codecombat/app/views/play/MainPlayView.coffee

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RootView = require 'views/core/RootView'
template = require 'templates/play/main-play-view'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'collections/CocoCollection'
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (model) ->
super()
@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class MainPlayView extends RootView
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id: 'play-view'
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template: template
constructor: (options) ->
super options
@levelStatusMap = {}
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@levelPlayCountMap = {}
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@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
@listenToOnce @sessions, 'sync', @onSessionsLoaded
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@getLevelPlayCounts()
onSessionsLoaded: (e) ->
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
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getLevelPlayCounts: ->
success = (levelPlayCounts) =>
return if @destroyed
for level in levelPlayCounts
@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
@render() if @supermodel.finished()
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levelIDs = []
for campaign in campaigns
for level in campaign.levels
levelIDs.push level.id
levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
url: '/db/level/-/play_counts'
data: {ids: levelIDs}
method: 'POST'
success: success
}, 0
levelPlayCountsRequest.load()
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getRenderData: (context={}) ->
context = super(context)
context.campaigns = campaigns
context.levelStatusMap = @levelStatusMap
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context.levelPlayCountMap = @levelPlayCountMap
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context
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tutorials = [
{
name: 'Rescue Mission'
difficulty: 1
id: 'rescue-mission'
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
description: 'Tharin has been captured!'
}
{
name: 'Grab the Mushroom'
difficulty: 1
id: 'grab-the-mushroom'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Grab a powerup and smash a big ogre.'
}
{
name: 'Drink Me'
difficulty: 1
id: 'drink-me'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Drink up and slay two munchkins.'
}
{
name: 'Taunt the Guards'
difficulty: 1
id: 'taunt-the-guards'
image: '/file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png'
description: 'Tharin, if clever, can escape with Phoebe.'
}
{
name: 'It\'s a Trap'
difficulty: 1
id: 'its-a-trap'
image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
description: 'Organize a dungeon ambush with archers.'
}
{
name: 'Break the Prison'
difficulty: 1
id: 'break-the-prison'
image: '/file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png'
description: 'More comrades are imprisoned!'
}
{
name: 'Taunt'
difficulty: 1
id: 'taunt'
image: '/file/db/level/525f150306e1ab0962000018/taunt_icon.png'
description: 'Taunt the ogre to claim victory.'
}
{
name: 'Cowardly Taunt'
difficulty: 1
id: 'cowardly-taunt'
image: '/file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png'
description: 'Lure infuriated ogres to their doom.'
}
{
name: 'Commanding Followers'
difficulty: 1
id: 'commanding-followers'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Lead allied soldiers into battle.'
}
{
name: 'Mobile Artillery'
difficulty: 1
id: 'mobile-artillery'
image: '/file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png'
description: 'Blow ogres up!'
}
]
experienced = [
{
name: 'Hunter Triplets'
difficulty: 2
id: 'hunter-triplets'
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
description: 'Three soldiers go ogre hunting.'
}
{
name: 'Emphasis on Aim'
difficulty: 2
id: 'emphasis-on-aim'
image: '/file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png'
description: 'Choose your targets carefully.'
}
{
name: 'Zone of Danger'
difficulty: 3
id: 'zone-of-danger'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Target the ogres swarming into arrow range.'
}
{
name: 'Molotov Medic'
difficulty: 2
id: 'molotov-medic'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
description: 'Tharin must play support in this dungeon battle.'
}
{
name: 'Gridmancer'
difficulty: 5
id: 'gridmancer'
image: '/file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png'
description: 'Super algorithm challenge level!'
}
]
arenas = [
{
name: 'Criss-Cross'
difficulty: 5
id: 'criss-cross'
image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
description: 'Participate in a bidding war with opponents to reach the other side!'
levelPath: 'ladder'
}
{
name: 'Greed'
difficulty: 4
id: 'greed'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
levelPath: 'ladder'
}
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
levelPath: 'ladder'
}
{
name: 'Gold Rush'
difficulty: 3
id: 'gold-rush'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
description: 'Prove you are better at collecting gold than your opponent!'
levelPath: 'ladder'
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
levelPath: 'ladder'
}
{
name: 'Sky Span (Testing)'
difficulty: 3
id: 'sky-span'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
levelPath: 'ladder'
}
]
classicAlgorithms = [
{
name: 'Bubble Sort Bootcamp Battle'
difficulty: 3
id: 'bubble-sort-bootcamp-battle'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Write a bubble sort to organize your soldiers. - by Alexandru Caciulescu'
}
{
name: 'Ogres of Hanoi'
difficulty: 3
id: 'ogres-of-hanoi'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Transfer a stack of ogres while preserving their honor. - by Alexandru Caciulescu'
}
{
name: 'Danger! Minefield'
difficulty: 3
id: 'danger-minefield'
image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
description: 'Learn how to find prime numbers while defusing mines! - by Alexandru Caciulescu'
}
{
name: 'K-means++ Cluster Wars'
difficulty: 4
id: 'k-means-cluster-wars'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn cluster analysis while leading armies into battle! - by Alexandru Caciulescu'
}
{
name: 'Quicksort the Spiral'
difficulty: 3
id: 'quicksort-the-spiral'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn Quicksort while sorting a spiral of ogres! - by Alexandru Caciulescu'
}
{
name: 'Minimax Tic-Tac-Toe'
difficulty: 4
id: 'minimax-tic-tac-toe'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: 'Learn how to make a game AI with the Minimax algorithm. - by Alexandru Caciulescu'
}
]
playerCreated = [
{
name: 'Extra Extrapolation'
difficulty: 2
id: 'extra-extrapolation'
image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
description: 'Predict your target\'s position for deadly aim. - by Sootn'
}
{
name: 'The Right Route'
difficulty: 1
id: 'the-right-route'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Strike at the weak point in an array of enemies. - by Aftermath'
}
{
name: 'Sword Loop'
difficulty: 2
id: 'sword-loop'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja'
}
{
name: 'Coin Mania'
difficulty: 2
id: 'coin-mania'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja'
}
{
name: 'Find the Spy'
difficulty: 2
id: 'find-the-spy'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: 'Identify the spies hidden among your soldiers - by Nathan Gossett'
}
{
name: 'Harvest Time'
difficulty: 2
id: 'harvest-time'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Collect a hundred mushrooms in just five lines of code - by Nathan Gossett'
}
{
name: 'Guide Everyone Home'
difficulty: 2
id: 'guide-everyone-home'
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
description: 'Fetch the wizards teleporting into the area - by Nathan Gossett'
}
{
name: "Let's go Fly a Kite"
difficulty: 3
id: 'lets-go-fly-a-kite'
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
description: 'There is a horde of ogres marching on your village. Stay out of reach and use your bow to take them out! - by Danny Whittaker'
}
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{
name: "IFC - Videira"
difficulty: 3
id: 'ifc-videira'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
description: 'A level inspired by IFC Videira. - by Leonardo Meneguzzi.'
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}
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]
campaigns = [
{id: 'old_beginner', name: 'Old Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials}
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{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced}
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{id: 'classic_algorithms' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms}
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{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute/artisan\">Artisan Wizards</a>.', levels: playerCreated}
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]