codecombat/app/views/game-menu/GameMenuModal.coffee

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ModalView = require 'views/kinds/ModalView'
template = require 'templates/game-menu/game-menu-modal'
submenuViews = [
require 'views/game-menu/InventoryView'
require 'views/game-menu/ChooseHeroView'
require 'views/game-menu/SaveLoadView'
require 'views/game-menu/OptionsView'
require 'views/game-menu/GuideView'
require 'views/game-menu/MultiplayerView'
]
module.exports = class GameMenuModal extends ModalView
template: template
modalWidthPercent: 95
id: 'game-menu-modal'
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instant: true
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events:
'change input.select': 'onSelectionChanged'
'shown.bs.tab .nav-tabs a': 'onTabShown'
constructor: (options) ->
super options
@options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
@options.showInventory = @options.level.get('type', true) is 'hero'
getRenderData: (context={}) ->
context = super(context)
context.showDevBits = @options.showDevBits
context.showInventory = @options.showInventory
context
afterRender: ->
super()
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@$el.toggleClas
@insertSubView new submenuView @options for submenuView in submenuViews
(if @options.showInventory then @subviews.inventory_view else @subviews.choose_hero_view).$el.addClass 'active'
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
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onTabShown: ->
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-tab-switch', volume: 1
onHidden: ->
subview.onHidden?() for subviewKey, subview of @subviews
me.patch()
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1