codecombat/app/lib/surface/SegmentedSprite.coffee

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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
# Put this on MovieClips
specialGoToAndStop = (frame) ->
if frame is @currentFrame and @childrenCopy
@addChild(@childrenCopy...)
else
@gotoAndStop(frame)
@childrenCopy = @children.slice(0)
module.exports = class SegmentedSprite extends createjs.SpriteContainer
childMovieClips: null
constructor: (@spriteSheet, @thangType, @spriteSheetPrefix, @resolutionFactor=SPRITE_RESOLUTION_FACTOR) ->
@spriteSheet.mcPool ?= {}
super(@spriteSheet)
@addEventListener 'tick', @handleTick
destroy: ->
@handleTick = undefined
@baseMovieClip.inUse = false if @baseMovieClip
@removeAllEventListeners()
# CreateJS.Sprite-like interface
play: -> @paused = false unless @baseMovieClip and @animLength > 1
stop: -> @paused = true
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gotoAndPlay: (actionName) -> @goto(actionName, false)
gotoAndStop: (actionName) -> @goto(actionName, true)
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goto: (actionName, @paused=true) ->
@removeAllChildren()
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@currentAnimation = actionName
@baseMovieClip.inUse = false if @baseMovieClip
if @childMovieClips
mc.inUse = false for mc in @childMovieClips
@childMovieClips = @baseMovieClip = @framerate = @animLength = null
@actionNotSupported = false
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action = @thangType.getActions()[actionName]
randomStart = _.string.startsWith(actionName, 'move')
# because the resulting segmented image is set to the size of the movie clip, you can use
# the raw registration data without scaling it.
reg = action.positions?.registration or @thangType.get('positions')?.registration or {x:0, y:0}
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if action.animation
@regX = -reg.x
@regY = -reg.y
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@framerate = (action.framerate ? 20) * (action.speed ? 1)
@childMovieClips = []
@baseMovieClip = @buildMovieClip(action.animation)
@baseMovieClip.inUse = true
@frames = action.frames
@frames = (parseInt(f) for f in @frames.split(',')) if @frames
@animLength = if @frames then @frames.length else @baseMovieClip.timeline.duration
@paused = true if @animLength is 1
if @frames
if randomStart
@currentFrame = @frames[_.random(@frames.length - 1)]
else
@currentFrame = @frames[0]
else
if randomStart
@currentFrame = then Math.floor(Math.random() * @animLength)
else
@currentFrame = 0
@baseMovieClip.specialGoToAndStop(@currentFrame)
for movieClip in @childMovieClips
if movieClip.mode is 'single'
movieClip.specialGoToAndStop(movieClip.startPosition)
else
movieClip.specialGoToAndStop(@currentFrame)
@takeChildrenFromMovieClip(@baseMovieClip, @)
@loop = action.loops isnt false
@goesTo = action.goesTo
@notifyActionNeedsRender(action) if @actionNotSupported
@scaleX = @scaleY = action.scale ? @thangType.get('scale') ? 1
else if action.container
# All transformations will be done to the child sprite
@regX = @regY = 0
@scaleX = @scaleY = 1
@childMovieClips = []
containerName = @spriteSheetPrefix + action.container
sprite = new createjs.Sprite(@spriteSheet)
sprite.gotoAndStop(containerName)
if sprite.currentFrame is 0 or @usePlaceholders
sprite.gotoAndStop(0)
@notifyActionNeedsRender(action)
bounds = @thangType.get('raw').containers[action.container].b
actionScale = (action.scale ? @thangType.get('scale') ? 1)
sprite.scaleX = actionScale * bounds[2] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
sprite.scaleY = actionScale * bounds[3] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
sprite.regX = (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor) * ((-reg.x - bounds[0]) / bounds[2])
sprite.regY = (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor) * ((-reg.y - bounds[1]) / bounds[3])
else
scale = @resolutionFactor * (action.scale ? @thangType.get('scale') ? 1)
sprite.regX = -reg.x * scale
sprite.regY = -reg.y * scale
sprite.scaleX = sprite.scaleY = 1 / @resolutionFactor
@children = []
@addChild(sprite)
else if action.goesTo
@goto(action.goesTo, @paused)
return
@scaleX *= -1 if action.flipX
@scaleY *= -1 if action.flipY
@baseScaleX = @scaleX
@baseScaleY = @scaleY
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return
notifyActionNeedsRender: (action) ->
@lank?.trigger('action-needs-render', @lank, action)
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buildMovieClip: (animationName, mode, startPosition, loops) ->
key = JSON.stringify([@spriteSheetPrefix].concat(arguments))
@spriteSheet.mcPool[key] ?= []
for mc in @spriteSheet.mcPool[key]
if not mc.inUse
mc.gotoAndStop(mc.currentFrame+0.01) # just to make sure it has its children back
@childMovieClips = mc.childMovieClips
return mc
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raw = @thangType.get('raw')
animData = raw.animations[animationName]
@lastAnimData = animData
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locals = {}
_.extend locals, @buildMovieClipContainers(animData.containers)
_.extend locals, @buildMovieClipAnimations(animData.animations)
toSkip = {}
toSkip[shape.bn] = true for shape in animData.shapes
toSkip[graphic.bn] = true for graphic in animData.graphics
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anim = new createjs.MovieClip()
anim.initialize(mode ? createjs.MovieClip.INDEPENDENT, startPosition ? 0, loops ? true)
anim.specialGoToAndStop = specialGoToAndStop
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for tweenData, i in animData.tweens
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stopped = false
tween = createjs.Tween
for func in tweenData
args = $.extend(true, [], (func.a))
if @dereferenceArgs(args, locals, toSkip) is false
# console.debug 'Did not dereference args:', args
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stopped = true
break
if tween[func.n]
tween = tween[func.n](args...)
