codecombat/app/views/play/common/ladder_submission_view.coffee

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CocoView = require 'views/kinds/CocoView'
template = require 'templates/play/common/ladder_submission'
module.exports = class LadderSubmissionView extends CocoView
class: "ladder-submission-view"
template: template
events:
'click .rank-button': 'rankSession'
constructor: (options) ->
super options
@session = options.session
@level = options.level
getRenderData: ->
ctx = super()
ctx.readyToRank = @session?.readyToRank()
ctx.isRanking = @ession?.get('isRanking')
ctx
afterRender: ->
super()
return unless @supermodel.finished()
@rankButton = @$el.find('.rank-button')
@updateButton()
updateButton: ->
rankingState = 'unavailable'
if @session?.readyToRank()
rankingState = 'rank'
else if @session?.get 'isRanking'
rankingState = 'ranking'
@setRankingButtonText rankingState
setRankingButtonText: (spanClass) ->
@rankButton.find('span').addClass('hidden')
@rankButton.find(".#{spanClass}").removeClass('hidden')
@rankButton.toggleClass 'disabled', spanClass isnt 'rank'
rankSession: (e) ->
return unless @session.readyToRank()
@setRankingButtonText 'submitting'
success = =>
@setRankingButtonText 'submitted' unless @destroyed
Backbone.Mediator.publish 'ladder:game-submitted', session: @session, level: @level
failure = (jqxhr, textStatus, errorThrown) =>
console.log jqxhr.responseText
@setRankingButtonText 'failed' unless @destroyed
transpiledCode = @transpileSession()
ajaxData =
session: @session.id
levelID: @level.id
originalLevelID: @level.get('original')
levelMajorVersion: @level.get('version').major
transpiledCode: transpiledCode
$.ajax '/queue/scoring', {
type: 'POST'
data: ajaxData
success: success
error: failure
}
transpileSession: ->
submittedCode = @session.get('code')
transpiledCode = {}
for thang, spells of submittedCode
transpiledCode[thang] = {}
for spellID, spell of spells
unless _.contains(@session.get('teamSpells')[@session.get('team')], thang + "/" + spellID) then continue
#DRY this
aetherOptions =
problems: {}
language: "javascript"
functionName: spellID
functionParameters: []
yieldConditionally: spellID is "plan"
globals: ['Vector', '_']
protectAPI: true
includeFlow: false
if spellID is "hear" then aetherOptions["functionParameters"] = ["speaker","message","data"]
aether = new Aether aetherOptions
transpiledCode[thang][spellID] = aether.transpile spell
transpiledCode