2014-01-06 00:56:32 -05:00
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extends /templates/base
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block content
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div.contribute_class
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2014-01-06 17:30:35 -05:00
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include /templates/contribute/contribute_nav
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2014-01-06 00:56:32 -05:00
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div.class-main#artisan-main
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.class_image
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2014-01-23 21:49:29 -05:00
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img.img-responsive(src="/images/pages/contribute/artisan.png", alt="")
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2014-01-06 00:56:32 -05:00
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2014-01-11 11:25:04 -05:00
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h2
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2014-01-12 05:20:07 -05:00
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span(data-i18n="classes.artisan_title") Artisan
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2014-01-11 11:25:04 -05:00
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span
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2014-01-12 05:20:07 -05:00
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span(data-i18n="classes.artisan_title_description") (Level Builder)
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2014-01-11 11:25:04 -05:00
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p
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span(data-i18n="contribute.artisan_introduction_pref")
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| We must construct additional levels!
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| People be clamoring for more content, and we can only build so many ourselves.
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| Right now your workstation is level one; our level editor is barely
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| usable even by its creators, so be wary.
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| If you have visions of campaigns spanning for-loops to
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span
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a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
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2014-03-31 19:02:56 -04:00
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| Mondo Bizzaro
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2014-01-11 11:25:04 -05:00
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span(data-i18n="contribute.artisan_introduction_suf")
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2014-03-31 19:02:56 -04:00
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| , then this class might be for you.
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2014-01-06 00:56:32 -05:00
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2014-01-11 11:25:04 -05:00
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h4(data-i18n="contribute.class_attributes") Class Attributes
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2014-01-06 00:56:32 -05:00
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ul
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2014-01-11 11:25:04 -05:00
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li(data-i18n="contribute.artisan_attribute_1")
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| Any experience in building content like this would be nice, such as using
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2014-01-06 00:56:32 -05:00
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| Blizzard's level editors. But not required!
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li(data-i18n="contribute.artisan_attribute_2")
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| A hankering to do a whole lot of testing and iteration.
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2014-01-06 00:56:32 -05:00
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| To make good levels, you need to take it to others and watch them play it,
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| and be prepared to find a lot of things to fix.
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2014-01-11 11:25:04 -05:00
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li(data-i18n="contribute.artisan_attribute_3")
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| For the time being, endurance en par with an Adventurer.
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2014-01-06 00:56:32 -05:00
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| Our Level Editor is super preliminary and frustrating to use. You have been warned!
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2014-01-11 11:25:04 -05:00
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h4(data-i18n="contribute.how_to_join") How To Join
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2014-01-13 23:32:21 -05:00
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span(data-i18n="contribute.artisan_join_desc")
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| Use the Level Editor in these steps, give or take:
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ul
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li
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2014-01-30 18:29:20 -05:00
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a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation.
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2014-01-13 23:32:21 -05:00
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li
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a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
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li
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a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.artisan_join_step3") Find us in our public HipChat room for help.
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li
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a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback.
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2014-01-06 00:56:32 -05:00
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2014-04-12 17:53:09 -04:00
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.contributor-signup-anonymous
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.contributor-signup(data-contributor-class-id="level_creator", data-contributor-class-name="artisan")
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2014-01-06 00:56:32 -05:00
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2014-04-12 17:53:09 -04:00
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h3(data-i18n="contribute.creative_artisans")
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| Our Creative Artisans:
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2014-01-06 00:56:32 -05:00
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2014-04-12 17:53:09 -04:00
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#contributor-list
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2014-02-07 21:38:17 -05:00
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div.clearfix
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2014-01-06 00:56:32 -05:00
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