codecombat/app/views/NewHomeView.coffee

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RootView = require 'views/core/RootView'
template = require 'templates/new-home-view'
CocoCollection = require 'collections/CocoCollection'
Course = require 'models/Course'
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# TODO: auto margin feature paragraphs
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module.exports = class NewHomeView extends RootView
id: 'new-home-view'
className: 'style-flat'
template: template
events:
'click #play-btn': 'onClickPlayButton'
'change #school-level-dropdown': 'onChangeSchoolLevelDropdown'
'click #teacher-btn': 'onClickTeacherButton'
'click #learn-more-link': 'onClickLearnMoreLink'
initialize: (options) ->
@jumbotron = options.jumbotron or 'student' # or 'characters'
@courses = new CocoCollection [], {url: "/db/course", model: Course}
@supermodel.loadCollection(@courses, 'courses')
window.tracker?.trackEvent 'Homepage Loaded', category: 'Homepage'
if @getQueryVariable 'hour_of_code'
application.router.navigate "/hoc", trigger: true
isHourOfCodeWeek = false # Temporary: default to /hoc flow during the main event week
if isHourOfCodeWeek and (@isNewPlayer() or (@justPlaysCourses() and me.isAnonymous()))
# Go/return straight to playing single-player HoC course on Play click
@playURL = '/hoc?go=true'
@alternatePlayURL = '/play'
@alternatePlayText = 'home.play_campaign_version'
else if @justPlaysCourses()
# Save players who might be in a classroom from getting into the campaign
@playURL = '/courses'
@alternatePlayURL = '/play'
@alternatePlayText = 'home.play_campaign_version'
else
@playURL = '/play'
onClickPlayButton: (e) ->
@playSound 'menu-button-click'
return if @playURL isnt '/play'
window.tracker?.trackEvent 'Click Play', category: 'Homepage'
afterRender: ->
@onChangeSchoolLevelDropdown()
super()
onChangeSchoolLevelDropdown: (e) ->
levels =
elementary: {'introduction-to-computer-science': '2-4', 'computer-science-5': '15-20', default: '10-15', total: '50-70 hours (about one year)'}
middle: {'introduction-to-computer-science': '1-3', 'computer-science-5': '7-10', default: '5-8', total: '25-35 hours (about one semester)'}
high: {'introduction-to-computer-science': '1', 'computer-science-5': '6-9', default: '5-6', total: '22-28 hours (about one semester)'}
level = if e then $(e.target).val() else 'middle'
@$el.find('#courses-container .course-details').each ->
slug = $(@).data('course-slug')
duration = levels[level][slug] or levels[level].default
$(@).find('.course-duration .course-hours').text duration
$(@).find('.course-duration .unit').text($.i18n.t(if duration is '1' then 'units.hour' else 'units.hours'))
@$el.find('#semester-duration').text levels[level].total
justPlaysCourses: ->
# This heuristic could be better, but currently we don't add to me.get('courseInstances') for single-player anonymous intro courses, so they have to beat a level without choosing a hero.
return me.get('stats')?.gamesCompleted and not me.get('heroConfig')
isNewPlayer: ->
not me.get('stats')?.gamesCompleted and not me.get('heroConfig')
onClickLearnMoreLink: ->
@scrollToLink('#classroom-in-box-container')
onClickTeacherButton: ->
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@scrollToLink('.request-demo-row', 600)