codecombat/app/views/modal/terrain_randomise_modal.coffee

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ModalView = require 'views/kinds/ModalView'
template = require 'templates/modal/terrain_randomise'
CocoModel = require 'models/CocoModel'
clusters = {
'rocks': ['Rock 1', 'Rock 2', 'Rock 3', 'Rock 4', 'Rock 5', 'Rock Cluster 1', 'Rock Cluster 2', 'Rock Cluster 3']
'trees': ['Tree 1', 'Tree 2', 'Tree 3', 'Tree 4']
'shrubs': ['Shrub 1', 'Shrub 2', 'Shrub 3']
'houses': ['House 1', 'House 2', 'House 3', 'House 4']
'animals': ['Cow', 'Horse']
'wood': ['Firewood 1', 'Firewood 2', 'Firewood 3', 'Barrel']
'farm': ['Farm']
}
presets = {
# 'dungeon': {
# 'type':'dungeon'
# 'borders':['Dungeon Wall']
# 'floors':['Dungeon Floor']
# 'decorations':[]
# }
'grassy': {
'type':'grassy'
'borders':['Tree 1', 'Tree 2', 'Tree 3']
'floors':['Grass01', 'Grass02', 'Grass03']
'decorations': {
'house': {
'num':[1,2] #min-max
'width': 20
'height': 20
'clusters': {
'houses':[1,1]
'trees':[1,2]
'shrubs':[0,3]
'rocks':[1,2]
}
}
'farm': {
'num':[1,2] #min-max
'width': 20
'height': 20
'clusters': {
'farm':[1,1]
'shrubs':[2,3]
'wood':[2,4]
'animals':[2,3]
}
}
}
}
}
sizes = {
'small': {
'x':80
'y':68
}
'large': {
'x':160
'y':136
}
'floorSize': {
'x':20
'y':20
}
'borderSize': {
'x':4
'y':4
}
}
module.exports = class TerrainRandomiseModal extends ModalView
id: 'terrain-randomise-modal'
template: template
thangs = []
events:
'click .choose-option': 'onRandomise'
onRevertModel: (e) ->
id = $(e.target).val()
CocoModel.backedUp[id].revert()
$(e.target).closest('tr').remove()
@reloadOnClose = true
onRandomise: (e) ->
target = $(e.target)
presetType = target.attr 'data-preset-type'
presetSize = target.attr 'data-preset-size'
@randomiseThangs presetType, presetSize
Backbone.Mediator.publish('randomise:terrain-generated',
'thangs': @thangs
)
@hide()
randomiseThangs: (presetName, presetSize) ->
preset = presets[presetName]
presetSize = sizes[presetSize]
@thangs = []
@randomiseFloor preset, presetSize
@randomiseBorder preset, presetSize
@randomiseDecorations preset, presetSize
randomiseFloor: (preset, presetSize) ->
for i in _.range(0, presetSize.x, sizes.floorSize.x)
for j in _.range(0, presetSize.y, sizes.floorSize.y)
@thangs.push {
'id': @getRandomThang(preset.floors)
'pos': {
'x': i
'y': j
}
}
randomiseBorder: (preset, presetSize) ->
for i in _.range(0-sizes.floorSize.x/2+sizes.borderSize.x, presetSize.x-sizes.floorSize.x/2, sizes.borderSize.x)
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': i
'y': 0-sizes.floorSize.x/2
}
}
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': i
'y': presetSize.y - sizes.borderSize.y
}
}
for i in _.range(0-sizes.floorSize.y/2, presetSize.y-sizes.borderSize.y, sizes.borderSize.y)
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': 0-sizes.floorSize.x/2+sizes.borderSize.x
'y': i
}
}
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': presetSize.x - sizes.borderSize.x - sizes.floorSize.x/2
'y': i
}
}
randomiseDecorations: (preset, presetSize)->
for name, decoration of preset.decorations
for num in _.range(_.random(decoration.num[0], decoration.num[1]))
center =
{
'x':_.random(decoration.width, presetSize.x - decoration.width),
'y':_.random(decoration.height, presetSize.y - decoration.height)
}
min =
{
'x':center.x - decoration.width/2
'y':center.y - decoration.height/2
}
max =
{
'x':center.x + decoration.width/2
'y':center.y + decoration.height/2
}
for cluster, range of decoration.clusters
for i in _.range(_.random(range[0], range[1]))
@thangs.push {
'id':@getRandomThang(clusters[cluster])
'pos':{
'x':_.random(min.x, max.x)
'y':_.random(min.y, max.y)
}
}
getRandomThang: (thangList) ->
return thangList[_.random(0, thangList.length-1)]
getRenderData: ->
c = super()
models = _.values CocoModel.backedUp
models = (m for m in models when m.hasLocalChanges())
c.models = models
c
onHidden: ->
location.reload() if @reloadOnClose