codecombat/app/views/ladder/LadderTabView.coffee

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CocoView = require 'views/core/CocoView'
CocoClass = require 'core/CocoClass'
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Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'collections/CocoCollection'
User = require 'models/User'
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LeaderboardCollection = require 'collections/LeaderboardCollection'
{teamDataFromLevel} = require './utils'
ModelModal = require 'views/modal/ModelModal'
require 'vendor/d3'
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HIGHEST_SCORE = 1000000
module.exports = class LadderTabView extends CocoView
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id: 'ladder-tab-view'
template: require 'templates/play/ladder/ladder-tab-view'
events:
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'click .connect-facebook': 'onConnectFacebook'
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'click .connect-google-plus': 'onConnectGPlus'
'click .name-col-cell': 'onClickPlayerName'
'click .spectate-cell': 'onClickSpectateCell'
'click .load-more-ladder-entries': 'onLoadMoreLadderEntries'
subscriptions:
'auth:facebook-api-loaded': 'checkFriends'
'auth:gplus-api-loaded': 'checkFriends'
'auth:logged-in-with-facebook': 'onConnectedWithFacebook'
'auth:logged-in-with-gplus': 'onConnectedWithGPlus'
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constructor: (options, @level, @sessions) ->
super(options)
@teams = teamDataFromLevel @level
@leaderboards = {}
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@refreshLadder()
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@socialNetworkRes = @supermodel.addSomethingResource('social_network_apis', 0)
@checkFriends()
checkFriends: ->
return if @checked or (not window.FB) or (not window.gapi)
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@checked = true
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# @addSomethingToLoad('facebook_status')
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@fbStatusRes = @supermodel.addSomethingResource('facebook_status', 0)
@fbStatusRes.load()
FB.getLoginStatus (response) =>
return if @destroyed
@facebookStatus = response.status
@loadFacebookFriends() if @facebookStatus is 'connected'
@fbStatusRes.markLoaded()
if application.gplusHandler.loggedIn is undefined
@listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded)
else
@gplusSessionStateLoaded()
@socialNetworkRes.markLoaded()
# FACEBOOK
onConnectFacebook: ->
@connecting = true
FB.login()
onConnectedWithFacebook: -> location.reload() if @connecting
loadFacebookFriends: ->
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# @addSomethingToLoad('facebook_friends')
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@fbFriendRes = @supermodel.addSomethingResource('facebook_friends', 0)
@fbFriendRes.load()
FB.api '/me/friends', @onFacebookFriendsLoaded
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onFacebookFriendsLoaded: (response) =>
@facebookData = response.data
@loadFacebookFriendSessions()
@fbFriendRes.markLoaded()
loadFacebookFriendSessions: ->
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
@fbFriendSessionRes = @supermodel.addRequestResource('facebook_friend_sessions', {
url: url
data: { friendIDs: (f.id for f in @facebookData) }
method: 'POST'
success: @onFacebookFriendSessionsLoaded
})
@fbFriendSessionRes.load()
onFacebookFriendSessionsLoaded: (result) =>
friendsMap = {}
friendsMap[friend.id] = friend.name for friend in @facebookData
for friend in result
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friend.name = friendsMap[friend.facebookID]
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
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friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture"
@facebookFriendSessions = result
@render() # because the ladder tab renders before waiting for fb to finish
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# GOOGLE PLUS
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onConnectGPlus: ->
@connecting = true
@listenToOnce application.gplusHandler, 'logged-in', @onConnectedWithGPlus
application.gplusHandler.reauthorize()
onConnectedWithGPlus: -> location.reload() if @connecting
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gplusSessionStateLoaded: ->
if application.gplusHandler.loggedIn
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#@addSomethingToLoad('gplus_friends')
@gpFriendRes = @supermodel.addSomethingResource('gplus_friends', 0)
@gpFriendRes.load()
application.gplusHandler.loadFriends @gplusFriendsLoaded
gplusFriendsLoaded: (friends) =>
@gplusData = friends.items
@loadGPlusFriendSessions()
@gpFriendRes.markLoaded()
loadGPlusFriendSessions: ->
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_gplus_friends"
@gpFriendSessionRes = @supermodel.addRequestResource('gplus_friend_sessions', {
url: url
data: { friendIDs: (f.id for f in @gplusData) }
method: 'POST'
success: @onGPlusFriendSessionsLoaded
})
@gpFriendSessionRes.load()
onGPlusFriendSessionsLoaded: (result) =>
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friendsMap = {}
friendsMap[friend.id] = friend for friend in @gplusData
for friend in result
friend.name = friendsMap[friend.gplusID].displayName
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = friendsMap[friend.gplusID].image.url
@gplusFriendSessions = result
