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CocoView = require 'views/core/CocoView'
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2016-01-20 18:32:21 -05:00
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template = require 'templates/editor/level/tasks-tab'
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Level = require 'models/Level'
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module.exports = class TasksTabView extends CocoView
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id: 'editor-level-tasks-tab-view'
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className: 'tab-pane'
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template: template
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events:
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'click .taskRow': 'onClickTaskRow'
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'click .taskInput': 'onClickTaskInput'
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'click .startEdit': 'onClickStartEdit'
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'click #createTask': 'onClickCreateTask'
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'keydown #curEdit': 'onKeyDownCurEdit'
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subscriptions:
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'editor:level-loaded': 'onLevelLoaded'
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defaultTaskLinks:
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# Order doesn't matter.
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'Name the level.':'./'
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'Create a Referee stub, if needed.':'./'
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'Build the level.':'./'
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'Set up goals.':'./'
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'Choose the Existence System lifespan and frame rate.':'./'
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'Choose the UI System paths and coordinate hover if needed.':'./'
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'Choose the AI System pathfinding and Vision System line of sight.':'./'
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'Write the sample code.':'./'
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'Do basic set decoration.':'./'
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'Adjust script camera bounds.':'./'
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'Choose music file in Introduction script.':'./'
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'Choose autoplay in Introduction script.':'./'
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'Add to a campaign.':'./'
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'Publish.':'./'
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'Choose level options like required/restricted gear.':'./'
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'Create achievements, including unlocking next level.':'./'
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'Choose leaderboard score types.':'./'
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'Playtest with a slow/tough hero.':'./'
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'Playtest with a fast/weak hero.':'./'
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'Playtest with a couple random seeds.':'./'
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'Make sure the level ends promptly on success and failure.':'./'
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'Remove/simplify unnecessary doodad collision.':'./'
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'Release to adventurers via MailChimp.':'./'
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'Write the description.':'./'
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'Add i18n field for the sample code comments.':'./'
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'Add Clojure/Lua/CoffeeScript.':'./'
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'Write the guide.':'./'
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'Write a loading tip, if needed.':'./'
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'Click the Populate i18n button.':'./'
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'Add programming concepts covered.':'./'
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'Mark whether it requires a subscription.':'./'
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'Release to everyone via MailChimp.':'./'
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'Check completion/engagement/problem analytics.':'./'
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'Do thorough set decoration.':'./'
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'Add a walkthrough video.':'./'
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taskMap: ->
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return @tasks?.map((_obj) -> return (name: _obj.get('name'), complete: (_obj.get('complete') || false)))
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taskArray: ->
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return @tasks?.toArray()
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findTask: (_name) ->
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return @tasks.findWhere(name:_name)
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onLoaded: ->
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onLevelLoaded: (e) ->
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@level = e.level
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Task = Backbone.Model.extend({
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initialize: ->
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if e?.level?._revertAttributes?.tasks?
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if _.find(e.level._revertAttributes.tasks, {name:arguments[0].name})
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@set 'revert', _.find(e.level._revertAttributes.tasks, {name:arguments[0].name})
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else
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@set 'revert', arguments[0]
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else
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@set 'revert', arguments[0]
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})
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TaskList = Backbone.Collection.extend({
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model: Task
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})
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@tasks = new TaskList(@level.get 'tasks')
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@render()
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pushTasks: ->
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@level.set 'tasks', @taskMap()
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onClickTaskRow: (e) ->
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if not $(e.target).is('input') and not $(e.target).is('a') and not $(e.target).hasClass('startEdit')
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task = @findTask($(e.target).closest('tr').data('task').name)
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checkbox = $(e.currentTarget).find('.taskInput')[0]
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if task.get 'complete'
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task.set 'complete', false
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else
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task.set 'complete', true
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checkbox.checked = task.get 'complete'
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@pushTasks()
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onClickTaskInput: (e) ->
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task = @findTask($(e.target).closest('tr').data('task').name)
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task.set 'complete', e.currentTarget.checked
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@pushTasks()
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onClickStartEdit: (e) ->
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if $('#curEdit').length is 0
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task = @findTask($(e.target).closest('tr').data('task').name)
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task.set 'curEdit', true
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@render()
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editDiv = $('#curEdit')[0]
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editDiv.focus()
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len = editDiv.value.length * 2
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editDiv.setSelectionRange len, len
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onKeyDownCurEdit: (e) ->
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if e.keyCode is 13
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editDiv = $('#curEdit')[0]
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task = @findTask($(e.target).closest('tr').data('task').name)
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potentialTask = @findTask(editDiv.value)
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if potentialTask and potentialTask isnt task
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noty
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timeout: 5000
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text: 'Task with name already exists!'
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type: 'error'
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layout: 'topCenter'
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else if editDiv.value is ''
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@tasks.remove task
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@pushTasks()
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@render()
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else
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task.set 'name', editDiv.value
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task.set 'curEdit', false
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@pushTasks()
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@render()
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onClickCreateTask: (e) ->
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if $('#curEdit').length is 0
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@tasks.add
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name: ''
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complete: false
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curEdit: true
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revert:
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name: 'null'
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complete: false
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@render()
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editDiv = $('#curEdit')[0]
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editDiv.focus()
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len = editDiv.value.length * 2
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editDiv.setSelectionRange len, len
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