codecombat/app/lib/scripts/SurfaceScriptModule.coffee

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CoffeeScript
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ScriptModule = require './ScriptModule'
module.exports = class SurfaceScriptModule extends ScriptModule
@neededFor: (noteGroup) ->
return noteGroup.surface?
startNotes: ->
notes = []
notes.push(@surfaceCameraNote()) if @noteGroup.surface.focus?
notes.push(@surfaceHighlightNote()) if @noteGroup.surface.highlight?
notes.push(@surfaceLockSelectNote()) if @noteGroup.surface.lockSelect?
return notes
endNotes: ->
notes = []
notes.push({channel:'level-highlight-sprites', event: {thangIDs: []}}) if @noteGroup.surface.highlight?
notes.push(@surfaceCameraNote(true)) if @noteGroup.surface.focus?
notes.push(@surfaceLockSelectNote()) if @noteGroup.surface.lockSelect?
return notes
skipNotes: ->
notes = []
notes.push(@surfaceCameraNote(true)) if @noteGroup.surface.focus?
notes.push(@surfaceLockSelectNote()) if @noteGroup.surface.lockSelect?
return notes
surfaceCameraNote: (instant=false) ->
focus = @noteGroup.surface.focus
e = {}
e.pos = focus.target if _.isPlainObject focus.target
e.thangID = focus.target if _.isString focus.target
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e.zoom = focus.zoom or 2.0 # TODO: test only doing this if e.pos, e.thangID, or focus.zoom?
e.zoom *= 2 if e.zoom # On 2014-03-16, we doubled the canvas width/height, so now we have a legacy zoom multipler.
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e.duration = if focus.duration? then focus.duration else 1500
e.duration = 0 if instant
e.bounds = focus.bounds if focus.bounds?
return { channel: 'level-set-surface-camera', event: e }
surfaceHighlightNote: ->
highlight = @noteGroup.surface.highlight
note =
channel: 'level-highlight-sprites'
event:
thangIDs: highlight.targets
delay: highlight.delay
@maybeApplyDelayToNote note, @noteGroup
return note
surfaceLockSelectNote: ->
return { channel: 'level-lock-select', event: {lock: @noteGroup.surface.lockSelect} }