codecombat/test/app/lib/world/vector.spec.coffee

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2014-01-03 13:32:13 -05:00
describe 'Vector', ->
Rectangle = require 'lib/world/rectangle'
Vector = require 'lib/world/vector'
it 'rotates properly', ->
v = new Vector 200, 300
v.rotate Math.PI / 2
expect(v.x).toBeCloseTo -300
expect(v.y).toBeCloseTo 200
v.rotate Math.PI / 4
expect(v.x).toBeCloseTo -250 * Math.sqrt 2
expect(v.y).toBeCloseTo -50 * Math.sqrt 2
it 'hardly moves when rotated a tiny bit', ->
v = new Vector -100.25, -101
v2 = v.copy()
v2.rotate 0.0000001 * Math.PI
expect(v.distance v2).toBeCloseTo 0
v = new Vector 100.25, -101
v2 = v.copy()
v2.rotate 1.99999999 * Math.PI
expect(v.distance v2).toBeCloseTo 0
v = new Vector 10.25, 301
v2 = v.copy()
v2.rotate -0.0000001 * Math.PI
expect(v.distance v2).toBeCloseTo 0
it 'has class methods equivalent to the instance methods', ->
expectEquivalentMethods = (method, arg) ->
v = new Vector 7, 7
classResult = Vector[method](v, arg)
instanceResult = v[method](arg)
expect(classResult).toEqual instanceResult
expectEquivalentMethods 'add', new Vector 1, 1
expectEquivalentMethods 'subtract', new Vector 3, 3
expectEquivalentMethods 'multiply', 4
expectEquivalentMethods 'divide', 2
expectEquivalentMethods 'limit', 3
expectEquivalentMethods 'normalize'
expectEquivalentMethods 'rotate', 0.3
expectEquivalentMethods 'magnitude'
expectEquivalentMethods 'heading'
expectEquivalentMethods 'distance', new Vector 2, 2
expectEquivalentMethods 'distanceSquared', new Vector 4, 4
expectEquivalentMethods 'dot', new Vector 3, 3
expectEquivalentMethods 'equals', new Vector 7, 7
expectEquivalentMethods 'copy'
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xit "doesn't mutate when in player code", ->
# We can't run these tests easily because it depends on being in interpreter mode now
expectNoMutation = (fn) ->
v = new Vector 5, 5
v2 = fn v
expect(v.x).toEqual 5
expect(v).not.toBe v2
expectNoMutation (v) -> v.normalize()
expectNoMutation (v) -> v.limit 2
expectNoMutation (v) -> v.subtract new Vector 2, 2
expectNoMutation (v) -> v.add new Vector 2, 2
expectNoMutation (v) -> v.divide 2
expectNoMutation (v) -> v.multiply 2
expectNoMutation (v) -> v.rotate 0.5
it 'mutates when not in player code', ->
expectMutation = (fn) ->
v = new Vector 5, 5
v2 = fn v
expect(v.x).not.toEqual 5
expect(v).toBe v2
expectMutation (v) -> v.normalize()
expectMutation (v) -> v.limit 2
expectMutation (v) -> v.subtract new Vector 2, 2
expectMutation (v) -> v.add new Vector 2, 2
expectMutation (v) -> v.divide 2
expectMutation (v) -> v.multiply 2
expectMutation (v) -> v.rotate 0.5