codecombat/app/views/play_view.coffee

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View = require 'views/kinds/RootView'
template = require 'templates/play'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (model) ->
super()
@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class PlayView extends View
id: "play-view"
template: template
constructor: (options) ->
super options
@levelStatusMap = {}
@sessions = new LevelSessionsCollection()
@sessions.fetch()
@listenToOnce @sessions, 'sync', @onSessionsLoaded
onSessionsLoaded: (e) ->
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
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getRenderData: (context={}) ->
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context = super(context)
context.home = true
context.notFound = @getQueryVariable 'not_found'
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tutorials = [
{
name: 'Rescue Mission'
difficulty: 1
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id: 'rescue-mission'
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
description: "Tharin has been captured!"
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}
{
name: 'Grab the Mushroom'
difficulty: 1
id: 'grab-the-mushroom'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
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description: "Grab a powerup and smash a big ogre."
}
{
name: 'Drink Me'
difficulty: 1
id: 'drink-me'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
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description: "Drink up and slay two munchkins."
}
{
name: 'Taunt the Guards'
difficulty: 1
id: 'taunt-the-guards'
image: '/file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png'
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description: "Tharin, if clever, can escape with Phoebe."
}
{
name: "It's a Trap"
difficulty: 1
id: 'its-a-trap'
image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
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description: "Organize a dungeon ambush with archers."
}
{
name: 'Break the Prison'
difficulty: 1
id: 'break-the-prison'
image: '/file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png'
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description: "More comrades are imprisoned!"
}
{
name: 'Taunt'
difficulty: 1
id: 'taunt'
image: '/file/db/level/525f150306e1ab0962000018/taunt_icon.png'
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description: "Taunt the ogre to claim victory."
}
{
name: 'Cowardly Taunt'
difficulty: 1
id: 'cowardly-taunt'
image: '/file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png'
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description: "Lure infuriated ogres to their doom."
}
{
name: 'Commanding Followers'
difficulty: 1
id: 'commanding-followers'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
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description: "Lead allied soldiers into battle."
}
{
name: 'Mobile Artillery'
difficulty: 1
id: 'mobile-artillery'
image: '/file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png'
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description: "Blow ogres up!"
}
]
experienced = [
{
name: 'Hunter Triplets'
difficulty: 2
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id: 'hunter-triplets'
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
description: "Three soldiers go ogre hunting."
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}
{
name: 'Emphasis on Aim'
difficulty: 2
id: 'emphasis-on-aim'
image: '/file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png'
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description: "Chose your targets carefully."
}
{
name: 'Zone of Danger'
difficulty: 3
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id: 'zone-of-danger'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: "Target the ogres swarming into arrow range."
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}
{
name: 'Molotov Medic'
difficulty: 2
id: 'molotov-medic'
image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
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description: "Tharin must play support in this dungeon battle."
}
{
name: 'Gridmancer'
difficulty: 5
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id: 'gridmancer'
image: '/file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png'
description: "Challenge! Beat this level, get a job!"
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}
]
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arenas = [
{
name: 'Dungeon Arena'
difficulty: 3
id: 'dungeon-arena'
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
description: "Play head-to-head against fellow Wizards in a dungeon melee!"
levelPath: 'ladder'
}
{
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: "Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)"
levelPath: 'ladder'
}
]
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playerCreated = [
{
name: 'Extra Extrapolation'
difficulty: 2
id: 'extra-extrapolation'
image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
description: "Predict your target's position for deadly aim. - by Sootn"
}
{
name: 'The Right Route'
difficulty: 1
id: 'the-right-route'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: "Strike at the weak point in an array of enemies. - by Aftermath"
}
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{
name: 'Sword Loop'
difficulty: 2
id: 'sword-loop'
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja'
}
{
name: 'Coin Mania'
difficulty: 2
id: 'coin-mania'
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja'
}
{
name: 'Bubble Sort Bootcamp Battle'
difficulty: 3
id: 'bubble-sort-bootcamp-battle'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: "Write a bubble sort to organize your soldiers. - by Alexandru"
}
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{
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name: 'Ogres of Hanoi'
difficulty: 3
id: 'ogres-of-hanoi'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: "Transfer a stack of ogres while preserving their honor. - by Alexandru"
}
#{
# name: 'Enemy Artillery'
# difficulty: 1
# id: 'enemy-artillery'
# image: '/file/db/level/526dba94a188322044000a40/mobile_artillery_icon.png'
# description: "Take cover while shells fly, then strike! - by mcdavid1991"
# disabled: true
#}
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]
context.campaigns = [
{id: "beginner", name: "Beginner Campaign", description: "... in which you learn the wizardry of programming.", levels: tutorials}
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{id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas}
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{id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced}
{id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.", levels: playerCreated}
]
context.levelStatusMap = @levelStatusMap
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context
afterRender: ->
super()
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@$el.find('.modal').on 'shown.bs.modal', ->
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$('input:visible:first', @).focus()
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