codecombat/app/views/editor/level/systems/SystemsTabView.coffee

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CocoView = require 'views/core/CocoView'
template = require 'templates/editor/level/systems-tab-view'
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Level = require 'models/Level'
LevelSystem = require 'models/LevelSystem'
LevelSystemEditView = require './LevelSystemEditView'
NewLevelSystemModal = require './NewLevelSystemModal'
AddLevelSystemModal = require './AddLevelSystemModal'
nodes = require '../treema_nodes'
require 'vendor/treema'
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module.exports = class SystemsTabView extends CocoView
id: 'systems-tab-view'
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template: template
className: 'tab-pane'
subscriptions:
'editor:level-system-added': 'onLevelSystemAdded'
'editor:edit-level-system': 'editLevelSystem'
'editor:level-system-editing-ended': 'onLevelSystemEditingEnded'
'editor:level-loaded': 'onLevelLoaded'
'editor:terrain-changed': 'onTerrainChanged'
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events:
'click #add-system-button': 'addLevelSystem'
'click #create-new-system-button': 'createNewLevelSystem'
'click #create-new-system': 'createNewLevelSystem'
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constructor: (options) ->
super options
for system in @buildDefaultSystems()
url = "/db/level.system/#{system.original}/version/#{system.majorVersion}"
ls = new LevelSystem().setURL(url)
@supermodel.loadModel(ls, 'system')
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afterRender: ->
@buildSystemsTreema()
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onLoaded: ->
super()
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onLevelLoaded: (e) ->
@level = e.level
@buildSystemsTreema()
buildSystemsTreema: ->
return unless @level and @supermodel.finished()
systems = $.extend(true, [], @level.get('systems') ? [])
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unless systems.length
systems = @buildDefaultSystems()
insertedDefaults = true
systems = @getSortedByName systems
thangs = if @level? then @level.get('thangs') else []
thangIDs = _.filter(_.pluck(thangs, 'id'))
teams = _.filter(_.pluck(thangs, 'team'))
superteams = _.filter(_.pluck(thangs, 'superteam'))
superteams = _.union(teams, superteams)
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treemaOptions =
supermodel: @supermodel
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schema: Level.schema.properties.systems
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data: systems
readOnly: me.get('anonymous')
world: @options.world
view: @
thangIDs: thangIDs
teams: teams
superteams: superteams
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callbacks:
change: @onSystemsChanged
select: @onSystemSelected
nodeClasses:
'level-system': LevelSystemNode
'level-system-configuration': LevelSystemConfigurationNode
'point2d': nodes.WorldPointNode
'viewport': nodes.WorldViewportNode
'bounds': nodes.WorldBoundsNode
'radians': nodes.RadiansNode
'team': nodes.TeamNode
'superteam': nodes.SuperteamNode
'meters': nodes.MetersNode
'kilograms': nodes.KilogramsNode
'seconds': nodes.SecondsNode
'speed': nodes.SpeedNode
'acceleration': nodes.AccelerationNode
'thang-type': nodes.ThangTypeNode
'item-thang-type': nodes.ItemThangTypeNode
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@systemsTreema = @$el.find('#systems-treema').treema treemaOptions
@systemsTreema.build()
@systemsTreema.open()
@onSystemsChanged() if insertedDefaults
onSystemsChanged: (e) =>
systems = @getSortedByName @systemsTreema.data
@level.set 'systems', systems
getSortedByName: (systems) =>
systemModels = @supermodel.getModels LevelSystem
systemModelMap = {}
systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels
_.sortBy systems, (sys) -> systemModelMap[sys.original]
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onSystemSelected: (e, selected) =>
selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0]
unless selected
@removeSubView @levelSystemEditView if @levelSystemEditView
@levelSystemEditView = null
return
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until (data = selected.getData()) and data.original
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selected = selected.parent
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@editLevelSystem original: data.original, majorVersion: data.majorVersion
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onLevelSystemAdded: (e) ->
@systemsTreema.insert '/', e.system
addLevelSystem: (e) ->
@openModalView new AddLevelSystemModal supermodel: @supermodel, extantSystems: _.cloneDeep @systemsTreema.data