@render() # because the ladder tab renders before waiting for gplus to finish
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# LADDER LOADING
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refreshLadder: ->
@supermodel.resetProgress()
@ladderLimit ?= parseInt @getQueryVariable('top_players', 20)
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for team in @teams
if oldLeaderboard = @leaderboards[team.id]
@supermodel.removeModelResource oldLeaderboard
oldLeaderboard.destroy()
teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession, @ladderLimit, @options.league)
@leaderboardRes = @supermodel.addModelResource(@leaderboards[team.id], 'leaderboard', {cache: false}, 3)
@leaderboardRes.load()
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render: ->
super()
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@$el.find('.histogram-display').each (i, el) =>
histogramWrapper = $(el)
team = _.find @teams, name: histogramWrapper.data('team-name')
histogramData = null
$.when(
url = "/db/level/#{@level.get('slug')}/histogram_data?team=#{team.name.toLowerCase()}"
url += '&leagues.leagueID=' + @options.league.id if @options.league
$.get url, {cache: false}, (data) -> histogramData = data
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).then =>
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@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase()) unless @destroyed
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getRenderData: ->
ctx = super()
ctx.level = @level
ctx.link = "/play/level/#{@level.get('name')}"
ctx.teams = @teams
team.leaderboard = @leaderboards[team.id] for team in @teams
ctx.levelID = @levelID
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ctx.friends = @consolidateFriends()
ctx.onFacebook = @facebookStatus is 'connected'
ctx.onGPlus = application.gplusHandler.loggedIn
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ctx.capitalize = _.string.capitalize
ctx.league = @options.league
ctx._ = _
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ctx
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generateHistogram: (histogramElement, histogramData, teamName) ->
#renders twice, hack fix
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if $('#' + histogramElement.attr('id')).has('svg').length then return
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histogramData = histogramData.map (d) -> d*100
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margin =
top: 20
right: 20
bottom: 30
left: 0
width = 300 - margin.left - margin.right
height = 125 - margin.top - margin.bottom
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formatCount = d3.format(',.0')
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minX = Math.floor(Math.min(histogramData...) / 1000) * 1000
maxX = Math.ceil(Math.max(histogramData...) / 1000) * 1000
x = d3.scale.linear().domain([minX, maxX]).range([0, width])
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data = d3.layout.histogram().bins(x.ticks(20))(histogramData)
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y = d3.scale.linear().domain([0, d3.max(data, (d) -> d.y)]).range([height, 10])
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#create the x axis
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xAxis = d3.svg.axis().scale(x).orient('bottom').ticks(5).outerTickSize(0)
svg = d3.select('#' + histogramElement.attr('id')).append('svg')
.attr('width', width + margin.left + margin.right)
.attr('height', height + margin.top + margin.bottom)
.append('g')
.attr('transform', "translate(#{margin.left}, #{margin.top})")
barClass = 'bar'
if teamName.toLowerCase() is 'ogres' then barClass = 'ogres-bar'
if teamName.toLowerCase() is 'humans' then barClass = 'humans-bar'
bar = svg.selectAll('.bar')
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.data(data)
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.enter().append('g')
.attr('class', barClass)
.attr('transform', (d) -> "translate(#{x(d.x)}, #{y(d.y)})")
bar.append('rect')
.attr('x', 1)
.attr('width', width/20)
.attr('height', (d) -> height - y(d.y))
if session = @leaderboards[teamName].session
if @options.league
playerScore = (_.find(session.get('leagues'), {leagueID: @options.league.id})?.stats.totalScore or 10) * 100
else
playerScore = session.get('totalScore') * 100
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scorebar = svg.selectAll('.specialbar')
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.data([playerScore])
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.enter().append('g')
.attr('class', 'specialbar')
.attr('transform', "translate(#{x(playerScore)}, #{y(9001)})")
scorebar.append('rect')
.attr('x', 1)
.attr('width', 3)
.attr('height', height - y(9001))
rankClass = 'rank-text'
if teamName.toLowerCase() is 'ogres' then rankClass = 'rank-text ogres-rank-text'
if teamName.toLowerCase() is 'humans' then rankClass = 'rank-text humans-rank-text'
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message = "#{histogramData.length} players"
if @leaderboards[teamName].session?
if @options.league
# TODO: fix server handler to properly fetch myRank with a leagueID
message = "#{histogramData.length} players in league"
else if @leaderboards[teamName].myRank <= histogramData.length
message = "##{@leaderboards[teamName].myRank} of #{histogramData.length}"
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else
message = 'Rank your session!'
