mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-11 00:02:19 -05:00
94 lines
3.4 KiB
CoffeeScript
94 lines
3.4 KiB
CoffeeScript
|
CocoView = require 'views/kinds/CocoView'
|
||
|
template = require 'templates/play/level/multiplayer-status'
|
||
|
{me} = require 'lib/auth'
|
||
|
RealTimeModel = require 'models/RealTimeModel'
|
||
|
RealTimeCollection = require 'collections/RealTimeCollection'
|
||
|
GameMenuModal = require 'views/game-menu/GameMenuModal'
|
||
|
|
||
|
# Real-time Multiplayer ######################################################
|
||
|
#
|
||
|
# This view displays the real-time multiplayer status for the current level.
|
||
|
#
|
||
|
# It performs these actions:
|
||
|
# Multiplayer button into game-menu multiplayer section
|
||
|
# Display number of players waiting for an opponent in this level
|
||
|
# Display number of players current playing a pvp game in this level
|
||
|
# Status for user's current real-time multiplayer session
|
||
|
#
|
||
|
# It monitors these:
|
||
|
# Real-time multiplayer players
|
||
|
# Internal multiplayer status
|
||
|
#
|
||
|
# Real-time state variables:
|
||
|
# @playersCollection - Real-time multiplayer players
|
||
|
|
||
|
module.exports = class MultiplayerStatusView extends CocoView
|
||
|
id: 'multiplayer-status-view'
|
||
|
template: template
|
||
|
|
||
|
subscriptions:
|
||
|
'real-time-multiplayer:player-status': 'onRealTimeMultiplayerPlayerStatus'
|
||
|
|
||
|
events:
|
||
|
'click #multiplayer-button': 'onClickMultiplayerButton'
|
||
|
|
||
|
constructor: (options) ->
|
||
|
super(options)
|
||
|
@session = options.session
|
||
|
@level = options.level
|
||
|
@levelID = options.levelID
|
||
|
@status = ''
|
||
|
@players = {}
|
||
|
@playersCollection = new RealTimeCollection('multiplayer_players/' + @levelID)
|
||
|
@playersCollection.on 'add', @onPlayerAdded
|
||
|
@playersCollection.each (player) => @onPlayerAdded player
|
||
|
|
||
|
destroy: ->
|
||
|
@playersCollection?.off 'add', @onPlayerAdded
|
||
|
player.off 'change', @onPlayerChanged for id, player of @players
|
||
|
super()
|
||
|
|
||
|
getRenderData: ->
|
||
|
c = super()
|
||
|
c.playerCount = @playerCount
|
||
|
c.playersAvailable = @playersCollectionAvailable
|
||
|
c.playersUnavailable = @playersCollectionUnavailable
|
||
|
c.status = @status
|
||
|
c
|
||
|
|
||
|
onRealTimeMultiplayerPlayerStatus: (e) ->
|
||
|
@status = e.status
|
||
|
@render?()
|
||
|
|
||
|
onClickMultiplayerButton: (e) ->
|
||
|
@openModalView new GameMenuModal showTab: 'multiplayer', level: @level, session: @session, supermodel: @supermodel
|
||
|
|
||
|
onPlayerAdded: (player) =>
|
||
|
# console.log 'MultiplayerStatusView onPlayerAdded', player
|
||
|
unless player.id is me.id
|
||
|
@players[player.id] = new RealTimeModel('multiplayer_players/' + @levelID + '/' + player.id)
|
||
|
@players[player.id].on 'change', @onPlayerChanged
|
||
|
@countPlayers player
|
||
|
|
||
|
onPlayerChanged: (player) =>
|
||
|
# console.log 'MultiplayerStatusView onPlayerChanged', player
|
||
|
@countPlayers player
|
||
|
|
||
|
countPlayers: (changedPlayer) =>
|
||
|
# TODO: save this stale hearbeat threshold setting somewhere
|
||
|
staleHeartbeat = new Date()
|
||
|
staleHeartbeat.setMinutes staleHeartbeat.getMinutes() - 3
|
||
|
@playerCount = 0
|
||
|
@playersCollectionAvailable = 0
|
||
|
@playersCollectionUnavailable = 0
|
||
|
@playersCollection.each (player) =>
|
||
|
# Assume changedPlayer is fresher than entry in @playersCollection collection
|
||
|
player = changedPlayer if changedPlayer? and player.id is changedPlayer.id
|
||
|
unless staleHeartbeat >= new Date(player.get('heartbeat'))
|
||
|
@playerCount++
|
||
|
@playersCollectionAvailable++ if player.get('state') is 'available'
|
||
|
@playersCollectionUnavailable++ if player.get('state') is 'unavailable'
|
||
|
# console.log 'MultiplayerStatusView countPlayers', @playerCount, @playersCollectionAvailable, @playersCollectionUnavailable
|
||
|
@render()
|
||
|
|