codecombat/app/views/play/level/ControlBarView.coffee

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CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/control_bar'
{me} = require 'lib/auth'
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LevelGuideModal = require './modal/LevelGuideModal'
GameMenuModal = require 'views/game-menu/GameMenuModal'
RealTimeCollection = require 'collections/RealTimeCollection'
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module.exports = class ControlBarView extends CocoView
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id: 'control-bar-view'
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template: template
subscriptions:
'bus:player-states-changed': 'onPlayerStatesChanged'
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
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events:
'click #docs-button': ->
window.tracker?.trackEvent 'Clicked Docs', level: @level.get('name'), label: @level.get('name')
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@showGuideModal()
'click #next-game-button': -> Backbone.Mediator.publish 'level:next-game-pressed', {}
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'click #game-menu-button': 'showGameMenuModal'
'click': -> Backbone.Mediator.publish 'tome:focus-editor', {}
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'click .home a': 'onClickHome'
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constructor: (options) ->
@worldName = options.worldName
@session = options.session
@level = options.level
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@spectateGame = options.spectateGame ? false
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super options
setBus: (@bus) ->
onPlayerStatesChanged: (e) ->
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# TODO: this doesn't fire any more. Replacement?
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return unless @bus is e.bus
numPlayers = _.keys(e.players).length
return if numPlayers is @numPlayers
@numPlayers = numPlayers
text = 'Multiplayer'
text += " (#{numPlayers})" if numPlayers > 1
$('#multiplayer-button', @$el).text(text)
getRenderData: (c={}) ->
super c
c.worldName = @worldName
c.multiplayerEnabled = @session.get('multiplayer')
c.ladderGame = @level.get('type') in ['ladder', 'hero-ladder']
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c.spectateGame = @spectateGame
@homeViewArgs = [{supermodel: @supermodel}]
if @level.get('type', true) in ['ladder', 'ladder-tutorial', 'hero-ladder']
levelID = @level.get('slug').replace /\-tutorial$/, ''
@homeLink = c.homeLink = '/play/ladder/' + levelID
@homeViewClass = require 'views/play/ladder/LadderView'
@homeViewArgs.push levelID
else if @level.get('type', true) in ['hero', 'hero-coop']
@homeLink = c.homeLink = '/play'
@homeViewClass = require 'views/play/WorldMapView'
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else
@homeLink = c.homeLink = '/'
@homeViewClass = require 'views/HomeView'
c.editorLink = "/editor/level/#{@level.get('slug')}"
c.multiplayerSession = @multiplayerSession if @multiplayerSession
c.multiplayerPlayers = @multiplayerPlayers if @multiplayerPlayers
c.meID = me.id
docs = @level.get('documentation') ? {}
c.showsGuide = docs.specificArticles?.length or docs.generalArticles?.length
c
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afterRender: ->
super()
@guideHighlightInterval ?= setInterval @onGuideHighlight, 5 * 60 * 1000
destroy: ->
clearInterval @guideHighlightInterval if @guideHighlightInterval
super()
onGuideHighlight: =>
return if @destroyed or @guideShownOnce
@$el.find('#docs-button').hide().show('highlight', 4000)
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showGuideModal: ->
options = {docs: @level.get('documentation'), supermodel: @supermodel}
@openModalView(new LevelGuideModal(options))
clearInterval @guideHighlightInterval
@guideHighlightInterval = null
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showGameMenuModal: ->
@openModalView new GameMenuModal level: @level, session: @session
onClickHome: (e) ->
e.preventDefault()
e.stopImmediatePropagation()
Backbone.Mediator.publish 'router:navigate', route: @homeLink, viewClass: @homeViewClass, viewArgs: @homeViewArgs
onJoinedRealTimeMultiplayerGame: (e) ->
@multiplayerSession = e.session
@multiplayerPlayers = new RealTimeCollection('multiplayer_level_sessions/' + @multiplayerSession.id + '/players')
@multiplayerPlayers.on 'add', @onRealTimeMultiplayerPlayerAdded
@multiplayerPlayers.on 'remove', @onRealTimeMultiplayerPlayerRemoved
@render()
onLeftRealTimeMultiplayerGame: (e) ->
@multiplayerSession = null
@multiplayerPlayers.off()
@multiplayerPlayers = null
@render()
onRealTimeMultiplayerPlayerAdded: (e) =>
@render() unless @destroyed
onRealTimeMultiplayerPlayerRemoved: (e) =>
@render() unless @destroyed