codecombat/app/views/play/level/HintsView.coffee

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CocoView = require 'views/core/CocoView'
State = require 'models/State'
utils = require 'core/utils'
module.exports = class HintsView extends CocoView
template: require('templates/play/level/hints-view')
className: 'hints-view'
hintUsedThresholdSeconds: 10
events:
'click .next-btn': 'onClickNextButton'
'click .previous-btn': 'onClickPreviousButton'
'click .close-hint-btn': 'hideView'
subscriptions:
'level:show-victory': 'hideView'
'tome:manual-cast': 'hideView'
initialize: (options) ->
{@level, @session, @hintsState} = options
@state = new State({
hintIndex: 0
hintsViewTime: {}
hintsUsed: {}
})
@updateHint()
debouncedRender = _.debounce(@render)
@listenTo(@state, 'change', debouncedRender)
@listenTo(@hintsState, 'change', debouncedRender)
@listenTo(@state, 'change:hintIndex', @updateHint)
@listenTo(@hintsState, 'change:hidden', @visibilityChanged)
destroy: ->
clearInterval(@timerIntervalID)
super()
afterRender: ->
@$el.toggleClass('hide', @hintsState.get('hidden'))
super()
@playSound 'game-menu-open'
getProcessedHint: ->
language = @session.get('codeLanguage')
hint = @state.get('hint')
return unless hint
# process
translated = utils.i18n(hint, 'body')
filtered = utils.filterMarkdownCodeLanguages(translated, language)
markedUp = marked(filtered)
return markedUp
updateHint: ->
index = @state.get('hintIndex')
hintsTitle = $.i18n.t('play_level.hints_title').replace('{{number}}', index + 1)
@state.set({ hintsTitle, hint: @hintsState.getHint(index) })
onClickNextButton: ->
window.tracker?.trackEvent 'Hints Next Clicked', category: 'Students', levelSlug: @level.get('slug'), hintCount: @hintsState.get('hints')?.length ? 0, hintCurrent: @state.get('hintIndex'), ['Mixpanel']
max = @hintsState.get('total') - 1
@state.set('hintIndex', Math.min(@state.get('hintIndex') + 1, max))
@playSound 'menu-button-click'
@updateHintTimer()
onClickPreviousButton: ->
window.tracker?.trackEvent 'Hints Previous Clicked', category: 'Students', levelSlug: @level.get('slug'), hintCount: @hintsState.get('hints')?.length ? 0, hintCurrent: @state.get('hintIndex'), ['Mixpanel']
@state.set('hintIndex', Math.max(@state.get('hintIndex') - 1, 0))
@playSound 'menu-button-click'
@updateHintTimer()
hideView: ->
@hintsState?.set('hidden', true)
@playSound 'game-menu-close'
visibilityChanged: (e) ->
@updateHintTimer()
updateHintTimer: ->
clearInterval(@timerIntervalID)
unless @hintsState.get('hidden') or @state.get('hintsUsed')?[@state.get('hintIndex')]
@timerIntervalID = setInterval(@incrementHintViewTime, 1000)
incrementHintViewTime: =>
hintIndex = @state.get('hintIndex')
hintsViewTime = @state.get('hintsViewTime')
hintsViewTime[hintIndex] ?= 0
hintsViewTime[hintIndex]++
hintsUsed = @state.get('hintsUsed')
if hintsViewTime[hintIndex] > @hintUsedThresholdSeconds and not hintsUsed[hintIndex]
window.tracker?.trackEvent 'Hint Used', category: 'Students', levelSlug: @level.get('slug'), hintCount: @hintsState.get('hints')?.length ? 0, hintCurrent: hintIndex, ['Mixpanel']
hintsUsed[hintIndex] = true
@state.set('hintsUsed', hintsUsed)
clearInterval(@timerIntervalID)
@state.set('hintsViewTime', hintsViewTime)