mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-11 00:02:19 -05:00
152 lines
3.8 KiB
Sass
152 lines
3.8 KiB
Sass
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@import "app/styles/bootstrap/mixins"
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@import "app/styles/bootstrap/variables"
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$forestMapWidth: 2500
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$forestMapHeight: 1536
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$forestMapSeaBackground: #71bad0
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$levelDotWidth: 2%
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$levelDotHeight: $levelDotWidth * $forestMapWidth / $forestMapHeight
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$levelDotZ: $levelDotHeight * 0.25
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$levelDotHoverZ: $levelDotZ * 2
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$levelDotShadowWidth: 0.8 * $levelDotWidth
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$levelDotShadowHeight: 0.8 * $levelDotHeight
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$levelClickRadius: 40px
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$gameControlSize: 80px
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$gameControlMargin: 40px
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#world-map-view
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width: 100%
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height: 100%
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background-color: $forestMapSeaBackground
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.map
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//background: white url("/images/pages/play/map_forest.jpg") no-repeat center center
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position: relative
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.map-background
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width: 100%
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height: 100%
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.level, .level-shadow
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position: absolute
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border-radius: 100%
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transform: scaleY(0.75)
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.level
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z-index: 2
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width: $levelDotWidth
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height: $levelDotHeight
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margin-left: -0.5 * $levelDotWidth
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margin-bottom: -$levelDotHeight / 3 + $levelDotZ
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border: 2px groove white
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@include transition(margin-bottom 0.5s ease)
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&.disabled
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opacity: 0.7
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&.first
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width: 2 * $levelDotWidth
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height: 2 * $levelDotHeight
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margin-left: -0.5 * 2 * $levelDotWidth
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margin-bottom: -2 * $levelDotHeight / 3 + 2 * $levelDotZ
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.level-shadow
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z-index: 1
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width: $levelDotShadowWidth
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height: $levelDotShadowHeight
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margin-left: -0.5 * $levelDotShadowWidth
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margin-bottom: -$levelDotShadowHeight / 3
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background-color: black
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box-shadow: 0px 0px 10px black
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@include opacity(0.75)
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&.first
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width: 2 * $levelDotShadowWidth
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height: 2 * $levelDotShadowHeight
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margin-left: -0.5 * 2 * $levelDotShadowWidth
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margin-bottom: -2 * $levelDotShadowHeight / 3
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.level:hover
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margin-bottom: -$levelDotHeight / 3 + $levelDotHoverZ
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.level
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a
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display: block
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padding: $levelClickRadius
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margin-left: -0.5 * $levelClickRadius
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margin-top: -0.5 * $levelClickRadius
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border-radius: $levelClickRadius
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&.first a
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padding: 2 * $levelClickRadius
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margin-left: 2 * -0.5 * $levelClickRadius
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margin-top: 2 * -0.5 * $levelClickRadius
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border-radius: 2 * $levelClickRadius
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.level-info-container
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display: none
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position: absolute
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z-index: 3
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padding: 10px 10px 30px 10px
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border-image: url(/images/level/popover_background.png) 18 fill round
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border-width: 15px
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.level-image
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float: left
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margin-right: 20px
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.level-info.complete h3:after
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content: " - Complete!"
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color: green
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.level-info.started h3:after
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content: " - Started"
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color: desaturate(green, 50%)
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.level-info
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width: 330px
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float: left
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h3
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margin-top: 0
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margin-bottom: 0px
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.level-description
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color: black
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text-shadow: 0 1px 0 white
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.campaign-label
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text-shadow: 0 1px 0 white
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.game-controls
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position: absolute
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right: 1%
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bottom: 1%
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button.btn
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&:not(:first-child)
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margin-left: $gameControlMargin
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width: $gameControlSize
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height: $gameControlSize
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background: url(/images/pages/play/menu_icons.png) no-repeat
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background-size: cover
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@include transition(0.5s ease)
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box-shadow: 0 0 0 #bbf
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border: 0
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border-radius: 12px
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&:hover
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box-shadow: 0 0 12px #bbf
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&:active
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box-shadow: 0 0 20px white
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&.heroes
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background-position-x: -1 * $gameControlSize
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&.achievements
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background-position-x: -2 * $gameControlSize
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&.account
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background-position-x: -3 * $gameControlSize
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&.settings
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background-position-x: -4 * $gameControlSize
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