/rescue_mission_icon.png '
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description: " Tharin has been captured! "
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}
{
name: ' Grab the Mushroom '
difficulty: 1
id: ' grab-the-mushroom '
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image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
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description: " Grab a powerup and smash a big ogre. "
}
{
name: ' Drink Me '
difficulty: 1
id: ' drink-me '
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image: ' /file/db/level/525dc5589a0765e496000006/drink_me_icon.png '
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description: " Drink up and slay two munchkins. "
}
{
name: ' Taunt the Guards '
difficulty: 1
id: ' taunt-the-guards '
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image: ' /file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png '
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description: " Tharin, if clever, can escape with Phoebe. "
}
{
name: " It ' s a Trap "
difficulty: 1
id: ' its-a-trap '
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image: ' /file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png '
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description: " Organize a dungeon ambush with archers. "
}
{
name: ' Break the Prison '
difficulty: 1
id: ' break-the-prison '
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image: ' /file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png '
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description: " More comrades are imprisoned! "
}
{
name: ' Taunt '
difficulty: 1
id: ' taunt '
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image: ' /file/db/level/525f150306e1ab0962000018/taunt_icon.png '
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description: " Taunt the ogre to claim victory. "
}
{
name: ' Cowardly Taunt '
difficulty: 1
id: ' cowardly-taunt '
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image: ' /file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png '
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description: " Lure infuriated ogres to their doom. "
}
{
name: ' Commanding Followers '
difficulty: 1
id: ' commanding-followers '
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image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
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description: " Lead allied soldiers into battle. "
}
{
name: ' Mobile Artillery '
difficulty: 1
id: ' mobile-artillery '
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image: ' /file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png '
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description: " Blow ogres up! "
}
]
experienced = [
{
name: ' Hunter Triplets '
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difficulty: 2
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id: ' hunter-triplets '
image: ' /file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png '
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description: " Three soldiers go ogre hunting. "
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}
{
name: ' Emphasis on Aim '
difficulty: 2
id: ' emphasis-on-aim '
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image: ' /file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png '
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description: " Chose your targets carefully. "
}
{
name: ' Zone of Danger '
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difficulty: 3
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id: ' zone-of-danger '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
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description: " Target the ogres swarming into arrow range. "
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}
{
name: ' Molotov Medic '
difficulty: 2
id: ' molotov-medic '
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image: ' /file/db/level/52602ecb026e8481e7000001/generic_1.png '
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description: " Tharin must play support in this dungeon battle. "
}
{
name: ' Gridmancer '
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difficulty: 5
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id: ' gridmancer '
image: ' /file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png '
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description: " Challenge! Beat this level, get a job! "
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}
]
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arenas = [
{
name: ' Dungeon Arena '
difficulty: 3
id: ' dungeon-arena '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
description: " Play head-to-head against fellow Wizards in a dungeon melee! "
levelPath: ' ladder '
}
{
name: ' Brawlwood '
difficulty: 4
id: ' brawlwood '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: " Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.) "
levelPath: ' ladder '
}
]
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playerCreated = [
{
name: ' Extra Extrapolation '
difficulty: 2
id: ' extra-extrapolation '
image: ' /file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png '
description: " Predict your target ' s position for deadly aim. - by Sootn "
}
{
name: ' The Right Route '
difficulty: 1
id: ' the-right-route '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
description: " Strike at the weak point in an array of enemies. - by Aftermath "
}
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{
name: ' Sword Loop '
difficulty: 2
id: ' sword-loop '
image: ' /file/db/level/525dc5589a0765e496000006/drink_me_icon.png '
description: ' Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja '
}
{
name: ' Coin Mania '
difficulty: 2
id: ' coin-mania '
image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
description: ' Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja '
}
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{
name: ' Bubble Sort Bootcamp Battle '
difficulty: 3
id: ' bubble-sort-bootcamp-battle '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: " Write a bubble sort to organize your soldiers. - by Alexandru "
}
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{
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name: ' Ogres of Hanoi '
difficulty: 3
id: ' ogres-of-hanoi '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
description: " Transfer a stack of ogres while preserving their honor. - by Alexandru "
}
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{
name: ' Find the Spy '
difficulty: 2
id: ' find-the-spy '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
description: " Identify the spies hidden among your soldiers - by Nathan Gossett "
}
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#{
# name: 'Enemy Artillery'
# difficulty: 1
# id: 'enemy-artillery'
# image: '/file/db/level/526dba94a188322044000a40/mobile_artillery_icon.png'
# description: "Take cover while shells fly, then strike! - by mcdavid1991"
# disabled: true
#}
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]
context.campaigns = [
{ id: " beginner " , name: " Beginner Campaign " , description: " ... in which you learn the wizardry of programming. " , levels: tutorials }
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{ id: " multiplayer " , name: " Multiplayer Arenas " , description: " ... in which you code head-to-head against other players. " , levels: arenas }
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{ id: " dev " , name: " Random Harder Levels " , description: " ... in which you learn the interface while doing something a little harder. " , levels: experienced }
{ id: " player_created " , name: " Player-Created " , description: " ... in which you battle against the creativity of your fellow <a href= \" /contribute # artisan \" >Artisan Wizards</a>. " , levels: playerCreated }
]
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context.levelStatusMap = @ levelStatusMap
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context
afterRender: ->
super ( )
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@ $el . find ( ' .modal ' ) . on ' shown.bs.modal ' , ->
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$ ( ' input:visible:first ' , @ ) . focus ( )