mirror of
https://github.com/codeninjasllc/codecombat.git
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138 lines
4.7 KiB
CoffeeScript
138 lines
4.7 KiB
CoffeeScript
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RootView = require 'views/kinds/RootView'
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Level = require 'models/Level'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'models/CocoCollection'
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HIGHEST_SCORE = 1000000
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (levelID) ->
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super()
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@url = "/db/level/#{levelID}/all_sessions"
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class LeaderboardCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (level, options) ->
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super()
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options ?= {}
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@url = "/db/level/#{level.get('original')}.#{level.get('version').major}/leaderboard?#{$.param(options)}"
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module.exports = class LadderView extends RootView
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id: 'ladder-view'
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template: require 'templates/play/ladder'
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startsLoading: true
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constructor: (options, levelID) ->
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super(options)
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@level = new Level(_id:levelID)
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@level.fetch()
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@level.once 'sync', @onLevelLoaded, @
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@sessions = new LevelSessionsCollection(levelID)
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@sessions.fetch({})
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@sessions.once 'sync', @onMySessionsLoaded, @
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onLevelLoaded: -> @startLoadingPhaseTwoMaybe()
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onMySessionsLoaded: -> @startLoadingPhaseTwoMaybe()
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startLoadingPhaseTwoMaybe: ->
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return unless @level.loaded and @sessions.loaded
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@loadPhaseTwo()
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loadPhaseTwo: ->
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alliedSystem = _.find @level.get('systems'), (value) -> value.config?.teams?
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teams = []
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for teamName, teamConfig of alliedSystem.config.teams
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continue unless teamConfig.playable
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teams.push teamName
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@teams = teams
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@leaderboards = {}
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@challengers = {}
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for team in teams
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teamSession = _.find @sessions.models, (session) -> session.get('team') is team
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@leaderboards[team] = new LeaderboardData(@level, team, teamSession)
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@leaderboards[team].once 'sync', @onLeaderboardLoaded, @
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@challengers[team] = new ChallengersData(@level, team, teamSession)
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@challengers[team].once 'sync', @onChallengersLoaded, @
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onChallengersLoaded: -> @renderMaybe()
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onLeaderboardLoaded: -> @renderMaybe()
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renderMaybe: ->
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loaders = _.values(@leaderboards).concat(_.values(@challengers))
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return unless _.every loaders, (loader) -> loader.loaded
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@startsLoading = false
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@render()
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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description = @level.get('description')
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ctx.description = if description then marked(description) else ''
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ctx.link = "/play/level/#{@level.get('name')}"
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ctx.teams = []
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for team in @teams or []
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ctx.teams.push({
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id: team
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name: _.string.titleize(team)
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leaderboard: @leaderboards[team]
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easyChallenger: @challengers[team].easyPlayer.models[0]
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mediumChallenger: @challengers[team].mediumPlayer.models[0]
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hardChallenger: @challengers[team].hardPlayer.models[0]
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})
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ctx
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afterRender: ->
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super()
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@$el.find('#leaderboard-column .nav a:first').tab('show')
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class LeaderboardData
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constructor: (@level, @team, @session) ->
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_.extend @, Backbone.Events
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@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: if @session then 10 else 20})
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@topPlayers.fetch()
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@topPlayers.once 'sync', @leaderboardPartLoaded, @
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if @session
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score = @session.get('score') or 25
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@playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team})
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@playersAbove.fetch()
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@playersAbove.once 'sync', @leaderboardPartLoaded, @
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@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
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@playersBelow.fetch()
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@playersBelow.once 'sync', @leaderboardPartLoaded, @
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leaderboardPartLoaded: ->
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if @session
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if @topPlayers.loaded and @playersAbove.loaded and @playersBelow.loaded
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@loaded = true
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@trigger 'sync'
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else
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@loaded = true
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@trigger 'sync'
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class ChallengersData
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constructor: (@level, @team, @session) ->
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_.extend @, Backbone.Events
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score = @session?.get('score') or 25
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@easyPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score - 5, limit: 1, team: @team})
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@easyPlayer.fetch()
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@easyPlayer.once 'sync', @challengerLoaded, @
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@mediumPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 1, team: @team})
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@mediumPlayer.fetch()
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@mediumPlayer.once 'sync', @challengerLoaded, @
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@hardPlayer = new LeaderboardCollection(@level, {order:-1, scoreOffset: score + 5, limit: 1, team: @team})
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@hardPlayer.fetch()
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@hardPlayer.once 'sync', @challengerLoaded, @
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challengerLoaded: ->
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if @easyPlayer.loaded and @mediumPlayer.loaded and @hardPlayer.loaded
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@loaded = true
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@trigger 'sync'
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