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Aether . addGlobal ' Vector ' , require ' ./world/vector '
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Aether . addGlobal ' _ ' , _
module.exports.createAetherOptions = (options) ->
throw new Error ' Specify a function name to create an Aether instance ' unless options . functionName
throw new Error ' Specify a code language to create an Aether instance ' unless options . codeLanguage
aetherOptions =
functionName: options . functionName
protectAPI: not options . skipProtectAPI
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includeFlow: Boolean options . includeFlow
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yieldConditionally: options . functionName is ' plan '
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simpleLoops: true
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globals: [ ' Vector ' , ' _ ' ]
problems:
jshint_W040: { level: ' ignore ' }
jshint_W030: { level: ' ignore ' } # aether_NoEffect instead
jshint_W038: { level: ' ignore ' } # eliminates hoisting problems
jshint_W091: { level: ' ignore ' } # eliminates more hoisting problems
jshint_E043: { level: ' ignore ' } # https://github.com/codecombat/codecombat/issues/813 -- since we can't actually tell JSHint to really ignore things
jshint_Unknown: { level: ' ignore ' } # E043 also triggers Unknown, so ignore that, too
aether_MissingThis: { level: ' error ' }
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problemContext: options . problemContext
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#functionParameters: # TODOOOOO
executionLimit: 1 * 1000 * 1000
language: options . codeLanguage
parameters = functionParameters [ options . functionName ]
unless parameters
console . warn " Unknown method #{ options . functionName } : please add function parameters to lib/aether_utils.coffee. "
parameters = [ ]
if options . functionParameters and not _ . isEqual options . functionParameters , parameters
console . error " Update lib/aether_utils.coffee with the right function parameters for #{ options . functionName } (had: #{ parameters } but this gave #{ options . functionParameters } . "
parameters = options . functionParameters
aetherOptions.functionParameters = parameters . slice ( )
#console.log 'creating aether with options', aetherOptions
return aetherOptions
# TODO: figure out some way of saving this info dynamically so that we don't have to hard-code it: #1329
functionParameters =
hear: [ ' speaker ' , ' message ' , ' data ' ]
makeBid: [ ' tileGroupLetter ' ]
findCentroids: [ ' centroids ' ]
isFriend: [ ' name ' ]
evaluateBoard: [ ' board ' , ' player ' ]
getPossibleMoves: [ ' board ' ]
minimax_alphaBeta: [ ' board ' , ' player ' , ' depth ' , ' alpha ' , ' beta ' ]
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distanceTo: [ ' target ' ]
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chooseAction: [ ]
plan: [ ]
initializeCentroids: [ ]
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update: [ ]
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getNearestEnemy: [ ]