codecombat/app/lib/surface/PointChooser.coffee

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CocoClass = require 'lib/CocoClass'
module.exports = class PointChooser extends CocoClass
constructor: (@options) ->
super()
@buildShape()
@options.stage.addEventListener 'stagemousedown', @onMouseDown
@options.camera.dragDisabled = true
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destroy: ->
@options.stage.removeEventListener 'stagemousedown', @onMouseDown
super()
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# Called also from WorldSelectModal
setPoint: (@point) ->
@updateShape()
buildShape: ->
@shape = new createjs.Shape()
@shape.alpha = 0.9
@shape.mouseEnabled = false
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@shape.graphics.setStrokeStyle(1, 'round').beginStroke('#000000').beginFill('#fedcba')
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@shape.graphics.drawCircle(0, 0, 4).endFill()
onMouseDown: (e) =>
return unless key.shift
@setPoint @options.camera.screenToWorld {x: e.stageX, y: e.stageY}
Backbone.Mediator.publish 'surface:choose-point', point: @point
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updateShape: ->
sup = @options.camera.worldToSurface @point
@options.surfaceLayer.addChild @shape
@shape.x = sup.x
@shape.y = sup.y