Backbone.Mediator.publish 'editor:view-switched', {}
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createNewLevelSystem: (e) ->
@openModalView new NewLevelSystemModal supermodel: @supermodel
Backbone.Mediator.publish 'editor:view-switched', {}
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editLevelSystem: (e) ->
@levelSystemEditView = @insertSubView new LevelSystemEditView(original: e.original, majorVersion: e.majorVersion, supermodel: @supermodel)
onLevelSystemEditingEnded: (e) ->
@removeSubView @levelSystemEditView
@levelSystemEditView = null
onTerrainChanged: (e) ->
defaultPathfinding = e.terrain in ['Dungeon', 'Indoor']
changed = false
if AI = @systemsTreema.get 'original=528110f30268d018e3000001'
unless AI.config?.findsPaths is defaultPathfinding
AI.config ?= {}
AI.config.findsPaths = defaultPathfinding
@systemsTreema.set 'original=528110f30268d018e3000001', AI
changed = true
if Vision = @systemsTreema.get 'original=528115040268d018e300001b'
unless Vision.config?.checksLineOfSight is defaultPathfinding
Vision.config ?= {}
Vision.config.checksLineOfSight = defaultPathfinding
@systemsTreema.set 'original=528115040268d018e300001b', Vision
changed = true
if changed
noty {
text: "AI/Vision System defaulted pathfinding/line-of-sight to #{defaultPathfinding} for terrain #{e.terrain}."
layout: 'topCenter'
timeout: 5000
type: 'information'
}
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buildDefaultSystems: ->
[
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{original: '528112c00268d018e3000008', majorVersion: 0} # Event
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{original: '5280f83b8ae1581b66000001', majorVersion: 0} # Existence
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{original: '5281146f0268d018e3000014', majorVersion: 0} # Programming
{original: '528110f30268d018e3000001', majorVersion: 0} # AI
{original: '52810ffa33e01a6e86000012', majorVersion: 0} # Action
{original: '528114b20268d018e3000017', majorVersion: 0} # Targeting
{original: '528105f833e01a6e86000007', majorVersion: 0} # Collision
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{original: '528113240268d018e300000c', majorVersion: 0} # Movement
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{original: '528112530268d018e3000007', majorVersion: 0} # Combat
{original: '52810f4933e01a6e8600000c', majorVersion: 0} # Hearing
{original: '528115040268d018e300001b', majorVersion: 0} # Vision
{original: '5280dc4d251616c907000001', majorVersion: 0} # Inventory
{original: '528111b30268d018e3000004', majorVersion: 0} # Alliance
{original: '528114e60268d018e300001a', majorVersion: 0} # UI
{original: '528114040268d018e3000011', majorVersion: 0} # Physics
{original: '52ae4f02a4dcd4415200000b', majorVersion: 0} # Display
{original: '52e953e81b2028d102000004', majorVersion: 0} # Effect
{original: '52f1354370fb890000000005', majorVersion: 0} # Magic
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]
destroy: ->
@systemsTreema?.destroy()
super()
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class LevelSystemNode extends TreemaObjectNode
valueClass: 'treema-level-system'
constructor: ->
super(arguments...)
@grabDBComponent()
@collection = @system?.attributes?.configSchema?.properties?
grabDBComponent: ->
data = @getData()
@system = @settings.supermodel.getModelByOriginalAndMajorVersion(LevelSystem, data.original, data.majorVersion)
console.error 'Couldn\'t find system for', data.original, data.majorVersion, 'from models', @settings.supermodel.models unless @system
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getChildSchema: (key) ->
return @system.attributes.configSchema if key is 'config'
return super(key)
buildValueForDisplay: (valEl, data) ->
return super valEl unless data.original and @system
name = @system.get 'name'
name += " v#{@system.get('version').major}" if @system.get('version').major
@buildValueForDisplaySimply valEl, name
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onEnterPressed: (e) ->
super e
data = @getData()
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Backbone.Mediator.publish 'editor:edit-level-system', original: data.original, majorVersion: data.majorVersion
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open: (depth) ->
super depth
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cTreema = @childrenTreemas.config
if cTreema? and (cTreema.getChildren().length or cTreema.canAddChild())
cTreema.open()
# No easy way to flatten the config object, so for now just keep it longer than it needs to be
class LevelSystemConfigurationNode extends TreemaObjectNode
valueClass: 'treema-level-system-configuration'
buildValueForDisplay: -> return