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extends /templates/base
block content
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h1(data-i18n="community.main_title") Community
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p(data-i18n="community.introduction") Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!
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div
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.community-columns
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a(href="/editor/level")
img(src="/images/pages/community/level.png")
h2
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a.spl(href="/editor/level", data-i18n="editor.level_title")
p
span(data-i18n="community.level_editor_prefix") Use the CodeCombat
a.spl.spr(href="/editor/level", data-i18n="editor.level_title")
span(data-i18n="community.level_editor_suffix") to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!
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.community-columns
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a(href="/editor/thang")
img(src="/images/pages/community/thang.png")
h2
a.spl(href="/editor/thang", data-i18n="editor.thang_title")
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p
span(data-i18n="community.thang_editor_prefix") We call units within the game 'thangs'. Use the
a.spl.spr(href="/editor/thang", data-i18n="editor.thang_title")
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span(data-i18n="community.thang_editor_suffix") to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites.
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.community-columns
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a(href="/editor/article")
img(src="/images/pages/community/article.png")
h2
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a.spl(href="/editor/article", data-i18n="editor.article_title")
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p
span(data-i18n="community.article_editor_prefix") See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the
a.spl.spr(href="/editor/article", data-i18n="editor.article_title")
span(data-i18n="community.article_editor_suffix") and help CodeCombat players get the most out of their playtime.
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div
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.half-width
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h2.lower-titles
a(href="https://www.facebook.com/codecombat", data-i18n="community.find_us") Find us on these sites
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.logo-row
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a(href="http://blog.codecombat.com")
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img(src="/images/pages/community/logo_sett.png", data-i18n="[data-content]community.social_blog" data-content="Read the CodeCombat blog on Sett")
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a(href="http://discourse.codecombat.com")
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img(src="/images/pages/community/logo_discourse.png", data-i18n="[data-content]community.social_discource" data-content="Join the discussion on our Discourse forum")
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a(href="https://www.facebook.com/codecombat")
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img(src="/images/pages/community/logo_facebook.png", data-i18n="[data-content]community.social_facebook" data-content="Like CodeCombat on Facebook")
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a(href="https://twitter.com/CodeCombat")
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img(src="/images/pages/community/logo_twitter.png", data-i18n="[data-content]community.social_twitter" data-content="Follow CodeCombat on Twitter")
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a(href="https://plus.google.com/115285980638641924488/posts")
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img(src="/images/pages/community/logo_g+.png", data-i18n="[data-content]community.social_gplus" data-content="Join CodeCombat on Google+")
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a(href="http://www.hipchat.com/g3plnOKqa")
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img(src="/images/pages/community/logo_hipchat.png", data-i18n="[data-content]community.social_hipchat" data-content="Chat with us in the public CodeCombat HipChat room")
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.half-width
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h2.lower-titles
a(href="/contribute", data-i18n="community.contribute_to_the_project") Contribute to the project
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.logo-row.contribute-classes
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a(href="/contribute/archmage")
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img(src="/images/pages/community/archmage.png")
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a(href="/contribute/artisan")
img(src="/images/pages/community/artisan.png")
a(href="/contribute/adventurer")
img(src="/images/pages/community/adventurer.png")
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a(href="/contribute/scribe")
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img(src="/images/pages/community/scribe.png")
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a(href="/contribute/diplomat")
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img(src="/images/pages/community/diplomat.png")
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a(href="/contribute/ambassador")
img(src="/images/pages/community/ambassador.png")
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.clearfix