codecombat/app/views/play/level/tome/CastButtonView.coffee

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CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/tome/cast_button'
{me} = require 'lib/auth'
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module.exports = class CastButtonView extends CocoView
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id: 'cast-button-view'
template: template
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events:
'click .cast-button': 'onCastButtonClick'
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'click .cast-real-time-button': 'onCastRealTimeButtonClick'
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subscriptions:
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'tome:spell-changed': 'onSpellChanged'
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'tome:cast-spells': 'onCastSpells'
'god:world-load-progress-changed': 'onWorldLoadProgressChanged'
'god:new-world-created': 'onNewWorld'
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
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constructor: (options) ->
super options
@spells = options.spells
@levelID = options.levelID
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@castShortcut = '⇧↵'
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getRenderData: (context={}) ->
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context = super context
shift = $.i18n.t 'keyboard_shortcuts.shift'
enter = $.i18n.t 'keyboard_shortcuts.enter'
castShortcutVerbose = "#{shift}+#{enter}"
castRealTimeShortcutVerbose = (if @isMac() then 'Cmd' else 'Ctrl') + '+' + castShortcutVerbose
context.castVerbose = castShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.cast_spell')
context.castRealTimeVerbose = castRealTimeShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_real_time')
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context
afterRender: ->
super()
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@castButton = $('.cast-button', @$el)
@castButtonGroup = $('.cast-button-group', @$el)
@castOptions = $('.autocast-delays', @$el)
delay = me.get('autocastDelay')
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delay ?= 90019001
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@setAutocastDelay delay
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attachTo: (spellView) ->
@$el.detach().prependTo(spellView.toolbarView.$el).show()
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onCastButtonClick: (e) ->
Backbone.Mediator.publish 'tome:manual-cast', {}
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onCastRealTimeButtonClick: (e) ->
if @multiplayerSession
Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {}
# Wait for multiplayer session to be up and running
@multiplayerSession.on 'change', (e) =>
if @multiplayerSession.get('state') is 'running'
# Real-time multiplayer session is ready to go, so resume normal cast
@multiplayerSession.off()
Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
else
Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
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onCastOptionsClick: (e) =>
Backbone.Mediator.publish 'tome:focus-editor', {}
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@castButtonGroup.removeClass 'open'
@setAutocastDelay $(e.target).attr 'data-delay'
false
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onSpellChanged: (e) ->
@updateCastButton()
onCastSpells: (e) ->
return if e.preload
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@casting = true
if @hasStartedCastingOnce # Don't play this sound the first time
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast', volume: 0.5
@hasStartedCastingOnce = true
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@updateCastButton()
@onWorldLoadProgressChanged progress: 0
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onWorldLoadProgressChanged: (e) ->
return # trying out showing progress on the canvas instead
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overlay = @castButtonGroup.find '.button-progress-overlay'
overlay.css 'width', e.progress * @castButton.outerWidth() + 1
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onNewWorld: (e) ->
@casting = false
if @hasCastOnce # Don't play this sound the first time
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast-end', volume: 0.5
@hasCastOnce = true
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@updateCastButton()
updateCastButton: ->
return if _.some @spells, (spell) => not spell.loaded
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async.some _.values(@spells), (spell, callback) =>
spell.hasChangedSignificantly spell.getSource(), null, callback
, (castable) =>
Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable
@castButtonGroup.toggleClass('castable', castable).toggleClass('casting', @casting)
if @casting
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s = $.i18n.t('play_level.tome_cast_button_casting', defaultValue: 'Casting')
else if castable
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s = $.i18n.t('play_level.tome_cast_button_castable', defaultValue: 'Cast Spell') + ' ' + @castShortcut
else
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s = $.i18n.t('play_level.tome_cast_button_cast', defaultValue: 'Spell Cast')
@castButton.text s
@castButton.prop 'disabled', not castable
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setAutocastDelay: (delay) ->
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#console.log 'Set autocast delay to', delay
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return unless delay
@autocastDelay = delay = parseInt delay
me.set('autocastDelay', delay)
me.patch()
spell.view?.setAutocastDelay delay for spellKey, spell of @spells
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@castOptions.find('a').each ->
$(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay)
onJoinedRealTimeMultiplayerGame: (e) ->
@multiplayerSession = e.session
onLeftRealTimeMultiplayerGame: (e) ->
if @multiplayerSession
@multiplayerSession.off()
@multiplayerSession = null