codecombat/test/app/lib/surface/WebGLSprite.spec.coffee

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WebGLLayer = require 'lib/surface/WebGLLayer'
WebGLSprite = require 'lib/surface/WebGLSprite'
CocoSprite = require 'lib/surface/CocoSprite'
ThangType = require 'models/ThangType'
treeThangType = new ThangType(require 'test/app/fixtures/tree1.thang.type')
ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
ogreFangriderThangType = new ThangType(require 'test/app/fixtures/ogre-fangrider.thang.type')
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describe 'WebGLSprite', ->
webGLSprite = null
showMe = ->
canvas = $('<canvas width="600" height="400"></canvas>').css('position', 'absolute').css('index', 1000)#.css('background', 'white')
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$('body').append(canvas)
stage = new createjs.SpriteStage(canvas[0])
stage.addChild(webGLSprite)
ticks = 0
listener = {
handleEvent: ->
# return if ticks >= 100
webGLSprite.tick(arguments[0].delta)
stage.update()
ticks += 1
}
createjs.Ticker.addEventListener "tick", listener
describe 'with Ogre Munchkin ThangType', ->
beforeEach ->
layer = new WebGLLayer()
ogreMunchkinThangType.markToRevert()
ogreMunchkinThangType.set('renderStrategy', 'container')
actions = ogreMunchkinThangType.getActions()
# couple extra actions for doing some tests
actions.littledance = {animation:'enemy_small_move_side',framerate:1, frames:'0,6,2,6,2,8,0'}
actions.onestep = {animation:'enemy_small_move_side', loops: false}
colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
sprite = new CocoSprite(ogreMunchkinThangType, {colorConfig: colorConfig})
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.'
window.webGLSprite = webGLSprite = new WebGLSprite(sheet, ogreMunchkinThangType, prefix)
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afterEach ->
ogreMunchkinThangType.revert()
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it 'has gotoAndPlay, gotoAndStop, and paused like a MovieClip or Sprite', ->
webGLSprite.gotoAndPlay('move_fore')
expect(webGLSprite.baseMovieClip).toBeDefined()
expect(webGLSprite.paused).toBe(false)
webGLSprite.gotoAndStop('move_fore')
expect(webGLSprite.paused).toBe(true)
it 'is paused when the action is a single frame', ->
webGLSprite.gotoAndPlay('idle')
expect(webGLSprite.paused).toBe(true)
it 'has a tick function which moves the animation forward', ->
webGLSprite.gotoAndPlay('move_fore')
webGLSprite.tick(100) # one hundred milliseconds
expect(webGLSprite.baseMovieClip.currentFrame).toBe(webGLSprite.framerate*100/1000)
it 'will interpolate between frames of a custom frame set', ->
webGLSprite.gotoAndPlay('littledance')
webGLSprite.tick(1000)
expect(webGLSprite.baseMovieClip.currentFrame).toBe(6)
webGLSprite.tick(1000)
expect(webGLSprite.baseMovieClip.currentFrame).toBe(2)
webGLSprite.tick(500)
expect(webGLSprite.baseMovieClip.currentFrame).toBe(4)
webGLSprite.tick(500)
expect(webGLSprite.baseMovieClip.currentFrame).toBe(6)
it 'emits animationend for animations where loops is false and there is no goesTo', ->
fired = false
webGLSprite.gotoAndPlay('onestep')
webGLSprite.on('animationend', -> fired = true)
webGLSprite.tick(1000)
expect(fired).toBe(true)
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describe 'with Ogre Fangrider ThangType', ->
beforeEach ->
layer = new WebGLLayer()
ogreFangriderThangType.markToRevert()
ogreFangriderThangType.set('renderStrategy', 'container')
colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
sprite = new CocoSprite(ogreFangriderThangType, {colorConfig: colorConfig})
layer.addCocoSprite(sprite)
sheet = layer.renderNewSpriteSheet()
prefix = layer.renderGroupingKey(ogreFangriderThangType, null, colorConfig) + '.'
window.webGLSprite = webGLSprite = new WebGLSprite(sheet, ogreFangriderThangType, prefix)
afterEach ->
ogreFangriderThangType.revert()
it 'has gotoAndPlay, gotoAndStop, and paused like a MovieClip or Sprite', ->
webGLSprite.gotoAndPlay('move_fore')
webGLSprite.tick(100) # one hundred milliseconds
expectedFrame = webGLSprite.framerate*100/1000
expect(webGLSprite.baseMovieClip.currentFrame).toBe(expectedFrame)
for child in webGLSprite.childSpriteContainers
expect(child.movieClip.currentFrame).toBe(expectedFrame)
showMe()