codecombat/app/lib/surface/WebGLSprite.coffee

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2014-09-15 16:53:20 -04:00
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
module.exports = class WebGLSprite extends createjs.SpriteContainer
constructor: (@spriteSheet, @thangType, @spriteSheetPrefix) ->
@initialize(@spriteSheet)
gotoAndPlay: (actionName) -> @goto(actionName, false)
gotoAndStop: (actionName) -> @goto(actionName, true)
goto: (actionName, @paused=true) ->
@currentAnimation = actionName
action = @thangType.getActions()[actionName]
if action.animation
@baseMovieClip = @buildMovieClip(action.animation)
@mirrorMovieClip(@baseMovieClip, @)
@framerate = (action.framerate ? 20) * (action.speed ? 1)
@frames = action.frames
@currentFrame = 0
if @frames
@frames = (parseInt(f) for f in @frames.split(','))
if @frames and @frames.length is 1
@baseMovieClip.gotoAndStop(@frames[0])
@paused = true
@loop = action.loops isnt false
@goesTo = action.goesTo
@animLength = if @frames then @frames.length else @baseMovieClip.frameBounds.length
return
mirrorMovieClip: (movieClip, spriteContainer) ->
movieClips = []
spriteContainer.children = movieClip.children
for child, index in spriteContainer.children
if child instanceof createjs.MovieClip
movieClips.push(child)
childMovieClip = child
childSpriteContainer = new createjs.SpriteContainer(@spriteSheet)
spriteContainer.children[index] = childSpriteContainer
movieClips = movieClips.concat(@mirrorMovieClip(childMovieClip, childSpriteContainer))
return movieClips
buildMovieClip: (animationName, mode, startPosition, loops) ->
raw = @thangType.get('raw')
animData = raw.animations[animationName]
movieClip = new createjs.MovieClip()
locals = {}
_.extend locals, @buildMovieClipContainers(animData.containers)
_.extend locals, @buildMovieClipAnimations(animData.animations)
anim = new createjs.MovieClip()
anim.initialize(mode ? createjs.MovieClip.INDEPENDENT, startPosition ? 0, loops ? true)
for tweenData in animData.tweens
stopped = false
tween = createjs.Tween
for func in tweenData
args = $.extend(true, [], (func.a))
args = @dereferenceArgs(args, locals)
if args is false
console.log 'could not dereference args', args
stopped = true
break
tween = tween[func.n](args...)
continue if stopped
anim.timeline.addTween(tween)
anim.nominalBounds = new createjs.Rectangle(animData.bounds...)
if animData.frameBounds
anim.frameBounds = (new createjs.Rectangle(bounds...) for bounds in animData.frameBounds)
return anim
buildMovieClipContainers: (localContainers) ->
map = {}
for localContainer in localContainers
container = new createjs.Sprite(@spriteSheet)
container.gotoAndStop(@spriteSheetPrefix + localContainer.gn)
container.setTransform(localContainer.t...)
container._off = localContainer.o if localContainer.o?
container.alpha = localContainer.al if localContainer.al?
map[localContainer.bn] = container
return map
buildMovieClipAnimations: (localAnimations) ->
map = {}
for localAnimation in localAnimations
animation = @buildMovieClip(localAnimation.gn, localAnimation.a...)
animation.setTransform(localAnimation.t...)
map[localAnimation.bn] = animation
return map
dereferenceArgs: (args, locals) ->
for key, val of args
if locals[val]
args[key] = locals[val]
else if val is null
args[key] = {}
else if _.isString(val) and val.indexOf('createjs.') is 0
args[key] = eval(val) # TODO: Security risk
else if _.isObject(val) or _.isArray(val)
res = @dereferenceArgs(val, locals)
return res if res is false
else if _.isString(val)
return false
return args
tick: (delta) ->
return unless @framerate and not @paused
newFrame = @currentFrame + @framerate * delta / 1000
if newFrame > @animLength
if @goesTo
@gotoAndPlay(@goesTo)
return
else if not @loop
@paused = false
newFrame = @animLength - 1
@dispatchEvent('animationend')
else
newFrame = newFrame % @animLength
if @frames
prevFrame = Math.floor(newFrame)
nextFrame = Math.ceil(newFrame)
if prevFrame is nextFrame
@baseMovieClip.gotoAndStop(@frames[newFrame])
else if nextFrame is @frames.length
@baseMovieClip.gotoAndStop(@frames[prevFrame])
else
# interpolate between frames
pct = newFrame % 1
newFrameIndex = @frames[prevFrame] + (pct * (@frames[nextFrame] - @frames[prevFrame]))
@baseMovieClip.gotoAndStop(newFrameIndex)
else
@baseMovieClip.gotoAndStop(newFrame)
@currentFrame = newFrame
getBounds: ->
@baseMovieClip.getBounds()