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svg.append('g')
.append('text')
.attr('class', rankClass)
.attr('y', 0)
.attr('text-anchor', 'end')
.attr('x', width)
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.text(message)
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#Translate the x-axis up
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svg.append('g')
.attr('class', 'x axis')
.attr('transform', 'translate(0, ' + height + ')')
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.call(xAxis)
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consolidateFriends: ->
allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or [])
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sessions = _.uniq allFriendSessions, false, (session) -> session._id
sessions = _.sortBy sessions, 'totalScore'
sessions.reverse()
sessions
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# Admin view of players' code
onClickPlayerName: (e) ->
return unless me.isAdmin()
row = $(e.target).parent()
player = new User _id: row.data 'player-id'
session = new LevelSession _id: row.data 'session-id'
@openModalView new ModelModal models: [session, player]
onClickSpectateCell: (e) ->
cell = $(e.target).closest '.spectate-cell'
row = cell.parent()
table = row.closest('table')
wasSelected = cell.hasClass 'selected'
table.find('.spectate-cell.selected').removeClass 'selected'
cell = $(e.target).closest('.spectate-cell').toggleClass 'selected', not wasSelected
sessionID = row.data 'session-id'
teamID = table.data 'team'
@spectateTargets ?= {}
@spectateTargets[teamID] = if wasSelected then null else sessionID
console.log @spectateTargets, cell, row, table
onLoadMoreLadderEntries: (e) ->
@ladderLimit ?= 100
@ladderLimit += 100
@refreshLadder()
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module.exports.LeaderboardData = LeaderboardData = class LeaderboardData extends CocoClass
###
Consolidates what you need to load for a leaderboard into a single Backbone Model-like object.
###
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constructor: (@level, @team, @session, @limit, @league) ->
super()
collectionParameters: (parameters) ->
parameters.team = @team
parameters['leagues.leagueID'] = @league.id if @league
parameters
fetch: ->
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console.warn 'Already have top players on', @ if @topPlayers
@topPlayers = new LeaderboardCollection(@level, @collectionParameters(order: -1, scoreOffset: HIGHEST_SCORE, limit: @limit))
promises = []
promises.push @topPlayers.fetch cache: false
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if @session
if @league
score = _.find(@session.get('leagues'), {leagueID: @league.id})?.stats.totalScore
else
score = @session.get('totalScore')
if score
@playersAbove = new LeaderboardCollection(@level, @collectionParameters(order: 1, scoreOffset: score, limit: 4))
promises.push @playersAbove.fetch cache: false
@playersBelow = new LeaderboardCollection(@level, @collectionParameters(order: -1, scoreOffset: score, limit: 4))
promises.push @playersBelow.fetch cache: false
level = "#{@level.get('original')}.#{@level.get('version').major}"
success = (@myRank) =>
loadURL = "/db/level/#{level}/leaderboard_rank?scoreOffset=#{score}&team=#{@team}"
loadURL += '&leagues.leagueID=' + @league.id if @league
promises.push $.ajax(loadURL, cache: false, success: success)
@promise = $.when(promises...)
@promise.then @onLoad
@promise.fail @onFail
@promise
onLoad: =>
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return if @destroyed or not @topPlayers.loaded
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@loaded = true
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@loading = false
@trigger 'sync', @
# TODO: cache user ids -> names mapping, and load them here as needed,
# and apply them to sessions. Fetching each and every time is too costly.
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onFail: (resource, jqxhr) =>
return if @destroyed
@trigger 'error', @, jqxhr
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inTopSessions: ->
return me.id in (session.attributes.creator for session in @topPlayers.models)
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nearbySessions: ->
if @league
score = _.find(@session?.get('leagues'), {leagueID: @league.id})?.stats.totalScore
else
score = @session?.get('totalScore')
return [] unless score
l = []
above = @playersAbove.models
l = l.concat(above)
l.reverse()
l.push @session
l = l.concat(@playersBelow.models)
if @myRank
startRank = @myRank - 4
session.rank = startRank + i for session, i in l
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l
allResources: ->
resources = [@topPlayers, @playersAbove, @playersBelow]
return (r for r in resources when r)