codecombat/app/views/play/ladder_view.coffee

138 lines
4.7 KiB
CoffeeScript
Raw Normal View History

2014-02-07 18:51:05 -05:00
RootView = require 'views/kinds/RootView'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
HIGHEST_SCORE = 1000000
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (levelID) ->
super()
@url = "/db/level/#{levelID}/all_sessions"
class LeaderboardCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (level, options) ->
super()
options ?= {}
@url = "/db/level/#{level.get('original')}.#{level.get('version').major}/leaderboard?#{$.param(options)}"
module.exports = class LadderView extends RootView
id: 'ladder-view'
template: require 'templates/play/ladder'
startsLoading: true
constructor: (options, levelID) ->
super(options)
@level = new Level(_id:levelID)
@level.fetch()
@level.once 'sync', @onLevelLoaded, @
@sessions = new LevelSessionsCollection(levelID)
@sessions.fetch({})
@sessions.once 'sync', @onMySessionsLoaded, @
onLevelLoaded: -> @startLoadingPhaseTwoMaybe()
onMySessionsLoaded: -> @startLoadingPhaseTwoMaybe()
startLoadingPhaseTwoMaybe: ->
return unless @level.loaded and @sessions.loaded
@loadPhaseTwo()
loadPhaseTwo: ->
alliedSystem = _.find @level.get('systems'), (value) -> value.config?.teams?
teams = []
for teamName, teamConfig of alliedSystem.config.teams
continue unless teamConfig.playable
teams.push teamName
@teams = teams
@leaderboards = {}
@challengers = {}
for team in teams
teamSession = _.find @sessions.models, (session) -> session.get('team') is team
@leaderboards[team] = new LeaderboardData(@level, team, teamSession)
@leaderboards[team].once 'sync', @onLeaderboardLoaded, @
@challengers[team] = new ChallengersData(@level, team, teamSession)
@challengers[team].once 'sync', @onChallengersLoaded, @
onChallengersLoaded: -> @renderMaybe()
onLeaderboardLoaded: -> @renderMaybe()
renderMaybe: ->
loaders = _.values(@leaderboards).concat(_.values(@challengers))
return unless _.every loaders, (loader) -> loader.loaded
@startsLoading = false
@render()
getRenderData: ->
ctx = super()
ctx.level = @level
description = @level.get('description')
ctx.description = if description then marked(description) else ''
ctx.link = "/play/level/#{@level.get('name')}"
ctx.teams = []
for team in @teams or []
ctx.teams.push({
id: team
name: _.string.titleize(team)
leaderboard: @leaderboards[team]
easyChallenger: @challengers[team].easyPlayer.models[0]
mediumChallenger: @challengers[team].mediumPlayer.models[0]
hardChallenger: @challengers[team].hardPlayer.models[0]
})
ctx
afterRender: ->
super()
@$el.find('#leaderboard-column .nav a:first').tab('show')
class LeaderboardData
constructor: (@level, @team, @session) ->
_.extend @, Backbone.Events
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: if @session then 10 else 20})
@topPlayers.fetch()
@topPlayers.once 'sync', @leaderboardPartLoaded, @
if @session
score = @session.get('score') or 25
@playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team})
@playersAbove.fetch()
@playersAbove.once 'sync', @leaderboardPartLoaded, @
@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
@playersBelow.fetch()
@playersBelow.once 'sync', @leaderboardPartLoaded, @
leaderboardPartLoaded: ->
if @session
if @topPlayers.loaded and @playersAbove.loaded and @playersBelow.loaded
@loaded = true
@trigger 'sync'
else
@loaded = true
@trigger 'sync'
class ChallengersData
constructor: (@level, @team, @session) ->
_.extend @, Backbone.Events
score = @session?.get('score') or 25
@easyPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score - 5, limit: 1, team: @team})
@easyPlayer.fetch()
@easyPlayer.once 'sync', @challengerLoaded, @
@mediumPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 1, team: @team})
@mediumPlayer.fetch()
@mediumPlayer.once 'sync', @challengerLoaded, @
@hardPlayer = new LeaderboardCollection(@level, {order:-1, scoreOffset: score + 5, limit: 1, team: @team})
@hardPlayer.fetch()
@hardPlayer.once 'sync', @challengerLoaded, @
challengerLoaded: ->
if @easyPlayer.loaded and @mediumPlayer.loaded and @hardPlayer.loaded
@loaded = true
@trigger 'sync'