codecombat/app/lib/surface/SingularSprite.coffee

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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
floors = ['Dungeon Floor', 'Indoor Floor', 'Grass', 'Grass01', 'Grass02', 'Grass03', 'Grass04', 'Grass05', 'Goal Trigger', 'Obstacle']
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module.exports = class SingularSprite extends createjs.Sprite
childMovieClips: null
constructor: (@spriteSheet, @thangType, @spriteSheetPrefix, @resolutionFactor=SPRITE_RESOLUTION_FACTOR) ->
super(@spriteSheet)
destroy: ->
@removeAllEventListeners()
gotoAndPlay: (actionName) -> @goto(actionName, false)
gotoAndStop: (actionName) -> @goto(actionName, true)
_gotoAndPlay: createjs.Sprite.prototype.gotoAndPlay
_gotoAndStop: createjs.Sprite.prototype.gotoAndStop
goto: (actionName, @paused=true) ->
@actionNotSupported = false
action = @thangType.getActions()[actionName]
randomStart = actionName.startsWith('move')
reg = action.positions?.registration or @thangType.get('positions')?.registration or {x:0, y:0}
if action.animation
@framerate = (action.framerate ? 20) * (action.speed ? 1)
func = if @paused then '_gotoAndStop' else '_gotoAndPlay'
animationName = @spriteSheetPrefix + actionName
@[func](animationName)
if @currentFrame is 0 or @usePlaceholders
@_gotoAndStop(0)
@notifyActionNeedsRender(action)
bounds = @thangType.get('raw').animations[action.animation].bounds
actionScale = (action.scale ? @thangType.get('scale') ? 1)
@scaleX = actionScale * bounds[2] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
@scaleY = actionScale * bounds[3] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
@regX = (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor) * ((-reg.x - bounds[0]) / bounds[2])
@regY = (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor) * ((-reg.y - bounds[1]) / bounds[3])
else
scale = @resolutionFactor * (action.scale ? @thangType.get('scale') ? 1)
@regX = -reg.x * scale
@regY = -reg.y * scale
@scaleX = @scaleY = 1 / @resolutionFactor
@framerate = action.framerate or 20
if randomStart and frames = @spriteSheet.getAnimation(animationName)?.frames
@currentAnimationFrame = Math.floor(Math.random() * frames.length)
if action.container
animationName = @spriteSheetPrefix + actionName
@_gotoAndStop(animationName)
if @currentFrame is 0 or @usePlaceholders
@_gotoAndStop(0)
@notifyActionNeedsRender(action)
bounds = @thangType.get('raw').containers[action.container].b
actionScale = (action.scale ? @thangType.get('scale') ? 1)
@scaleX = actionScale * bounds[2] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
@scaleY = actionScale * bounds[3] / (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor)
@regX = (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor) * ((-reg.x - bounds[0]) / bounds[2])
@regY = (SPRITE_PLACEHOLDER_WIDTH * @resolutionFactor) * ((-reg.y - bounds[1]) / bounds[3])
else
scale = @resolutionFactor * (action.scale ? @thangType.get('scale') ? 1)
@regX = -reg.x * scale
@regY = -reg.y * scale
@scaleX = @scaleY = 1 / @resolutionFactor
if @camera and @thangType.get('name') in floors
@baseScaleY *= @camera.y2x
@scaleX *= -1 if action.flipX
@scaleY *= -1 if action.flipY
@baseScaleX = @scaleX
@baseScaleY = @scaleY
@currentAnimation = actionName
return
notifyActionNeedsRender: (action) ->
@lank?.trigger('action-needs-render', @lank, action)