codecombat/app/views/editor/level/systems/AddLevelSystemModal.coffee

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ModalView = require 'views/kinds/ModalView'
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template = require 'templates/editor/level/system/add'
availableSystemTemplate = require 'templates/editor/level/system/available_system'
LevelSystem = require 'models/LevelSystem'
CocoCollection = require 'collections/CocoCollection'
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class LevelSystemSearchCollection extends CocoCollection
url: '/db/level_system'
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model: LevelSystem
module.exports = class AddLevelSystemModal extends ModalView
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id: 'editor-level-system-add-modal'
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template: template
instant: true
events:
'click .available-systems-list li': 'onAddSystem'
constructor: (options) ->
super options
@extantSystems = options.extantSystems ? []
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@systems = @supermodel.loadCollection(new LevelSystemSearchCollection(), 'systems').model
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afterRender: ->
super()
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return unless @supermodel.finished()
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@renderAvailableSystems()
renderAvailableSystems: ->
ul = @$el.find('ul.available-systems-list').empty()
systems = (m.attributes for m in @systems.models)
_.remove systems, (system) =>
_.find @extantSystems, {original: system.original} # already have this one added
systems = _.sortBy systems, 'name'
for system in systems
ul.append $(availableSystemTemplate(system: system))
onAddSystem: (e) ->
id = $(e.currentTarget).data('system-id')
system = _.find @systems.models, id: id
unless system
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return console.error 'Couldn\'t find system for id', id, 'out of', @systems.models
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# Add all dependencies, recursively, unless we already have them
toAdd = system.getDependencies(@systems.models)
_.remove toAdd, (s1) =>
_.find @extantSystems, original: s1.get('original')
for s in toAdd.concat [system]
levelSystem =
original: s.get('original') ? id
majorVersion: s.get('version').major ? 0
@extantSystems.push levelSystem
Backbone.Mediator.publish 'level-system-added', system: levelSystem
@renderAvailableSystems()