codecombat/app/views/play/modal/LeaderboardTabView.coffee

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CocoView = require 'views/core/CocoView'
template = require 'templates/play/modal/leaderboard-tab-view'
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CocoCollection = require 'collections/CocoCollection'
LevelSession = require 'models/LevelSession'
class TopScoresCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (@level, @scoreType, @timespan) ->
super()
@url = "/db/level/#{@level.get('original')}/top_scores/#{@scoreType}/#{@timespan}"
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module.exports = class LeaderboardTabView extends CocoView
template: template
className: 'leaderboard-tab-view'
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events: {}
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constructor: (options) ->
super options
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@level = @options.level
@scoreType = @options.scoreType ? 'time'
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@timespan = @options.timespan
destroy: ->
super()
getRenderData: ->
c = super()
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c.scoreType = @scoreType
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c.timespan = @timespan
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c.topScores = @formatTopScores()
c.loading = not @sessions or @sessions.loading
c._ = _
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c
afterRender: ->
super()
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formatTopScores: ->
return [] unless @sessions?.models
rows = []
for s in @sessions.models
row = {}
score = _.find s.get('state').topScores, type: @scoreType
row.ago = moment(new Date(score.date)).fromNow()
row.score = @formatScore score
row.creatorName = s.get 'creatorName'
row.creator = s.get 'creator'
row.session = s.id
row.codeLanguage = s.get 'codeLanguage'
row.hero = s.get('heroConfig')?.thangType
row.inventory = s.get('heroConfig')?.inventory
rows.push row
rows
formatScore: (score) ->
switch score.type
when 'time' then -score.score.toFixed(2) + 's'
when 'damage-taken' then -Math.round score.score
when 'damage-dealt', 'gold-collected', 'difficulty' then Math.round score.score
else score.score
onShown: ->
return if @hasShown
@hasShown = true
topScores = new TopScoresCollection @level, @scoreType, @timespan
@sessions = @supermodel.loadCollection(topScores, 'sessions', null, 0).model