else
# If we, say, skipped a shadow get(), then the wait() may not be present
stopped = true
break
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continue if stopped
anim.timeline.addTween(tween)
anim.nominalBounds = new createjs.Rectangle(animData.bounds...)
if animData.frameBounds
anim.frameBounds = (new createjs.Rectangle(bounds...) for bounds in animData.frameBounds)
anim.childMovieClips = @childMovieClips
@spriteSheet.mcPool[key].push(anim)
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return anim
buildMovieClipContainers: (localContainers) ->
map = {}
for localContainer in localContainers
outerContainer = new createjs.SpriteContainer(@spriteSheet)
innerContainer = new createjs.Sprite(@spriteSheet)
innerContainer.gotoAndStop(@spriteSheetPrefix + localContainer.gn)
if innerContainer.currentFrame is 0 or @usePlaceholders
innerContainer.gotoAndStop(0)
@actionNotSupported = true
bounds = @thangType.get('raw').containers[localContainer.gn].b
innerContainer.x = bounds[0]
innerContainer.y = bounds[1]
innerContainer.scaleX = bounds[2] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
innerContainer.scaleY = bounds[3] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
else
innerContainer.scaleX = innerContainer.scaleY = 1 / (@resolutionFactor * (@thangType.get('scale') or 1))
outerContainer.addChild(innerContainer)
outerContainer.setTransform(localContainer.t...)
outerContainer._off = localContainer.o if localContainer.o?
outerContainer.alpha = localContainer.al if localContainer.al?
map[localContainer.bn] = outerContainer
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return map
buildMovieClipAnimations: (localAnimations) ->
map = {}
for localAnimation in localAnimations
animation = @buildMovieClip(localAnimation.gn, localAnimation.a...)
animation.inUse = true
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animation.setTransform(localAnimation.t...)
map[localAnimation.bn] = animation
@childMovieClips.push(animation)
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return map
dereferenceArgs: (args, locals, toSkip) ->
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for key, val of args
if locals[val]
args[key] = locals[val]
else if val is null
args[key] = {}
else if _.isString(val) and val.indexOf('createjs.') is 0
args[key] = eval(val) # TODO: Security risk
else if _.isObject(val) or _.isArray(val)
res = @dereferenceArgs(val, locals, toSkip)
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return res if res is false
else if _.isString(val) and toSkip[val]
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return false
return args
handleTick: (e) =>
if @lastTimeStamp
@tick(e.timeStamp - @lastTimeStamp)
@lastTimeStamp = e.timeStamp
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tick: (delta) ->
return if @paused or not @baseMovieClip
return @paused = true if @animLength is 1
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newFrame = @currentFrame + @framerate * delta / 1000
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if newFrame > @animLength
if @goesTo
@gotoAndPlay(@goesTo)
return
else if not @loop
@paused = true
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newFrame = @animLength - 1
_.defer => @dispatchEvent('animationend')
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else
newFrame = newFrame % @animLength
translatedFrame = newFrame
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if @frames
prevFrame = Math.floor(newFrame)
nextFrame = Math.ceil(newFrame)
if prevFrame is nextFrame
translatedFrame = @frames[newFrame]
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else if nextFrame is @frames.length
translatedFrame = @frames[prevFrame]
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else
# interpolate between frames
pct = newFrame % 1
newFrameIndex = @frames[prevFrame] + (pct * (@frames[nextFrame] - @frames[prevFrame]))
translatedFrame = newFrameIndex
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@currentFrame = newFrame
return if translatedFrame is @baseMovieClip.currentFrame
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@baseMovieClip.specialGoToAndStop(translatedFrame)
for movieClip in @childMovieClips
movieClip.specialGoToAndStop(if movieClip.mode is 'single' then movieClip.startPosition else newFrame)
@children = []
@takeChildrenFromMovieClip(@baseMovieClip, @)
takeChildrenFromMovieClip: (movieClip, recipientContainer) ->
for child in movieClip.childrenCopy
if child instanceof createjs.MovieClip
childRecipient = new createjs.SpriteContainer(@spriteSheet)
@takeChildrenFromMovieClip(child, childRecipient)
for prop in ['regX', 'regY', 'rotation', 'scaleX', 'scaleY', 'skewX', 'skewY', 'x', 'y']
childRecipient[prop] = child[prop]
recipientContainer.addChild(childRecipient)
else
recipientContainer.addChild(child)
# _getBounds: createjs.SpriteContainer.prototype.getBounds
# getBounds: -> @baseMovieClip?.getBounds() or @children[0]?.getBounds() or @_getBounds()