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# function to use inside a webworker.
# This function needs to run inside an environment that has a 'self'.
# This specific worker is targeted towards the node.js headless_client environment.
JASON = require ' jason '
fs = require ' fs '
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GLOBAL.Aether = Aether = require ' aether '
GLOBAL._ = _ = require ' lodash '
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betterConsole = () ->
self.logLimit = 200 ;
self.logsLogged = 0 ;
self.transferableSupported = () -> true
self.console = log: ->
if self . logsLogged ++ is self . logLimit
self . postMessage
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type: ' console-log '
args: [ ' Log limit ' + self . logLimit + ' reached; shutting up. ' ]
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id: self . workerID
else if self . logsLogged < self . logLimit
args = [ ] . slice . call ( arguments )
i = 0
while i < args . length
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args [ i ] = args [ i ] . toString ( ) if args [ i ] . constructor . className is ' Thang ' or args [ i ] . isComponent if args [ i ] and args [ i ] . constructor
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++ i
try
self . postMessage
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type: ' console-log '
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args: args
id: self . workerID
catch error
self . postMessage
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type: ' console-log '
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args: [
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' Could not post log: ' + args
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error . toString ( )
error . stack
error . stackTrace
]
id: self . workerID
# so that we don't crash when debugging statements happen
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self.console.error = self.console.warn = self.console.info = self.console.debug = self . console . log
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GLOBAL.console = console = self . console
self . console
work = () ->
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console . log ' starting... '
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console.log = ->
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World = self . require ( ' lib/world/world ' )
GoalManager = self . require ( ' lib/world/GoalManager ' )
Aether . addGlobal ( ' Vector ' , require ( ' lib/world/vector ' ) )
Aether . addGlobal ( ' _ ' , _ )
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self.cleanUp = ->
self.world = null
self.goalManager = null
self.postedErrors = { }
self.t0 = null
self.logsLogged = 0
self.runWorld = (args) ->
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console . log ' Running world inside worker. '
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self.postedErrors = { }
self.t0 = new Date ( )
self.postedErrors = false
self.logsLogged = 0
try
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self.world = new World ( args . userCodeMap )
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self.world.levelSessionIDs = args . levelSessionIDs
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self . world . loadFromLevel args . level , true if args . level
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self.world.headless = args . headless
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self.goalManager = new GoalManager ( self . world )
self . goalManager . setGoals args . goals
self . goalManager . setCode args . userCodeMap
self . goalManager . worldGenerationWillBegin ( )
self . world . setGoalManager self . goalManager
catch error
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console . log ' There has been an error inside the worker. '
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self . onWorldError error
return
Math . random = self . world . rand . randf # so user code is predictable
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Aether . replaceBuiltin ( ' Math ' , Math )
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replacedLoDash = _ . runInContext ( self )
_ [ key ] = replacedLoDash [ key ] for key , val of replacedLoDash
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console . log ' Loading frames. '
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self . postMessage type: ' start-load-frames '
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self . world . loadFrames self . onWorldLoaded , self . onWorldError , self . onWorldLoadProgress , true
self.onWorldLoaded = onWorldLoaded = ->
self . goalManager . worldGenerationEnded ( )
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goalStates = self . goalManager . getGoalStates ( )
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self . postMessage type: ' end-load-frames ' , goalStates: goalStates
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t1 = new Date ( )
diff = t1 - self . t0
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if ( self . world . headless )
return console . log ( " Headless simulation completed in #{ diff } ms. " ) ;
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transferableSupported = self . transferableSupported ( )
try
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serialized = serializedWorld: self . world . serialize ( )
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transferableSupported = false
catch error
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console . log ' World serialization error: ' , error . toString ( ) + " \n " + error . stack or error . stackTrace
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t2 = new Date ( )
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# console.log('About to transfer', serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects);
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try
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message =
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type: ' new-world '
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serialized: serialized . serializedWorld
goalStates: goalStates
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if transferableSupported
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self . postMessage message , serialized . transferableObjects
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else
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self . postMessage message
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catch error
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console . log ' World delivery error: ' , error . toString ( ) + " \n " + error . stack or error . stackTrace
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t3 = new Date ( )
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console . log ' And it was so: ( ' + ( diff / self . world . totalFrames ) . toFixed ( 3 ) + ' ms per frame, ' , self . world . totalFrames , " frames) \n Simulation : " , diff + " ms \n Serialization: " , ( t2 - t1 ) + " ms \n Delivery : " , ( t3 - t2 ) + ' ms '
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self . cleanUp ( )
self.onWorldError = onWorldError = (error) ->
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if error . isUserCodeProblem
errorKey = error . userInfo . key
if not errorKey or not self . postedErrors [ errorKey ]
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self . postMessage
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type: ' user-code-problem '
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problem: error
self . postedErrors [ errorKey ] = error
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else
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console . log ' Non-UserCodeError: ' , error . toString ( ) + " \n " + error . stack or error . stackTrace
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self . cleanUp ( )
return true
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self.onWorldLoadProgress = onWorldLoadProgress = (progress) ->
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#console.log 'Worker onWorldLoadProgress'
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self . postMessage
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type: ' world-load-progress-changed '
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progress: progress
self.abort = abort = ->
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#console.log 'Abort called for worker.'
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if self . world
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#console.log 'About to abort:', self.world.name, typeof self.world.abort
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self . world . abort ( )
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self.world = null
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self . postMessage type: ' abort '
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self . cleanUp ( )
self.reportIn = reportIn = ->
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console . log ' Reporting in. '
self . postMessage type: ' report-in '
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self . addEventListener ' message ' , (event) ->
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#console.log JSON.stringify event
self [ event . data . func ] event . data . args
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self . postMessage type: ' worker-initialized '
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worldCode = fs . readFileSync ' ./public/javascripts/world.js ' , ' utf8 '
lodashCode = fs . readFileSync ' ./public/javascripts/lodash.js ' , ' utf8 '
aetherCode = fs . readFileSync ' ./public/javascripts/aether.js ' , ' utf8 '
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#window.BOX2D_ENABLED = true;
newConsole = " newConsole = #{ } JASON.stringify newConsole}() " ;
ret = """
GLOBAL = root = window = self ;
GLOBAL.window = window ;
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self.workerID = ' Worker ' ;
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console = #{JASON.stringify betterConsole}();
try {
/ / the world javascript file
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#{worldCode};
#{lodashCode};
#{aetherCode};
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/ / Don ' t let user generated code access stuff from our file system!
self.importScripts = importScripts = null ;
self.native_fs_ = native_fs_ = null ;
/ / the actual function
#{JASON.stringify work}();
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} catch ( error ) {
self . postMessage ( { ' type ' : ' console-log ' , args: [ ' An unhandled error occured: ' , error . toString ( ) , error . stack ] , id: - 1 } ) ;
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}
"""
#console = #{JASON.stringify createConsole}();
#
# console.error = console.info = console.log;
#self.console = console;
#GLOBAL.console = console;
module.exports = new Function ( ret )