codecombat/app/styles/play/level.sass

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@import "app/styles/mixins"
@import "app/styles/bootstrap/variables"
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body.is-playing
background-color: black
$level-resize-transition-time: 0.5s
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#level-view
margin: 0 auto
@include user-select(none)
&.real-time
// Hmm, somehow the #page-container is cutting us off by ~17px on the right, looks a bit off.
#canvas-wrapper
width: 100%
canvas
margin: 0 auto
#normal-surface
left: 0
right: 0
margin-left: auto
margin-right: auto
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#control-bar-view
width: 100%
button, h4
display: none
&:not(.flags)
#playback-view
width: 100%
&.flags
#playback-view
$flags-width: 200px
width: 90%
width: -webkit-calc(100% - 200px)
width: calc(100% - 200px)
left: $flags-width
#code-area, #thang-hud, #goals-view
display: none
visibility: hidden
#gold-view
right: 1%
@include box-shadow(-1px 1px 10px cyan)
.team-gold
font-size: 2vw
line-height: 2vw
img
width: 1.8vw
height: 1.8vw
#duel-stats-view
right: calc(1% + 100px)
bottom: 50px
#control-bar-view .title
left: 20%
width: 60%
text-align: center
#stop-real-time-playback-button
display: block
z-index: 20
#level-dialogue-view
display: none
.level-content
margin: 0px auto
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.level-content
position: relative
background-color: black
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#canvas-wrapper
top: 50px
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width: 55%
position: relative
overflow: hidden
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@include transition(all $level-resize-transition-time ease-out, z-index 1.2s linear)
z-index: 0
&.preview-overlay
z-index: 20
#goals-view
visibility: hidden
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canvas#webgl-surface
background-color: #333
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z-index: 1
canvas#normal-surface
z-index: 1
position: absolute
top: 0
left: 0
pointer-events: none
canvas#webgl-surface, canvas#normal-surface
display: block
z-index: 2
@include transition($level-resize-transition-time ease-out)
&.grabbable:not(.flag-color-selected)
cursor: -moz-grab
cursor: -webkit-grab
cursor: grab
&:active
cursor: -moz-grabbing
cursor: -webkit-grabbing
cursor: grabbing
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&.flag-color-selected
cursor: crosshair
#ascii-surface
position: absolute
z-index: 3
top: 0
left: 0
pointer-events: none
white-space: pre
font-family: Courier, monospace
color: white
background-color: rgba(14, 59, 130, 0.25)
transform-origin: 0 0 0
line-height: 15px
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min-width: 1024px
position: relative
#code-area
@include box-sizing(border-box)
padding: 0px 0.9% 10px 1.4%
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width: 45%
background: transparent url(/images/level/wood_texture.png)
background-size: 100% 100%
position: absolute
right: 0
top: 0px
bottom: 0
@include transition(width $level-resize-transition-time ease-in-out, right $level-resize-transition-time ease-in-out)
z-index: 2
#game-area
position: relative
overflow: hidden
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// Level Docs
.ui-effects-transfer
border: 2px dotted gray
.modal
img
float: right
img.diagram
float: none
#multiplayer-join-link
font-size: 12px
// Custom Buttons
.btn.banner
@include banner-button(#FFF, #333)
@include box-shadow(2px 2px 2px rgba(0, 0, 0, 0.5))
border: 1px solid black
text-shadow: none
$buttonConfig: 'primary' #6CA8EA, 'info' #71AACC, 'success' #90B236, 'warning' #CD6800, 'danger' #B43C20, 'inverse' #3A537F
@each $tuple in $buttonConfig
&.btn-#{nth($tuple, 1)}
@include banner-button(nth($tuple, 2), #FFF)
$GI: 0.5 // gradient intensity; can tweak this 0-1
.gradient
position: absolute
z-index: 5
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#code-area-gradient
top: 0px
width: 3px
background: linear-gradient(to right, rgba(0,0,0,0) 0%,rgba(0,0,0,$GI) 100%)
left: -3px
bottom: 0
#canvas-left-gradient
left: 0px
width: 5px
background: linear-gradient(to left, rgba(0,0,0,0) 0%,rgba(0,0,0,0.8*$GI) 100%)
bottom: -30px
top: 0
#canvas-top-gradient
top: 0
height: 5px
left: 0
right: 0
background: linear-gradient(to top, rgba(0,0,0,0) 0%,rgba(0,0,0,0.8*$GI) 100%)
#hud-left-gradient
background: linear-gradient(to right, rgba(0,0,0,$GI) 0%,rgba(0,0,0,0) 100%)
left: 0
top: 0
height: 100%
width: 2%
#hud-right-gradient
background: linear-gradient(to right, rgba(0,0,0,0) 0%,rgba(0,0,0,$GI) 100%)
right: 0
position: absolute
top: 0
height: 100%
width: 2%
#play-footer
text-align: center
font-family: $headings-font-family
font-variant: small-caps
font-size: 25px
padding: 10px 0
@include transition(opacity .10s linear)
@include opacity(0.6)
&:hover
@include opacity(1)
a
@include opacity(0.75)
@include transition(opacity .10s linear)
color: white
&:hover, &:active
@include opacity(1)
@media screen and (min-aspect-ratio: 17/10)
&:not(.premium)
display: none
#level-footer-shadow
position: absolute
width: 100%
height: 30px
background: linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,0) 100%)
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#fullscreen-editor-background-screen
background-color: black
opacity: 0.5
cursor: pointer
display: none
position: absolute
left: 0
right: 0
bottom: 0
top: 0
z-index: 19
#stop-real-time-playback-button
display: none
position: absolute
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bottom: 70px
right: 15px
font-size: 30px
.ad-container
width: 100%
height: 90px
text-align: center
html.fullscreen-editor
#level-view
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#fullscreen-editor-background-screen
display: block
#code-area
position: fixed
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width: 95%
height: 100%
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right: 0
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body.ipad #level-view
// Full-width Surface, preserving aspect ratio, with space for control bar.
height: 1024px * (589 / 924) + 50px
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overflow: hidden
#code-area, #play-footer, #thang-hud
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display: none
#level-chat-view
bottom: 40px
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#playback-view
background-color: transparent
z-index: 3
bottom: 30px
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button
background-color: #333
.scrubber .progress
background-color: rgba(255, 255, 255, 0.4)
#canvas-wrapper, #control-bar-view, #playback-view, #thang-hud
width: 100%
#canvas-wrapper
height: 653px
canvas
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margin: 0 auto
overflow: hidden
#level-footer-background
display: none
position: absolute
background: transparent url(/images/level/footer_background.jpg) no-repeat
bottom: 0
width: 100%
background-size: 100% 400px
height: 400px
z-index: -9001
@include opacity(0.25)